Original Post — Direct link
about 1 month ago - /u/GreaterBelugaWhale - Direct link

oh sry, this was something I was testing out but its very unlikely to ship.

while I was looking for something to reduce the counterplay (ccing zed out of his ult is pretty easy when you get good enough, forcing him to WRW or otherwise never take the initiative), this was actually too hard to use for most people, such that it ended up feeling almost random where you ended up for the average player

about 1 month ago - /u/GreaterBelugaWhale - Direct link

Originally posted by bytheshadow

it should be like what kayne is doing, while the animation is running, arrow points around where it should land.

ya the timings too tight

about 1 month ago - /u/GreaterBelugaWhale - Direct link

Originally posted by FruitfulRogue

What's the verdict behind certain mechanics being "High Mastery" exclusive?
I feel like some champs have certain mechanics that only the best players at the champion can pull off.
But then some champs have a lot more of these than others.

game needs a reasonable mixture of high/low skill cap and high/low skill floor. most probably wanna sit as close to low floor+high cap (easy to pick up, hard to master) but its good to have a few champs that scream outplay with high skill high floor as well as the opposite

This gets confounded further by the reality of your opponents skill changing as you get better at the game. ie: some champs are low skill floor if your in bronze-gold but impossible to learn against masters+ without flailing on the keyboard for a while