Thing is there are death recaps out there (think LSI) which are fairly good enough and miles ahead of riot's one, while also being made by a way smaller group, with no contact with the game.
Going from there, if you don't know how these type of things work in a compagny such as Riot, how would you not think that they are insanely lazy ?
You're not adressing that at all, the common guy can't understand why Riot can't do something in 5 years than an external group can do really fast.
It was the same thing with replay, people genuily can't understand why a big compagny can take years to do things than external devs can do
Once again the argument that was given was the issue being able to watch previous patches replay. While opgg replaygg etc couldn't aswell, once again, LSI was able to do that.
Not to say the least, but your paragraphe on runes is insanely dishonest, death Recap was broken for way more time than the dev team started working on runes, taking that into consideration, this passage is just a joke
Would we rank work on runes reforged (the team has been working on this feature for about... a year? Due to the many, many, many features that runes reforged connects into, like making runes free (ecosystem), pre-game selection (client interaction), UI, etc) higher than death recap?
Runes were objectively something that had to change one day or another, but definitly not high priority. Soloq definitly wasn't a problem, but i'm pretty sure the team that worked on normal draft 2.0 for months/years does have the qualifications to fix something that is actually broken.
so really if we cut your answer
1)first half is basically a well draught answer, but with no content.
2)You're then saying that non adequate teams can't do the job, okay that's true, thanks, but we did figured out that the skin team wouldn't be in charge for that ? so this part is pretty hollow aswell
3)Rune part is objectively just an excuse.
That's it, over your two meters answer, we get only one excuse (and it's really bad)