Original Post — Direct link

Hello All!

"Gnar gada!"

https://imgur.com/1oQdxB2

https://imgur.com/N57Zd3r
Elderwood Gnar is heading onto the Rift with:

  • New models and textures!
  • New VFX!
  • New SFX!
  • New recall Animation!

Elderwood Gnar is set to be 1350 RP.

Elderwood Gnar will be available to play soon on PBE! As players who get a first-hand look at this upcoming content, we want to hear your thoughts. Drop your feedback in the thread below!

- Riot Eneopa

External link →
about 3 years ago - /u/RiotKDan - Direct link

Originally posted by Skwiw

The only Gnar skin I actually like the look of!

My one small problem with the skin is that the aa and Q boomerang sounds are seemingly quite loud. Would you, please, consider lowering their volume a bit? I am a big fan of the quiet whooshing sounds the Super Galaxy Gnar autos make (I don't really the thematic of the skin though). Autos and the boomerang are used all the time and as such I can see the noise become truly annoying - for the player and the enemy.

Sincerely, a Gnar main.

Thank you for the feedback! I'm the sound designer who worked on the Gnar's SFX. I'll adjust the volume so it matches Base's volume. :)

about 3 years ago - /u/RiotKDan - Direct link

Originally posted by Skwiw

Nice. Much thank!

Submitted a volume adjustment that brings tones down the Auto Attack On Cast and On Hit sound, as well as the W proc sound! I think it'll update on PBE sometime within 1-2 days.

about 3 years ago - /u/RiotKDan - Direct link

Originally posted by Skwiw

Great to hear (pun half intended).
Judging from the Skin Spothlight video, the mini Gnar Q On Hit is also quite loudish. I see you have done an analysis of the sfx's volume, so I trust you deemed it not out of line. Maybe the linked video exaggerates the effect. It may also be the case that the sound is more harsh than the kinda mellow base sound and for this reason I perceive it differently.

Yup! Q hit is also loud + a bit more harsh, it should sound a lot more soother to listen to now.