GG elder soul riot is bad at balancing
GG elder soul riot is bad at balancing
He had: infernal dragon soul, Baron AND elder by 31 mins. I suspect it was not just Elder...
Elder buff change has got to be one of the worst changes of the year.
No skill involved whatsoever. Sivir was practically off screen and still got zapped. Zac was in blob form when Galio got zapped. Just a stupid, brain-dead change to make games end faster. Horrible way to go about it. This was only against one champion with the buff too, imagine a whole team being buffed. Zero counterplay.
He has ALL available epic buffs in this fight. Elder, infernal soul and lots of AP from Baron. It's not JUST Elder in this fight.
EDIT: and he had thornmail, so every basic attack on him would apply grievous wounds to the attacker AND elder burn. That's rough...
But elder did do 20% of each enemies hp. Elder was clearly the biggest buff, and even if you argue that it should be that impactful, the straight execute at 20% feels terrible and instantly game losing, plz rework
I don't know what items the Zac nor the losing team had, but he was able to remove 80% of their HP all on his own. I imagine he earned that Penta in over the previous 31 minutes of the game.
Where did you find this clip? I'm looking for the game and I can't seem to find it on OP.GG.
EDIT: Ahh it's a custom game. Np.
That's not the point. The point is that automatically being executed at 20% health for being anywhere remotely close to someone with Elder buff is a horrendous change. What kind of reasoning justifies not being able to play the game around someone with Elder just because you're low on health? It's literally an auto-win for anyone with a few brain cells; no room for counter-play.
Everyone with Elder gets a CC-immune, auto-locking fountain laser on their head that they don't even have to use or manage, it just automatically zaps anyone under the threshold. That is not quality game design imo.
Why is 20% any different to 0%? You play around 20 the same way you play around 100.
It doesn't matter what percentage it is, it's the fact that there's an automated execute in the first place. The fact that it's 20% just makes it even more ridiculous. You don't automatically get executed at 100% just for existing near someone with Elder buff. I don't get what's so hard to understand tbh.
An automated execute that you don't have to actively interact with aside from killing Elder to gain the buff is just bad game design in general. You can't really play around it aside from waiting it out or avoiding a fight unless you want to give up objectives/map control for free, but that's not always possible. That's what I'm getting at.
I honestly can't believe it was implemented in the first place or why some seem to be okay with it, but this is reddit after all; biggest echo chamber on the internet.
Tell me why you think Sivir deserved to die completely off-screen to something she can't counter aside from running away (which clearly didn't even work), or why Galio deserved to be executed while Zac was in blob form. Because they had the audacity to try and fight a single enemy champ trying to take down their inhib? I'm honestly not trying to discredit the Zac in any way, more so pointing out how ridiculous the execute "mechanic" is.
Sivir would have died to old elder with 4 dragons, just, faster! She also face tanked the Zac for most of the fight tbh, so there's that too.
Make no mistake: I understand the mechanic completely.