Original Post — Direct link
20 days ago - /u/endstep - Direct link

Originally posted by FireDevil11

The pen boots actually give less than 750g worth of stats according to the math but play testers are super psyched about them “OMG SO OP”.

Sorc shoes give 12 mpen, upgraded for 750 gold they give +7mpen and +10%Mpen.

46.15 * 10+7 * 46.67=788g worth of stats.

Unless they plan on buffing regular sorc shoes too

You already get +4mpen for the triumphant boots, so the 750g is only giving +3mpen, +10%, and +5ms

20 days ago - /u/endstep - Direct link

Originally posted by Outrageous-Elk-5392

TLDW

As far as grubs count for the first 3 epic monsters slain, you need all 3 grubs for one stack, so one grub gives 0 stacks, even 2 grubs from first spawn and one grub from second spawn would give 0 stacks, but 3 grubs from one spawn is a stack+2 dragons for example would be enough for the feat

First blood and first turret no longer give bonus gold, first blood is 300g, first turret is 250g, all it does now is count for the feats

The stats on the free boot upgrades are meant to be 150g worth of stats, he considers them worse than the current bonus gold for FB and first turret

The support item counts as a legendary for the tier 3s(you need 2 legendaries to upgrade to tier 3s), so if you’re pyke and you have bloodsong and umbral, you can buy the T3 upgrade

The tier 3 upgrades are meant to be more efficient than components but less efficient than legendaries, so if you have 3k gold you should buy cosmic drive or black cleaver, but if you have 850 gold, you should buy tier 3s over blasting wand or double LS

The idea behind the boots is to reward good performance with more options(should I buy shoe upgrades or components) as opposed to raw power, such that dragon or baron gives you

The whole system is experimental and open to change, is open to changing the impact of first blood as a feat or allowing the losing team access to the shoes depending on how it works out, for example making it Bo5 by adding 2 more feats

One of the goals of the feats system is to reduce the impact of gold, similar to lowering the power of legendaries which they did a few months ago, by shifting the value of FB and first turret away from bonus gold, this is meant is to reduce snowballing, so you no longer get an immediate power spike upon first blood or first turret, considers 100 gold in the first few minutes of the game to be worth ton

Another goal is to provide guidance for low MMR players on what to do in the first 14 mins of the game, just telling them go help your team get drakes, go take towers and protect towers

NOW YAPS ABOUT EACH OF THE SHOES

the beserkers upgrades have decaying MS because you attack a lot

The Ionians are made for every class, talon and sona should both be happy

The pen boots actually give less than 750g worth of stats according to the math but play testers are super psyched about them “OMG SO OP”

The mercs and armor boot tier 3s will probably be nerfed(again) before hitting live, they are bad against poke because the shield procs AFTER taking damage, so if you eat a xerath Q the shield will do nothing for you, if you auto, your on hits will go through before they get the shield

Total MS% multiply your other MS steroids so swifties and synchro having total MS% is pretty powerful

NOW YAPS ABOUT EARLIER ITERATIONS

There used to be individual feats that gave individual rewards(go legendary, get a penta, get an assist streak) and team feats that gave team rewards which is what made it into the game, one of the individual rewards wo d give you a pet mini Darius who would follow you around a attack people with you

There was a cs feat(first to X cs) but led to some toxic scenarios(say it’s first to 100, you’re mid with 85 cs and enemy mid had 90, there’s now incentive to go steal stacked waves from top or bot)

used to be a system with 9 total feats that would randomly roll 3 every game

That is all

Thanks! This is a very nice summary.