A follow up from the previous post yesterday
Riot Scruffy Tweeted the upcoming changes for patch 11.11
Patch Preview 11.11 with tentative changes. Nearly done, but there may still be adjustments.
Added tank legendary changes
Added Singed
Removed a few that didn't hold up on closer investigation
Imgur (image) version: https://imgur.com/a/Gmal2cf
>>> Systems Nerfs <<<
Hail of Blades
- Cooldown: 8 >>> 12s
Buiscuit Delivery Rune
- Sellback Gold: 30 >>> 5
Bramble Vest
Armor: 35 >>> 30
Thorns: 3 +10% Armor magic damage >>> 3 magic damage
>>> Item Buffs <<<
Wardstone
Stirring Wardstone (Tier 1)
- [REMOVED]
Watchful Wardstone (Tier 2)
Cost: 1100
Health: 150
Ability Haste: 10
Passive: Arcane Cache (holds up to 3 Control Wards)
[REMOVED] Increase the max number of Stealth/Control Wards you can place by 1
[NEW] Upon reaching level 13 and completing the Support Quest, transforms into Vigilant Wardstone
Vigilant Wardstone (Tier 3)
[NEW] No longer a buyable upgrade. Automatically upgrades from Watchful Wardstone
Health: 150
Ability Haste: 15
Passive: Passive: Arcane Cache (holds up to 3 Control Wards)
[NEW] Passive: Blessing of Ixtal - Increase your Ability Power, Ability Haste, bonus Attack Damage and bonus Health by 12%
Staff of Flowing Water
- Rapids - AP granted: 20-40 >>> 25-45
Moonstone Renewer
- Heal and Shield power per stack 4% (max 20%) >>> 6% (max 30%)
Trinity Force
- Cut from patch, not as far off as we initially thought
Divine Sunderer
Spellblade max health damage: 10% >>> 12%
Healing: 50/30% (melee/ranged) >>> 65/40% of the damage
Black Cleaver
- Carve shred 4% per stack up to 24% >>> 4.5% per stack up to 27%
Serpents Fang
- Ranged shield reduction: 25 >>> 35%
Wardens Mail
- Rock Solid: 0.5% of maximum health >>> 5 + 0.35% of maximum health
Frozen Heart
Attack Speed Slow: 15% >>> 20%
Rock Solid: 0.5% of maximum health >>> 10 + 0.35% of maximum health
Randuin's Omen
- Rock Solid: 0.5% of maximum health >>> 5 + 0.35% of maximum health
Warmog's Armor
- Health Requirement: 3000 maximum health >>> 1100 bonus health
>>> Champion Nerfs <<<
Morgana
W
- Monster damage bonus: 185% >>> 155%
Lee Sin
E
- Cooldown: 8 >>> 9s
Rumble
P
- Monster On-Hit damage cap: 120 >>> 80
Elise
Spider form
- Auto Attack AP ratio: 30% >>> 20%
Leona
W
- Damage: 60-200 >>> 50-190
Urgot
W
- AD ratio: 20-36% >>> 20-34%
Shaco
W
- Damage per hit AP ratio: 10% >>> 9%
E
- AP ratio: 55% >>> 50%
Qiyana
W
- Movement Speed: 5-13% >>> 3-11%
>>> Champion Buffs <<<
Azir
Q
- Mana cost: 70 >>> 55
Graves
Base stats
- AD per level: 3 >>> 4
Hecarim
Q
- Bonus AD ratio: 70 >>> 75%
E
Min bAD ratio: 50% >>> 55%
Max bAD ratio: 100% >>> 110%
Ryze
Base stats
- HP per level: 98 >>> 110
Ezreal
Base stats
Health regen per level: 0.55 >>> 0.65
Armor: 22 >>> 24
Seraphine
W
Self shield: 75-150 >>> 75-225
Ally shield: 50-100 >>> 50-150
Illaoi
- Pushed because we're buffing many of her core items
Teemo
W
- Cooldown: 17 >>> 14s
Nautilus
E
[NEW] Monster Mod: 200% increased damage against monsters
Singed
E
- Cooldown: 10 >>> 10-8s
>>> Champion Adjustments <<<
Master Yi
Q
- AD Ratio: 100% >>> 90%
E
- On-Hit Base damage: 20/30/40/50/60 >>> 30/40/50/60/70
Senna / Frostfire Gauntlet
Frostfire Gauntlet (Item)
Ranged Slow: 25% (+4% per 1000 HP) >>> 12.5% (+2% per 1000 HP)
Ranged Cooldown: 4 >>> 6s
Changes extended to Rimforged Grasp (Ornn Upgrade)
Senna
Base stats
- Health Per level: 75 >>> 82
P
- Ranged increase Per 20 Mist: 25 >>> 20
Q
- Healing: Now scales with 160% Lethality
E
- Bonus Move Speed: 20% >>> 20% (+0.05% Ability Power)
R
- Physical Damage AP ratio: 50% >>> 70%