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Hi all, I play League Of Legends, and want to get into Legends Of Runeterra. I have the game on my phone and ran through the tutorial, but I'm still completely lost when it comes to what cards to play in certain situations, drawing multiple cards at once, being able to win, etc., that I guess the game thought I did so bad on Jinx VS Stinky Whump in Piltover/Zaun that it pushed me back to Jinx VS Golden Crushbot lmfao. Like I want to have fun, but I'm just confused as hell as to what I'm doing wrong, or what I need to do so that the enemy doesn't stack a bunch of cards on me and wins?

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about 2 years ago - /u/Dan_Felder - Direct link

Originally posted by honkycharms

Yeah I thought Path Of Champions was what you start with but from what I’ve gathered from each reply to this post it doesn’t seem like the best place to start for a beginner lmadjdjdjdj. So I’ll probably hold off on it for a bit then come back to it because it was hard to get into.

Path of Champions is great for new players after they're comfortable with the basic rules of a normal game. Path of Champions layers on extra powers and progression during the game to turn it into a roguelite experience. This is great when you know how to play the basic combat, as it lets you test your skills against a variety of pve opponents and get more powerful over time; so it's hard to get stuck. You also get to try out a lot of cards. However, it's a lot to learn all the basic cardgame mechanics and the roguelite progression mechanics all at once.

Challenges can help a lot, certainly, in understanding various mechanics (though not all are relevant all the time, many are only useful in single decks; like Deep is a mechanic that only matters if you're playing a deep-focused deck).

Overall, the most confusing part is the card speeds. If you do nothing and your opponent chooses to do nothing (or can't do anything) the round ends; effectively both people click "pass" in a row. Doing something means playing any card or making an attack.

Look up what Unit Speed, Slow Spell, Focus Spell, Fast Spell, and Burst Spell speeds are; once you understand that and how it fits into when you're allowed to play cards of different speeds the game will suddenly make a LOT more sense. This is the biggest wall to get over.

You might also get a LOT of benefit out of going into settings in a game and turning off "autopass". Autopass basically automatically hits the Pass button when you have nothing you can do; making stuff go faster, but it's also super disorienting to new players sometimes. If you turn that off, the game will consistently prompt you if you want to pass, and that will make it a lot more clear when you would *normally* have a window to act, even if you don't have a card you can play right now.

about 2 years ago - /u/Dan_Felder - Direct link

Originally posted by apollotigerwolf

Absolute classic article, well chosen. I wrote up a related article collecting the underlying principles of LoR called "mana, cards, and life" to onboard new rioters that wanted to understand the resource puzzle that drives core archetype strategy in LoR. Maybe I should see about making a community-facing version as a resource.