Original Post — Direct link
14 days ago - /u/RiotAxes - Direct link

Originally posted by afito

The mobility creep would be far less obscene if you could have more chances to play / draft around it, Dota style. Grounded & anti shield are both mechanics I've long thought Riot should carefully expand.

Grounded would need some major clarity concerns addressed before I'd be happy to push it any further.

14 days ago - /u/RiotAxes - Direct link

Originally posted by Snowcrest

Keep in mind proccing Gloom is only a CD reduction on Doom (the fear). It seems extremely unlikely for it to be a complete reset, and stands to be that you might need 2 Gloom at least to reset Doom.

Champions refund 25%, minions refund 10% (obviously these are both tuning values so could change)

14 days ago - /u/RiotAxes - Direct link

Originally posted by ToTheNintieth

I wonder if Gloom has a per-champion cooldown, or your low-CD dash champs will have to live with getting marked constantly.

It's the latter, but you do need to get a hit in between each dash.

14 days ago - /u/TheTruexy - Direct link

Excited to see all the reactions to Vex (teh Yordle of d0oM)!

Hopefully you guys all enjoy how fed up she is with dashes when she hits PBE tomorrow. We spent a lot of time trying to find the sweetspot for her anti-dash gameplay. Compared to other standard mages, she should feel more empowered in-lane against dashy champs, but doesn't automatically smash the matchup. She's a bit disfavored in range v range, but still has the tools to compete and apply Gloom with E.

14 days ago - /u/RiotAxes - Direct link

Originally posted by Snowcrest

It's easy to see that champ designers deliberately went with dashes as opposed to including blinks as well.

If possible, I'd love to understand the considerations/implications that would occur if Vex's kit also included blinks. Was it ever on the table? How did internal testing go?

Totally understandable if you can't reply here, but I'm sure alot of us would appreciate it if this facet of the design process was included in an edition of champion insights.

Thanks!

It does apply on blinks, actually. Sorry for that confusion.

14 days ago - /u/RiotAxes - Direct link

Originally posted by ToTheNintieth

gotcha, runaan's rush vex it is

You heard it here first.

and probably last.

14 days ago - /u/RiotAugust - Direct link

Originally posted by Antergaton

Resets. The new Riot 3 hit passive.

3 reset passive?

14 days ago - /u/RiotAxes - Direct link

Originally posted by Spideraxe30

Could you share some of the thinking behind giving Vex a dash ult, it seems a little odd for a burst mage to want to get up close and personal with champs, unless she is more like a battle mage like swain

It definitely is a bit odd. There's a few things going on:

  • From a gameplay perspective, we had to make Vex comfortable playing at shorter ranges for the anti-mobility stuff, so closing to short range is less of a cost than for most Mages, which made this a unique opportunity to do this gameplay on a mage.
  • From a thematic perspective, Shadow is something like Vex's id - the part that cares passionately about stuff (i.e. making people miserable), that Vex never wants to let show because caring is lame. R is basically mega Lee Sin Q - and like Lee Sin Q, once you hit the first missile, psychological pressure builds to recast it, it's hard not to recast, which dovetails nicely as an experience with Shadow egging Vex on. It's a little bit off her first read personality, but still fits within the broader character.
  • It's a super fun spell, so we were pretty excited to ship it all along, even if it's a somewhat off class moment. That said, we spent significant effort gating it so that it can be a big moment, rather than the thing that defines her gameplay - for example, it has an unusually long cooldown to buy power budget for her base kit while preserving R as a powerful moment when its up.
14 days ago - /u/Pastrytime - Direct link

Originally posted by mrgamesecrets

Gio is so fun bro, they removed my mains from rev, elphelt and slayer, but god damn the new characters are so fun

Initial Gio player converted to complaining Millia main here.

My character sucks etc (but doing loops is too fun so here I am)

14 days ago - /u/Pastrytime - Direct link

Originally posted by SparklesMcSpeedstar

If pool party Zoe lands a long range Q at worlds will you yell Totsugeki

This seems like a reasonable bounty...

14 days ago - /u/Pastrytime - Direct link

Originally posted by mrgamesecrets

Millia is my second pick lmao, she feels fluid to play

Yeah I love pressing way too many buttons to do anything in any game so was super hard to get away from Millia once I tried her!

14 days ago - /u/Pastrytime - Direct link

Originally posted by mrgamesecrets

Its mostly quartercircles bro wym.

QCF DASH QCF DASH DASH DASH DASH BAP BAP BAP BAP MORE BUTTONS DASH DASH QCF

14 days ago - /u/TheTruexy - Direct link

Originally posted by PresidentLink

Idk if you can answer this till PBE, but when gloom says 'enemy', does that include minions and monsters? Or just enemy champions?

Enemy means every unit, so it includes minions/monsters/champions.

14 days ago - /u/TheTruexy - Direct link

Originally posted by Suburan

Any insights on the utility of her R? Going in as a mage is fairly novel - neeko gets a substantial shield from R and Fiddle does so much damage he doesnt care about defenses. Does Vex fall somewhere in between?

Vex going in with R usually entails (a very predictable) AoE fear and a large shield. So it's much closer to the Neeko side. She usually has the damage to blow up one person if she chooses, but she definitely doesn't have the "one shot 5 people instantly" like Fiddle.

14 days ago - /u/GalaxySmash - Direct link

Originally posted by fedesan99

Holy shit, thank god they didnt go with the original design. Having a champion that can double the range of any projectile is insane.

The same thing that doubled the range of allied projectiles also used to half the speed of enemy projectiles, it was wild

13 days ago - /u/GalaxySmash - Direct link

Originally posted by shrubs311

was that on her ultimate? i think it could be more fair then

All of it was on a basic ability which made it very difficult to tune around.