Original Post — Direct link

The only justification I've seen for nerfing triforce is that ranged champions keep building it. It's certainly too strong on them, but so is everything compared to melees using them.

Triforce will go back to being an irrelevant item and now that Divine is nerfed sheen melee champions are just flat nerfed because Riot doesn't want to just nerf a few ranged champions OR make Triforce have different passive stats for ranged(like Divine already does).

Same thing happening with Ghost. Nobody cared about it until ranged champions started using it, now all of the sudden it's OP and needs a major nerf. This is garbage balance lol.

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11 months ago - /u/phroxz0n - Direct link

We intend to keep Tri Force good for melee and will try to use certain levers that will be more punishing for ranged than melee. While we're going to entertain the use of a melee/ranged split, if we can avoid it we will. Melee ranged splits are a nominal increase in complexity, for a small game health gain, which on balance is probably net negative.

11 months ago - /u/phroxz0n - Direct link

Originally posted by Aeiou-Senpai

What about the ghost nerf? Maybe it's better to just use same approach so ranged wont't use the tool arguably designed to help against being kited?

We're pulling ghost nerf from the patch for the same reason