I remember when we were building this screen, and our visual designers imagined how the powers would fly around with fancy glowing trails and look super cool. But all the pre-viz mock ups showed just two or three powers, meanwhile the gameplay designers were getting more and more bold with their use of powers. We had a conversation about how this screen needed to support many more powers than the vis dev folks initially thought!
I can’t recall all the details, but a visual designer made sure the screen worked with as many as 15 active powers per player. What you’re seeing is the blank tiles they iterated with to make sure everything still worked and looked good with so many powers animating along fancy curves and slamming into the power preview button on game start.
IIRC there was also a bug where this screen would straight up crash with 16+ powers, but I believe that was fixed at some point (powers 16 and beyond just don’t get a fancy animated tile during this screen transition).
Not sure how exactly this happened (probably something like a brief network connectivity issue at exactly the wrong time), but you got a peek behind the curtain and reminded me of fun memories of my time in LoR! 😅