The same questions are asked over and over again but that is only because Riot only ever qualitatively describes ranked play and never had a list of rules and calculations for gamers to understand what is going on under the hood of ranked.
Here are some questions:
- How are match rating calculated? (do those stats you see in your profile matter at all?
- How are MMRs calculated?
- Are match rating influential to MMR or part of MMR's calculations? e.g. Do KDA players overall gain more MMR even if decisions they make lose more games, compared to teamplayers who sacrifice their KDA to win a few more games?
- Do duos/premade have an increased MMR penalty?
- How fast does MMR recalibrate itself (because at the moment sometimes it fluctuates like crazy, you have one bad game and you match with two ranks below and the next you are matched with you ranks above?)
- Are BestOf3 matches purposefully always gonna habe one high MMR match and one low MMR match?
- Is demotion possible? and how exactly can that happen? (current alleged information says if you MMR drops one full rank below lowest division of your rank, you will get a warning and subsequently a demotion if your MMR doesn't improve - does that mean you can win some lose some games, overall lose MMR and drop a rank? or not?
- Is MMR influenced by how well you did in your last season/ your account? e.g. you reached platinum 1 year ago and that was last time you played, would you gain significantly more LP/MMR each match you play?
- How is LP's calculation in relation to MMR?
- Is ELO system built into MMR? (e.g. the 50% winrate market invisible hand)
- Is there a logical measure to bar the contradictory problem of MMR deathloop/ elo hell? (You will an hard match > next one is not FAR more difficult because the system is overestimateing your MMR > you lose that due to MMR being too high (all 9 players are on average several divisions higher) also the 50/50 winrate invisible hand > the game tries to drastically reduce your MMR because how poorly you did in that super hard match (now all 9 players are on average several divisions lower) > now you win that hard > MMR gets super high because you stomped the other team > loop )(difficult to get a balanced game)
Honestly, I think a competitive-based game needs more transparency. Can you imaging playing a varsity league without knowing the rules to play the sport, or no idea if it was an elimination, best of X or a point/credit-based ladder, or how to qualify for regionals or nationals? I think it is time we have a solid update since many changes have been made to ranked (as well as matchmaking in general).
It is really frustrating. Disclaimer: I primarily play in server TW2
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