Phroxzon tweeted:
External link →For Ability Haste conversations that are going around right now. A few reasons for this:
We've been trying to move certain classes away from damage and into other outputs (eg. Assassins using Haste instead of damage to make them more about repeatability and less about one-shotting).
We still think haste creep is better than damage creep in this respect, but Preseason will make it better when items like Goredrinker & Duskblade no longer give 35-45 Haste by themselves
For assassins, we still need to find that thing that assassin players still like that isn't haste or damage that will allow us to diversify their outputs (things like Assassins buying Umbral Glaive is good for this reason)
For fighters, similarly, players have complained about basically every output fighters have been given. This puts us in a bit of a weird bind when they can't have burst damage, can't have sustained damage, can't have healing, can't be durable, can't be good teamfighters (as a class they need very specific things like pre-nerf Death's Dance to be functional), can't be good splitpushers (because that's frustrating)
Them casting more abilities is what we've been leaning towards, because it at least channels the gameplay through their kits (which are meant to have gameplay) and needing multiple rotations to kill, though there are of course exceptions
Though a lot of this haste creep gets solved when Mythics are no longer contributing 35-45 haste by themselves and the power of items is reduced by some amount
Curious on people's thoughts...