Originally posted by CockDude1
Hello former Rioter Dan Felder, who was highly involved in monetizing LoR. I didn't read your name at first
I was using the Mac thing as a comparison to the "RAM on old phones" cope they made when we begged for animated skins. Obviously old phones make up a small margin of players too.
Yes my numbers are hypothetical: I'm not convinced they're correct. I'm convinced they're lower than the correct numbers.
I've since learned even $1.3m isn't enough to run the game, at least not without a lean team. Though, the profit of skins should be quadratic. Even a little more spending and players should blow up profits.
I know you have NDA, but can you give me a rough idea of how far off I am?
I see how you could feel disrespected since you were involved in the economy and monetization of the game.
That's my bad. I wouldn't have said that to you personally if I had noticed at first. I'm bitter. I had so many goals and ambitions tied to the game, and it...
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Hello former Rioter Dan Felder, who was highly involved in monetizing LoR. I didn't read your name at first.
No worries. I came into the project after the PvP economy was already in place. I was heavily involved with designing the PvE monetization strategy, but I'm not on the team anymore. I'm only speaking for myself.
I've since learned even $1.3m isn't enough to run the game, at least not without a lean team[...] I know you have NDA, but can you give me a rough idea of how far off I am?
Just going to talk in some game development generalities here, because people do underestimate how expensive high quality games are to make.
A decent ballpark estimate for Total compensation for a typical game dev in LA (not specifically Riot, just in general), factoring in salary, stock, bonuses, healthcare, other benefits, and licenses/equipment etc, is ~$15k per month, or $180k per year.
...
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