Original Post — Direct link
over 5 years ago - /u/Blaustoise - Direct link

Stoked to see this framework being communicated publicly. It's been really exciting to see Repertoire and team developing this project internally, and I've always been a proponent of us sharing more of our data and data decision-making with players to foster discussion and transparency.

Also HUGE SHOUTOUT to Riot Benobo (his name is ben, literally the bonobo of the balance team) for all of his dank data. Whenever you see me discussing data publicly, half the time it's from his internal reports.

over 5 years ago - /u/RiotAugust - Direct link

So when we buffing Jinx?

over 5 years ago - /u/RiotAugust - Direct link

Originally posted by [deleted]

But What About...

Skin release buffs and nerfs? It's pretty significant, no? :)

You're going to love the jhin buffs i'm putting in.

over 5 years ago - /u/AzuBK - Direct link

Originally posted by LowEloTrashcrying

I dont like this at all. So if Garen has a 55% win rate in bronze with a high pick rate but 40% win rate in plat+ he needs a nerf?

Disclaimer: I'm not currently on balance, but I am privy to a lot of the discussions surrounding this framework.

If Garen is simultaneously overpowered in Bronze and underpowered in Plat+, that serves as a strong indicator that he needs changes beyond balance, which would be prioritized against other champions in similar situations. So yes, he would get a nerf and be slotted for work to resolve the dramatic imbalance by MMR, as indicated in the following passage from the article:

Translating that understanding into action, our champion balance priorities are to immediately address champions that are overpowered, then address champions that are underpowered across the board, and when those are accounted for, working on making champions balanced across several audiences (for example, in cases where they might only be balanced for one or two audiences).

The initial nerf would also likely be a change that impacts low MMR more than high MMR.