Legends of Runeterra

Legends of Runeterra Dev Tracker



Yesterday

Comment

Originally posted by Pablogelo

So it's probably already fixed, sorry. The splash + sound of splash wasn't being played, they just appeared, but as I said, I haven't played the card in some time, so it should be gone by now

Ah right, I misread your original comment. I believe this was fixed in the 2.0 patch at the beginning of this year. Thanks!

Comment

Originally posted by Pablogelo

A week or so after Set 2, the splashing water animation of summoning Powder Kegs disappeared, I didn't play those cards since the start of 2021, was the animation corrected?

Can I have more context here? I just tried summoning Dreadway Deckhand and got a keg as expected - the barrel toss + splash seemed to play.

Comment

Originally posted by Nitroverse

any word on the Keg animation as well?

Can I have more context here? I just tried summoning Dreadway Deckhand and got a keg as expected - the barrel toss + splash seemed to play.


16 Jan

Comment

There were reports of freezes when attacking with Zoe. I believe there wasn’t enough time to find a fix for it before this patch, so it’s temporarily disabled while we investigate.

Comment

Hi u/TheHenoy, this is a good question; changes like these happen for a bunch of reasons, so it makes sense that it's confusing as a player on the receiving end.

  • Some of them are purely about pacing and time for players, like making spell animations overlap one another (sometimes). Every cool animation we add takes up time and space, sometimes many times every game and hundreds of times a day for a player. There's a balance we have to find.

  • Others are about clarity and game mechanics. We experimented with a lot of variations on how Barrels might work, and feel like we've found a good balance where they're clear, they don't take up too much board space, and people don't spend too much time watching the same animations over and over again.

  • Rarely... it's a bug. Zoe's animation we just screwed up a bi...

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14 Jan

Comment

We are super proud of this statistic.

We will continue to work hard to ensure matches are fair.

Comment

You should be able to use the cards as buttons as well if you click/tap on them directly. I’ll make sure we get a bug in for this. Thanks for the report!

Comment

That's the plan, at some point! It may look a little different by the time it graduates out of Labs.

Glad to hear you've made a bunch of friends!


13 Jan

Comment

Originally posted by Intolerable

Hello everyone! I recently picked up Runeterra, and coming from a MTG background (and using Scryfall a lot) I really missed having a fast and lightweight website to search for cards I wasn't familiar with, so I built Attunement to try to fill that niche.

It has most of the features you'd expect (searching for cards by name, region, cost, etc., browsing related cards) and supports more advanced queries combinations (I mostly use these for making deckbuilding adjustments):

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This is very well done.


12 Jan


11 Jan


08 Jan

Comment

Originally posted by DMaster86

My guess is that you will probably need to actually play them to get mastery progression, probably with more progression if you win and less if you lose.

Btw since the cap is 480 the max mastery level is 10

You don't know how many Champion cards exist already in our development environment ;)

Comment

To set the right expectation, this feature will ONLY be at the end of the Co-op lab for now. So you'll be using it to add someone you partnered with. We'll be observing how it is used and let us know how you all feel about it and any fun friendships that are forged.

Comment

Originally posted by DrkStracker

Wait, new expansion in may and june ? Interesting, they're switching up the whole 'every 2 months' thing they had initially planned.

Early May and Laaaate June. It's basically 2 months :)




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