This is indeed one-time use and consumable!
Thanks for the response and I await my chance to acquired Galeforce in the future.
Galeforce will be one of the relics that can appear in the recently announced Emporium.
Have they communicated what will happen to our wild fragments? I am assuming some kind of conversion, but I can't find any info.
Good question!
Wild Fragments are here to stay! There are no conversions. You'll still be able to use it to obtain new champions, and you'll get Wild Fragments from increasing Legend Level, Event passes, and Quests.
They just won't be the currency for duplicates anymore!
In the AMA when people were asking when it's coming out, I wanted so badly to just say "NEXT WEEK!" I'm glad everyone is excited for it though. You'll have to post pictures of your shops to see who's gotten something good in their shops
I salute your bravery!
Oh, that doesn't use a skill so it's all fine and good! Giga Gromp + Transmogulator is a personal fave, I made a whole deck around it when we were in Bandlewood dev. It's actually the reason most Ambush units don't say they need to be transformed by their Ambush spell.
There are other ways to do this???
I mean more that we almost always change it in dev before it releases, but our system is thankfully very robust so it's not a huge deal if it ships.
For example, Avenging Vastaya used to create his ambush skill when he transformed for any reason. If you Hextech Transmogulator'd something else into him while combat was resolving, he'd put it on the stack as the very last thing to resolve. Technically functional, but unintuitive enough to change his card text to completely prevent it.
They are at least aware of the interaction. I'm assuming Artificer will get changed to a Play: effect in the future to prevent weird stuff like this from happening.
Also, glad to see your video confirms a question I was having with this interaction. The opponent attacked but got the first priority after the attack phase finished since your Cannon Barrages resolving automatically passed priority back to them. Only learned the other day about how this timing of "burst" speed skills works with priority, when someone here was asking about Leona and Heaven's Aligned passing prio.
Hey that's me! We have indeed aligned on changing it to Play in a future patch; our system can handle creating skills at weird timings like mid-combat, but it's not intuitive and we try to avoid it as much as we can.
Would you consider opening a community poll so that people can vote on future cosmetics similar to the community card kitchen?
I know there are other games that open competitions where the most upvoted designs are created so that they can first grasp the enjoyment of the player base before spending the resources to create it.
Personally I think this would be the best way to handle cosmetics moving forward and would also let people vote for what they would like to see!
This is a super interesting idea!
Sometimes there are variables that require us to fit a certain theme (Runeterra-wide Soul Fighter for one example).
As you can see in real time with the community card kitchen, the pipeline for creating a card (and cosmetic) is super long.
Our counterparts on League did something similar. It can be tricky because once you get into development sometimes pulling off the idea from "concept" can turn out to be tougher than anticipated down the line.
With all of that said, it's definitely something we'll discuss with the team and keep in mind!
Thanks for the AMA! I think one of the biggest challenges for LoR is monetization. Boards and Guardians are limited because you can only use one at a time. Card skins are scalable but seem to take lots of resources to make.
I had some questions around Prismatics, the other obvious place for scalable monetization. For me personally, the original implementation of Prismatics were not very interesting.
Are/were animated cards considered, either significant animations or just a bit of motion like in Hearthstone? Are animated cards still being considered or were there strong reasons why these are not being implemented?
Are other Prismatic styles still being considered for implementation?
Thanks for the AMA! I think one of the biggest challenges for LoR is monetization. Boards and Guardians are limited because you can only use one at a time. Card skins are scalable but seem to take lots of resources to make.
I had some questions around Prismatics, the other obvious place for scalable monetization. For me personally, the original implementation of Prismatics were not very interesting.
Are/were animated cards considered, either significant animations or just a bit of motion like in Hearthstone? Are animated cards still being considered or were there strong reasons why these are not being implemented?Are other Prismatic styles still being considered for implementation?
Our product lead Eric mentioned a bit of this in some of his posts.
He mentions Animated cards in this one: ...
Read moreAlot of people are asking about PoC changes but no one seems to be asking the most important and the PoC community is dying to know..
When are we getting Ashe?
I am pleased to announce that we will finally be bringing Ashe to TPOC in the next expansion patch.
Read moreHey I have a few questions I hope that is ok. If you can't answer them all even one would be great! These are just things I'm curious about and are not meant to be any form of critique on the game.
- It would be hard to ignore the similarities between the new ambush mechanic and Morph from MTG. I imagine it would have been beneficial to investigate how that mechanic was received, what cards worked well and what cards were flops, and player preception to the mechanic as you developed the ambush mechanic. How much effort is put into investigating the systems introduced in other TCGs and using the information from that investigation to influence your decision making? #
- As the game matures new mechanics may add more complexity to the game, while this is great for experienced players it can be daunting for new players as each expansion adds to the list of things to learn. How do you balance this demand for increased complexity while still making the game approa...
Thanks for the questions! I’ll try to answer what I can:
Any word on if Seraphine and Norra will ever be added to PoC? _^
Those two are near the top of the list for existing champions to add to TPoC! I too am very excited for them, their playstyles seem like a perfect fit for Path