As someone who's doing their masters year in Games Design and Enterprise this is essentially part of the curriculum I was taught during my first year of my foundation degree. For anyone who wants a peak into game theory this is really cool
As someone who's doing their masters year in Games Design and Enterprise this is essentially part of the curriculum I was taught during my first year of my foundation degree. For anyone who wants a peak into game theory this is really cool
Hey! I worked with the URF Academy Online team. They adapted the curriculum here from a college level course taught by a game designer at Riot, so it should be mostly familiar stuff!
We're not teaching game theory, but the fundamentals of game design.
Rules, obstacles, interaction, goals, etc.
As Cashmiir said above, it's based on a curriculum taught at the college level for specifically game design. We worked with our design discipline to infuse Riot philosophy and augment it to ensure it is representative of how we work.
Please refer to me as Cashmiir in the office now, Mr. Shaco Malfoy.
Riot secrectly looking for the next Einstein to fix their spaghetti.
Prefer Gordon Ramsay.