Original Post — Direct link
over 1 year ago - /u/GalaxySmash - Direct link

Originally posted by Jragon713

Fixed a bug that was causing Gangplank’s R Silver Serpent upgrades to not correctly display the icons.

One Arena Gangplank bug down, one to go!

Unfortunately, the one they didn't fix is the one that impacts gameplay 😭

Its fixed, we'll make sure its in the patch notes

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Raffaele520

I can understand the smite changes on pets, now it should become more a team effort.

But why removing the slow from the first smite upgrade? It doesn't impact the early game, it's just a f you to junglers. Are all main ADC at riot or what

Pretty sure that's a misquote in the patch notes or it's someone else's change. I didn't remove the slow from t2 smite.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by yorick_support

On lethality build, it might be stronger at rank 1 but falls of at rank 2. There's less incentive to build hp items, we go for build pure damage instead.

Having base armor/mr is functionally a multiplier on the HP ratio. The late game HP ratio is essentially higher than before.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Whodoesntlovetwob

It's removed from tier 1 now? Why?

Tier 1 smite can't damage champions and doesn't slow pets.

Tier 2 and tier 3 smite (the two that can damage champions) should be unchanged against champions and mimic all the same rules against pets unless someone else shipped a change meant as a jungle nerf.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Goldensburg

Is the health at lv18 meant to be 1650 on live? The preview said 1950 and so does the client patch notes but then the website patch notes say 1650 along with live.

I'm unsure. I meant to ship 1950 and either made a mistake (entirely possible) or someone tuned her down because of playtesting feedback or another reason (also entirely possible).

I'm very happy to revisit Maiden durability if Yorick ends up in a bad state next patch.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Sylent0o

A multiplier that you are actively pretending it's stronger than it is. Most champions HAVE to buy % pen item 2nd or 3rd so the armor and mr and so much worse than hp. Hence why overgrowth and scaling hp rune has been on the rise

About half of Yorick's common matchups don't get % pen from their kit or common item buys. Additionally, the durability being placed into armor/mr is resistant to %hp damage, which several of Yorick's matchups have.

I'm not saying it's strictly a buff, but there's also a really severe negativity bias here.