Originally posted by
Definitively-Weirdo
I still think rotating champions is a very bad idea, BUT rotating followers and spells might be necessary on the near future. We're already noticing how there's a lot of constraints from card designs and how they can break the game if not played carefully. While design is limitless, there's something known as regional restrictions, so you can't make X region be good on an scenario they're not intended to be.
Think on how A LOT of champions or even entire playstyles just can't compete with the massive amount of disruption you had to generate on recent times to held back absurd lategame threats like the Dreadway or Aurelion Sol. And well, printing comparable power level cards can also result in powercreep through optimized decks, and making weak cards makes the expansion feel worthless, so it's a lose-lose situation that only something like rotating the pool of cards can really solve.
Yeah, there are no perfect answers for sure. That's the main reason I like having rotation as another tool without a mandated time-frame when something is automatically rotated because it's been out for X months like many other games.
Sometimes players may prefer to keep playing cards they like, just in another format. I play a mix of eternal and standard formats in most cardgames.
Having a second format gives us more options for how to cater to different preferences. If we want to affect all formats at once, we can rebalance or redesign the card. If we just affect one format, we can use rotation.