Original Post — Direct link

A follow up from the previous post yesterday


Riot Scruffy Tweeted the patch 11.3 preview with the full changes.

Updated 11.3 preview with almost finished changes.

Credit to the team that does these, they work tirelessly to deliver better and better patches every 2 weeks. These are really the lifeblood of League, constant attention to keep things balanced and fresh.



Imgur (image) version: https://imgur.com/a/ozcjaPt



>>> Item/Rune Nerfs<<<

Deadman's Plate

  • Health: 475 >>> 400

Staff of Flowing Water

  • AP: 60 >>> 50

Zhonya's Hourglass

  • Seeker's Cost: 900 >>> 1000g

  • Total cost: 2500 >>> 2600g


Ironspike Whip

  • [REMOVED] Minions and monsters take double damage below 50% HP

Goredrinker

  • Active heal: 12 >>> 8% missing health

Ravenous Hydra

  • Omnivamp: 15% >>> 10% by champ level

Sterak's Gage

  • Base shield: 200 >>> 100

  • Shield duration: 5 >>> 4s



>>> Item Buffs <<<

Force of Nature

  • Movement speed per stack: 6 (max 30) >>> 8 (max 40)

Frozen Heart

  • Cost: 2700 >>> 2500

  • Armor: 80 >>> 70


Chemtech Putrifier

  • Ability Haste: 15 >>> 20

  • [NEW] Healing or shielding an ally will cause their next damage to inflict 60% Grievous Wounds for 3 seconds


Immortal Shieldbow

  • Attack damage: 50 >>> 55

  • Attack Speed: 15 >>> 20%


Phantom Dancer

  • AD: 0 >>> 20

  • AS: 45 >>> 25%

  • Long sword replacing dagger in build

  • Max stacks to get bonus AS: 5 >>> 4

  • Bonus AS at max stacks: 40 >>> 30%


Lord Dominik's Regards

  • Armor Penetration: 25 >>> 35%

Verdant Barrier

  • [Passive Reworked] Killing a unit grants 1 MR (max 15)

  • Cost: 1200 >>> 1000g


Banshee Veil

  • AP: 65 >>> 80

  • Cost: 2500 >>> 2600


Horizon Focus

  • AP: 100 >>> 115

  • Hypershot minimum range: 750 >>> 700


Silvermere Dawn

  • AD: 35 >>> 40

  • Health: 200 >>> 300



>>> Item Adjustments <<<

Leeching Leer

  • Omnivamp: 10% >>> 5%

  • Health: 150 >>> 250


Riftmaker

  • Omnivamp: 15% >>> 8%

  • Health: 150 >>> 250

  • Mythic Passive: 5% Magic Pen >>> 8 AP and 2% omnivamp


Eclipse

  • Shield: 150 (75 ranged) >>> 180 (90 ranged)

  • Omnivamp: 10% >>> 8%



>>> Champion Nerfs <<<

Olaf

Base stats

  • Health: 597 >>> 575

P

  • Attack Speed: 0-100 >>> 0-70% based on missing health

Cho'Gath

E

  • Damage: 22-82 >>> 22-70

Pantheon

Q

  • Deals 70% damage to minions >>> minions and monsters

  • Cooldown: 10-8 >>> 13-8


Rammus

E

  • Cooldown: 12-10 >>> 12s

Anivia

Q

  • Damage: 70-210 (+50% AP) >>> 60-200 (+45% AP)

R

  • Cooldown: 4-1 >>> 4-2

Elise

Q

  • Human Q damage: 40-180 >>> 40-160

W

  • Spider attack speed: 60-140 >>> 60-100%

Ivern

Base stats

  • Health per lvl: 95 >>> 85

E

  • Shield: 80-220 >>> 80-200

Seraphine

P

  • Note damage: 5-20 >>> 4-16

W

  • Base shield: 60-120 >>> 50-100

  • Seraphine shield: 90-180 >>> 75-150


Udyr

R

  • Aura damage: 50-300 >>> 50-275 (over 4 seconds)

Taliyah

P

  • Movement speed: 12-40 >>> 20-45%

Q

  • Stone damage to monsters after the first: 100 >>> 80%


>>> Champion Buffs <<<

Karma

Base stats

  • Mana regen: 11.5 >>> 13

Q

  • Mana cost: 65 >>> 55

Sylas

Q

  • Mana cost: 50-75 >>> 55

W

  • Damage: 65-205 (+85% AP) >>> 70-210 (+90% AP)

Singed

Q

  • AP ratio: 80 >>> 90% (over 2 seconds)

Riven

E

  • Cooldown: 12-8 >>> 10-6

Jinx

Q

  • Ranged extension: 75-175 >>> 100-200

Ezreal

Q

  • AD ratio: 120 >>> 130%

Morderkaiser

E

  • Cooldown: 24-12 >>> 22-10

Vladimir

R

  • Cooldown: 150-120 >>> 120

Shyvana

Q

  • AP ratio: 0 >>> 40%

W

  • Movement speed AP ratio: 0 >>> 8% per 100 AP


>>> Champion Adjustments <<<

Rell

E

  • Cooldown on unbinded self: 3 >>> 1s

  • [BUG FIX] Should now properly buffer when cast on an ally from outside range

External link →
about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by APBRUISERITEMS_WHEN

Dissapointed that the did a huge pass on items and thought Trinity Force wasn't worthy of improvement when Sunderer is beating it out just about everywhere

Trinity is interesting in that it's actually strong on a lot of characters (especially after it got more haste). There's probably some work we can do to make it feel better on these characters but its generally competitive.

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Random_Stealth_Ward

Sorry for the question, but I wanted to ask this last time AP shyv got mentioned. Do you happen to know how AP Ezreal is doing post Preseason?

AP Ezreal isn't looking great right now. I could see us tuning up that build if we were confident it wouldn't mess up traditional Ezreal builds.

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Infinite_Delusion

Riot seems so scared to buff Morde

Its a small buff in isolation, but I think the Riftmaker changes should help out Morde a decent bit (and all of the AD fighters are getting decent item nerfs which indirectly help him again)

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by FruitfulRogue

I don't really get how?
The item never really changed from it's predecessor. If anything it's synergy is better now. How did the satisfaction go down?

MS went down, AD in repeated attacks is hard to quantify. Might also be that other items are more satisfying so Trinity relative to those is less. Not sure tbh

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Infinite_Delusion

That's a good point, but do you know if there are any plans on buffing Demonic (at least for melee)? The item is getting outshined by Rylais and even Nashors for DPS/item slot efficiency, and it seems like only ranged DoT champs are really using it now.

I could see that happening actually. No guarantees or anything but if its underperforming on melee characters it would make a ton of sense to buff it for them

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by SkeletonJakk

It'd be nice if it didn't give the stupidly large amount of attack speed it currently does.

That said, how are maw and shits end doing atm?

Wits has a few users that love it but is otherwise pretty niche.

Maw was getting its breakfast, lunch, and dinner eaten by Steraks since that item was just very strong so I think we need to make it worth not always buying steraks (since that stops maw purchases) before we can gauge how Maw is overall

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by MonstrousYi

Do you guys plan to give Rageblade some love at some point or revert the cost nerf? I honestly miss the old rageblade.

We've been talking about it

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Memepowereddreams

What was the plan around the Leer/Riftmaker changes? I main Akali and I'm a bit leery about seeing my favourite mythic get adjusted. Is it another way that my favourite champ will be weakened?

Thanks for doing all the work you and the rest of the Balance Team do.

Nice.

I think we generally expect these changes to buff riftmaker as a first item (health is great for surviving) which should help a fair bit. We'll see though

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by FruitfulRogue

It's been really nice the way you've been popping into these posts. I hope people are treating you okay

<3

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by DBlackBird

Please take care.

Riftmaker is the only mythic for AP bruisers. It's either that or go tank mythic on Mordekaiser, Singed, Voli or Shivana.

Will you guys pay more attention to this niche?

Also will you do something with the Liandrys + Demonic combo? Maybe the should share passives. It is the only other item that seems focused on AP bruisers and it feels underwhelming because it is balanced arroud this interaction.

Fwiw the other two nonmana mythics are usually about as strong as Riftmaker on these champs but they don't feel like 'perfect' fits.

I could see us helping some of these melees maybe

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Youre_all_worthless

Have you thought about nerfing or adjusting BotRK? Many champions like Katarina, Jax and Irelia seem to be bypassing their mythic and going botrk early for heavy lane sustain that doesn't seem to make them weaker than going a mythic or anything

I really appreciate you guys nerfing healing across the board so thank you so much, I was scared the game was gonna revolve completely around healing eventually.

We've been investigating it though I cant tell ya if anything will come from that

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by reslerr

Sorry if I hop on the question train, but was there any internal discussion on possible adjustment for fiora? This patch is gonna nerf her 2 most built items(hydra and goredrinker) and she has already 48.5%wr on u.gg

I have kinda given up on her for the time being and started playing other champions, was just wondering if anything is being considered

Absolutely could be something we do depending on how she looks after the patch

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by HorrowLP

Any discussion on Serpent's Fang? There has been more and more talk about it in the community and it looks like people are using it more often now.

Its 5 less AD than ghostblade, but 400 gold cheaper. You don't get MS bonus, but you arguably get way more damage when you fight enemies that have shields on it.

Its starting to seem like this item has quietly been really strong.

Yeah I think the item is really hard to weigh. Understanding when it's useful and how isn't easy and the stats aren't obviously why to buy it. I think there's a few items like that floating around which just aren't quite purchased as much as they should be for whatever reason

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by SatanV3

Any news on Riot’s thoughts about Glacial Augment?

The rune is dead (except for Senna) and I haven’t heard anything from Riot about it or their thoughts on it or why they removed the glacial augment items.

If you aren’t the right person to ask then who do I need to @ I just miss my favorite rune and I don’t understand why it got ruined.

We've talked about it a bit, but I cant guarantee any changes will come or anything like that

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Zoli_Ben

Hey Phlox! Not sure if you are in charge of the Urgot W buffs (50%->75%) but could they be swapped for a W being disctinct type of fix so his W could once again be usable for Phase Rush, Electrocute, Tear, Manamune, Muramana, Black Cleaver?

I'll pass it along to the designer!

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by bz6

Had a question. There was a dev blog that stated: "We think rather than fully flatten the natural strategy and skill variety in LoL we would prefer to support the uneven role power but balance them into a tight spread so that all positions have the capacity to carry the game with good performance."

That is still the pillar for positional power right?

Think so

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Zoli_Ben

Hey! May I ask for a follow up on what they said? Preloaded todays PBE and Urgot W is still just at 75% on-hit, with none of the listed things working.

P.S Jayce in ranged form is unable to deal true damage on Kraken Slayer, unless if he crits (also applies if he uses W in there).

I let him know what was up, not sure if any change was made. Thanks for the Jayce tip, weird bug!

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by bz6

Boss PLEASE. I remember last season that the Lethality stat in game showed us how much armour we were negating. It doesn't now, not even on the lethality stat tab. Can we have that back? It's useful information.

Cheers

/u/RiotPhlox

Yeah actually we were just talking about this