Original Post — Direct link

A follow up from the previous post yesterday


Riot Scruffy Tweeted the upcoming changes for patch 11.11

Patch Preview 11.11 with tentative changes. Nearly done, but there may still be adjustments.

  • Added tank legendary changes

  • Added Singed

  • Removed a few that didn't hold up on closer investigation



Imgur (image) version: https://imgur.com/a/Gmal2cf



>>> Systems Nerfs <<<

Hail of Blades

  • Cooldown: 8 >>> 12s

Buiscuit Delivery Rune

  • Sellback Gold: 30 >>> 5

Bramble Vest

  • Armor: 35 >>> 30

  • Thorns: 3 +10% Armor magic damage >>> 3 magic damage



>>> Item Buffs <<<

Wardstone

Stirring Wardstone (Tier 1)

  • [REMOVED]

Watchful Wardstone (Tier 2)

  • Cost: 1100

  • Health: 150

  • Ability Haste: 10

  • Passive: Arcane Cache (holds up to 3 Control Wards)

  • [REMOVED] Increase the max number of Stealth/Control Wards you can place by 1

  • [NEW] Upon reaching level 13 and completing the Support Quest, transforms into Vigilant Wardstone

Vigilant Wardstone (Tier 3)

  • [NEW] No longer a buyable upgrade. Automatically upgrades from Watchful Wardstone

  • Health: 150

  • Ability Haste: 15

  • Passive: Passive: Arcane Cache (holds up to 3 Control Wards)

  • [NEW] Passive: Blessing of Ixtal - Increase your Ability Power, Ability Haste, bonus Attack Damage and bonus Health by 12%


Staff of Flowing Water

  • Rapids - AP granted: 20-40 >>> 25-45

Moonstone Renewer

  • Heal and Shield power per stack 4% (max 20%) >>> 6% (max 30%)

Trinity Force

  • Cut from patch, not as far off as we initially thought

Divine Sunderer

  • Spellblade max health damage: 10% >>> 12%

  • Healing: 50/30% (melee/ranged) >>> 65/40% of the damage


Black Cleaver

  • Carve shred 4% per stack up to 24% >>> 4.5% per stack up to 27%

Serpents Fang

  • Ranged shield reduction: 25 >>> 35%

Wardens Mail

  • Rock Solid: 0.5% of maximum health >>> 5 + 0.35% of maximum health

Frozen Heart

  • Attack Speed Slow: 15% >>> 20%

  • Rock Solid: 0.5% of maximum health >>> 10 + 0.35% of maximum health


Randuin's Omen

  • Rock Solid: 0.5% of maximum health >>> 5 + 0.35% of maximum health

Warmog's Armor

  • Health Requirement: 3000 maximum health >>> 1100 bonus health


>>> Champion Nerfs <<<

Morgana

W

  • Monster damage bonus: 185% >>> 155%

Lee Sin

E

  • Cooldown: 8 >>> 9s

Rumble

P

  • Monster On-Hit damage cap: 120 >>> 80

Elise

Spider form

  • Auto Attack AP ratio: 30% >>> 20%

Leona

W

  • Damage: 60-200 >>> 50-190

Urgot

W

  • AD ratio: 20-36% >>> 20-34%

Shaco

W

  • Damage per hit AP ratio: 10% >>> 9%

E

  • AP ratio: 55% >>> 50%

Qiyana

W

  • Movement Speed: 5-13% >>> 3-11%


>>> Champion Buffs <<<

Azir

Q

  • Mana cost: 70 >>> 55

Graves

Base stats

  • AD per level: 3 >>> 4

Hecarim

Q

  • Bonus AD ratio: 70 >>> 75%

E

  • Min bAD ratio: 50% >>> 55%

  • Max bAD ratio: 100% >>> 110%


Ryze

Base stats

  • HP per level: 98 >>> 110

Ezreal

Base stats

  • Health regen per level: 0.55 >>> 0.65

  • Armor: 22 >>> 24


Seraphine

W

  • Self shield: 75-150 >>> 75-225

  • Ally shield: 50-100 >>> 50-150


Illaoi

  • Pushed because we're buffing many of her core items

Teemo

W

  • Cooldown: 17 >>> 14s

Nautilus

E

[NEW] Monster Mod: 200% increased damage against monsters


Singed

E

  • Cooldown: 10 >>> 10-8s


>>> Champion Adjustments <<<

Master Yi

Q

  • AD Ratio: 100% >>> 90%

E

  • On-Hit Base damage: 20/30/40/50/60 >>> 30/40/50/60/70

Senna / Frostfire Gauntlet

Frostfire Gauntlet (Item)

  • Ranged Slow: 25% (+4% per 1000 HP) >>> 12.5% (+2% per 1000 HP)

  • Ranged Cooldown: 4 >>> 6s

  • Changes extended to Rimforged Grasp (Ornn Upgrade)

Senna

Base stats

  • Health Per level: 75 >>> 82

P

  • Ranged increase Per 20 Mist: 25 >>> 20

Q

  • Healing: Now scales with 160% Lethality

E

  • Bonus Move Speed: 20% >>> 20% (+0.05% Ability Power)

R

  • Physical Damage AP ratio: 50% >>> 70%
External link →
almost 3 years ago - /u/PhreakRiot - Direct link

Originally posted by Magicslime

we're buffing many of her core items

The best part is that this is just untrue, the only item they're buffing that currently sees any usage on Illaoi is divine sunderer, all the other items see at best single digit playrates on Illaoi. If they were buffing like Sterak's Gage or something I could see why they would be hesitant to buff her but as is this is just dishonest.

Sure, but the read is that Divine Sunder is like 1-2% winrate up for top laners when bought, which is the amount they wanted to buff Illaoi by in the first place.