Originally posted by
sidewayshorizon
you'd pick supports who could buy non-support items and continue to scale instead.
Is this not still the case? I think Vel'koz support feels extremely strong in this because I can use my increased support income to buy full damage mage items. It felt silly how much stronger I was than a support building support items.
If full damage mages end up being the best supports, would you consider nerfing support passive income and making actual support items a little cheaper to compensate? I get the goal was for supports to get their items faster, but that just doesn't feel right when the item is deathcap.
I think that those supports are likely very good in the mode, yes, and I think that's cool. If they're OP, we'd balance on an individual champion level, but for now we're leaning into supports being able to have a much better economy and buy 'real' items.
The goal for inflating Enchanter items is to make sure that they're viable, not guarantee that they dominate the position - had we not done anything, they wouldn't be viable.
The reason we're leaning into supports getting more gold is because the riskiest thing for the queue's health is if there's a position that demands players 'take one for the team' - and then players just don't sign up to do it. But yes it's possible we'd change support income if having supports with gold just ruins the game.