Original Post — Direct link

Greetings Summoners!

With every new patch Riot introduces to balance out champions and items there are some unforeseen issues that creep up and cause disruption during gameplay. We have noticed that these issues which eventually get fixed clutter up the subreddit immediately following the patch.

We want to avoid this by having a single Megathread which will be posted after every patch so that you guys can report the various issues in one place. This allows Riot to easily keep track of the bugs by providing a central hub and also allows other users to confirm that they might have encountered.

Note only bugs caused by the 13.1B Patch should be reported below.

Prerequisites to be noted before reporting a bug

  1. A bug will ideally be accompanied with a screenshot or a video. This provides credibility to your report.
  2. Steps to recreate the bugs should be submitted if possible. This helps Rioters recreate the bug and helps them find the cause behind it.
  3. The bug must have been caused by the latest patch.

Format when reporting a bug: When reporting a bug, please provide as much information as you can about your computer.

Server: The server you encountered the bug (NA, EUW, EUNE, TR, RU, BR, LAS, LAN etc)

Type of Bug: Client Bug, In Game Bug etc

Description: Describe what was the bug that occurred.

Video / Screenshot: Insert screenshot (F12 in game) or Video of the bug occurring.

Steps to reproduce: Provide the steps necessary if someone else had to reproduce the bug.

Expected result: What should have been the result when you follow the steps mentioned above.

Observed result: What was the result you obtained when you followed the steps mentioned above?

Reproduction rate: If you try to recreate the bug how successful are you in causing it to occur? (1/10: Occurs once every 10 tries, 5/10: Occurs 5 times out of 10, 10/10: Happens every single time)

System specs: Processor, Video card, Ram, HDD/SSD, everything you can provide, even drivers.

Example Bug:

• Server: EUW

• Type of Bug: In-Game Bug etc

• Description: Zed's R (Death Mark) does not apply secondary damage

• Insert Video / Screenshot of the incident

• Reproduction rate: 2/10 (happened 2 out of 10 times)

• Steps to reproduce:

Launch a game after selecting Zed as your champion. Attempt to use Death Mark. Observe the result.

• Expected result: The damage should apply after a short delay, amplified by damage dealt during the effect.

• Observed result: The damage will not apply properly.

• System Specs: Intel i5 Processor, Windows 7, Nvidia Graphics card (insert model number) etc.

If you don't know how to format comments on Reddit click here

- **Server:**   
- **Type of Bug:**   
- **Description:**   
- **Video / Screenshot:**   
- **Steps to reproduce:**   
- **Expected result:**   
- **Observed result:**   
- **Reproduction rate:**   
- **System specs:**  

Copy paste the above code and fill in your details.

From this Megathread the list of bugs will not be summarized and put up in the main body of the thread, however, note that many Rioters are going through every single comment so don't worry if you post the 1500th or 3000th comment, every reply will be read over the next few days.

External link →
about 2 months ago - /u/GalaxySmash - Direct link

Originally posted by GoldFlshOnReddit

  • Server: NA
  • Type of Bug: Visual
  • Description: Map doesn't show tower plate count consistently.
  • Video / Screenshot: https://imgur.com/a/deBz5W7
    • The screenshot shows that both mid turrets are not showing tower plates on the map, but top and bottom are showing the counts.
  • Steps to reproduce: Seems fairly random. It can "fix" when hitting the turret and breaking a plate. Not sure if relevant but I play with map on Left corner.
  • Expected result: Turret plates are always consistently on the map pre 14m
  • Observed result: Turret plates are sometimes not shown, and forced to look at turret directly to see turret health.
  • Reproduction rate: It happens in probably 100% of my games
  • System specs: i7-8700, RTX 3070, Windows 10, 32GB RAM, NVME SSD

Will be fixed in 13.3

about 2 months ago - /u/GalaxySmash - Direct link

Originally posted by nam25444

Server: NA

Type of Bug: Client bug

Description: Not exclusive to 13.1b, but conditioning has been bugged for nearly 2 years now. It's giving 8 armor & mr but the 3% extra only applying to the bonus armor/mr that you gain. It's not total armor/mr like it should be so it excludes the base armor/mr of the champion. So when you hover over it, the stats it says it's giving in brackets are not true.

Steps to Reproduce: Play a Game

Reproduction rate: 100%

Its intended to only work on bonus armor/mr. The tooltip reflects this information.

about 2 months ago - /u/GalaxySmash - Direct link

Originally posted by bullshit_spotted

  • Server: NA
  • Type of Bug: Gameplay
  • Description: Senna W Flash not working. Projectile always comes out at the location you first pressed W instead of at the end. This means she can't Flash W combo anymore (should be the same behavior as Ezreal Q+flash, for example, and has been for years)
  • Video / Screenshot: not needed, self explanatory
  • Steps to reproduce: Cast W and Flash during cast time
  • Expected result: W projectile comes out from Senna's location after the flash.
  • Observed result: W projectile comes out from where Senna was before the flash.
  • Reproduction rate: 100%
  • System specs:

This is fixed in 13.3

about 2 months ago - /u/GalaxySmash - Direct link

Originally posted by r_xy

  • Server: EUW
  • Type of Bug: wrong loading screen tip
  • Description: had a loading screen tip that explained the 2022 smite mechanic that got removed in the preseason
  • Video / Screenshot: forgot to take one
  • Steps to reproduce:
  • Expected result: only up to date loading screen tips
  • Observed result: a loading screen tip explaining a removed mechanic
  • Reproduction rate: only saw it once
  • System specs: irrelevant

We've got some new loading screen tips coming in 13.3 :D

about 2 months ago - /u/GalaxySmash - Direct link

Originally posted by 1337doo

  • Server: NA
  • Type of Bug: In-Game • Description: Sona Q doesn’t proc spellthiefs
  • Video / Screenshot: Screenshot
  • Steps to reproduce: Unknown.
  • Expected result: Spell thief’s would proc and gold earned. Mana flow Band did proc to validate a champion hit.
  • Observed result: Spell thief’s did not proc

Spelltheifs only works if you have an ally somewhat near you, to prevent it being used in solo lanes.