Original Post — Direct link

Keegun's only champion that he is (mainly) playing for several seasons is Pantheon and in the past he had multiple accounts maintained all togehter in Challenger. Also, he is updating his guide on Mobafire very consistently and provides the most important information about Pantheon.

Here are Keegun's complaints that he posted on Twitter:

Problems with Q:

  • Lower reduction from hold Q | 50% > 25/30%

  • base AD ratio from 100% to 120-140% (140% was the old Pantheon's Q)

  • Can put execute on tap Q as well to remove clunkyness

  • [Extra] Buff the range back to 600 if you did not do those buffs

Problems with W:

  • Goes up by 20!!! dmg per lvl and -1cd

  • Garbage scaling, at lvl 13 scaling ends

  • Ability can be dashed (like old Reksai R); Pantheon is already immobile, so if they can dash out of it, he's useless

  • Emp W ???

Problems with E:

  • NO DAMAGE! LESS DAMAGE than an auto attack, therefore buff bAD ratio

Problems with R:

  • Can not cancel Ult anymore; LOWER DAMAGE than old R; higher cd too
External link →
almost 5 years ago - /u/RiotAxes - Direct link

Originally posted by abdeliziz

Currently yes but I was asking about what they plan to do with it. They said "Work like old panth" so I'm guessing any blink and/or dash won't help then.

Like old panth, and most similar spells, there IS a range at which it will fail to stun, it's just long enough that it doesn't come up very often (800 in the case of old and now update Pantheon) - Leblanc double dash + snapback would do it, for example.