Hello everyone!
Similar to the previous VFX updates we’ve made in the past (Syndra, Zilean, Malzahar, etc), we're working on updates to the Visual Effects (VFX) of champions whose spell effects are in need of some love. Our aim is to get their VFXs to current League standards and improve gameplay clarity. This time, it's Vel'Koz's turn, for 12.3's PBE Patch!
This VFX Update was mainly focused on making Vel'Koz a bit more in-line with the rest of the Void champions VFX-wise, and (especially) adjust some of his less accurate hitbox indicators.
Just like all the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.
Here's a video preview of the changes for his new VFXs. Infernal and Blackfrost only received minor tweaks since they are more modern.
All affected skins: https://www.youtube.com/watch?v=aR-Ejndx0hc
Thumbnail for those interested: https://imgur.com/YXPNT8k
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We're looking for feedback on his changes, which should be up on the PBE now. Please try him out there —especially if you're a main— and leave us your feedback!
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EDIT 1: Made the E projectile a little more visible, and tweaked the respawn portal on base to be a bit more modern-void.
EDIT 2: Adjusted both Infernal and Blackfrost E AOE indicators to make them a little more interesting, and adjusted Q missile width a little bit.
EDIT 3: Adjusted Base's R beam to have a more intense center and lower intensity edges, to reduce that feeling of a solid rectangle and bring back some of the original feel. Also made the hit point at the end of the beam a bit more intense.
External link →