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almost 7 years ago - /u/adabard - Direct link

Originally posted by sukazu

Thing is there are death recaps out there (think LSI) which are fairly good enough and miles ahead of riot's one, while also being made by a way smaller group, with no contact with the game.

Going from there, if you don't know how these type of things work in a compagny such as Riot, how would you not think that they are insanely lazy ?
You're not adressing that at all, the common guy can't understand why Riot can't do something in 5 years than an external group can do really fast.

It was the same thing with replay, people genuily can't understand why a big compagny can take years to do things than external devs can do
Once again the argument that was given was the issue being able to watch previous patches replay. While opgg replaygg etc couldn't aswell, once again, LSI was able to do that.

 

Not to say the least, but your paragraphe on runes is insanely dishonest, death Recap was broken for way more time than the dev team started working on runes, taking that into consideration, this passage is just a joke

Would we rank work on runes reforged (the team has been working on this feature for about... a year? Due to the many, many, many features that runes reforged connects into, like making runes free (ecosystem), pre-game selection (client interaction), UI, etc) higher than death recap?

Runes were objectively something that had to change one day or another, but definitly not high priority. Soloq definitly wasn't a problem, but i'm pretty sure the team that worked on normal draft 2.0 for months/years does have the qualifications to fix something that is actually broken.

 

so really if we cut your answer
1)first half is basically a well draught answer, but with no content.
2)You're then saying that non adequate teams can't do the job, okay that's true, thanks, but we did figured out that the skin team wouldn't be in charge for that ? so this part is pretty hollow aswell
3)Rune part is objectively just an excuse.

That's it, over your two meters answer, we get only one excuse (and it's really bad)

'ello sukazu,

I just finished typing up a response to froyork, and I can understand where you're coming from and your frustration. It's difficult to take everything into perspective when just reading a response online.

I'm sorry that you feel that the runes reforged team working on runes for a year and not fixing death recap beforehand is just a joke or placating statement, but beforehand, they were likely a part of the team that was working to rebuild the legacy League Client, a project which has recently really fleshed out to being closer to matching our expectations. Deprecating the legacy AIR client was a huge win for us as it's unlocked significant potential for us to do things in the client that we've never been able to do before. The technology is finally here!

Talking about the runes team isn't an excuse, it's an attempt to try and explain how things like this work at a place like Riot. There are things that are very important to the core of the game, such as reworking runes, that tie up a lot of engineers time. I can't speak to all the changes, of course, but most of these recent changes for preseason, such as the runes reforged, removing the level cap, converting IP -> blue essence, and all the work surrounding them, are very significant undertakings. League of Legends as a whole has been built around the concept of maxing out at level 30, buying runes along the way and accruing IP. My team that works on authentication is even involved to help clean up some of the triggers that happen around IP and leveling.

I'm not trying to make an excuse. I'm hoping to engage in a conversation where we can both come away more informed, myself on more of what would make you happy and you understanding a little more about the efforts involved in some of the prioritized changes. I hope that my answer helps you to understand a bit more.

almost 7 years ago - /u/adabard - Direct link

Originally posted by KctheKnight

The issues I have with Riot and the way they go about things is the backwards guise of transparency. They always jump on the fact they give insight and information on small and normally irrelevant changes with an attempt to be genuine on all fronts of sharing information. Riot is not a small indie company anymore, we shouldn't back down on being upset when there are small or large issues with the game that could easily be at least talked about in a timely solution based discussion to address them, just because they made progress on other fronts doesn't make my point invalid. They can't fall back to the sort of excuses they could have used 4 years ago. I feel like the lack of information then making excuses about why there is a lack of information is generally why I get frustrated with Riot overall. Anyway, I think there is a disconnect with what Riot thinks players want and what they actually want, You think you do, but you don't Always enters my head when I read a Riot post. I feel like the wheel is constantly being remade while forgoing things that actually mattered.. when I wanted a new client the visuals were the least of my concerns but I feel as though that is the only thing Riot even focused on AND even then it still is "meh" All I want is for the spaghetti coding, blaring client shortcomings, and overall small scale issues to be addressed.

Hey KctheKnight,

I'm sorry you feel that way. I don't think anyone here is trying to say you shouldn't be upset or that your points aren't valid. There are things that upset me about League too. What things would you like more information on?

For what it's worth, I've worked on the new client and seen enough of the old client code to tell you that the visuals aren't the only thing that's changed. I was damn near scared to death of touching anything in the old client because of how legacy and interweaved everything was. With the new client, I've already made several changes without breaking the world, which is huge. The rewrite was a big win in helping us unlock the ability to do things like missions, clubs, etc, even though parts of those can be frustrating as well.

Every day I touch code, I try to make the spaghetti a little more like linguini, because as we thicken these noodles, it'll eventually be like a lasagna. I don't know if that's appetizing or not, but I'll do what I can to try and make Riot awesome for you, myself, and everyone else here. :)

almost 7 years ago - /u/adabard - Direct link

Originally posted by Faeleon

Not OP, but thanks to you and the rest of the staff taking time to answer frustration and other questions. :)

We all know there is a huge laundry list of things to do and you guys are doing a good job of killing the memes one at a time!

Of course! Thank you for playing League and helping to give us memes to kill! :)

almost 7 years ago - /u/adabard - Direct link

Originally posted by alice077reformedv2

im tired of italian. can u guys make hummus or something

Would you like any peppers or anything?

almost 7 years ago - /u/adabard - Direct link

Originally posted by KctheKnight

"Every day I touch code, I try to make the spaghetti a little more like linguini, because as we thicken these noodles, it'll eventually be like a lasagna." 10/10 meme my good sir, gonna flame you for linguine spelling though ;).

To start, the information I feel that is lackluster/needed is clarifying why things are done in certain fashions. To expand I also dislike the approach Riot has to most things. (I am entitled to thinking this and anyone is entitled to disagree.) Instead of biting the bullet and admitting to mistakes it always seems to come out as excuses. Besides my disdain of current business tactics/f2p model strategy, the things I want information on are the cycles of what and why things are being prioritized and worked on, a developer blog that isn't meant to be a giant visual spectacle, with more pictures and flare than actual information (like most of the crap I see hashed out)... just a blog post of sorts would do. I have been one of the biggest critics in the roll-out of the new client, I often give shit to a Riot friend of mine as a form of relieving my reddit rant stress.

I understand the difficulty in creating a new client, I just don't understand the decisions behind the new client. Why a beta format? This to me screams a lack of focus and out of touch with current gamers. I think the music,art/visuals, and even the UI lacks in depth messages and comprehensibility. I personally still have a hard time finding and figuring out where things are. My biggest frustration is everything has flare or a animation gimmick behind operating and navigating. I am by no means against change but I just feel like the focus of the new client is all out of wack.. Just the amount of bugs I deal with and have seen since the long ago beta launch is on par perhaps slightly better than the old client. I would like to expand on this but for me I feel like ranting about what I want or think others want is disingenuous when you know you are talking to another human being and that other rioters work hard and have lives too, I just feel like it fell short for me personally. I think the argument that generally most people make about criticism toward Riot is rants or people who have no idea what they are talking about is wrong. Criticism is needed.. I disagree vehemently with people who claim Riot is an awful company, I do not see it this way. I personally believe Riot could and always can be much better though.

I'm sad that I don't know pasta well enough to spell it after being at Riot for a while... Also, of course you're entitled to think whatever you like, and it's fine if we end up disagreeing or agreeing in the end.

Some of the reasoning behind a beta format was to avoid forcing all players to upgrade to the new experience all at once and give us the ability to test things out. There are definitely a lot of new fancy animations, and I'm fine with or without them. I can see how it can be frustrating for it to be fairly flashy. As for the other client concerns, we do still have people working on the client and fixing those bugs / concerns, but we don't have as many people completely dedicated to it as we did before.

If these animations bother you, you can modify the low spec mode in the client settings. I have a feeling you're referencing the engineering blog and being interested in seeing more posts about prioritization, but if not, you can see a little bit more about what goes on in engineering here:

https://engineering.riotgames.com/