Original Post — Direct link

I know it seems like a straight complaint. But this is a genuine, sincere question. I know it's a long shot from getting a genuine answer from Riot, especially one that isn't a marketing spin from an underpaid community manager.

I'm just seriously dumbfounded how Riot landed on $70 for a microtransaction in a single player game.

Going to get ahead of the dumbest replies I've seen on microtransaction related threads in the past.

"You don't have to buy it"

  • Obviously. I doubt many people will. Yet the existence of $70 microtransactions is offensive.

"They need to pay for server costs somehow"

  • Do they? There are 0 other companies charging $50+ to pay server costs for single player games. No one even knows why Path of Champions requires internet.

You're dumb for not expecting this from the $300 Ahri skin company

  • Being equally ridiculous and out of touch twice, does not make them less idiotic.
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about 1 month ago - /u/Dan_Felder - Direct link

Originally posted by PauperMario

Games being priced anywhere between $5-$60 is enough for literally 99.99% of games companies to cover expenses and make profit.

You'd need to be terminally addicted to think $70 for a fragment of a game is normal.

I'll settle for the Slay the Spire knockoff being a normal price.

How many characters does slay the spire have?

How much do you think slay the spire's art costs to create?

How many adventures exist in slay the spire?

Slay the Spire was made by about 10 people. It was made as a standalone game and got some updates. It is a buy2play game with no free version, and it stopped coming out with new content. Even a mega-successful hit like Slay the Spire with much cheaper production costs stopped making new content for their game pretty fast.

The original 12 champions with their 3 stars for the current version of Path still exist. You can get those champions and their first 3 stars pretty easily for free. If you buy one of the starter bundles that costs like $5-$10 you're paying less than Slay the Spire's full price for like 5 characters already at 2 stars each. Slay the spire has 4 characters and costs $25.

Path of Champions is a much bigger game with much more expensive art than Slay the Spire. It also gives away a huge amount of that game for free. The content it launched with, the first 3 stars and 30 levels, is easier to experience for free than ever right now.

Slay the Spire is a fantastic game. It is also much cheaper to make and costs $25 for 4 characters, with no option to unlock them for free. Think of stars 4+ as "bonus content" in TPOC, it's not like Slay the Spire has a star progression system anyway. Just play characters up to 3 stars for free and take anytheing beyond 4 stars at its own pace.

about 1 month ago - /u/Dan_Felder - Direct link

Originally posted by PauperMario

You ignored the first sentence of "$5 - $60", then ranted as if the cost of AAA games isn't a flat $60.

(Plus the entirety of LoR was more AA dev scope)

I'll settle for the Slay the Spire knockoff being a normal price.

I compared LoR to the $25 game you specifically compared it to. Last I checked, $25 is between $5 and $60.

Slay the Spire is an amazing game. It also costs $25 and offers just 4 characters.

How many characters does TPOC have? How easy is it to unlock just 4 of them for less than $25?

Slay the Spire was made by about 10 people. Do you know how many people have worked on LoR? At one point it was over 100.

You brought up the comparison, so let's compare. LoR has a lot more content and was much more expensive to make. You can also experience a huge amount of that content for free.

If we're comparing apples to apples, Slay the Spire charges $25 for 4 apples and then packs up shop. LoR gives you 3 apples for free, gives you 3 more apples for free while you're still eating the first apples, and then continues to give you free apples regularly. If you want even more apples or a REALLY BIG apple right now then cool, you can pay a high price to help subsidize the other free apples. Otherwise you can decide you're satisfied with what you have, or move on to other games with nothing lost.

about 1 month ago - /u/Dan_Felder - Direct link

Originally posted by PauperMario

Literally none of what you said necessitates a game having $70 microtransactions. There are cheaper AAA games of bigger budgets. There are cheaper indies with more content.

Plus... Path of Champion's dev team was never "over 100 people". It's repurposed assets from LoR. I know live service PvP microtransactions are generally expensive. It's scummy, but it's the way it is. $70 microtransactions in a single player game that gets less updates than some indies is just a new evolution of offensive.

Regardless. Former Riot employee is about the closest I imagine I'll get to the response I was looking for. It feels dirty, greedy and out of touch that it really boils down to "Because I think we're worth more than everyone else".

Honestly, "to exploit whales so Riot doesn't completely axe the team" would have made me feel less like needing a shower.

EDIT: I guess I decided to engage the unhinged rant afterall.

If you're going to complain about what you get in LoR for the cost vs what you get in Slay the Spire, why won't you answer these questions:

How many characters total are in LoR? How about Slay the Spire?

How many characters can you get for $25 or less in LoR? How about Slay the Spire?

Do you think the art, animation, and voice acting in LoR is higher quality and production value than Slay the Spire's?

Seems like if you answered those questions, you'd end up admiting how much more content at higher visual quality for free in LoR than STS charges you $25 for.

If Path released as a stand-alone buy2play game, it'd probably cost $40 and look like it did at launch: Just 12 champions that max at 3 stars. No adventure past Galio. Is that a better deal for players?

about 1 month ago - /u/Dan_Felder - Direct link

Originally posted by TKoBuquicious

I mean that would be panned lol, it definitely wouldn't be worth 40 at all at that point without at least a proper story mode or something more to it all to make it a fuller experience. The new update looks pretty good and they mentioned something about campaigns but didn't elaborate much, hopefully that's the thing it needs to make it feel more complete, both as a live service game it is now and in the hypothetical full, paid release example.

Slay the Spire doesn't have a story mode. If we're comparing to Slay the Spire's $25 for value, we still need to compare apples to apples. Path of Champions has a lot more story than Slay the Spire does.

The $40 cost vs $25 is based on the much bigger amount of content, cards, adventures, archetypes, and expensive voice interactions, FX, etc. Games with higher production budgets naturally cost more. If the price was $25, you'd have to cut the production budget significantly. That'd mean fewer characters or a cheaper art style and little voice acting.

If you want to say "$40 for just the base tpoc at launch version doesn't sound as good as what we have now" I agree. That's the tradeoff we're talking about.