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Since preseason came out I've been playing a lot, trying and seeing what works. I've played a lot of 5 mans with friends as well (all around the same rank).

At first I was losing almost every single game, both solo and with the 5 man... it was honestly terrible. Complete stomps. We weren't playing especially badly or anything. Very unexpected and unusual for us.

We tried to identify what the problems were and it basically came down to the fact that early dragon control = wins, almost every time.

Related to this, we also realized that having maybe ONE scaling champ as insurance isn't bad, but scaling is almost irrelevant now. If you win early game your dragons will usually "outscale" the other team no matter what they've drafted. So draft early game, especially the jungler and something with bot prio/roaming mid, or they will be irrelevant all game.

Finally, top doesn't exist. You MAYBE clear top side sometimes as jungle, but don't bother ganking or roaming there as anyone. If you're not omnipresent botside, you're inting, because they will quickly pick up dragon and snowball. So just draft an independent split pusher top who doesn't even care if they're camped or feeding. Slap a tryndamere on that baby and afk split push so you can put pressure on the enemy team while you focus what really matters - dragons.

This was all kind of a joke at first between us, exaggerating the importance of dragons and kind of poking fun at ourselves for losing so hard. We even agreed to spam ping the dragon cooldown every 10 seconds or so.

But then the joke became less funny as we started winning. Hard. Game after game. Even on off roles or champions we don't have experience with but just fit the strategy.

I'm sharing this with reddit because its still mostly a joke but feels uncanny. Is this really the secret to season 10? What do you think about it?

I've been seeing a lot of "if you lost the dragon soul you deserve to lose, it's meant to close out games" - but I think people underestimate that to guarantee that you basically have to dedicate your entire existence both in draft and in game to that objective. That's a lot of mental adaptation, especially when trading objectives. Assuming people do catch on, is it a positive change?

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about 5 years ago - /u/Rovient - Direct link

This could partially be due to the fact preseason is new and people are learning what's important and what isn't, but last night my team took Baron because the enemy team were so focused on Dragon.

There's a trade-off cost to everything you do in League.

about 5 years ago - /u/Rovient - Direct link

Originally posted by sitwm

There's a trade-off cost to everything you do in League.

If you mean my life when I installed this game 7 years ago sure

Oof. I hope it brought you some new friends?

about 5 years ago - /u/Rovient - Direct link

Originally posted by Dubiisek

last night my team took Baron because the enemy team were so focused on Dragon

Is it a trade off...

How long does a baron buff last

How long does dragon soul last

Unless the answer to those is the same then the trade off doesn't matter? Sure you get baron and gold, sure you might get some gold from towers but what does it matter if the advantage the other team gets is several times bigger?

How long is a game of League? Saying something lasts forever sure sounds great, but if your team is missing a pair of inhibs, that forever isn't going to feel like long!

Anyway, I love this conversation because it shows that the game is far from solved.

Btw, if we do notice any problematic trends in the data, we will certainly act.

about 5 years ago - /u/Rovient - Direct link

Originally posted by ManateeRawr

While it's already implied, it's still nice to hear that you (collectively) are watching the data. Thanks for that!

Just curious, if dragons were hypothetically ruled to be too impactful, how would that be measured in data? Since winning teams get more objectives, it's not enough to have a direct correlation between drakes and wins... or even proximity to dragons... or even that close games are decided upon dragons... maybe that dragons disproportionately win games where you lose other objectives, as I've experienced?

How do you separate symptoms and causes? Probably a combination of things, but I can't quite put my finger on what would satisfy me if I put myself in your shoes (I don't envy the hard task y'all have either).

Since we have so much data available, we can calculate "increase in likelihood of win" between 2 teams that are essentially the same, but 1 has a single dragon and another no dragons etc. So, we want to keep the increases within a reasonable boundary.

about 5 years ago - /u/Rovient - Direct link

Originally posted by HackworthSF

Anyway, I love this conversation because it shows that the game is far from solved.

I mean, it's not hard to keep a game unsolved if you change it every other week.

That's sort of true! Hey, it's worked for 10 years.