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Champ is way out of line currently and could use a pretty major set of nerfs to just about any ability in the next patch (shes not exactly hotfix levels of overpowered but she is beyond blatantly broken).

Just wondering however if this was the intended effect by Riot? I thought they were trying to make the champ more accessible for lows and not create yet another S+++ champ

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over 3 years ago - /u/RiotJag - Direct link

Highest priority was lightly reshaping a few elements to make her less pro bound. We think we hit that, but we'll need to see her in an actual pro environment first.

Next priority was buffing her (having more room due to that increased pro fairness), more aimed towards buffing lower MMRs. We hit that too but we may have gone too far in terms of net buff. She's actually within most win rate bounds that we have set for balance framework goals; she'd be a reasonable candidate for a nerf but not a priority one. We're going to have our patch meeting today (State of the Game) and I'm quite sure we'll discuss her in more detail then.

over 3 years ago - /u/RiotJag - Direct link

Originally posted by Qiob

dude I always see you in the comments on these posts. respect

Thanks! Glad my presence is helpful.

over 3 years ago - /u/RiotJag - Direct link

Originally posted by bns18js

Highest priority was lightly reshaping a few elements to make her less pro bound. We think we hit that, but we'll need to see her in an actual pro environment first.

Solo queue stats from low to high elo certainly support this hypothesis so far.

We're going to have our patch meeting today (State of the Game)

Can the public gain more insights about such meetings? I'm very intrigued.

I just gave some more insight about that meeting! :P

Probably can't give a whole lot more atm.

over 3 years ago - /u/RiotJag - Direct link

Originally posted by bns18js

Oh haha I was more talking about the overall structure/flow of such meetings, not necessarily the details for a specific meeting. Similar to how the balance framework let us know alot about how the game is balanced on a macro level.

Interesting idea. Will consider it.