Original Post — Direct link

https://www.marvelrivals.com/announcements/20250220/40955_1213199.html

So I just saw that Marvel Rivals had also recieved an overlay from Blitz that pretty much works identical to the one in League of Legends. It shows enemy Ultimate Cooldowns and other important information, like hero winrates. Marvel Rivals pretty much immediately banned the application and are threatening users with bans.

Now contrast this with how League of Legends treats 3rd party plugins. Porofessor just recently introduced enemy ult cooldown timers that adjust based on their bought items and runes, aswell as adjust all the other timers based on the enemies runes. When is League of Legends finally going down the way Marvel Rivals just did? How far do 3rd party apps have to go to be considered unfair? A permanent auto attack range overlay? I really dont know.

I personally would love for them to just get taken out of the game completely already, but I also know that some people dont believe that these are that big of an issue. Whats your take?

Also justice for chests, EQEQ.

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about 10 hours ago - /u/Auberaun - Direct link

Originally posted by Oleandervine

I dunno though, I think actively tracking ult cooldowns is too much now. That's part of game skill to be able to track that sort of thing, especially with ally callouts of ultimates, so having a program calculate when the ults are up again is cheating in my eyes. Maybe not all of Blitz, but that aspect is just as bad as scripting. It might not be move your character for you, but it is parsing all of the game knowledge so that the player isn't required to have as much game knowledge to do well, especially when it's giving you a huge edge that other players without Blitz do not have.

From what other folks are pointing it out it sounds like there's some pretty major differences in how Blitz specifically interacted with Rivals vs how it does with League.

We agree though that having a tool that tracks enemy ult cooldowns crosses the line in providing information that's not available in game. Generally we don't want apps pulling in gameplay information that provides a competitive advantage that isn't just extrapolating from information we already provide (e.g. converting a radial timer to a numeric one). If it feels like you start to "need" it to be competitive, then we're likely to take some action there.