The REAL issue with crit is that the satisfaction of high Attack Speed in builds is gone, especially in the earlygame.
- 13.9: slot1 had a 20-30% AS mythic, slot 2 had a 35-55% AS item. Total of 55-95% AS at 2 items.
- 13.10: 10-15% AS at 2 items for non-troll builds, 30% if you went Squidslayer.
Of all 16 crit items, 2 have 15% AS, 12 have 0% AS, and only 4 have more than 15%.
Of course Draven, Jhin and MF are the happy ones! because they don't care about Attack Speed disappearing from every crit build.
The other unspoken issue is Bloodline being necessary but so garbage. Alacrity helps with Attack Speed but then you can't even farm camps without losing 1/3HP. Lethal Tempo's earlygame AS for ranged was also heavily nerfed some time ago.
For me, Bloodline and the lack of Attack Speed is what feels worse about ADCs right now.
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