about 1 year ago - Legends of Runeterra - Direct link

Transcript (by Youtube)


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about 1 year ago - Legends of Runeterra - Direct link

Transcript (by Youtube)


27s [Music]
29s St
31s all you got to
48s [Music]
59s say
64s [Applause]
71s St St
80s [Music]
89s St
92s [Music]
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149s oh
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179s oh
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211s [Applause]
217s [Applause]
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388s h
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407s [Music]
418s a
435s [Music]
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508s h
533s [Music]
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552s [Music]
560s [Music]
567s F in the shadow
582s [Music]
582s [Applause]
593s [Music]
595s in
597s [Music]
598s the
600s [Music]
628s in
630s [Music]
643s [Music]
654s [Music]
658s the dark
665s [Music]
683s [Music]
688s will
692s [Music]
730s [Music]
731s [Applause]
734s [Music]
748s will
750s now there
752s nothing
755s [Applause]
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761s [Applause]
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778s you
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898s oh
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1077s e
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1197s yeah
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1455s [Music]
1467s he
1469s [Applause]
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1497s w
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1527s w
1531s [Music]
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1564s [Music]
1568s all you
1584s got St St St
1588s D watch your
1596s [Music]
1617s way
1619s is that all you got to
1645s say you
1658s step by step step by
1677s step
1689s [Music]
1692s it's all you
1706s got
1713s [Music]
1720s [Applause]
1733s St St
1736s St
1742s [Music]
1766s he
1768s [Music]
1774s [Music]
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1872s [Applause]
1879s [Applause]
1900s [Music]
1913s hello and welcome everybody to EMA's
1917s last chance qualifier for the world
1919s championship tournament I'm joined today
1922s by cter gems my name is fresh Lobster we
1925s are super excited to bring you the
1927s action after the apack tournament has
1929s just concluded and we saw a lot of
1931s creativity there a lot of variety of
1933s decks making it very far and the
1935s tournament winning lineup by nnn3
1938s consisted of a porro king deck as well
1941s as TMO puff cap some serious craziness
1944s going on there and gems are you
1945s expecting some similar creativity from
1947s from our EMA players today I sure hope
1950s so it was a fantastic uh showing from
1952s APAC just showing us the possibilities
1954s of what a last chance qualifier can do
1956s people from all rank distributions
1958s showing up here and doing fantastically
1960s and showing that it's not over until you
1963s try for your last attempt and moving on
1966s for today we're going to have a look at
1967s what the format for the tourat for the
1970s tournament is going to be there are 64
1972s players as usual we are using what is
1974s known canonically as Riot lock where
1975s they can bring three different uh decks
1977s with no duplicated Champions and region
1979s combinations they take turns to ban one
1982s of the opponent's decks and then they
1984s can't use it once they win with win with
1985s it and there is a time limit on the
1987s matches and everything is obviously a
1989s best of three hopefully we'll see its
1992s single elimination and we'll find out
1994s who's going to be the
1995s winner and moving on to the price pool
1998s segment it's a bit special today because
2000s there's no Direct Cash pricing in this
2003s tournament and also there are no rra
2006s points to be accumulated anymore doesn't
2008s matter because most of the world
2009s championship slots are already given
2011s away what the people do compete here for
2014s is first and second both get a direct
2017s invitation to the world championship and
2020s that implies they make at least $1,000
2023s in price money and they have a shot up
2025s to the first place price of $
2028s 30,000 us so still a lot on the line on
2031s this tournament but it is highly unusual
2034s because it's go big or go home you
2036s either make it to the the grand finals
2038s or you go home empty-handed and that
2040s must put some special pressure onto
2042s these
2043s players yeah for for nearly all of them
2046s I believe uh that have qualified here
2048s for the top 64 they have to make it to
2050s the top two I think there was maybe one
2052s exception throughout all of it that has
2053s a chot a shot with points potentially
2056s when the the points cut off does happen
2057s for ladder um in I think in a day or two
2061s time but everyone else has to make it to
2063s that top spot or that's it that's their
2065s world's dreams gone for this year
2067s and we are ready to jump into the
2070s bracket to see our qualified players and
2072s the matchup for today and we see sitting
2074s at the very top of the bracket here rior
2076s rex versus major Blazer our first
2079s featured match of the stream of course
2081s rior Rex being a fan favorite the
2084s overwhelm God himself this should be a
2087s very exciting one and I'm super curious
2088s to see what kind of overwhelm spice
2091s Ricker Rex is bringing this time around
2094s yeah super happy to see some UK
2096s representation there with arachnid and
2098s Marshall and also one of my scrim
2100s Partners jnb also qualifying here for
2102s the top
2103s 64 really this bracket it's sad for me
2106s to see CU everyone I want is on this
2108s quarter so they're going to never to be
2110s knock each other
2111s out and it seems to be the curse of
2114s these brackets I am noticing going with
2117s a bit of bias towards looking at German
2120s competitors here it's kind of under
2122s represented this time around I just say
2124s most of the German quality Grinders have
2126s already qualified but still a bunch of
2128s interesting names what I'm surprised by
2131s is there are also a lot of to me at
2133s least unknown names in this part of the
2135s bracket which means that these open
2138s qualifiers did fulfill their job and
2141s kind of give everyone a chance and a
2142s wild card to still make it into the
2145s world championship on the very last
2147s chance on the very last second yeah I
2150s mean that's the beauty of a l chance
2151s qualifier that's open to everyone right
2153s you're going to have things like this
2155s pop up it's an open field with t tons of
2157s players uh being there and it's going to
2160s be just surprising to see who makes it
2164s who makes it all the way to the finals
2166s it for all we know it could be a player
2167s we haven't seen show uh themselves
2170s throughout the entire year I think we
2171s saw in apack I think I believe pimping
2173s ho uh came out a lot sort of semi-
2176s retirement went all the way to the
2178s semi-finals yeah we did see some
2180s legendary stor some Cinderella story
2182s lines almost of people who still made it
2184s into the world championship and I do
2185s think the apack tournament or earlier
2187s was a perfect example of this the winner
2189s of the tournament ntnm 3 actually still
2192s was in silver rank in this Legends of
2195s fra ranked lad season but did impress
2198s with a quality lineup and some quality
2200s plays and therefore deservingly still
2202s got a shot at glory at the world
2204s championship going back to this bracket
2206s there's one more matchup that I find
2208s interesting that is Sonic holic versus
2210s okabi Ace two names that pop up in the
2213s ranked ladder quite consistently and
2215s especially with Sonic holic very
2217s consistent tournament grinder and top
2219s cutter yeah they they've been around for
2221s a long period of time as well in the
2223s game have been consistently uh doing
2226s well and hopefully we get to see some of
2228s their matches later on but as it is with
2230s the nature of these big tournaments
2232s sometimes we don't end up catching them
2234s and seeing what they've brought and
2236s we're just going to have to hope they go
2237s and win as many matches as possible
2239s basically yep and moving on to the
2242s bracket we do see okay here's a couple
2245s of German familiar names and Timmy and
2247s Trin uh a couple of great matchups as
2250s well in for example vorti and shampu
2252s shampu is one of the most consistent lad
2256s finishers in EMA probably worldwide
2259s pretty much always ranking top five at
2261s the end of the season uh just next to
2263s Teddy most of the time and then dhy also
2266s someone who I actually played way back
2267s in the open Beta of Legends of rera in
2270s tournaments already and therefore just
2272s bringing a ton of tournament experience
2274s to the table Yeah and the the Italians
2276s are also in full force here with broken
2279s ball patat gener and S sastic fantastic
2282s showing from them as well this season
2284s normally we say it's the it's the
2285s Germans but the Italians are coming in
2286s full force this time moving on to the
2289s next segment of the bracket we have a
2292s bit more French representation here with
2294s SEO another lad and tournament Beast
2298s going up against Legacy of yon one of my
2300s favorite usernames in ledgers of R Tera
2303s also a consistent ladder and tournament
2305s player apart from there I would say
2307s there are a lot more wild cards in this
2309s part of the bracket than usual a lot of
2311s names I don't recognize but we'll see if
2314s one of them can Prevail or if the tried
2317s and tested and experienced tournament
2318s Grinders can battle their way through
2321s yeah just on that note body St one of
2323s the player names there has mentioned um
2325s was messaging me yesterday and they're
2326s like I don't normally play the opens but
2327s I wanted to for the cosmetics and I
2329s accidentally Top Cut for day
2331s two so this just shows you how open it
2334s is right yeah another perfect example of
2336s how everyone can go for the long shot
2339s can go for the dream scenario and kind
2341s of make it to the World Championship out
2344s of nowhere and that is ultimately what
2347s this whole year of Legends of Runa was
2349s shaping up towards because this is the
2352s prestige the premier tournament by far
2355s the big biggest prize pool and this is
2357s the main reason why everyone competed in
2359s these tournaments in the first place was
2361s to qualify for that world championship
2364s yeah it's all to play for here and our
2367s first match of the day it's going to be
2368s major Blazer up against rior Rex and we
2370s see the Zed Gwen coming out here from
2373s major Blazer so Gwen Zed is one of the
2374s sort of uh I I wouldn't I'd like to
2377s wouldn't want to say it's an agro deck
2378s but it's very more on the aggressive
2379s front uh it's a deck that likes to high
2381s rooll with playing the hall units
2383s getting Gwen down trying to finish the
2384s game off a lot sooner um than a lot of
2387s other decks and just utilizing the
2389s ephemerals that keep coming back to life
2391s from the opulent foyer from Shark
2393s chariots from and stuff like the
2394s dragon's Ambush yeah and the Very
2396s streamline deck list I'm not seeing any
2398s spicy Tech choices there the next deck
2401s screams spice a teimo kist this is
2405s something I have personally not seen in
2407s action yet it is going to try to go wide
2410s in the early game with all of bandal
2412s City's swarm support even tching in some
2414s unusual cards like yordle Explorer and
2417s paparo the great and as a topend
2420s finisher jolani is going to try to
2422s transform all of those small yordles
2424s into something like 1818 overwhelming
2426s units and go for a complete overwhelm
2428s Overkill finish yeah and the final deck
2431s here is the staple pick for I think a
2434s lot of players um today it will be the
2436s JAX on a very strong mid-range style
2439s deck it's got or as the finisher but
2441s it's got tons of tools and this is a
2442s very spell heavy version of it running
2445s one copy of sheries I've seen it's
2447s running Bellow's breath as well um which
2450s a lot of decks have cut so that's
2451s interesting to see here from major
2453s Blazer Jack or is the deck we probably
2456s will see a lot of indeed it always comes
2458s back for these top cuts and right away
2460s we see it on the other side as well RoR
2463s going with a triple battle Fury triple
2465s bone Club bnk version only playing one
2468s or that's something that's very peculiar
2471s to me sacrificing some of that top end
2473s for more Tempo and priority trying to
2476s close out the game early round playing a
2478s lot more three offs of those super
2480s dangerous cards like sheries like white
2482s claw ferocity and like battle Fury which
2485s can just impact the game so much at
2487s burst or Focus speed yeah and this is
2490s the river darus list that he brought
2492s yesterday um for the Swiss portion of
2495s the day and he was messaging Us in chat
2497s as well and he's like okay I didn't
2499s really test this list and he just played
2500s it but knowing R it's got battle Furies
2503s if he's going to do well with it and
2504s he's shown that he's able to do well
2506s with it either way so still managed to
2508s get that that clean 90 Sweep with this
2510s deck and thought well it's good it was
2512s good enough for yesterday I'm going to
2513s bring it again today but there is one
2515s thing I am widely surprised by and is to
2517s only see two copies of battle Fury in
2519s that deck I don't know what happened to
2521s rior Rex he doesn't seem like the kind
2522s of person to only bring eight battle
2525s Furies to the last chance qualifier Top
2527s Cut but things do return to Norm here
2529s with a triple battle Fury B Nar Sani
2533s deck this is definitely a bit of a wild
2535s one one of Bard is not something we
2537s often see this does allow for all of the
2540s Fred or overwhelm to kick in and the key
2542s card here I think is Reva the L keeper
2544s trying to buff her through for example
2548s these Chimes and then going crazy on
2551s Deck Buffs and overwhelms and we are
2553s about ready to hop into the action here
2555s rior rex versus major Blazer game
2558s one yeah and we are in turn four here
2561s and it is the Gwen Zed left up by being
2564s played by Major Blazer and I'm not sure
2565s which overwhelmed deck the ja on um
2570s version with the weapons so okay this is
2572s looking very interesting the hate spikes
2574s come down here for major Blazer looking
2576s to try and remove the combat cook
2579s here and rorex only has the sher's
2582s option where as we do see in the
2584s graphics the bands are coming in the Teo
2587s jalani deck was getting banned we're not
2590s going to see Teo jalani action that is
2591s sad because it looked like the most
2593s offbeat and unusual deck here but rior
2595s just identifying their lineup's
2598s weaknesses correctly going for that ban
2600s and jumping into the action major Blazer
2602s currently using that hate Spike trying
2603s to protect the Z and going for a Shadow
2607s shift to keep that Prodigy alive toate
2610s more hollowed units a bit later on down
2612s the line yeah not only does it keep the
2615s unit alive it removes the 31 with tough
2618s from rior Rex's side so that basically
2621s stops R so yeah the one thing you have
2622s to know when you're playing these over
2624s against these overwhelm style decks uh
2626s you are very much beholden to how many
2629s overwhelm units they have on the board
2631s and how heavy they can swing at you with
2633s so having having those removed means
2634s that stuff like the bone clubs the the
2636s battle Furies lose a lot of their
2638s effectiveness so it's fantastic to those
2640s can but speaking of overwhelm units
2643s rorex can generate to with the wi claw
2646s ferocity although no direct overwhelm
2649s units in hand rorex does have access to
2651s overwhelm so far major Blazer making
2654s like for a very aggressive deck Zed Gwen
2657s has Premier removal options because it
2659s forces the opponent to block awkwardly a
2662s lot of the time and major blazers that
2664s can add combat tricks like Spike like
2667s Shadow shift like Mark of the ice on top
2669s to really go for some favorable traits
2671s and that's what we're seeing in full
2672s effect here rior boards has shrunk quite
2675s a bit and major Blazer currently is on
2678s the gas paddle in this
2680s game yeah however major rior Rex does
2684s have the opportunity of having like the
2685s big blowout turns potentially so um and
2688s there's no real ways of stopping that in
2689s awen Zed so as long as they can get an
2692s extra turn where they can survive rior
2694s Rex can look to try and set it up on the
2696s foll turn with like the wild CLA
2698s ferocity potentially playing one this
2700s turn with a battle Fury next turn but in
2703s this case going just most likely what
2705s will be the Jack's level up but as we
2707s can see we'll be for to use the here
2710s speaking of level UPS though major
2712s Blazer just going for a straight up
2714s cheater move and putting elusive on the
2716s Zed as if he wasn't already tough enough
2718s to deal with usually The Omen hog would
2721s be a good option here to block the Z and
2723s still go for a favorable trade major
2724s Blazer deciding though whether or not to
2726s pull the omen hog with this sapling or
2729s to pull the ja to slow down RoR re's
2733s game plan further and to prevent that
2735s Jax from leveling on the next attack so
2737s rior Rex now left with the option to
2739s potentially block that Z with the omen
2741s Hawk the hero of the yeah I think you
2744s potentially go for it because if they
2745s use hit Spike on Z I mean not hit Spike
2747s if they use like Mark of the on Z you're
2749s not going to be too upset cuz Z still
2751s dies um you get to remove it the only
2753s downside R has here is what we see here
2756s contemplating is that he needs a unit
2759s alive at least one for the wild claw
2761s Frosty or for the ble Fury to have any
2764s effect that is a great point the thing
2767s is even on like rior Rex's next attack
2769s is not going to look scary enough the
2771s wildclaw does not push enough damage and
2773s that means major Blazer probably can
2776s expect to attack one more time later
2779s down the line tries to keep the the
2781s Jacks alive to keep the win condition
2783s alive to have more over units on board
2785s and that's where they Mar of the is
2786s comes through and that's where the Z
2788s level up also comes through while J
2791s still died this is looking very good for
2794s major Blazer here yeah that's very much
2796s a scenario where I think us as CS have
2799s the cast division moment right so we we
2802s know there's a mark of the Isles um rior
2805s probably went okay look I can't really
2807s play around Mark of the is my wi con
2808s next turn is to get uh maybe wild Co
2811s ferocity or battle Fury and then attack
2813s and get enough damage to try and push
2815s for uh Le
2817s and took the risk and obviously got
2819s punished a little bit there for it um
2821s and on this turn I mean if you're if
2824s you're major Blazer you can probably
2826s just take 12 here yeah if I recall
2829s correctly there's no way of dealing
2831s direct damage to the Nexus in rior Rex's
2833s deck rior going for a bit of a
2835s psychological scare here just jamming
2837s the battle fury on threatening to put
2839s major Blazer down to one HP and that's
2841s exactly what happens but major Blazer is
2843s going to be like okay you cannot stop my
2845s hand turn you probably can't even stop
2847s the dragon Ambush this turn well I guess
2850s the omen hog does have a block rre
2852s sitting at 5 HP right now but the
2855s onslaught of the stage hands next turn
2858s is probably going to be
2859s unstoppable major Blazer Els to go for
2861s the open attack here resummoning the zad
2866s Shadow and the hall unit and that is all
2869s she wrote four game one Z Gwen going for
2871s an explosive start and an explosive
2873s finish and taking the victory here yeah
2876s it's one of those Decks that is
2877s explosives as you said but also has as
2880s we've seen countless times throughout
2882s the last couple weeks when players have
2883s been testing it and playing a lot of the
2885s the bigger issues for bringing this deck
2887s that people have faced is that sometimes
2889s it can just lose to itself uh which is a
2891s bit unfortunate but again if you feel
2893s comfortable in it if you feel like the
2895s you got the heart of the cards so to
2897s speak it's one of those Decks that will
2900s uh for the most part destroy the Open
2901s Fields should you get a decent start
2903s with it and that's exactly what we s
2906s from major Blazer now it looks like
2908s we're going to see the mirror match I'm
2910s not quite sure if it's a mirror or if
2911s rorex is playing The Bard version of the
2914s overl deck we will see that in a second
2916s so far all fard cards and it is the
2919s mirror match interestingly enough I
2921s would say RoR Rex is probably slightly
2923s favored here because of the three of
2925s battle Fury Three of sheries and so on
2928s all of the combat tricks are very useful
2930s the only thing that is bit scary is only
2932s having one or in that mirror yeah
2934s there's a few other cards that will have
2936s to potenti play around such as the harsh
2939s winds can potentially be a big blow out
2942s in a turn so obviously it's is a oneoff
2944s so most likely R will not play around it
2947s depending on the situation but it is one
2949s of those cards where if you don't
2950s respect it in in such a board Centric
2953s match like this it could just end your
2955s tournament right there and then and both
2957s players have decent openings but major
2959s Blazer I would say is very close to the
2961s nuts with the omen Haw with the
2963s apprentice and then buffing up the out
2966s weapon that is so nasty to deal with and
2968s if major Blazer should get an or online
2970s on turn seven this is going to be
2971s devastating Sher is here coming in super
2973s effectively as well bashing the Nexus
2975s for a lot of damage while well the
2977s second attack is not available anymore
2979s The Omen Hawk so far holding steady
2981s probably going to see a buff combat cook
2983s come down here has to be a fix and pick
2986s because you will need that combat cook
2988s as a blocker later on still well pretty
2992s even state so far but I prefer major
2995s Blazer's hand and put position right now
2997s yeah this is a matchup which is like the
3000s classic I mean neither deck are demasia
3002s but this is like a very similar to like
3004s season one demaria style match up where
3006s it's very board Centric um very combat
3009s trick focused and trying to utilize and
3011s get favorable trades where and if
3013s possible for both players to try and eek
3015s out maybe a slightly wider board or a
3017s slightly taller board IND theat of R
3020s there is always that additional threat
3021s though of a sudden overwhelm lethal and
3025s this is something where Rick I would say
3027s has better chances not just because he's
3030s currently the only player with an
3031s overwhelm unit in hand but also because
3033s he can make more use out of those
3035s overwhelms because of more combat tricks
3037s and more bone clubs this these transing
3041s right now for major Blazer are a
3043s fantastic option here to start cleaning
3045s up this board and do do what I was
3047s mentioning before which is those getting
3049s those very very favorable trades across
3051s the
3052s board R keeping Mana open threatening a
3055s iety of combo tricks but also having the
3058s option to develop another blocker it's a
3060s bit of an awkward spot for RoR because
3062s you are aware that your opponent plays a
3064s bunch of entrancing lures as well as
3066s fish fights so you don't really want to
3067s sacrifice a lot of units into that goes
3069s for The Apprentice as another blocker
3071s probably going to buff up the weapon of
3074s the second combat cook in a second but
3077s we see more weapons come into play on
3079s major Blazer side here and The piten
3082s Cast Away actually a bit of an
3083s interesting decision does major Blazer
3085s keep up the tempo go for the sheffer's
3087s authority and the answer is yes just
3090s valuing the stat line a lot oh and with
3093s with r tapping down here um
3096s basically of saying to Major Blazer that
3100s look okay no combat tricks no Sky spers
3102s you to worry about this enchanting L is
3104s just going to be a free trade here with
3105s the quick attack on the combat hook yeah
3108s that is so nice for major Blazer that
3110s basically made it easy took away the
3113s decision the the mental Warfare of do I
3116s play around that combat trick do I not
3118s it is just going to be a unit picked up
3119s for free RoR now toping the wild claw
3123s ferocity and that would make for a good
3125s attack but is that really the move rior
3128s also having the option to either Play
3130s Bone club or develop some other
3132s units yeah this is uh looking very very
3136s difficult for
3136s Rico has the tools to close out the game
3140s in hand right now but we're in a sort of
3143s a weird state of limbo where Nei player
3144s kind of wants to fully commit what they
3146s have um because doing that will
3148s potentially put them out of like the
3150s fish fight Mana potentially or like
3153s battle Fury or glacial San into a fish
3156s fight sort of thing are huge issues here
3158s for
3160s R yeah thanks for not looking too rosy
3163s as of right now the good thing is that
3165s major Blazer is about to run out of
3167s units the bad thing is Jackson hand is
3170s quite the powerful units and a variety
3172s of useful combat tricks even fish fight
3175s might come in handy very soon could be
3177s used right here to contest that beefy
3180s Apprentice with the bone Club you would
3183s first have to commit a catch though for
3185s the plus one plus one buff so let's see
3187s how major Blazer navigates this there
3188s are a lot of
3190s options yeah I'm not against using catch
3192s and fish fight here um you still have
3196s enough Mana to potentially develop the
3197s Jack and go for a nice Open Swing on the
3199s next turn potentially with another
3201s entrancing lure um so it's it's going to
3205s be it's aose call um this is kind of one
3207s of the issues the jackor deck can
3209s occasionally fall into where you end up
3211s with a lot of spells and weapons in hand
3213s but no units or a lack of units and for
3215s both players um that's starting to
3217s become an issue mhm does seem to be
3220s going for the fish fight the awkward
3222s thing about fish fight is that if you go
3224s for the unequip a we weapon option then
3226s the combat cook is not a great blocker
3229s anymore on the board and you don't
3231s really want to tank a lot of Nexus HP
3233s against the deck that has so many
3234s overwhelm threats does go for the fish
3236s fight nonetheless I assume this is just
3238s going to be let go through that's
3241s exactly what we see here Redevelopment
3243s coming and the Le Jags on major Blazer
3246s side yeah that's going to set up a
3248s pretty good opening attack for major
3250s blazers however it's not enough yet to
3253s actually close out the game so it's
3255s going to be interesting to see where
3256s this goes Rico is looking actually
3258s pretty okay now um purely because major
3260s Blazer hasn't been able to draw into the
3262s key um more basic key unit for closing
3266s out the match all these spells while
3268s fantastic um aren't going to
3271s allow R to really like uh I mean major
3275s Blazer to like really close out the game
3277s but on Ros and there's also a bit of an
3280s awkward thing going on and that is that
3281s these Sans are not going to draw an
3284s additional unit they're not going to
3286s apply their conditional effect because
3289s they're is no card of another faction of
3292s another type on the board for rior Rex
3294s right now no weapon master or bird or
3296s anything else and that's why RoR Rex has
3298s been so patient with the San so far but
3300s at some point they are going to have to
3302s be played Major Blazer here picking up
3304s another combat cook which is quite
3306s useful but first of all having to decide
3308s how this attack is going to be played
3310s out o the tail stones is huge for Blazer
3315s here because depending on what Rico does
3317s here um you have the option just to
3319s flash free here and still be okay if
3322s they had one more Mana actually they
3324s could have gone for the INB but
3325s unfortunately they don't have that the
3328s in tube would have been huge that would
3330s have actually been probably a blowout in
3332s game breaking but major Blazer just one
3334s Mana short and now either needs to go
3337s for a flash freeze or a fury of the
3338s north Fury is not enough the ja would
3340s still die so I'm expecting a flash
3343s freeze out of the three sisters here
3345s yeah again if they had one more Mana
3346s they could have potentially gone for it
3348s with the catch
3350s um one thing though like major Blazer
3354s might be on the read that X is holding
3356s white claw ferocity and that means you
3359s actually need that three sisters on
3361s defense to freeze that what it's going
3363s to be like a 20 attack overwhelm unit
3365s swinging in so major Blazer actually
3367s with some very good cautious play here
3370s with some foresight and really taking
3373s some time to contemplate this
3375s decision yeah the only issue is you're
3376s going to lose your Jacks and that's kind
3378s of your only winon
3380s currently um which is a bit unfortunate
3382s I guess it's a really really tough
3384s decision because
3387s you need to figure out a way to survive
3389s next turn I'm looking through the deck
3390s list right now there is that is the only
3392s three sisters so the other option really
3395s um for major blazers to draw that harsh
3398s WIS let's see what major Blazer can pull
3401s here it is just a pen Cast Away and I I
3405s didn't quite do the math but I think
3406s this might be enough for lethal it is a
3408s 20 attack wild claw swinging in there's
3410s only three HP on the blocking side for
3413s major Blazer and now the lag of of three
3415s sisters really kicks in and rcts pulling
3418s the miracle comeback it
3421s seems yeah I think that play on the last
3424s previous turn with the three sisters it
3426s was so close if I think if major Blazer
3428s held on to it or this yeah if you do
3430s this you can't block so it doesn't work
3433s unfortunately putting the weapon on um
3436s yeah it just instantly moves it back to
3438s the back line but there was no play
3440s anyway to save major Blazer the
3442s commitment of the three sisters did
3444s ultim spell major blazers doom and we
3447s are going to see the BART deck in action
3450s this is a match up I'm very curious
3452s about because rorex is going to benefit
3455s like and be more and more comfortable
3457s the longer the game goes because of
3460s three Reva lke Keepers in Rico's deck
3463s major Blazer has definitely like access
3466s to more punch through options but we
3468s already three see a three sisters on
3470s rior Rex's side in the opening hand and
3472s that is going to be kept as well
3473s alongside two bird the ringers yeah so
3477s looking at R's list the B I think purely
3480s is just for Access for um the B the bell
3482s ringer and for asmus really for the most
3484s part just getting a couple chimes in and
3487s if you do get the occasional chime R's
3489s going to be happy but I don't think
3490s that's what R is banking on a lot of the
3492s time I think this is just another way
3494s for R to play a battle Fury overwhelm
3496s deck overall while not um basically
3500s suffering too much by going into some
3501s other cards or regions absolutely agreed
3504s the party por also a very uncommon
3506s pickup here but of course does make
3508s sense if you do want to play three
3509s battle Furies and three revas the Chimes
3512s both hitting the Nar rior having the
3516s power of the overwhelm Gods on his side
3518s and the 55 Nar about to come down next
3521s turn is going to be quite a menace to
3524s deal
3525s with yeah the thing is if one thing that
3528s we we haven't spoken about is um this
3530s Bellow's breath it's a oneoff copy um
3534s which will actually remove a lot of rior
3535s X is board
3537s currently yeah until Lorna does end up
3540s buffing the whole deck this B's breath
3542s is actually a a nasty card and it's not
3545s a very common tag choice in JS or that's
3547s why Rick Rex maybe not really having it
3549s on the Forefront of his mind will still
3552s have a very effective Blocker in thear
3554s but I could definitely imagine bow
3557s breath be played very soon Maj Blazer
3559s elects to go for the combat cook instead
3561s here going for the the the what's it
3563s called the uh
3565s refill spellmount a weapon let's say and
3568s RX probably might answer here with some
3572s juicy nard
3574s development yeah but you still have the
3576s capability here to attack with the
3577s combat C major Blazer Roo most likely
3580s just going to block yeah take one uh
3584s unit off the board here from the side of
3585s R it's it's it's looking very very tough
3588s actually for R to claw back here I think
3590s this is actually outside of Nar this is
3593s a very tough position yeah you really
3595s need that poke stick to keep that card
3597s draw going I'm wondering like I'm very
3599s curious if major Blazer is going to
3601s address this situation having the option
3603s of a harsh wins to get rid of the Nar
3605s and shutting down the Poke sticks so
3607s shutting down the card draw is
3609s incredibly valuable here but it is a
3611s hard read for major Blazer to make
3613s especially after what just happened last
3615s game maybe major Blazer will be more
3617s cautious and defensive with using
3619s freezes in this matchup so still a lot
3624s of ways this game could play out we'll
3626s see whether or not this buffed up Nar is
3629s going to carry rior Rex back into this
3632s game yeah I think that's what Rick's
3634s going to put all his eggs in that one
3636s basket right there uh sichani though
3639s again is a card that can help remove a
3642s unit to keep that board presence alive
3644s um with this attack this is screaming
3646s like we're going to see three sisters
3648s come down here from the side of Roo
3650s either to freeze or to buff up I double
3654s Sky splitter really it seems very
3656s aggressive into an open six Mana here
3659s from the side of R especially when
3660s they're running triple um Sky split
3662s Triple Three
3663s Sisters yeah I am not a huge fan of this
3666s rior Rex has so many answers to deal
3668s with this and now can just go for a fury
3671s of the Norse can go for a flash freeze
3674s and Tom is probably not the pick here it
3676s would remove the weapon but you really
3678s want to generate that poke stick I kind
3680s of like Fury of the North and then
3682s killing that combat cook later with the
3684s poke stick that will beated but we'll
3686s see what rior does go for and we did
3689s have the same idea all right the Poke
3691s stick's not even needed Nar already
3694s going up to eight and that costs major
3696s Blazer a lot two Sky Splitters four Mana
3699s as well as the combat cook on the board
3701s that was a huge swing of momentum here
3705s yeah n's going to level up here as well
3708s um so it's going to gr vulnerable to to
3710s the favorite artism um which will allow
3715s Roo to set up a premier overwhelm turn
3717s either with Sani or with the combination
3719s of the two um having vulnerable allows
3722s Rico to dictate the blocks a little bit
3724s better and guarantee some damage going
3726s through toon
3727s Nexus and Nar is going to grow even
3730s bigger 77 is a very formidable stat line
3733s here that can hold its own on defense
3735s and is of course very scary to face on
3737s offense also Ricker just top decked kind
3740s of a nuts card here rev the Lor keeper
3742s is going to give recorrect higher odds
3747s of winning the longer the game goes and
3750s that last combat that last turn that
3753s last attack by rior seems to completely
3756s have turned the tides of this specific
3759s game okay so I have to correct you there
3761s 77 is not a very formidable stat line 07
3765s [Laughter]
3769s is it's it's it's a big stat line but
3771s it's not a
3773s formidable touche tou nonetheless I do
3776s think this Nar especially on turn six is
3778s still going to have a lot of impact on
3780s the trading here major Blazer picking up
3782s some important cards of their own
3785s picking up a three sisters more combat
3787s options here and we do see L Reva the
3789s lke keeper come down on rorex side
3791s immediately putting the work in buffing
3794s that ruthless Raider to a 5-3 stat line
3796s and the sigani is still a great option
3798s for rx's next attack turn also keep in
3801s mind now that after RNA has been played
3804s the value of of poke stick increases
3808s further yeah I mean r is going to get
3810s the additional draw from it as well as
3812s just an additional Nexus damage should R
3814s want to do right so that's not to be
3816s discounted as well uh because it does
3818s look like Rico's setting up for a big
3820s overwhelm turn either next turn or the
3823s attack turn after uh major Blazer has
3826s answers there with the hush wins and the
3827s freezes so can actually stall it out for
3830s some time will it the Bellow breath is
3833s actually hugely impactful and scary here
3836s major Blazer is threatening to either
3838s remove the Nar or push a lot of Nexus
3840s damage I do think REO is going to let
3843s that Nexus damage Slide the issue for
3844s major Blazer is not that many finishers
3847s right not that many battle Furies and
3849s wise CLA verities and not that much
3852s access to overwhelms and therefore Rick
3854s X taking the ODS here going for the Sani
3857s removal having both units on major
3859s Blazer side marked with a vulnerable
3862s attack makes this combat a lot
3866s easier yeah it does however you end up
3868s this weird scenario on major Blazer side
3871s the harsh winds isn't really doing much
3875s if that makes sense it's it's going to
3877s it's going to deny um the removal on one
3880s of your units but you're not actually
3882s removing a lot of rior Rex aside
3883s depending on the pulls here yeah really
3886s depends on how rior Rex pulls here if
3888s Nar tries to pull the Artisan um it is
3892s actually very threatening
3895s then major Blazer harsh WIS could have a
3897s huge effect and that's exactly what re
3899s RoR seems to be doing and I do expect
3902s the harsh WIS to come through and some
3903s major Punishment No elects to go for the
3905s three sisters flash freeze instead but
3907s losing the Nar here kind of hurts but we
3910s also mentioned early run like rores is
3912s in a position where he can take those
3914s risks because the RNA has already put
3916s the work in and all of the draws on Rick
3918s x side are just bigger than major
3920s blazers draws and Sport refill so this
3923s is depending this is very close to just
3926s straight up Lether from major Blazer
3928s side they can forge one of them their
3930s units um and go in and pressure that way
3935s but sich would obviously block and they'
3937s only push six it's it's like really
3939s close to ending the game ja comes down
3942s leveled up this actually puts RoR Rex in
3944s an awkward situation I didn't quite math
3947s this out but it's going to be a
3949s significant bunch of damage chopping
3951s through here
3953s us yeah it's plus three onto J you can
3959s forge one more here uh depending on the
3962s blocks you're probably going to want to
3964s put Bard and S on the overwhelms I think
3967s if you forge Jax it's lethal right he
3969s goes up to eight if you block him you
3972s still tank one damage and you have to
3973s let one of the other ones go through I
3975s think if major Blazer spots this and
3977s forges the Jacks this looks like Letha
3979s and goes for the Artisan instead yes
3981s good he would approve I think
3986s I'm surprised by this you still had time
3987s to think there's no need to rush this I
3990s mean major Blazer still goes for some
3992s good board removal I guess the upside
3994s here
3996s is oh the impact yeah the impact does
4000s the impact I completely forgot to
4002s calculate that in this looks like an
4004s Unstoppable attack after all I mean they
4006s could have been two over and then if if
4007s R did have any of their combat spells so
4011s like the three sisters or Sky splited if
4012s they could have survived
4015s maybe maybe it was worth going for that
4016s but and putting them down to one and
4018s playing around like a sky spitter wow
4021s shy Mod's com in and major Blazer goes
4023s for the perfectly calculated lethal
4025s after
4026s all being much more aware than I was
4029s here in the Caster seed factoring that
4031s impact damage in spreading out power
4033s nicely and just threatening lethal on
4035s the attack and this comes down to what
4038s we mentioned like two or three turns
4040s earlier where rorex decided to not block
4043s with the Nar and therefore took a lot of
4045s Nexus damage which allows major blazers
4048s to draw the right cards but then also to
4049s find the lethal line and go for the
4051s exact Nexus Lea too close out that
4054s series and to kick the number one ranked
4058s seed out of this tournament fan favorite
4061s Rick Rex unfortunately we have to say
4063s goodbye to him and that's it for the
4066s championship the world championship
4067s dream We R We R we Rex we overwhelm we
4071s don't flex ah such a that done but we
4075s are ready to jump into another game as
4077s we see Ace bombastico another very
4080s prominent Community person going with
4083s the overwhelm list of their own and it
4085s looks like they copied a page out of
4087s Ricker Rex's Playbook here as we see a
4090s Darius fyord list and we also see a
4093s ruthless Raider with a bone Club
4096s equipped followed up by a glacial thoran
4099s why Dimitri is playing another version
4103s of that Gwen hallow archetype and that
4105s one is focused around Riven and the
4107s noxus over package yeah it's it's a deck
4110s that came about practically just in the
4112s last week um very very recently um it's
4116s a very uh sort of over it's it's it's an
4119s overwhelmed deck actually so I'm
4120s surprised Roo didn't bring didn't bring
4123s this because there's a lot of overwhelm
4124s in this list but also R wanted to bring
4127s nine bone clubs and only eight battle
4129s Furies maybe that was the mistake you
4131s know maybe maybe that caused REO some
4134s good
4135s Karma yeah but unfortunately we're
4138s seeing here this is I think the the r um
4142s Darius list actually from from Ace here
4144s so we're just seeing more of it more r r
4147s even though he unfortunately didn't make
4149s it through to the next round he still
4150s lives on here with Ace yeah Roo's Spirit
4153s Carries over maybe those two pre
4155s together I don't know
4158s um well focusing on the action here
4160s Riven does level up we do see her blade
4164s of Exile being equipped not equipped yet
4167s but being in hand and this is fairly
4171s likely to go down on the Gwen also
4173s having a might in hand on this very turn
4176s Demitri could threaten a ton of damage
4180s the issue is Ace bombastico does have a
4182s three sisters in hand and enough Mana to
4184s cast a flash freeze as well yeah freeze
4187s is probably this deck's biggest enemy um
4190s they don't really have much that they
4192s can do after the freeze comes down
4193s outside of like M and elixir um which in
4196s general won't be enough to to to remove
4198s a lot of the big units that we're seeing
4200s here on AC's
4202s side hallow does buff the Riven it is
4207s only Hall plus two but because of
4209s riven's passive effect she does get
4211s plus4 attack instead the Gwen also
4213s getting another plus two and therefore
4215s trading favorably into the ruthless
4217s Raider as of right now and the ace
4218s bombastico now needs to decide do I
4220s remove the Gwen or do I save H eight h
4224s from my Nexus with this three sisters
4226s flash freeze so your biggest problem
4229s here by the way um is if you commit the
4232s flash face
4234s preemptively on on when you just lose
4237s straight up to might because might will
4240s um double up on Riven to as well so even
4243s if you flash his Riven Riven can still
4245s end up punching for six yep last a
4248s really awkward turn yeah last option is
4251s to just let this go through but it's
4253s also not the rose of options because
4255s it's hard to finish your opponent in the
4257s next attack turn to just punch 14 damage
4260s through and we do see the might pre
4262s committed and this is going to get
4264s punished by the three sisters on Ace's
4266s side I I love the pass from Ace doesn't
4269s get allows them to uh sort of give
4271s priority and put Dimitri in that awkward
4273s position do I commit that might now and
4276s it works out super favorably here for
4280s Ace Gwen still levels up like Ace going
4283s for play here arguably forcing a little
4287s mistake out of Dimitri although it's
4288s hard to say butri is still in a very
4290s good position with both Champions
4292s leveled with both Champions buffed and
4294s just super beefy and a is just not
4296s really having an any lethal threat as of
4299s right now yeah I'm just looking through
4301s D's list so there's the enraged fire
4303s splitter um as a two damage to the Nexus
4305s option there's three of them so that's a
4307s play effect card it's a pretty new card
4309s in a lot of decks we've been seeing
4310s played recently um deal two to the enemy
4313s and two to the enemy next
4314s as well as a single copy of f so going
4316s down to one was actually extremely scary
4318s for Ace there mhm so this did turn out
4323s nicely for Ace so far the question is
4327s like Ace needs to put themselves in a
4328s position where they can survive another
4331s attack and then they can realistically
4333s look for lethal like the only way to
4335s find lethal right now is equip bone club
4338s pre-commit might and somehow hope that
4340s Demitri disconnects and doesn't block
4342s that is not a line we want to go for
4345s instead Ace is probably going to try to
4346s go a bit wider here with ruthless Raider
4348s and maybe Darius and rather have some
4350s defensive stats on the board yeah I mean
4353s they can in theory um use the double
4357s might here and pressure for it oh wait
4360s this
4361s is okay that is not what I was expecting
4365s from Demetri the hate Spike just
4366s removing the
4368s Riven that's going to actually allow Ace
4371s to potentially set up a Gwen removal or
4375s it stops the pressure for for lethal
4377s actually it doesn't because now the
4380s ruthless later hits Dario levels mid
4382s combat now Demitri actually needs to
4385s block off the Gwen uh ruthless Raider
4388s Only Hits for
4393s two oh because of the yeah yeah okay
4396s with the block of the yeah good point
4398s actually I didn't see the Squire being
4400s played and now it is going to be a
4405s what okay I'm confused I'm lost at this
4408s point so with Hall uh how much damage
4411s are we pushing here from Demetri's
4413s Side open attack darus is going to have
4416s to block
4417s Gwen this is it's going to be Incredibly
4420s Close right you force the block yeah
4421s there's hell two thanks to production
4423s for showing us that so it's going to be
4425s a four attack Elusive and an eight
4427s attack Gwen which is going to clear out
4429s the Darius and there's nothing that Ace
4431s can do defensively combo trick wise
4434s yeah however though Ace can um I mean
4438s the glacial Ser unfortunately is not
4440s going to draw anything but you can just
4441s play and set it up for like a big might
4445s turn so Darius does get removed here and
4448s Ace does stay alive on one HP and does
4451s have the option to go for something like
4452s sorus into soran into bone Club into
4455s double might just hope that the MRI
4458s doesn't have burn and hope that Demitri
4460s doesn't have another three sisters Sky
4462s split or and defensive combo tricks
4464s basically yeah the issue with that is
4466s that it's done over multiple actions
4468s whereas you'd really want to set that up
4470s um the glacian plus bone Club this turn
4474s which is unfortunate and set up for an
4476s open to play around stuff like the
4477s enrage fire splitter um so it's it's a
4481s little bit scary but it might just be
4482s the sorion plus the legion sabator and
4484s then Swinging with the open not
4486s developing a bone
4488s club that is also an interesting option
4490s yeah spreading mites across two
4492s attackers is also
4495s it's more just a Manis they can't play
4496s Glacier sh in bone Club this turn yeah
4499s well what they could do though is Play
4500s sabator Bone Club open attack double M
4504s what would that put them at it would be
4506s one direct Nexus damage so 10 to kill
4508s and it would be 13 attack on the sabator
4512s not quite enough I guess only forcing
4513s the GW block by the way I'm just now
4516s realizing what confused me earlier on
4518s was I didn't realize that Gwen actually
4520s had the Regeneration keyword on her and
4522s that is keeping her healthy throw all of
4524s these trades and so Demitri's play lines
4526s did actually end up making a lot of
4528s sense without really falling into any
4530s danger and we do see the task speaker
4533s which cannot be played this game anymore
4535s because A's Nexus is at one HP let's see
4538s if we're going to see the mistake of a
4539s lifetime come out of Ace I don't think
4542s so but you never know so the question is
4545s how much does uh Ace respect the enrage
4547s fire
4548s splitter cuz that is that is the key
4551s defining moment doesn't respect it just
4554s slams The Bone club and is just going in
4556s and I think that's correct I don't think
4558s you have a choice if you're Ace you kind
4559s of have to try and finish this off as
4562s soon as physically possible exactly and
4564s without the bone Club I don't think
4565s there was any lethal threat here just
4568s like if demri goes for the blocks
4570s there's just not enough damage being
4571s pushed through but with the additional
4573s five damage from bone Club it's going to
4574s be exact lethal if Dimitri doesn't swap
4578s around the blockers here and they do not
4582s double M I assume it's be pushed out
4585s onto both units here it's still a bit of
4587s a mind game thinking about which combat
4589s tricks Dimitri could play they could
4591s have something like a hate Spike but
4594s double might on the San is also just
4596s going to be enough with the one direct
4598s Nexus damage coming in from the cator
4600s and therefore Ace does close the game
4603s out in a convincing fashion coming back
4605s from impossible odds but also some I
4609s don't know the hate Spike was weird
4611s right why did the me go for that why did
4613s they sacrifice Riven I couldn't quite
4615s follow that whole sequence nonetheless
4618s Ace does advance in a very deserving
4620s fashion capitalizing on those
4623s opportunities yeah it's it's it's it's
4625s very very tough choice but I do like the
4627s double M option um there from Ace to
4629s finish off the game playing around that
4631s hate Spike there if if they committed
4633s that onto the legion sabator there was a
4635s potential for a hate Spike to shut that
4637s down I do like the option there very
4640s good point also something like fervor
4641s would have done well it would have been
4643s Direct
4645s of the removals the being very astutely
4649s aware of the threats that the oppon
4651s provide and Ace continuing to move on
4655s into the round of 32 and so far Some
4657s solid players have prevailed I'm going
4659s to be curious to see how many of the
4661s familiar faces we see in the next round
4663s and how many of these wild cards of the
4665s newer and unknown players we are going
4668s to see and we are ready to jump into the
4671s bracket I
4672s believe ah no we are ready to jump into
4675s a little break first and then we're
4676s going to have a little look at the
4678s bracket to see who is left who we're
4681s going to show next and who is eventually
4683s going to make it and secure the last
4685s slots for the world championship
4687s qualifier see you in
4688s [Music]
4702s a
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4762s n
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4792s he
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4822s yeah
4823s [Music]
4852s oh
4855s [Music]
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4891s all you
4912s got
4919s [Music]
4942s is all you got to
4972s say
4981s St by step step by
4984s step
5001s your
5012s [Music]
5015s is that all you got to
5031s say
5033s [Music]
5044s [Applause]
5061s the gra
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5091s he
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5421s all
5451s oh
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5511s h
5517s [Music]
5526s [Music]
5537s [Music]
5567s [Applause]
5567s [Music]
5571s in
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5592s [Music]
5601s you
5615s [Music]
5628s myin to the
5631s chaos
5639s [Music]
5650s [Music]
5657s now
5659s in
5660s you
5668s [Music]
5676s [Music]
5690s house
5693s [Music]
5715s [Music]
5715s [Applause]
5719s when the dark
5723s [Music]
5739s [Applause]
5745s [Music]
5750s now
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5857s [Music]
5867s [Music]
5870s y
5873s [Music]
5886s [Music]
5902s and welcome back everybody we are now
5905s here for the World Championship last
5907s chance qualifier here again it is me
5910s jems casting today with the lovely fresh
5913s Lobster and what a series of matches
5915s we've had today first of all we had to
5918s say goodbye to rior Rex unfortunately
5920s beaten by an overwhelmed deck but the
5923s second series was a bit more like
5926s discussable and interesting and we do
5928s have a bunch of replays here and that's
5931s where a bit of confusion started uh we
5934s did see Demetri in a seemingly solid
5936s position and then going for a hate Spike
5938s which does remove one important attacker
5941s from A's side but sacrifices a champion
5943s that is this important the leveled up
5946s Riven yeah uh I believe Demitri
5949s mentioned in comments that that that was
5950s potentially mistake in twitch chat so
5952s it's unfortunate to see but that's what
5954s happens when you have such high stakes
5956s matches like this where if you lose
5958s that's it that's your world qualifying
5960s position gone throughout the whole day
5962s which it's just the stress of that right
5964s any little mistake can just end your
5965s whole your whole run exactly and we did
5968s see the follow-up attack from Ace come
5969s through uh I was surprised when I first
5972s saw that in the moment in hindsight
5973s after seeing the replay I think the
5975s blocks by Dimitri were actually correct
5977s we do see the attack back coming through
5979s the darus has to be sacrificed here and
5982s it did look like Dimitri still had
5984s control of this game but the reverse
5986s swing from Ace coming through both
5989s committed into the glacial saan which is
5991s also a lot of foresight by Ace very
5994s clean Play We double checked the deck
5996s lists Dimitri was indeed running three
5998s hate spikes and an auction fervor and
6000s therefore committing all of the attack
6002s onto the very big unit that cannot be
6004s removed through any means secured the
6007s lethal and Ace did capitalize on the
6010s mistake of sacrificing the Riven and
6012s finding the right lines of Play Even
6014s though then both players played very
6015s well Ace just had exactly the right hand
6018s to clear it out and we jump right back
6020s into the bracket here some juicy
6023s matchups Sonic against go go this uh the
6028s the Russian player with a bunch of Ls as
6030s their username is someone who we
6032s highlighted in the last uh big open
6036s tournament broadcast that we had
6037s bringing a triple Shadow I control
6039s lineup I'm curious if they're cooking up
6041s something similar this time but apart
6044s from that we did see major Blazer go
6046s through after beating Ricker playing
6048s against the fellow UK aftermath r
6052s are you familiar with them at all yeah
6054s after Beth Reid is a UK player very
6056s strong player um over on the UK side and
6058s we're looking at the other side of the
6059s bracket here we've got Ace versus sugis
6063s and ghost of driver versus Never Walk
6064s Alone calamari versus Teddy this bracket
6066s is just full of absolute killers and
6069s Teddy versus Camari is the match up I
6072s hope we're going to get a glimpse of as
6074s well but the featured match we're going
6076s to be looking at is at the bottom of
6078s this segment of the of the top 604 top
6081s 30
6081s rather Pat pad versus broken ball both
6084s representing the Italian flag this
6086s should be a banger of a matchup I
6088s already peaked into de list and we did
6090s see quite some creativity come through
6092s I'm also happy to see Timmy to timit
6095s perform well still in this tournament
6096s run and the last segment of the top 64
6101s any matchups that stand out to you here
6103s yeah Leandro and red Monti players I've
6105s seen consistently on ladder throughout
6108s literally number of years red Monte I
6110s believe has played in and top gu in
6112s previous tournaments um throughout the
6115s year as well as in Prior years and done
6118s fantastically so great to see them back
6120s and again just overall fantastic showing
6122s from bod snar because that's their first
6124s ever um their first ever tournament
6127s showing and they've managed to Top Cut
6128s and still make it all the way to top 32
6130s so all to play for for these players and
6133s any losses means that is their runs
6135s unfortunately over
6136s so play for here yeah I'm glad to see
6139s that some wild cards are still this
6141s tournament but now we are totch to two
6144s very uh well known tournament Players
6147s patpat and broken and the first deck of
6148s patpat is Riven Gwen which we just saw
6151s in action but quite differently built
6153s this one has more versatility and
6154s defensive capabilities with two copies
6156s of Vengeance as well as a shadow tail
6159s stones one copy of quietus so this can
6162s finish the game in explosive fashion but
6164s can also go for a bit of control
6166s vengeance is very good in this fard
6168s overwhelm metal yeah it's a fantastic TR
6172s and obviously we also see the jacks on
6174s again this is a deck we're going to talk
6175s about countless times uh we're going to
6178s see different sort of variations of it
6180s um this one's very another one of the
6182s more spell heavier versions with no
6184s sheries from patat here for this one um
6187s but two three sisters and two Wilds
6190s ferocity these are all sort of like the
6191s tech choices really you see is how many
6193s copies of certain cards you're going to
6195s be playing in that spell slot this looks
6197s more like a traditional Jack Or List
6199s very different from the one that rior
6200s Rex showed us earlier the third deck I
6203s was actually curious about pnz bandle
6205s City this is going to be a jinx discard
6208s pile a pretty aggressively built one
6210s just saying no to a second Champion I
6212s won't need that pretty nasty amount of
6215s burn in hand triple in deck rather
6217s triple Electro Harpoon triple Mystic
6219s shot triple blowback only one rumage but
6222s three subd dregers three Zite urchins
6225s still enough draw potential and cards I
6229s really like to see are squeakers at
6230s Arena promote us for generating some
6233s Mecha and this is sort of the main first
6236s sort of control based list coming down
6238s here that we've seen today from broken
6239s ball uh surprising to see we there's a
6241s lot of the control decks in The Meta but
6243s they haven't had a great showing in the
6245s tournament so great see seeing the Nora
6248s Narin which is sort of like the I guess
6249s the off meta control list you you could
6252s bring doing fantastic here for broken
6254s ball we see a lot of spicy one-offs here
6256s not only in the tampion split with onear
6258s but one Solari sonog one avenging
6260s vastaya as a deny option one enraged
6262s fire spitter lots of versatilities and
6265s tough to play around if you are in the
6267s opponent's shoes if you're in patad
6269s shoes second X from broken ball is kind
6271s of familiar to what we saw on padpad
6273s side but using the Cannon as the second
6275s Champion generating discard fod in the
6277s mark of the storms also going for
6279s squeakers and Arena promoters for some
6281s Mecha generation also going for a filthy
6284s amount of burn with triple Electro
6286s Harpoon Mystic shot blowback and a copy
6288s of lightning Rush two very explosive
6291s decks and the third deck is one that we
6293s haven't seen yet today no it's the El
6297s Classico Scouts brought here from broken
6299s ball it's a deck that's uh constantly
6302s come in and out of favor in The Meta U
6305s very strong this is the more I guess I
6307s would like to say the more uh combo
6309s style oriented version where you
6311s basically try and develop a big board
6313s but in this case we see Triple genev
6315s from broken ball which is something a
6316s lot of lists um had potentially cut down
6318s a little bit on and actually only two
6321s Champion strengths not three which is a
6323s bit surprising the bands have already
6325s gone through Canon Jinx band on broken
6328s ball side I know this is one of broken
6329s B's specialty decks and Pat pads should
6332s very much be aware of this I think
6334s they're both friends IRL and online and
6337s also uh have prepped a lot together so
6339s it's unfortunate that they do run into
6341s each other so early into the tournament
6343s but we're also happy to see this Banger
6345s off a matchup and we do see the scouts
6347s deck against Pat Pats Jinx discard deck
6352s yeah this is so one thing to not is
6353s obviously this is a standard version of
6355s both of these lists they both have
6356s eternal style versions and um that
6359s changes the matchup a little bit
6361s actually uh makes it a little bit worse
6363s I think in standard for Scouts overall
6366s because they don't have access to key
6368s cards like Rangers resolve um which
6371s actually is crucial for like the early
6372s couple of turns to get some favorable
6374s trades and also to do with stuff like
6375s Jinx Rockets so it's going to be
6377s interesting to see how this plays out I
6378s would also see padpad being favored here
6381s a couple of factors one is pet Pat's
6383s deck has more access to Value generation
6386s just picking the very big Mecha yles
6388s will make sure that broken ball
6390s eventually runs out of steam and the
6391s other big thing is broken ball does not
6393s have any fast removal or even slow Speed
6397s Spells to remove Jinx broken ball can
6399s only remove Jinx on attack turns and
6402s that might allow padpad to level up Jinx
6405s easily and generate one or two rockets
6407s and a bunch of card draw and then run
6409s away with the game so broken ball here
6412s it's something key to knowe it's passed
6414s without developing any units the reason
6417s you would be doing this is broken ball
6418s as a Scouts players you're trying to
6419s float Mana for this form up for
6421s protection on the Jan sculptor most
6423s likely um in this matchup if you can
6426s start getting that plus one HP across
6428s your border across a couple of units
6429s that's going to make it very difficult
6431s for pet Pat to actually push for damage
6432s and um broken ball is worried obviously
6435s for any type of removal coming down on
6436s that Duran sculpter here yeah you cannot
6439s afford to lose the Duran sculpter to
6441s something like a Mystic shot um
6444s therefore A very wise pass by Broken
6446s ball next turn the the sculpter would
6448s have been much more safe due to being
6451s protected by Form up broken B
6453s identifying how valuable this card is
6454s right now and developing in a bit of a
6457s delayed fashion patpat just going for
6459s some aggressive development off their
6461s own pushing in for an excess damage here
6463s and broken ball now has to catch up on
6465s the board and starts doing so with the
6467s patricide Broadway yeah cuz you have to
6469s remember as I mentioned this deck
6471s instead of like being uh sort of curve
6474s based orientated it kind of is in the
6475s sense that you kind of want to develop
6477s the board over a period of turns um the
6479s main way this matchup is going to end is
6481s usually from a singular big Champion
6483s strength and we do see one in hand only
6486s two copies in deck you mentioned earlier
6488s on I think the main reason is just the
6489s Nerf to nine Mana it used to be eight
6492s and broken Ball's deck instead plays two
6494s copies of scrutinizing Sergeant and
6496s triple geniv as additional Wing
6498s conditions also for the AIA is often
6502s going to be enough to swing the game
6504s State entirely in your favor broken ball
6506s picking up the mar Warden which you are
6508s happy to see with a Durant sculptor on
6509s board low rolls a bit here on the lur
6512s unit just a bland one three being
6514s generated while pat pat already has Mana
6517s to play Jinx but of course doesn't want
6519s to do that into a 4 HP formidable
6523s Challenger
6525s unit yeah it's going to be a bit
6527s difficult but but again this is the
6528s thing brall doesn't actually necessarily
6530s need to attack tackle take trades can do
6531s it on their defensive turn it's not the
6533s only real like concern is obviously
6535s quick attack from Jinx the other stuff
6536s can just trade on the following turn has
6539s got the scrutinizing sergeant available
6541s which is again going to be another two
6542s two units in one card type of play can
6545s hit uh a number of very valuable cards
6548s such as Misfortune which would be ideal
6550s here cuz in this match up yet Misfortune
6552s um is very key in the sense that a lot
6554s of the bandal city cards only have one
6556s HP um so it makes your your attacks
6559s extremely scary
6561s we do see Arena promoter come out and
6564s pull a very important Mecha yord its
6567s name has eluded me but it will buff the
6569s boards on padet side further it's
6572s trumpet yeah something like that
6573s Trumpeter trumpeteer uh but a very good
6577s card especially in a board- based
6578s matchup like playing against Scouts
6580s broken ball faced with a tough decision
6582s do I invest in inspiring light I would
6584s like to see it because then you can
6585s still play scrutinizing Sergeant next
6587s turn and have Mana for form up available
6590s to protect your cards in trades or from
6593s removal options that's exactly what
6594s broken ball goes for this does also
6596s allow the pull and trade this turn
6599s because there's no threat of Mystic shot
6601s anymore the petricite broadwing attack
6604s is just going to go through I don't mind
6606s this Tech because uh but the issue I
6608s guess with your broken boards you are
6610s going to give petat information that
6611s there is most likely a form M up in hand
6615s here let's see if Pat pad bites and it
6618s seems like he does broken does get a
6621s very juicy form up here patad going for
6624s definitely a risky block I'm surprised
6626s to not see the um Durant sculptor Block
6630s in blocked instead not quite sure what
6632s the reasoning was here yeah it's it's
6635s unfortunate cuz I think then it still
6637s would have traded and they they would
6638s have actually removed the Duran sculptor
6641s um but exactly and I mean the dredger
6644s was a 54 anyway without form up it would
6646s have survived yeah a bit of a dazzling
6649s block here but padpad still has momentum
6652s on his side still has Jinx and Mana
6654s available let's see if padpad actually
6656s pulls the trigger on developing that
6659s champion yeah the problem the problem
6661s with Jinx right now is it doesn't
6662s actually really achieve too much it'll
6664s get the one attack in same similar thing
6666s to like the trumer the trumer um at
6669s least will allow potentially for more
6671s favorable trades later on um and but the
6673s problem is obviously we've seen the
6675s scrutinizing sergeant come down from
6676s broken ball so most likely a for dearia
6679s on the next following turn to completely
6680s wipe out Pet's
6684s board let's see how broken ball sets
6686s this one up committing for Deasia means
6688s the champion strength is going to fall
6690s further and further behind because we're
6692s not banking SP Mana but we do see the
6694s snap for Deasia committed by Broken ball
6696s here passing it over to Pat pad facing a
6699s huge amount of stats here and going to
6701s have to trade off a lot of these
6704s units yeah cuz the brok ball side at
6706s this point you really don't have any
6708s good ways of dealing with jinx as a
6709s scout player any anyway so broken balls
6712s realized okay look I I I I lose the
6714s ability to play Champion strength next
6715s turn but Champion strength next turn is
6717s basically doing the same thing as me
6719s just playing for Maria this turn if that
6721s makes sense good point good point yeah
6724s broken B really identifying the matchup
6726s Dynamics correctly here and just saying
6729s screw it I'm going to send it just going
6730s for full send Tempo uh using Mana super
6733s efficiently so far using combo trick
6735s super efficiently I very much like the
6737s inspiring light play and that all
6739s allowed broken ball to snowboard the
6741s ball here in a match up that can
6743s definitely be very tricky to
6744s navigate yeah I mean most likely going
6747s to see the get so this is like one of
6750s the key turns I was mentioning where
6751s because it's standard this um this turn
6755s changes quite a bit so patack can play a
6757s bit more risky there's a couple of
6758s options here for petack could go could
6761s attempt to try and set up a jinx rocket
6763s to clear the board the downside to doing
6766s that is you lose to something like an
6768s inspiring light um if there's a second
6771s one um or they could just try yeah it's
6775s it's it's a really tough call I really
6776s like this by pad pad we already saw an
6778s inspiring light I think we're not in a
6780s position where we can play around
6781s another one I really like using this
6784s whole hand for removal to get excited
6786s also shuffling another Jinx into deck
6788s can be valuable later down the line and
6790s now experimenter probably onto the
6792s Vanguard sergeant and all of a sudden
6794s broken B is going to have four units at
6796s one HP perfectly set up for a jinx
6799s rocket I very much like what P ising
6801s here and siman is going to be refilling
6804s their yeah the issue here though is that
6808s um broken ball does have refill on the
6810s board after the fact um and can set up
6814s uh will have to float um one Mana so
6817s they can play Sergeant plus MF you can't
6820s really play the Scout which is been
6821s unfortunate to set up with champion
6823s strength unless you just only play that
6826s true but broken ball will also be able
6827s to develop next turn we will see though
6830s because there's always the threat of
6831s another Jinx rocket but Pat Pat's hand
6834s is going to be quite stacked for a
6835s little bit at least so there's no
6837s immediate threat of another Jinx rocket
6839s there are going to be a few actions
6841s before that happens one thing to note
6843s here just looking through deck list that
6845s was a oneoff augumented experimentor
6847s that came just in the nick of time into
6849s Pat Pat's hand so Fortune a little bit
6852s on his side but also just setting up
6854s this Jinx rocket super duper nicely yeah
6859s I have a bit questions from Ren born
6861s committing that form up um while it does
6863s provide yeah while it does provide um a
6867s defensive option to keep your Duran
6869s sculpter alive it
6870s stops it it basically means that um you
6874s don't get the trade on the trumpers
6875s because then you would have forced
6876s potentially a pull on trumpers on the
6879s island Navigator um because then pat pat
6881s would have had to respect it potentially
6883s in the form up to remove
6885s James that is actually a good point
6888s using the form up as a removal option
6890s would have been interesting I think
6891s broken Ball's idea was to just set up a
6894s champion strength turn here and that's
6897s why this for is such a low role to pull
6899s from the island Navigator because I
6901s think broken ball was really hoping for
6903s two Scout units just buffing them up
6905s immensely and going for multiple attacks
6908s trying to trade off everything on Pat
6910s Pat side but I mean but we don't know
6914s which weapon the fet actually pulled we
6916s will see in a second but it's just not
6918s what broken ball was hoping for
6921s all yeah it's going to die cuz it's it
6924s is an ephemeral it's super unfortunate
6927s and now this Jinx is going to just kick
6929s into next gear um you might if you are
6932s broken ball change your game plan a
6934s little bit so was the shepherd's
6936s Authority um you might just want to
6938s develop Misfortune here most likely and
6941s then just go as wide as you can
6943s unfortunately though the double blowback
6946s Mystic is close enough but the only
6949s issue obviously the amount of discard
6951s card options aren't high enough you have
6953s the returner wrench which is one way to
6956s get a bit more discard uh but pat pat is
6959s just missing the additional cards which
6961s next turn should be available yeah well
6964s Pat Pat is chilling anyway having enough
6966s burn in hand to just shoot down broken
6970s ball Nexus just not having the Mana
6971s available I think there's no way to get
6974s lethal this turn because uh to get rid
6977s of your whole hand you would have to
6978s invest all eight Mana then you can't
6980s cast the rocket anymore so pad pad just
6982s needs to not die this turn and it looks
6985s like padpad can accomplish that quite
6988s easily yeah just going for more units uh
6992s you have you're not really scared of
6993s Scouts outside of champion strength um
6996s so as long as you've got the discard
6997s options wait so we're going to draw an
6999s additional two cards next
7003s turn three yeah that that's not enough
7006s right I mean we're not going to generate
7008s a rocket but we have ah you mean yeah
7010s not enough discard F in hand for I'm
7013s just trying to
7014s count there would be one card missing
7018s that is true but there's a high
7019s likelihood next turn that we can
7021s generate a rocket by just discarding the
7023s other blowback and then it would be
7025s lethal so I think there will be plenty
7028s of options for pad pad the main focus
7030s right now should definitely be to just
7032s not die and I think you're potentially
7036s so you're potentially losing jinx this
7037s turn unless you miss you'd have to stick
7040s the um Petra side the broadwing yeah and
7044s I think that's exactly why patpat is not
7046s committing more like why pad's not
7048s playing the other Mecha yord for example
7051s broken ball also correctly identifying
7054s having to go for a lot of pressure
7056s thinking about how to block off this
7057s island Navigator here it is going to be
7060s the augmented
7061s experiment a lot of like it's a very
7063s tense situation for both sides still
7065s because both players don't know what the
7066s other one is holding but broken ball did
7069s not committed inspiring light here so we
7071s can be pretty sure that that's not going
7073s to come down and the third form up is
7076s the only consideration so next
7078s consideration with the Petra side
7079s broadwing do you pull Jinx or do you
7081s pull something else and force Jinx to
7082s block somewhere else on the board I Jinx
7086s survives the other blocks so I would
7088s definitely be pulling
7090s Jinx um the reason being is you could
7092s just be bluffing in like another form up
7093s from broken ball while also pushing
7095s lethal but I guess patat is just forced
7097s the block no matter
7098s what
7101s in a bit of a tough situation here
7103s whether or not to play that me they have
7105s to I think I think they're dead if they
7106s don't mhm they have they leave six
7109s damage up on board without using Mystic
7111s and they want to save that Mystic for
7112s the Nexus I'm assuming so it's a bit
7116s tough it they'd be put into a position
7118s where they'd have to uh Mystic the the
7121s Duran sculpter or lose Jinx M yeah and I
7124s think the Mystic is going to be used
7125s here to keep Jinx alive to be honest um
7129s it's it's yeah using burn that you would
7132s prefer to go towards the Nexus is also a
7134s bit iffy here so as of right now there's
7136s no guaranteed lethal inside yet for Pat
7139s pad just because of the pressure that
7141s broken ball is putting out so both
7143s players kind of like fighting to their
7147s teeth like going for the win conditions
7149s that they do have so the next big
7151s problem by the way is the returner
7152s wrench actually landed on Jinx so that's
7155s a discard option
7158s gone true Mystic shot does come through
7160s defensively to keep Jinx alive I very
7162s much like it and surrender coming in by
7166s Broken ball feels a bit early to me but
7169s also broken ball was about to lose most
7171s of their board here and it was a very
7174s let's say scuffed position to come back
7176s from as a Scouts Deck with no
7178s interaction so I can't really blame
7179s broken ball to save a bit of mental
7181s energy save a bit of sanity and instead
7184s go up against that Gwen Riven deck yeah
7188s and also as we know on the follow turn
7190s it would have been just blow back into
7192s um actually that was one off no they
7194s would have one off yeah it was actually
7196s yeah they one off that was a bit too
7198s close to
7199s call
7203s yeah now we see the the Gin deck coming
7207s here out from broken ball switching it
7208s up a little bit deciding Scouts isn't as
7212s favored into this matchup so I'm going
7213s to try get at least one of my wins in
7216s mhm and this should be a pretty good
7218s match up overall for broken ball also
7219s having a good opening hand drop the bomb
7222s pyos is super crucial here because there
7224s are so many 1 HP units on Pat Pat side
7227s Jin in hand is already going to start
7229s spamming his effect passively from hand
7231s Jun construct perfect blocker I I don't
7235s know if broken ball could have pulled a
7236s better starting hand this is looking
7237s super juicy Pat pad also having a good
7239s start but just Pat pad's early units are
7242s going to be countered by Broken B's deck
7245s and by Broken B's
7246s pyes yeah unfortunate these pyes just
7250s have so much removal available brok I
7252s also like not using the pyos here I'm
7255s waiting because um this just plays
7257s around like potential hallowed and
7259s giving hallow to something on the next
7261s attack but again pretty safe turn here
7264s from broken ball no matter what
7265s everything looking great so far getting
7267s that portal shuffled immediately and you
7269s are going to draw that mysterious portal
7272s in time to generate another blocker skip
7274s is also a card that is not only going to
7276s give hand info but also drain pad pad's
7279s deck off resources and it already
7280s doesn't play a ton of card draw yeah
7283s you're really going to want to hit cards
7284s like the might and the the new dragon
7287s that's coming out like sort of the big
7289s you can't hit Champions but you can hit
7291s um like vengeance is another good one to
7293s hit cuz I know Pat Pat's running a
7294s couple copies of that too both broken
7297s Riven gets developed here there's no
7299s clean removal option on broken ball side
7302s decides to not play the skip potentially
7305s let that attack go through bot Bank
7306s three spell mana and
7310s okay two Hollow outs does come through
7312s five damage pushed are you I'm I'm a bit
7316s confused to not have seen that skip be
7319s played and used as a blocker maybe just
7321s saving it for later on just in case to
7324s maybe hit a more key key s of endgame
7326s turn like the enrange fire splitter cuz
7328s Pat Pat's going to have to develop and
7329s play a lot of their hand
7330s out maybe maybe but we do see Jin get
7333s developed which of course can accomplish
7336s a lot just as a backline engine but just
7339s triggering the passive effect over and
7341s over avenging witha does get played as a
7343s shadow in the
7345s bush of course patpat has full
7347s information over what this card is
7350s because it is an open deck list format
7352s both players know what the other one is
7353s playing yeah so Vine vayia it's it's one
7356s of those cards we haven't seen for a
7358s while cuz it's very common
7361s in uh so it's the Ambush card it's a 3
7364s three it's it generates a card in your
7366s hand to transform it and when it does it
7369s will stop all fast slow speed and skills
7372s on the stack very similar to right of
7375s negation and you additionally get a unit
7377s on the board of course it is more tricky
7380s to play around in a nid deck because
7382s then your opponent actually does not
7384s know if you do have deny access
7386s available or not but in this case padpad
7389s does have information the Jin does swing
7391s in put some more skills on the St get
7394s closer to that level up trigger before
7398s I there was a line I believe where brok
7402s in theory could have potentially removed
7406s Riven I mean for sure it can be like
7409s drop the bomb pyos and
7412s pastry uh no I think that if you I think
7415s if you pyos the 21 it would have
7419s stunned potentially stunned the Riven
7421s how close are we for the Jinx oh right
7424s yeah and then you could have just
7425s dropped the bomb and
7427s attacked okay I didn't y think this
7430s through so yeah maybe maybe we can get
7433s that on a replay later on we'll see uh
7436s that is definitely some mental
7437s gymnastics to do with Jin as always and
7439s we do see the mysterious portter
7441s generating
7442s a what's the name I don't remember the
7445s name uh but in aive it's it's the it's
7448s the Brash card that everyone wanted to
7450s work but doesn't unfortunately work yeah
7453s but it's too expensive generates another
7455s fleeting Brash card which is going to be
7457s a good blocker here actually yeah is the
7460s card of the first one thank you and
7463s um the third like the the the next
7467s elusive is got sorry the next fleeting
7469s card in hand is going to generate
7470s another card in hand that is actually
7472s going to make you rally as a player
7476s that's the big payoff for going down
7477s that line but broken ball does not have
7480s any Mana generation and will not have
7482s access to that although rally would look
7484s good
7484s here yeah we're going to see the Riven
7487s level up most likely coming down here
7490s here all three blade fragments coming
7493s down which going to
7494s generate the blade of the Exile which
7497s levels up the Riven now the issue is
7500s obviously Riven now gets double the
7502s bonus damage from hallow double from
7505s might doubled from everything and I
7507s don't see a way for broken ball to
7509s really deal with Riven here yeah no W up
7512s has ever been found no hard removal in
7515s hindsight like maybe you were onto
7517s something the rivon was actually a
7519s pretty high priority card to remove and
7523s her just getting one attack through
7525s already put so much pressure on broken
7526s Ball's
7527s Nexus now in a bit of a tricky situation
7531s never having played that skip as a
7532s defensive option broad M does get picked
7535s up and that is huge for remove it yeah
7537s that's sort of the key deck this deck
7539s was known as basically broad main Jin
7541s essentially for the most part or like a
7544s broad main uh for the longest time um
7548s really relies on Theo broad main from
7549s turn six onward because you run a lot of
7551s cheap um One cost spell removal which
7553s doesn't remove most units in the game um
7556s it's fortunate obviously in this match
7557s up there a lot of like one HP on the
7559s side of Si but yeah wallup again another
7561s fantastic pick up here from broken ball
7564s will allow uh very easy survivability on
7567s the next couple of turns back to back
7570s nuts a top decks broken ball just going
7572s for a for swing here hoping Pat pad
7574s blocks with those valuable Champions and
7576s then broken ball can follow up with some
7577s removal like broadman as well as all of
7580s those PS and slow damage
7582s spells big problem here though um is
7585s that patat is practically one turn off
7588s from a potential lethal has that um
7592s enraged fire splitter in hand which will
7594s do two damage and if Pat's able to find
7597s a second one that would be
7600s it might is also generally scary of
7603s course it will get blocked by wup though
7605s but if like Gwen survives with overwhelm
7607s and another cards gets mited and the
7609s ballista is their skip pulls the might
7612s away that makes perfect sense that is
7614s the card you would least like to be
7616s surprised by mid combat skip being the
7620s annoying little uh fellow that he always
7623s is giving a lot of information as well
7625s as just game control okay so the the
7628s issue with that is obviously Fire split
7630s is going to remove skip here um you can
7632s deny the two damage here if you're
7634s broken Bard but the problem is now broad
7636s M's not on the board so how does broken
7638s B actually remove these units how does
7641s bck remove the Gin I mean the Riven and
7644s the Gwen well it's fine because only the
7648s Gwen has overwhelm and that card is
7649s going to get
7650s stunned right Riven doesn't have
7652s overwhelm right now and we do have
7654s enough blockers for all of the units
7656s swinging in so we're not in h depends on
7659s the weapon
7661s right doesn't Riven generate a
7664s weapon good point on on The Shard that
7666s she generates yeah so there is a one out
7669s of three chance that an overwhelmed
7671s fragment is going to get generated roken
7673s ball also with an interesting option
7674s whether or not to swing here because the
7676s follow up with drop the bump and or
7678s pastry is going to be quite clutch J
7682s also generating more abilities on the
7686s stack yeah I think you want if you if
7688s you're on the side of petack you want to
7689s remove Jin um just to play
7693s around um stuns potentially you can then
7696s have the option of your pet pack to
7697s develop further without having to worry
7699s about that too much does set you up
7700s obviously for the broad the other key
7703s thing of even with the broad M broken
7705s balls um units are all sort of spells
7708s are all very much slow speed apart from
7710s the wallup so it's going to take a
7711s couple turn setups
7715s mhm but now broken ball is actually not
7718s in the worst position I'm curious to see
7720s whether pad pad open attacks or develops
7722s aista I would like to see some
7723s development come in the open attack has
7725s to happen because otherwise broad man
7727s comes down on Riven and then the stun
7728s happens s on Gwen and that would shut
7730s down the entire turn here that's
7732s actually a very good point but
7734s developing also gives you one more
7735s overwhelm unit on board that can be
7737s buffed with fragments and so on so it is
7740s it is a tough call to make
7742s it's my intuition is with pad pad here I
7745s think developing is fine especially not
7748s knowing what broken ball is actually
7750s holding but I do think the broadman is
7753s going to come in quite clutch here well
7755s you you can't really play bman right now
7756s though right I know you have to but one
7759s on the of the overwhelm
7761s units uh you have to play on Riven right
7766s I mean that would remove rythm but then
7767s you have two overwhelm units swinging in
7770s it's a tricky
7772s one so I think that's what broken Ball's
7775s idea is here already trying to Ping off
7777s one overwhelm unit to set it up for
7778s broadman removal or drop the bomb
7781s removal actually because Pat pack can
7783s just end it here though right depending
7785s on the shards yeah now it's two shards
7788s yeah it's two sh options here and that
7789s could just end the game completely here
7792s if pat pat finds the overwhelm fragment
7793s I'm not quite sure what the left one is
7795s I think that looks like a quick attack
7796s fragment but it's hard to say from this
7798s POV and with a huge hallowed Buffs as
7801s well this is going to be very scary the
7802s other question though is does pat pet
7805s pre-commit all of these fragments and
7807s the Riven Champion spell I assume this
7810s is what is going to Happ FOC their focus
7812s speed yes and like you don't really want
7816s to give broken ball more time because
7818s that deck will eventually out control oh
7820s it was an overwhelm fragment all along
7823s so pat pat did have full control of this
7825s game we just didn't see it we didn't
7827s know it and that is it that was a 20
7830s Victory a
7831s quick well roll through by Pat pad yeah
7836s unfortunately for broken ball that is
7839s when his sort of run ends up against pat
7841s pat congratulations patat for making it
7843s through to the next round that is so
7846s unfortunate for broken Bo though because
7849s he is one of the most consistent
7851s tournament Players in EMA making so many
7853s top Cuts but just never quite spiking a
7856s top cut by that I mean never quite
7858s placing super duper highly outside of
7860s the last Eternal open where he got
7862s second place with the first place he
7865s would have qualified for the world
7866s championship so just barely missing it
7868s here and now also making Top Cut of the
7870s last championship uh the last chance
7872s qualifier and also just not making it
7874s through the G fin so unfortunate for
7876s broken ball not being able to
7877s participate in the World Championship
7879s but congrats to Pat pad and we're moving
7881s over to ghoster driver versus Never Walk
7883s Alone another Super high-profile matchup
7886s yeah while it is a high-profile match it
7888s looks like a very sort of over match
7892s here uh with with the set level up the
7894s karma leveled up we've reached turn 10
7897s we're most likely going to generate an
7898s obliterate here from set um which will
7901s stop the revives there is a deny but
7904s with the Cal on board that the right
7907s still technically works but you you're
7908s just kind of you're kind of just
7910s stalling at this point with no way real
7913s wion here if you're ghosted driver
7916s unfortunately yeah Ghost Driver with a
7918s Chrono break in hand which is usually a
7920s blowout play and very often will just
7922s secure a victory but never walk alone
7924s seems to have played around it nicely
7926s never quite giving ghoster driver a lot
7928s of Revival options and also all the
7932s showstopper is probably going to get
7933s negated here this could also be left
7935s gone through and Chrono break be played
7938s the issue is like ghoster driver kind of
7939s wants to empty their hand to replay Jinx
7941s at some point soon problem is jinx is
7944s obliterated right so this doesn't
7945s actually bring Jinx back he brings the
7947s rest of the board back there right right
7949s and this gets noi that's what the right
7951s of negation has been saved for I assume
7953s if there is another Noy Andy and we do
7955s see another oh Noy wait didn't that get
7959s played for three did I see that
7960s correctly yeah that's the one that got
7962s played oh come back okay okay so it just
7966s SL in the hand graphic animation it was
7969s not a second Noy in hand it just um
7973s didn't get committed to the board yet in
7975s the animation and Jinx does get
7978s revived
7981s and I am a bit surprised um I do think
7985s the card says obliterate on the first
7987s that's why I thought maybe another Jinx
7988s died earlier on the turn and that was
7990s the second coroner break we don't know
7993s yeah but uh go through driver did
7997s so actually possible
8000s well like we won't find out right now
8004s only one way to find out and that is to
8005s ask after the game but for now coaster
8009s driver still a little bit in this game
8012s but not really because the leveled up
8013s Jinx got removed right away that shuts
8015s down ghaster driver's draw and this
8018s rocket on its own is not enough remov to
8021s take control of the board yeah this
8023s match up in general is heavily favored
8025s for karma set um as long as they can
8027s sort of survive the first couple of
8029s turns and deny the Chrono Break um
8032s they're usually in a fantastic spot gr
8033s is drawing these jinxes on which is
8036s going to help um clear up a lot of this
8039s board but there is a
8040s deny and I think this deny is worth it
8043s it keeps your
8044s set so we're just going to see a million
8047s spells wow is
8050s huge and this is usually what ends up
8052s happening in this match up yep and you
8055s can just double cast big scrap traps as
8057s well the does come through without even
8059s too much thought and I very much agree
8060s here Never Walk Alone keeping the board
8062s alive that was ghoster driver's only
8065s chance to really back into the game and
8067s I think now we just see those L up Karma
8070s and set Duo take
8074s over double scrap tration unfortunately
8077s you only get one of them we get the next
8078s show shot stopper here from never walk
8081s alone and that is going to secure the
8084s first win here for Never Walk Alone yeah
8087s been there done that no need to see this
8089s play out this was a full controlled like
8093s there's just no way coming back for
8095s Ghost Street driver and now we are going
8096s to see the final match up here the score
8099s is one a
8100s piece yeah h j this is a triple control
8103s lineup and Never Walk Alone bringing
8106s back the good old H Jace we thought it
8108s was dead but never walk alone saying
8111s nope watch should we bring it
8113s back on the flip side ghoster driver is
8117s still going to need to win with this
8119s Jinx Echo deck not the best matchup like
8123s I I prefer to be a Never Walk Alone
8125s shoes it of course depends a little bit
8127s on how these lists are teched exactly
8130s but never walk alone has the option to
8132s just not play too much into a Chrono
8134s break most of the time and two drop
8136s borders being drawn by ghaster driers
8138s that is so massive is that massive I'd
8142s argue that's not that great you kind of
8145s want to get those for free yeah no my
8147s point is is massive on in a bad way
8151s because like not only are you not going
8153s to get these for free later Ron but also
8155s you're basically starting the game down
8157s two cards in hand or like two super low
8160s value cards and you have no way of
8162s discarding them you have no way of
8164s shuffling them and cycling them uh and
8166s making them useful they're just kind of
8168s one three buddies that are hoping to get
8169s buffed later
8170s on yeah but as we can see ghost is
8174s hitting those predicts so it's it's
8176s super crucial so the echo Jinx game plan
8178s usually the first couple of turns is to
8179s find predict into predict into predict
8181s and then try to look for Eko and get
8183s echo down on the board pre-leveled or at
8186s least um one three out of four with a
8189s predict in hand like a burst
8191s speed and that looks to be the case if
8194s for ghost which is fantastic we do see
8197s the first production surge out from
8198s Never Walk Alone gets triple units here
8201s and there's another Echo and another SC
8203s sense there's a good number of options
8205s here for
8206s ghost yeah ghoster can is assume that
8208s one Echo is going to get cleared out
8210s actually you have to kind of assume that
8212s all of your Echo get cleared out AAL
8214s clock Ling gets drawn instead I would
8217s say for Never Walk Alone that was a very
8219s good production search pole because you
8222s kind of needed a lot of blockers and
8224s these with tough keyword I actually
8227s present great blockers to not let drop
8230s still alive so the tough keyword might
8233s come in handy very soon most of all
8236s never walk alone has to just be happy to
8238s have like three blockers side by
8241s side yeah but thing is if you're G to
8243s driver you don't actually have to attack
8244s here right you can you can pass keep
8247s passing sort of waiting until you hit
8249s the turn where you can find the corona
8250s breaks and then um set up the sort of
8253s attack Corona break attack coron AIC
8255s style turns which this deck is known for
8258s yeah ghoster driver's deck is pretty
8260s aggressive but it's the it's very very
8263s much a combo aggression deck and
8266s therefore there's no rush to put out
8268s pressure and get an nexcess damage and
8271s yet but I do think toate level ech
8277s quickly and most importantly also not
8280s let never walk alone's Champions stick
8283s around because both Jace and himer
8285s Dinger are so impactful if they stay
8289s alive for a few turns yeah I mean Jace
8292s most likely is going to level up very
8295s soon um we do see the echo level up
8297s voice of the Risen is huge here
8299s unfortunately we we see neverone has got
8302s answers with that with the hex
8303s spliterator
8304s um which is also super key here
8308s literator as well as Vengeance so never
8311s walk Al can take care of quite a few of
8313s the key cards on ghoster driver's side
8317s do see the echo level up animation he is
8319s of course still going to die that is why
8321s the Aftershock committed and not thetic
8323s shot by never walk along
8327s here
8329s yeah also one thing to noce exitor as
8331s well if it does uh kill the unit if it
8334s does die it will obliterate it so again
8337s plays are around the Revival
8342s options we see a bit of Chip damage come
8345s through a bit of board control still I'm
8349s liking never walk alone's position here
8351s also like having access to Vengeance
8353s antic spliterator having the Challenger
8355s ja as potential removal for a champion
8358s or a voice of the Risen we do just see
8359s himer Dinger get dropped though because
8361s at 4 HP this is very tough to deal with
8363s four ghaster driver and voice of the
8365s Risen was the card that got chosen
8367s instead of another Echo I very much like
8370s it because Echo is just too easy to
8373s remove but this is also like this is
8376s probably not going to stick around for
8377s long no you're probably just going to
8379s pull with with Jace here onto the voice
8382s of the Risen and hope for um no Revival
8386s right that's what it looks like
8388s um Goa driver is sort of um posturing
8391s right I've got the corona break here do
8393s you want to play into
8394s it Mystic shot does get played that kind
8397s of speaks towards not pulling actually
8400s in my yes I agree yeah because you just
8402s remove one unit pass and then that that
8404s one unit can't get revived yeah but if
8406s you ha
8408s obliterate it should not be able to get
8410s revived
8411s anyway
8414s right shadow in the brush gets played
8417s for one Mana here a nice little
8419s discount this is very useful for ghoster
8422s driver because you know that never walk
8424s alone like only has clunky removal
8427s options they're all going to cost six
8429s Mana that means after one gets negated
8433s by the avenging best Ambush the second
8435s one cannot be played this turn anymore
8437s the question is you go for the removal
8438s on the voice of the Risen now your only
8440s real concern I
8441s guess is if you there's some sort of
8445s cost reduction on it but you know there
8447s it's very likely to have been the case
8449s right yeah I mean I think the only cost
8452s reduction that came through was from the
8453s clock Ling and you know that a one Mana
8456s shadow in the bush has been played so
8458s the cost reduction is gone I like this
8460s play but never walk alone it looks a bit
8462s sad to throw away the JS just before he
8464s levels but it's just so key to take out
8468s this voice of the Risen to stop the
8470s pressure coming out from love the attack
8473s with the forge Chief because now you can
8475s remove the Vaya here with the
8479s [Music]
8481s quietus which allows you to then be safe
8483s with the the hex literator and the
8484s vengeancesynyster
8510s yeah yeah I I do agree with you JS I
8512s would have liked the other line of play
8514s more but oh just let go through yeah in
8518s this case it's only a tiny misstep it
8520s doesn't matter too much I mean I like
8522s letting this go through because then you
8524s can Lev jinx this turn otherwise you
8525s couldn't have it's true yeah um but it
8529s just it's it's just I guess it it it it
8531s ends up not mattering uh in the grand
8534s scheme of things but yeah I think it
8536s would have been slightly better to have
8538s done that last turn just to play around
8539s anything um potentially this turn they
8542s could have kept the three3 on the board
8543s potentially right with spell shield
8547s M yeah I also thought that was the the
8549s only reason to justify the forge Chief
8552s sacrifice but either way like we see why
8556s we said this matchup is so good for
8558s never walk alone once you do establish
8561s control it's just you have Superior
8563s removal options very effective removal
8565s options and you can put your opponent
8567s into a position where they just never
8568s get a good Chrono break off like no
8571s matter if they actually drew it or not
8572s okay now it does get top deck that is
8574s like the one chance that ghoster driver
8577s has to get back into this um in
8579s hindsight also a bit surprising that we
8581s did not see the Jinx leveled up but of
8583s course Never Walk Alone also left a lot
8585s of Mana open threatening those
8587s vengeancesynyster
8597s never walkine is really scared of here
8599s um because that would just be a huge
8600s blowout mhm Jinx would level up you'd
8604s then Force the um use your other removal
8607s and then Chona break can come in yeah so
8610s for the newer viewers and the less
8612s experienced viewers if you're wondering
8613s why these players are not just jamming
8615s their cards and why are they not playing
8616s their cards efficiently the reason is
8619s that both players do have access to the
8622s deck lists of the other and they know
8624s which cards to play around and which
8625s cards would potentially blow them out of
8628s the game and that's why both are being
8629s very cautious and hesitant to not run
8632s into one of those highrisk
8634s situations yeah the downside to that is
8637s obviously I mean the longer this match
8639s goes on I would I would I would say that
8642s it actually is worse for Ghost Driver um
8644s unfortunately Ghost Driver doesn't
8645s really have much of a choice and it's
8647s never walk alone sort of dictating the
8649s current match and where the state of
8651s everything is going um there is that
8653s right we were talking about so um will
8656s ghost drive go for it
8658s the problem is you do want it however
8661s your hand and board State doesn't really
8663s help if you do get it right now you're
8665s not actually finding a way to actually
8667s win the match yeah it's a bit awkward
8670s because you only get that JS level up
8672s when you get that right out of your hand
8673s and for now it seemed like Never Walk
8675s Alone was not in a hurry to remove
8678s Jinx right potentially just never walk
8681s alone scared of that right but obviously
8684s we know that there is no right at the
8686s moment
8691s hex literator does come
8693s through and now I guess the Moment of
8695s Truth we will finally get confirmation
8697s on whether or not that obliterated card
8699s can be revived um as far as I remember
8702s it shouldn't be able to yeah and a
8705s ghoster driver does not commit the
8706s Chrono break here that Tech coming in
8709s super clutch I've almost never seen that
8713s part of the card matter right that it
8715s does not kill a unit but obliterates it
8716s instead but here it's so crucial to the
8720s outcome of the game we did see the r of
8722s negation get predicted but it just comes
8724s down too late ghoster driver really
8726s needed this one turn earlier now never
8728s walk alone is in full control himer
8730s Dinger about to level up
8732s here with a hextech Handler so every bot
8735s is going to have plus two plus two and
8738s this looks like all she wrote yeah so
8740s hex Handler has been nerfed in recent
8743s times kind of one of the main cards that
8745s um uh pushed hinger Jace a little bit
8749s out of favor no more no more quick
8752s attack no more buff on HP anymore it's
8755s just plus one plus is it plus one plus Z
8757s yeah it's just plus one plus zero with
8759s himer Dinger it would be plus two plus
8761s one that's that's right I said that
8762s incorrectly we do see more Bots being
8764s generated but it's not even necessary
8766s Never Walk Alone just going for the big
8768s lethal swing here and ghoster Driver can
8771s just barely stay alive but is kind of
8773s out of steam these are my streets yeah
8777s this is unfortunate and this is kind of
8779s how himer Jace works it's sort of a bit
8781s more grindy if they get that himer
8783s Dinger down they can just consistently
8785s generate blockers and that's actually a
8787s huge problem for him for the um Echo
8790s Jinx deck because even if they do get
8792s the corona break turns and they do get
8794s multiple attacks going uh as long as him
8797s is still just generating turrets it's a
8799s for not yep and Never Walk Alone mostly
8803s navigated this match up perfectly with
8805s never giving ghoster driver a a good
8808s Chrono break and there was this one turn
8811s where right of negation would have come
8813s in clutch but it just wasn't in hand you
8815s also said it was a one-off so some good
8817s risk taking I guess by Never Walk Alone
8819s it does pay off here maram used to cycle
8821s voice of the Risen does get found but
8823s with no board to buff she's not that
8826s scary yeah I mean if even if you go for
8828s the corer break attack corer break turn
8830s and go to drivers this turn you're not
8833s actually achieving anything super
8834s unfortunate ancient preparation again
8836s and the too late unfortunately that is
8839s going to be it for Ghost Driver Never
8841s Walk Alone will be making it through to
8843s the top
8846s 16 and yeah ghoster driver another very
8850s consistent tournament player
8851s unfortunately kicked out here the
8854s chances at hopes for a world
8856s championship qualification of many
8857s players ending today but that does make
8860s way for never walk alone and some other
8862s success stories with a triple control
8865s lineup well finding some good match here
8867s and not letting that Jinx deck get any
8870s win I very much respect the creativity
8872s and the risk in bringing that lineup but
8874s also never walk alone navigated it quite
8877s nicely yeah fantastic play from all the
8880s players we've been seeing today and
8882s ghost D what's been your sort of
8883s favorite moment so far in terms of deck
8886s lists um honestly still from the apack
8890s tournament the Teemo Caitlyn puff cap
8893s deck that won the tournament but from
8895s today it would probably either be brok
8897s balls gin deck I think that was some
8899s very interesting piloting but I also
8902s very much like this control lineup by
8904s never walk alone right here and we are
8907s going to see more spicy decks a bit
8909s later on but we are about ready to hop
8911s into a little break here and then follow
8913s up with the round of 16 stay
8918s [Music]
8926s tuned
8938s [Music]
8952s to the
8956s chaos
8962s [Music]
8973s [Music]
8986s you
8991s [Music]
9000s [Music]
9025s [Applause]
9038s [Music]
9039s [Applause]
9043s final
9045s the
9047s [Music]
9063s [Applause]
9068s [Music]
9069s [Applause]
9072s [Music]
9075s in
9083s [Music]
9100s [Music]
9132s [Music]
9138s [Music]
9157s [Music]
9162s [Music]
9182s [Music]
9193s [Music]
9209s [Music]
9215s [Music]
9248s [Music]
9257s [Music]
9284s [Music]
9313s [Music]
9335s [Music]
9345s yeah
9347s [Music]
9369s [Music]
9375s a
9380s [Music]
9385s [Music]
9391s [Music]
9397s [Music]
9405s [Music]
9428s [Music]
9444s [Music]
9460s [Music]
9467s [Music]
9485s [Music]
9497s [Music]
9513s [Music]
9531s welcome back everybody to EMA's Last
9534s Chance qualifying tournament for the
9536s world championship of Legends of Runa we
9539s are now already at the round of 16 and
9542s we are ready to recap some of the action
9544s that just happened in the round of 32
9547s and that got us here I think the first
9548s replays we have are of broken Ball
9551s versus Pat pad the Italian
9553s Showdown what did you see here after
9556s that menacing Jinx rocket was played by
9559s Pat pad yeah this is sort of the game
9561s deciding turn here um against broken
9564s ball this Jinx rocket completely
9565s demolished the board broken ball elected
9567s to use that form up to protect the Duran
9570s sculptor um and then I believe ended up
9572s going for a concede here um when the
9575s match in theory technically wasn't over
9578s although it was very close um depending
9580s on the number of actions available brok
9582s potentially had a chance to turn it but
9584s they did lose most of their board here
9586s yeah if Pat pad's draw would have break
9588s maybe there was still a little glimmer
9590s of hope but losing the MF is very
9592s frustrating of course while the Jinx
9593s stays alive but that was it for the
9596s first game and the second game Pat pad
9597s going for that huge Riven swing a lot of
9600s foresight again on Pat Pats um in Pat
9603s Pat's shoes realizing this is probably a
9606s situation where broken ball doesn't have
9607s great answers going for that early
9610s damage which set up this beautiful
9612s overwhelm development with the overwhelm
9615s fragment en hand with another Riven
9617s Champion spell in hand so a lot of
9619s potential backup for pushing more damage
9621s and broken ball just not having the
9623s blockers here only one wall up no way of
9626s dealing with this Onslaught and that was
9629s it pat pat Advanced broken ball did drop
9632s and leave us here but this replay
9634s perfect use of hex obliterator right
9637s yeah we mentioned it time and time again
9639s the obliterate means it's it's not death
9641s it doesn't go into the death pool so the
9643s the corona break doesn't bring it back
9644s and we saw a great match there between
9647s Ghost Driver and Never Walk Alone very
9649s shortly at the end of that match um
9651s where we saw Never Walk Alone take it
9654s and put themselves through into the next
9656s part of their bracket and speaking of
9658s brackets we are now going to go have a
9660s quick Gander here as to where everyone
9664s has been getting here and we see here
9666s sugon de versus never walk alone and
9670s Kari versus cop dagger here in the top
9673s 16 okay and I think we do have to um
9676s mention here that sugan is in fact Hash
9679s a very well-known and respected uh
9682s tournament player from the L Community
9685s just decided to make our lives miserable
9687s here by renaming their account to suon
9689s the E and uh therefore going to be
9693s showing up in this bracket but on the
9696s other half of the final 16 after or in
9699s the other quarter rather aftermath arnet
9702s is still in here representing the UK
9705s going to go up against FXX and we see go
9709s AKA coupon which is another nice new
9712s name that you just mentioned for this
9714s player and our featured match coming up
9717s shortly Timmy to timid here going to be
9719s going up against a French ladder Legend
9722s shampo who's also very good and solid in
9725s tournament play high-profile match there
9727s for sure and we see Pat Pat again who
9729s just Advanced against broken ball
9731s earlier on yeah up against Reno AR yeah
9733s this is going to be a fantastic series
9735s of match is again a reminder to everyone
9738s tuning in that only the top two will
9740s qualify here um so as we look at these
9743s brackets here we' got ready red Monty
9745s against bodn again bodn player never
9747s played a standard open making it all the
9749s way here in their last chance qualifier
9752s might end up making it all the way to WS
9754s as I mentioned before the top two that
9757s make it through today are the only
9758s people going through to Worlds if you
9761s lose that is this year's worlds run over
9763s so all to play for here to get those
9765s those last couple of spots and it's such
9768s a weird dynamic right because in any
9770s other card game tournament you are
9771s already happy to get into the top 16 and
9773s all of the other opens you were already
9775s happy to have accumulated some rra
9778s points to have a bit of price money in
9779s your bank secured already but this
9781s tournament is special it is go big or go
9784s home you either make it to the Grand
9786s finals or you go home empty-handed and
9788s just with a little bit of bragging wres
9790s about oh I was so close but not quite
9792s there and that's why it's still such a
9795s high pressure situation for all of these
9797s players you had all year to show your
9800s consistency you had all year to get
9801s those points and now for everyone who
9804s was unable to do that or maybe didn't
9805s have time or for whatever reason this is
9807s their last chance to play well get make
9811s no mistakes and try make that those last
9813s couple of spots and we are ready to jump
9817s into the N
9820s next match up the decks are ready here
9823s we are going to be looking at Timmy to
9824s timit decks first first another run at
9827s Echo Jinx a bit of a different build
9829s than the previous one playing two RS of
9830s negation no avenging V but this is
9833s mostly a very streamlined list with a
9834s lot of three offs the more or less
9836s optimal version has already been solved
9838s and that's what Timmy is bringing here
9840s yeah I do like the double rights um
9842s maybe just sort of a tech pick maybe
9844s expecting a bit more control we haven't
9846s actually seen much of it actually today
9849s um the double right would help in the
9850s matchups with ket and we see the next
9852s deck is this Riven Gwen again this is
9854s the deck that came in a bit more
9856s recently and it's just been tearing the
9857s tournament scene apart uh very very
9859s strong deck uh it's got the uh overwhelm
9862s package with Riven the weapon package as
9865s well and the Gwen hallowed uh combo that
9869s works in tandem with with Riven doubling
9872s up the attack bonuses and this is an
9875s even more aggressive version than we've
9876s seen earlier on no Vengeance and triple
9879s opulent foyer double notion fervor
9882s making Space by cutting two hate spikes
9885s only playing one hat Spike and the third
9887s deck another take on te o kale I did not
9891s even notice that this deck had an
9893s upspring recently but I love to see it I
9896s hope this goes through this time I hope
9898s this won't get banned the idea here is
9899s to swarm the board early on go for early
9902s board control with all of those yordles
9904s with bandal City's unit spam tools and
9907s then eventually finish the game with a
9909s jalani the blood Weaver transforming
9911s everything into huge overwhelm units and
9914s we also see the Arma set again this is
9917s one of the control decks I was expecting
9918s to see more of today um and it's it's
9921s showing itself here with shumo we saw it
9923s pre a little bit in the previous matches
9925s uh round as well very strong control
9928s deck here in the meta it's very much a
9930s uh I would say it's it's like 50/50 into
9933s most things in the meta right now so
9935s it's just a very sort of a safe pick in
9937s terms of a control deck and we're seeing
9939s two copies of Nine Lives again the tech
9941s Choice there nine lives allowing some
9943s birth speed development blockers or
9946s attackers but moving on after seeing a
9948s control deck we now see a very
9950s aggressive board swarm aggro oriented
9953s deck Jinx with no Cannon option again
9956s very similar to a list we saw a bit
9957s early R triple promoter triple streak
9960s squeaker generally very stream life
9962s almost only three ofs with one copy of
9964s maram temp
9966s caretaker yeah it's it's just a very
9969s solid discard aggro deck and leading us
9972s up to the third deck so Sho here going
9974s for three different deck Styles um
9977s instead of like triple control triple
9978s midrange they've got sort of a mid-range
9979s an aggro and a control list um just sort
9982s of spread their Styles across these
9984s three decks Jacks one again we've spoken
9986s about number of times however this one's
9988s running a single copy of buried and I
9989s which has been a tech choice in the past
9992s for this list but has been cut in most
9994s recent times most likely uh you bring
9996s that when you're expecting a lot of
9998s mirrors yeah what's interesting around
10001s about deck building on champo side is
10002s also that the aggro deck Jinx is very
10005s streamlined on almost only three ofs
10007s while the two slower decks mid-range and
10010s the control deck had a lot of one and
10011s two ofs tched into them that just make
10014s the opponent's life more miserable in a
10015s longer drawn out game because it gets
10017s more and more likely that you draw your
10019s offbeat situational one and two ofs so
10022s very curious to see what bands are going
10025s to come in here did you already Theory
10028s craft a little bit in this specific
10031s matchup so K set in general should be
10034s okay in to jinx Echo but I don't know
10036s how well it fares into the bandal Swarm
10039s uh similarly I think the bandal Swarm
10041s should do well into discard aggro um and
10046s it's going to be tough right so it's
10048s like one deck beats another deck and
10049s then the other deck that's left open
10051s Beats the other one sort of thing
10052s happening here yeah I also don't see any
10055s very obvious ban choices here the
10057s matchup spread is very interesting
10059s mostly because shampo elected to go for
10061s a very well what do we call it a lineup
10065s That seems a bit all over the place on
10067s first side but all three decks are very
10071s strong on their own and have interesting
10073s matchup spreads and I do believe shampo
10075s is very very proficient at piloting them
10077s uh shampo I faced a lot mostly on the
10079s ranked lead and extremely good at
10082s playing those control decks like or
10085s control/ combo decks like Karma said and
10088s really shines and drawn out matches yeah
10091s I suspect if you're on Timmy's side
10093s you're more likely going to ban the
10095s karma set or the jackor you're most
10097s likely leaving discard up um in theory
10101s you should be okay into that you have a
10103s you can either go tall with with Gwen
10105s Riven and just slam through them a lot
10107s of the time um or you can go wide with
10110s your Echo Jinx and your your Teo
10114s bandal I agree with you sho's Karma deck
10117s is the only one that has very very
10119s effective defensive options that being
10121s said there's a case to be made for
10122s Banning Jack's or because it's the only
10124s one with access to freezes and
10127s especially in the Riven deck you really
10130s don't want to face a freeze at the same
10133s time against naona deck you can also get
10135s stunned you can get your big units
10137s recalled you can get them straight up
10139s removed by the pnz portion of their deck
10142s it's a bit of a pick your poison here
10145s yeah it really depends on I guess what
10147s these players have sort of predicting
10149s people to bring it's it's I think this
10150s is probably one of the harder pick bands
10152s of the day that we've seen um because uh
10156s just because of how close a lot of these
10157s matchups actually
10159s are I just hope to see that Teemo deck
10162s in action that is my only wish for today
10164s please don't ban a champo that is
10167s potentially an option I can see the Gwen
10169s Riven being the target here to be
10171s banned that's a bit surprising to me
10174s because I think like on shampo side
10176s you're like the only deck that really
10178s doesn't have answers to Gwen Riven is
10180s the Jinx deck so no matter what gets
10182s banned you'll at least have one good
10183s match up into the deck
10186s I mean technically the Jinx deck can
10188s just throw a lot of its removal at Gwen
10190s and Jinx there aren't many like Health
10192s buff buff options so in theory yeah it
10195s has options there it's not like as like
10198s um straight set as we think but again
10201s yeah it's I feel like the matchup spread
10204s is pretty much fairly even across the
10205s board maybe there's
10207s slight uh different opinions on the
10210s player side I mean if we just look at
10212s pure stats it's going to be quite even
10213s but players will have their own opinions
10214s I suspect to what they want to choose
10216s and yeah Echo Jinx being banned here
10218s Echo Jinx being banned when R goes
10220s through and the K de does get banned
10222s after all that means the Teo deck slides
10224s through I am joyful to see this and yeah
10228s first time we see this in action today
10230s and let's see what the first matchup of
10233s the day is going to be I can imagine
10235s that Timmy would like to not play the
10237s Gwen deck against the or deck or does
10240s get picked and it is going to be running
10242s into the Gwen deck very interesting to
10244s see here we saw for a split second that
10246s shano had a three sisters in the opening
10249s hand but Mulligan
10251s away yeah super super interesting there
10255s I mean three sisters is one of those
10256s cards that's going to keep you alive
10257s however though if you didn't have any
10259s other units or anything you probably do
10261s want to St throw it away just to find
10262s something to stem the early damage in
10264s the first couple of turns good point I
10266s think that was exactly the reasoning it
10268s was like okay if I would have one or two
10271s units to play early then I can greed and
10273s keep the three sisters from later on but
10274s not situation here we do see the
10276s interesting T choice burri and Ice come
10278s through we also do not see a block with
10280s the ja even though Sky spitter is in
10282s hand but that just means that champo
10283s wants to keep on developing more units
10286s on curve Innovative blacksmith coming
10288s down here yeah just going to slightly
10290s heal um while also keeping Jack alive
10293s the the blacksmith sets up the combat
10295s cook for the next turn uh your overall
10297s attacks are pretty good if you're sh on
10299s sho's side and the oh the harsh winds
10301s draw is fantastic here for Sho that's
10305s what they need also combat real was a
10308s very good pick up as a weapon because
10310s right now like you swing in you only
10312s have one Mana available you can't really
10314s play Combat tricks or represent combat
10316s tricks but with the combat re with two
10318s spell Mana you can represent Sky
10320s Splitters and uh I don't quite remember
10322s if there are more in sho's deck but Skys
10326s splitter is definitely the big one to
10328s have in hand
10329s here yeah it it's yeah as it's it's huge
10332s in the defensive terms but again it's
10334s just fantastic uh sort of cheap combat
10337s spell to to also protect your life on a
10340s big overwhelm ter it's three HP
10342s effectively being saved a lot of the
10343s time um the only issue obviously we see
10346s here with SH Bo has got a lot of these
10347s combat tricks uh is slowly starting to
10350s only have spells which could end up
10353s being a little bit of a problem so the
10355s Gwen really needs to stay alive for
10357s Timmy that is currently the hyper carry
10359s let's call her uh not only healing the
10361s own Nexus but also representing a lot of
10363s damage and a good Target to put all of
10366s those combat tricks on shampo elected to
10369s let the Innovative blacksmith die on the
10371s previous turn very cautious with a Skys
10374s spitter another consideration here might
10376s have been banking Mana to play that
10377s buried and Ice later on we see J J is
10380s already very close to leveling up even
10382s if he swings on his own next turn he is
10384s probably going to get that level up
10386s through yeah so sh had a cut number of
10389s options here in terms of what they
10390s wanted to do um they could have gone for
10393s the fish fight here um
10395s uh and save the harsh wins for a future
10398s turn when H gets a little bit bigger
10400s they could but instead they went for the
10401s har
10403s wins now um but they they have a Skys
10406s splitter backup in this yeah this is
10409s such a huge turn I actually love this
10411s from shampo banking that two Spellman to
10413s have this harsh wins plus Sky spitter
10415s combo but Timmy can invest a m here or a
10418s auction F and I think that's exactly
10420s worth it and what Timmy should do take
10422s out that unit saving the might for later
10424s for big overwhel hit but like we said
10426s earlier on the Gwen is the hyper carry
10428s she needs to stay alive and that's
10431s exactly what Timmy did both players made
10433s perfect use of their Mana all and all
10436s all of their combo tricks but it's just
10437s a quick attack keyword that prevails
10440s here and gives Simi the favorable trade
10444s yeah this is unfortunately a really kind
10447s of awkward turn here for Sho has to go
10449s for the draw here to try and find um
10453s anything uh for the future turn but this
10455s turn has to try and remove this here as
10458s soon as possible the ja level up is
10459s going to put his attack up to four here
10461s yeah but this is going to go through
10463s right there's no hate Spike there's no
10465s Vengeance there's no removal no
10467s protection NADA on Timmy side the second
10470s for you gets played and you do have a
10471s lot of small ephemeral HS coming in Kato
10475s could be a win condition here in a
10477s second right buing
10479s like you do still have the might so you
10482s can make use of that H hell buff on the
10484s k to himself but shampo oh shampo keeps
10488s on developing and does tap under
10490s potential bur in ice Mana that's
10492s interesting but also still has fish
10493s fight in
10496s hand yes the glacial San is huge here it
10499s allows the draw um this is a lot of
10502s damage here but again fish fight can
10504s just remove K here yeah KO has to die
10507s otherwise you you're you're putting
10509s yourself in a risky position
10512s unnecessarily yeah it's a lot of committ
10515s in terms of Mana K sitting at five so
10517s you know most likely um the worst
10519s outcome that Timmy can really do is like
10521s another two drop like the redeem prodigy
10523s or what we see here the Run
10526s Squire and shampo has a few options here
10530s could re-equip a weapon I'm expecting
10532s the San to be played on defense I think
10534s shampo is already looking at lethal here
10537s right shampo is currently trying to map
10539s out okay how do I get a wi CLA verocity
10541s open attack
10543s leth I didn't quite math out it might
10547s heal by equipping a weapon for
10549s one uh if you're shumo I'm trying to
10551s think how much damage Timmy can
10553s represent here there's a lot of Hallows
10556s that have died five of them here so
10558s that's and you're able to drag one of
10560s the units off to the side using the Run
10562s Square
10563s hit so both players having some tough
10566s decisions for Timmy it's mostly just
10568s which unit do I pull which unit do I
10570s give hello to I expect the um we Smith
10575s the blacksmith to be pulled by the
10578s Challenger and one of the ephemeras to
10579s get that Hall buff now for shampo it's
10582s really tricky like do I develop glacian
10585s on
10588s defense overwhelm fragment on the o that
10591s is actually the absolute maximum damage
10593s that can be pushed outside of using M of
10596s course but goes for the ja removal and
10598s therefore trying to take out Cho's Wing
10600s Condition it's not that much damage
10602s represented though champo could just let
10604s this go through yeah I was wondering if
10607s we just go for the might this turn but I
10608s guess
10612s not yeah I'm still worried about I'm
10615s just what combat tricks is shumo
10617s presenting right now right so you've
10618s seen the one harsh wins so Three Sisters
10622s is your next worry mhm cuz there's two
10625s of those still in the left in the
10627s deck shampu is are lowkey kind of happy
10630s that the Jags died because now the other
10632s one can be redeveloped while
10635s Scout blacksmith can be turned into a
10640s wildclaw into an alpha wildclaw here by
10642s the white CLA ferocity and that means
10644s two big
10645s attacks yeah it's a huge turn here for
10648s shum I think you just send it yeah and I
10650s don't think Timmy has anything in hand
10652s to stop that well quiet is actually but
10656s it's Focus speed you can't stop the
10659s first that allows for some quietest
10663s action but semy does not go for it
10666s instead develops a blocker and this
10668s should close out the game I assume we
10670s just forged the Scout weapon we turn
10672s this into an alpha wild claw and that
10674s means Timmy had a tiny little window of
10677s staying alive staying in this game but
10680s did not use that quietest in time to be
10683s honest it probably would have just
10685s prolonged the inevitable anyway because
10686s Timmy is just not having any scary
10690s units with hallowed being very uh at
10694s seven you didn't really need anything
10696s other than a unit plus might to really
10699s start pressuring lethal it was actually
10700s Incredibly Close with run Squire uh I
10702s mean you're probably losing the Run
10704s Squire this turn but if you could have
10705s kept it alive and pulled off pulled the
10707s alpha wild off to the side there was
10709s potential open attack lethal type of
10711s scenario but again this is very sort of
10714s like nitpicky lines here yeah that's a
10717s very tough call to make as well like uh
10720s of course timy doesn't have that
10722s knowledge I think shampo also still had
10724s or Mana up I don't quite remember um so
10728s it's a very tough call to make for Timmy
10730s like it would have to be a soul read to
10732s go for that qust there did not go for it
10736s shampo capitalizes gets the win with the
10739s or deck that uh freeze turn did come in
10743s very clutch after all though even though
10745s shampo did lose that ja or the what was
10749s it the the combat cook on that turn even
10751s though Timmy did get the better of the
10752s exchange that time overall it just made
10755s sure that champo out value Timmy in a
10757s way because it did cost Timmy a lot of
10759s resources cards in hand and that means
10761s Timmy eventually ran out of steam and
10763s shano just found the window for lethal
10766s and knocked in the
10768s Nexus and we go into our next match here
10771s and it is the discard aggro from shumo
10773s here um being played up against again
10776s the
10778s Gwen Riven list and looking like a
10781s fairly good opening hand for both sides
10783s here Ro got me good son urchin
10787s discarding the Chompers giving an early
10789s Challenger which is probably not going
10790s to be sacrificed this early on but yeah
10793s good opening hands for both players
10795s currently again this favors shampo
10797s because shampo has access to draw well
10800s Timmy would like to have one of the
10802s champions in hand already and continues
10805s to draw very low cost and low value
10808s cards generally good for the opening
10810s hand but Timmy might run into a similar
10812s situation of running out of steam at
10814s some soon which I really don't want to
10816s see happen because I want to see the te
10817s deck
10818s in so op for as well also is fantastic
10822s in this matchup um will just generate a
10824s Blocker on when it's played on the
10826s defensive turn and will generate
10827s attackers from there on um I remember
10830s when it used to do you remember the time
10831s when it used to just generate units all
10833s the time
10835s before that was a horrendous to deal
10838s with unfortunately that's not the case
10840s anymore it's a it's round based I
10842s believe yeah y very Justified nerve and
10845s now it is much more fair it's still an
10848s interesting card that does he play but
10850s not as well annoying um we did see
10854s shampo Shuffle in a Mystic shot after
10856s some thought So shampo currently valuing
10858s just board development and swarming and
10863s pressure over the potential removal
10864s option of Mystic shot plus Electro
10867s Harpoon to remove a
10868s champion yeah there's a couple of
10870s options here um theodo Squire has to
10872s sort of generate the removal op is a bit
10874s unfortunate here you really want to play
10876s the Su treger here this turn on three on
10879s curve but doesn't really have anything
10881s to really throw
10883s away nonetheless shampo is kind of
10885s chilling here does have effective
10887s removal options could go for an attack
10890s probably not worth it because we would
10891s sacrifice a unit to the ephemeral 2 one
10894s on Timmy side and here's exactly what I
10897s meant earlier on with Timmy's deck just
10901s not finding the value oh actually s
10904s sacrifices the Chompers to push six
10905s early damage shampo going pedal to the
10907s Met yeah I was going to say you wouldn't
10910s really use the pyos there unless you
10911s were going to go for the attack um
10913s because you don't want to give them the
10914s H so it was very much a setup there for
10917s that attack which is a bit um I guess a
10920s bit of like a a tell here from shum on
10923s what they wanted to do yeah what one
10926s thing I will say though is I a bit
10928s surprised that the uh tiny spear was
10931s equipped on the AOS like usually I would
10935s agree that just spreading out power is
10937s the the cleanest way to attack and
10939s spreading out power evenly but knowing
10941s that your opponent plays fearsome units
10943s I kind of would have liked one of those
10945s two ones be buffed to a 3-1 just to have
10947s um well cleaner blocks here and now we
10949s are going to get punished by this three
10951s Hall units already dead we going to tank
10954s six that hurts yeah it does yeah you
10957s could have okay you could have done that
10960s before the attack right you already had
10961s a crank I guess they wanted the atune
10965s from the octopus but I guess you could
10967s you could have waited a turn right but I
10968s guess this sets up a better open
10970s attack for one more damage yeah I'm not
10973s you take a bit more Dam you take a bit
10975s you take the six but you set up a better
10977s open but in this this line now I'm a bit
10980s confused because now you don't set up
10981s the you're not doing an
10984s open yeah developing I'm I'm with you on
10988s this I think a few plays here looked a
10990s bit unorthodox I'm not sure if it's some
10992s super deep Giga brand Str or some
10994s inaccuracies coming in from shampo which
10997s I mean it's also not the end of the
10999s world not like actually no one can play
11001s perfectly all the time but we did see
11004s this Quaker generate a professor F Mech
11006s and that is absolutely huge because
11008s Cho's hand is also running out of steam
11010s and value and here it is so nice to have
11013s some unit refill even though they are
11014s randomly generated it is so good to just
11016s have some cards on the board and on
11019s Timmy's side just as they are about to
11021s run out of steam the Gwen does get top
11024s de and maybe can put them somewhat back
11026s into this game yeah so the Gwen is
11029s fantastic but just no no need to go for
11032s the Gwen the the benefits of Gwen
11034s obviously would have been the healing
11035s from the snip snip um potentially stall
11038s out a little bit longer but with six
11040s hollowed and Kato and everything being
11044s on one
11045s HP Shuma is just looking for some
11047s removal here yeah and is that the
11049s overwhelm fragment in the middle I do
11051s believe so it does get put on to one of
11054s the ephemeres and we will see a big
11056s attack I am so surprised that this
11059s overwhelm fragment what that's what was
11060s just a huge going to be on shimpo right
11063s I mean on K right sorry wrong and I
11066s think both players realizing this and Sh
11069s not like this comes through and we won't
11071s see the Divo deck no no that's so
11075s unfortunate the pressure must have
11077s gotten to them yeah we just mentioned it
11080s we just mentioned inaccuracies on champo
11082s side and then we see a big Miss play
11084s unfortunately by Timmy ah it's Ah that's
11088s not how you want to end your world's run
11089s I feel so bad for Timmy there
11092s yeah did yeah it was yeah with the Kato
11095s having like 10 plus attack and two units
11097s yeah having overwhel there was nothing
11099s stopping it and yeah it's I I don't know
11103s what to say it's it's it's genuinely
11104s just heartbreaking for Timmy because
11106s they had they had that match uh in the
11109s bag potentially to even out to one1 and
11112s we going to have to we're going to have
11113s to move on to our favorite um Su easy
11117s here up against Never Walk Alone yep I
11121s am very excited to see hash
11125s AKA uh yes sugan the easy um face up the
11130s himer Nora wait no it's himer Jace again
11134s right it's the the deck that we
11135s previously saw the Hipster himer J pole
11138s with the nerfed hexte handlers never
11141s walkon seems to still be liking the OD
11143s here but no removal for this level Jinx
11146s so for hash this could generate some
11150s serious value and some serious Nexus
11152s burn the good thing is that like the
11155s Nexus the the the Jinx Rockets line up
11159s so incredibly well with heimerdinger's
11161s Bots all of them still get removed
11163s because the hex tech Handler does not
11166s buff HP anymore yeah it's it's it's the
11169s Nerf is actually kind of crucial here
11170s cuz I mean the other thing is to not is
11172s there isn't actually removal here for
11174s Jinx on the side of never Walker l so
11175s this Jinx is just going to steamroll a
11178s little bit here in the next turn and
11180s just go wide keep generating Rockets
11182s hopefully um and make it very difficult
11185s for Never Walk Alone mhm we see suges
11190s trying to refill the
11191s board is going to be able to empty the
11194s hand this turn but no Mana left for a
11195s jinx rocket also never walk alone did
11197s not give the opportunity of a board wipe
11200s here attacks in with these two Haack
11203s handlers real realizing that right now
11206s sug easy cannot get any good blocks
11209s going but this like the biggest issue
11212s for never walk alone right now is not
11213s having removal for the Jinx and hash is
11216s just going to get more board
11219s refill never walk alone here yeah
11222s Sugo um is going to be able to get
11224s another rocket here too as well this
11227s turn big big Nexus it and that should be
11230s it right Electro Haroon is going to come
11232s down the hand be Ed very easily and the
11235s super mega Death rocket should spell
11238s disaster here for Never Walk Alone Nexus
11241s I don't really see how they can stay in
11244s this let's see if sugandi easy can find
11248s the lethal line here Electro Harpoon
11251s gets put on the hyper Ding and damages
11254s the Nexus at the same time and the super
11258s mega Death rocket is
11259s generated and that should be it yes uh
11262s we see again Never Walk Alone
11265s unfortunately not winning that match and
11267s we see hash uh taking it
11272s here okay so it's one a piece for
11275s shandis and never walk alone and the
11278s last match up left is oh I would say one
11281s that should very much favor the
11283s Heimerdinger deck we are going to see
11284s another red Gwen so Riven Gwen noxus
11289s against a deck that runs a bunch of
11291s vengeancesynyster
11294s yeah uh we see Su John de EZ again here
11297s against Never Walk Alone uh for the top
11300s eight position here again the the
11303s positions in the in this tournament
11304s don't matter they're all playing to get
11306s into that grand
11307s finals this is basically high stakes
11310s single best of Threes all the way and
11313s it's looking fa very favorable here for
11315s Never Walk Alone uh missal probably
11317s don't want to keep that in your hand in
11318s the opening hand you probably don't want
11320s hinger uh we're going to see what yeah
11323s okay unfortunately I think that's what
11324s they got from the Mulligan yeah that
11326s looks like a post Mulligan hand Forge
11328s Chief being picked up is very useful
11331s here in like when facing such an aggro
11335s combo type of deck does get met by
11337s quietus right away sugas has some pretty
11340s good development options here with uh
11344s run Squire no Rune Challenger guy and
11348s Riven coming up very soon also does pick
11350s up a prodigy could go for some h unit
11353s generation right away not the easiest
11355s choice to make but I do think we will
11357s see some H generation come in no it is
11359s pass and round yeah I mean there is the
11362s Vengeance one of the key s of six cast
11364s cards not only does it remove like the
11367s Riven or the quen it sets up and starts
11370s to get that Jace level up online to and
11373s one thing that is absolutely huge to
11376s note here is that the for chief did not
11379s regenerate its value right it did not
11381s create that spell mana and that means
11383s that never walk alone did not have
11385s Vengeance Mana available to deal with
11387s Riven right away and they had to waste
11389s two mana on turn three already that
11391s really hurts and that was some good
11393s foresight by Sugo just to remove that
11397s Forge Chief before it can do anything
11399s with
11400s Aus yeah it's super unfortunate the jce
11403s however though does get a nice clean
11404s removal here on the uh Riven and Theus
11409s again going to remove The Prodigy here
11411s just going to slow down the H generation
11415s something sugon is struggling with right
11417s now hate Spike does answer the quieters
11421s quite nicely and it does take out a key
11422s unit on Never Walk Alone side but that
11424s also means there's not going to be any
11427s good way to deal with himer Dinger later
11429s on Never Walk Alone also banking some
11431s spell Mana having that Vengeance
11433s available for that Gwen that will
11435s eventually come down yeah one thing to
11437s know is they got the tough husk uh there
11439s was the option of potentially hitting
11441s some they got spell shield um which
11443s which would have been disastrous here
11444s for Never Walk Alone yeah and in other
11446s scenarios tough would have been really
11448s good if never walk alone's hand would be
11449s more like after shot plus mistick shot
11451s something like that but the Vengeance
11453s can just take care of this so cleanly
11454s and I do expect to see this very soon
11457s the only question is is the for chief
11458s going to get played first probably right
11460s because it have to it'll have to get
11462s pulled right or it denies it denies two
11464s damage at most just playing it could
11467s also be quieters instead but that does
11469s run into the threat of elixir of Wrath
11472s it is a oneoff i I think though that's
11474s probably the consideration here I never
11476s walk alone side right
11478s now because you don't know if your
11480s quietus is going to get value later on
11482s anymore just because you already cleared
11484s out most of the small attackers on Sugo
11486s side it's not just that it's technically
11488s Mark the to potentially in the deck that
11490s never walk alone has to play around true
11493s true and does go for the quietus is
11495s going to force an answer and they do
11497s expect an elixir of Wrath to come down
11501s here so this this is actually favor
11505s favorable for sugon Diaz so finally real
11509s work still a significant attack coming
11512s through even though I do expect Gwen to
11515s get Vengeance I think Never Walk Alone
11517s is considering letting this go through
11518s and just developing Heimerdinger
11521s afterwards playing with fire here the
11523s question is are you still at a
11525s comfortable Nexus HP are you really not
11528s afraid of mites and fervers and any
11531s other burn options never alone seems to
11533s think so and goes for the riskier line
11535s of play so I'm having a quick look at
11538s the burn option so there's three triple
11540s enrage fire splitter which is very
11541s common in the list but there's two nox
11543s fervers in this list by
11545s sugon
11548s okay so all of these decks are slightly
11551s differently built but they all still
11553s follow the same game plan it's
11556s just like it does make it
11559s different what to play around and what
11561s not to play around depending on what
11563s frequencies your opponents have these
11564s crucial burn cards hex literator is
11567s about to be used stopping this Gwen from
11569s level up who's currently at five out of
11570s 10 the good thing for Never Walk Alone
11573s is that another elusive turret is going
11576s to get generated the bad thing is sugaz
11580s could answer with threat the needle but
11582s is going to go for Gwen Redevelopment
11584s instead then again Never Walk Alone
11586s still has answers yeah the other
11589s Vengeance puts Never Walk Alone in a
11591s very very stable position here
11593s um and the ruination should anything un
11596s what happen on the following other turns
11599s um the other option I guess the Miss
11601s call here not not like ideal not really
11604s going to be doing that much here um and
11607s sugon is kind of just forced to just go
11609s kind of all in here a little bit which
11610s will get punished very
11613s quickly Soul Harvest does get picked up
11616s it's not a card you love to see in this
11618s matchup against a deck that plays like
11621s 10 15 different attack so sugon has can
11626s try and remove himer the problem with
11627s trying to remove himer um will be that
11631s never walk alone will be able to have
11632s two elusive turrets on the next attack
11635s which is going to be incredibly scary
11637s yeah so Never Walk Alone going for that
11639s riskier but also more aggressive and
11641s offensive play having generated big
11643s elusive attackers trying to put Su
11646s gondes on the timer here and threatening
11649s to close out the game over a couple of
11650s attack turns as Weller is going to get
11653s pulled that does scream like a might
11659s setup yes but again venance is going to
11661s shut down most of this turn here um I
11664s guess the question is going to be how
11667s the might when you when did you commit
11669s the might cuz there's been no hallowed
11672s right so this is the thing like there's
11673s no hallowed bonus that you're scared
11675s about here that is so unorthodox to see
11679s it is a turn seven attack and sues still
11682s does not have and Hell
11684s Buffs no pre-commit coming through
11688s whatsoever this lack of pre-commit is
11690s also I mean further you have an answer
11692s for you can always Vengeance so you're
11694s not that scared um you can wait to hold
11698s this Vengeance for a further um but you
11701s I guess you are scared of further might
11703s here so if you try to pre-commit the
11704s Vengeance you can get blown up by
11706s further plus might that is some high
11708s quality rock paper scissoring like
11710s mental rock paper scissoring coming
11712s through so blocks get committed might
11714s does get played onto the Gwen
11716s threatening the lethal and will be met
11717s by a
11719s Vengeance I would have been curious
11722s like hash could have tried to just let
11725s this attack go through and not give
11727s Never Walk Alone a spot for a Vengeance
11730s and like not like therefore not really
11732s give the turret generation but veng
11736s after the attack but yeah the they would
11738s have lost one turret so they would have
11740s lost one turret and uh not
11743s di to Le well it's not quite lethal yet
11746s unless the soul Harvest will be played
11748s which I expect to happen therefore oh
11751s yeah that was probably just one of those
11753s Caster Vision moments like because we
11755s can see the hands this line of play pops
11758s up into our heads yeah that there was
11761s maybe maybe an opportunity for hash to
11763s stay alive a bit longer here but I can't
11766s really blame them for going for the
11768s finish here just being met by the
11770s perfect answers on Never Walk Alone
11773s and this himr J deck will prevail and
11777s unfortunately we have to say goodbye to
11779s another one of our fan favorites
11782s sugandi yeah that is the brutality of
11785s this tournament congratulations to Dev
11787s colone for winning this but
11789s unfortunately that is the Run end here
11792s for sugis for today and for this year
11795s most likely yep it was a wild card hash
11799s did
11801s well go for a YOLO moment kind of just
11804s trying to wing it and qualify in that
11807s last moment but at some point the
11809s competition just gets so tough Never
11811s Walk Alone not letting any opportunities
11814s slip up and getting W's with this
11817s control lineup that was also a tough
11819s lineup to face for hash I'm not going to
11822s lie good run unfortunately this is just
11825s this one tournament where a good run is
11827s not good enough you need a great run you
11829s need a perfect run you need to make it
11831s all the way to the Grand finals
11833s otherwise you're going home
11834s empty-handed yep that is unfortunately
11837s how this all plays out today um again
11840s congratulations never walk alone you've
11842s got a couple more matches still left to
11843s go don't let up uh hopefully these
11846s players uh hopefully these players keep
11848s up the consistency we've been seeing
11850s throughout the day and we are about to
11853s see some more of that action of the
11856s round of 16 I'm not quite sure which
11858s game is going to follow up we will see
11860s in a second but but I'm curious to see
11864s if we see more spicy decklists I I think
11868s it might be go next it might be the
11872s player whose name looks like a coupon
11874s code that's why we baptize that player
11876s as coupon uh shout outs to Caster gems
11879s for the creativity here I mean don't
11882s don't credit me I read it in somewhere
11885s else and just stole
11887s it as you do as a card gamer stealing
11890s deck codes net deck the name yeah
11893s exactly going up against diogenous and
11896s joyer one the name seems somewhat
11899s familiar I don't know if that was a
11901s rename or something uh or if we saw that
11904s player perform well in tournaments
11905s earlier on uh does that ring a bell for
11907s you no the name doesn't ring a bell for
11909s me um could be another wild card that
11912s we've not seen yet um but looking at
11915s this current state of the board uh even
11917s if this Jinx does come down it's looking
11919s like the next attack is going to uh
11922s potentially end the game yeah but Jinx
11925s is the perfect card to pull off some
11927s miracle comebacks because if you also
11929s look at diogenes's board I mean you're
11931s going have to throw the Jinx away here
11933s you're going to have to
11934s block do
11936s you oh damn you don't have the action
11938s you don't have the time anding lure
11941s comes through a card that we didn't see
11942s before and that is going to mean 12
11944s damage pushed by diogenous and making
11947s perfect use of priority here not giving
11951s coupon code the opportunity to play that
11954s mega super mega Death rocket and DIY is
11957s going for a smooth Victory right
11959s here yeah and that is actually 2-1 to di
11962s diogenes enjoyer up against go
11966s unfortunately that is the end for go
11967s this we're going to be saying this all
11968s day uh it is the it is that point of the
11970s Year where everyone is playing for those
11972s last couple of spots that are available
11974s for worlds and unfortunately every match
11976s is just going to be us saying goodbye to
11978s players we've seen time and time again
11980s coming through and um the nature of the
11982s competitiveness of EMA unfortunately
11985s means that we're going to lose a lot of
11987s fantastic players and that is the
11989s brutality of this tournament
11991s specifically usually we would be happy
11993s for the players at this point to already
11994s collect some Runa points to already
11996s collect some price money in this
11999s specific tournament it just doesn't
12000s matter we mentioned it over and over
12002s again but it cannot be understated it is
12004s so crucial to reach the grand finals
12007s here to get one of those two World
12009s Championship slots and there are only
12011s eight players left who still have a
12013s chance two of them are going to make it
12015s we are going to be hopping into more
12017s actual late run but for now a little
12019s break stay tuned see you in a
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13357s and we are back everyone those tuning in
13361s you just missed the top 32 here for the
13364s world's champions last chance qualifier
13366s I am gems and joining me as fresh
13368s Lobster and what a series of matches
13370s we've been having
13371s today and there's a lot of unravel from
13374s the last round to a lot to Peak back
13376s into and we do have a bunch of replays
13379s available to us right here and it all
13381s starts out with ghoster driver and Never
13383s Walk Alone who had a bit of a strenuous
13386s game because ghoster driver just running
13388s out of resources not really putting the
13390s board together and we see a big himer
13392s Dinger attack coming through closing out
13394s that serious kicking out ghoster driver
13396s but ensuring Never Walk Alone does
13398s continue and this is a very clutch and
13401s important replay right
13403s here yeah a fantastic uh this was the
13407s the turn that we saw I think leading up
13409s to um T Timmy um we saw the ferv come
13413s down here to keep the gwai for future
13415s turns allowing for Timmy to slowly set
13419s up for a big overwhelm turn in the
13421s coming
13423s turns and moving on I think this is one
13426s game further shampo going for a big
13428s board swing going for the power spread
13430s out with the tiny spear electing to push
13433s early damage in this matchup and it
13435s eventually really paid off because it
13436s all culminated in this specific
13438s unfortunate moment yeah unfortunately he
13442s quick to to hit the pass button quick to
13445s hit the commit action didn't
13447s unfortunately put the overwhelm on that
13449s KO and which ended up losing them this
13451s series which was super unfortunate um
13454s just not taking their time in such a
13456s crucial moment ended up ping them in
13458s such a tough spot yeah but you see that
13461s happen in tournaments over and over the
13463s pressure does get to the players and
13465s cause them to make mistakes and we do
13467s see the finish here from sugan D getting
13470s a w on the Jinx deck generating the
13473s rocket that was a very dominating one
13475s but in game three Never Walk Alone
13479s really strategically played Master fly
13481s and prevailed with the aggressive way of
13483s playing the himer Dinger deck yeah the
13486s elusiv came in clutch managed to get the
13488s removal as well here on the 2-1 and set
13492s themselves up for a fantastic open
13494s attack to finish off this match against
13496s sug is ending their run here while also
13499s in twofold making sure they get through
13501s all the way here to the top eight yeah
13504s very unfortunate for suugo and the easy
13506s but it is also a matchup that is very
13508s favored for Never Walk Alone bringing
13510s that himr J Deck with the three
13512s vengeancesynyster
13540s have UK representation last chance for
13542s any UK player to make it he's all our
13545s hopes are resting on him versus Dion jez
13547s enjoyer which I've been told is Serge Tu
13550s a famous uh player who's been around for
13552s a long time who's play performed
13554s fantastically and our featured match SEO
13556s versus red Monte yeah I thought that
13559s name rang a bell dius and joy if that is
13561s in fact Seri sergy then it is a true and
13565s tested tournament Legend and would also
13567s very much deserve one of those two last
13570s qualification spots for the world
13571s championship but has to go through after
13572s maet first and to the winner of sooy and
13576s red Monty like you mentioned it is going
13577s to be our featured match and we see
13580s another strong playing strong showing
13583s from another strong French player from
13585s the LFR team next to shampo sooy I think
13588s they have been prepping together a lot
13590s so it's good for them that they're on
13591s opposite sides of the bracket and both
13593s of them have been putting up beast mode
13595s performances on the ladder as well as in
13598s recent tournaments runs and as far as I
13600s know SEO is also a very young player and
13602s only recently started making splashes in
13604s the competitive scene so a bit of a
13606s prodigy scenario here with a lot of
13608s potential and Promises moving
13611s forward yeah hopefully we get to see the
13614s matches up shortly it's it's it's going
13617s to be a fantastic match here between so
13619s and ren Monte and we're going to have a
13620s quick look at their deck
13624s lists we are first going to see red
13627s Monty's decks and one that we haven't
13629s seen yet today and I also wasn't
13631s expecting to be honest is a cane atro
13634s build another mid-range archetype that
13637s does very heavily rely on these darkin
13640s weapons being played to pull out atro
13641s from the deck the interesting one here
13643s is that it has a surprising amount of
13645s interaction and combat trick we see
13646s three copies of furious wielder to
13648s remove something like jinxes in the
13650s backlines and two Unforgiven cods and
13652s frostbites have proven to be super
13654s valuable today with the amount of big
13656s overwhelm hitters that we've been seeing
13659s yeah we'll see the Karma set here
13661s brought back again here from red Monty
13664s uh we've seen this throughout the day a
13665s little bit and good to see it brought
13667s back again we see the double portal
13669s Pioneer which has been kind of common in
13670s this deck and The Nine Lives again it's
13672s been a one of or a two of sort of choice
13675s in a lot of these lists um that we've
13677s seen with K set again great control
13680s list yeah what stands out to me here is
13683s that there are a lot of three offs most
13685s of the karma set builds opt to go for
13688s more optionality play more oneof and two
13690s of the more situational cards but this
13692s list by red Monty is pretty streamlined
13693s and the third deck is another ja or
13696s mostly a pretty classic build I do see
13699s two copies of harsh winds alongside the
13700s three sisters so also well predicted the
13704s meta that freezes are going to be very
13705s important in these mid-range mirrors as
13707s well as against all of these overwhelm
13709s SL big hitter piles Parts made hole
13711s stands out a bit as a unique Tech
13715s Choice yeah the parts made hold was
13717s there as well as a tech Choice with the
13719s weapon for the addition draw and we see
13721s so again another atro list here this is
13724s this is shaping up to be very
13726s interesting CU we haven't seen any of
13727s these it was not really on anyone's
13729s radar to bring atro style lists for
13731s standard at
13732s all and yeah it is very surprising to
13735s see two of these in the same match but
13737s this is a very different take on it with
13739s the
13740s Deasia um mostly well it does allow a
13744s very different unit pool we barely see
13745s darkenss and it does also allow a very
13747s different types of combat tricks the
13749s second one Gwen uder another one that we
13751s haven't seen at all today this is some
13754s serious spice I see two copies of hiara
13757s all Seer for some explosive udor stand
13759s swapping level UPS big hits and I also
13762s see a copy of harrowing in case you ever
13764s do run out of steam to just get a
13766s surprise Letha this is where all the
13768s spice for today is gone it's it's all in
13770s this match here we started off with r
13772s with the overwhelm spice now we've got
13774s the Quin UIA spice and the final deck is
13776s in kenon Ari list I know some players
13779s watch are going to be super happy to see
13781s this but this is a list that's heavily
13783s fallen out of favor recently um quite a
13786s while back and this is the noxus version
13788s so there's a two copies of might in
13790s there wow this is some serious bravery
13793s coming in by sooy going for well offbeat
13797s off meta Decks that used to be kind of
13799s played different metas but just thinking
13801s okay this is a perfect opportunity to
13803s play these decks and in the current meta
13805s I would kind of agree the Ionia deck the
13808s Canon deck actually what was it six
13810s recalls or so or rather like recalling
13813s the opponent's units with tag outs with
13816s Will of IIA with concussive pal stunning
13818s those big hitters so I think this lineup
13820s is going to be pretty happy mostly to
13822s play into a deck like ja or as well as
13825s atro Kane to be honest and just well
13829s annoy the big hitters with freezes with
13832s stuns and with recalls I think it's
13834s potentially even okay in the com set
13837s right you have you B you B just recall
13840s their removals most of the time um I
13843s suspect it could take the ban right
13846s maybe I I don't know if that might be a
13849s bit like presumptuous of me to say that
13851s but it might genuinely take the ban I'm
13854s not sure such a unique lineup I have no
13857s idea where this is going to go and what
13859s makes it interesting is I can guarantee
13861s you that all of these players and all of
13863s the players that sooy has faced so far
13866s we also not expecting to see decks like
13868s this like this is not something that
13870s goes up in SC like comes up in scrims or
13872s Theory crafting so you say you say that
13876s I definitely have some players they here
13878s in the top 64 I know that would have
13879s definitely scrimmed something like a
13881s kenon a Kenan Ari list K AR maybe maybe
13885s well it is uncommon I think uh I'm just
13889s trying to say that for red Monty I think
13892s you don't really have good matchup stats
13894s and you don't really you might also not
13896s be that comfortable piloting into these
13899s decks and that's what makes this pick
13900s and bad face incredibly tough yeah the
13903s the uncertainty of whether or not you'll
13905s do well into it or not which might end
13908s up swaying you
13911s um it might end up swaying you the wrong
13913s way in your bands um and we know
13916s historically as well that um SEO was one
13919s of the the biggest s of ladder players
13922s of the konari Des back in the day too so
13925s maybe it's just a comfort pick yeah it
13927s might be a mixture of comfort pick and
13929s just having seen and identified in Niche
13932s and The Meta what I do like it seems to
13935s me that sooy and Never Walk Alone made
13937s good calls with this deck as well as the
13941s himr Jace deck that plays a bunch of big
13944s card removals Place cars like
13946s vengeancesynyster
13959s jinxes so far and that's what allowed
13962s them to really succeed on their
13963s tournaments run here already making it
13965s into the top eight and even here like
13968s just looking at lineups I would think
13970s sooy is going to be
13973s favored yeah but again we it really
13975s depends on the ban strategy right um I
13979s can I can most likely see something like
13981s the Comas set being the ban on SEO side
13984s most likely
13987s um the two mid-range decks it's a tough
13990s call uh mainly because I think the the
13992s com the Gwen U list is a bit slow the
13995s comet can get chance to sort of get the
13997s ball rolling so to speak
14000s um yeah it's a it's it's tough because
14003s again a lot of speculation especially
14005s when us as CES we have not prepped for
14008s AR
14009s Canon let's be real yeah another thing
14012s about that Karma into Gwen udor matchup
14016s is even if udor doesn't get heart
14018s removed even if if he just gets recalled
14020s all of the stand swaps and the Buffs
14022s disappear so it's almost like heart
14024s removal so I think almost for all three
14027s decks like Karma might be the toughest
14030s one to face the only one that would be
14032s kind of happy to play into it is the
14034s Deasia deck I
14035s think and even that like a good karma
14039s set pilot will be used to playing
14041s against these mid-range decks and we
14043s also saw a lot of tech choices to sway
14045s those matchups into the karma players
14048s favor yeah I I suspect the reason why
14051s this pick and band phase is taking so
14052s long is because when you see a lot of
14054s these like unique decks um what people
14056s be players will be doing it's very
14057s commonly um historically you'll be um
14060s probably taking screenshots of the lists
14063s um and then sitting there trying to
14064s study okay what what how do I lose these
14067s matchups do I have it'll be a lot of
14069s like game sense from historic matches
14072s from historic metas um where you've seen
14074s similar style decks and trying to
14076s basically make your judgment based off
14077s of that on how you handle the pick and
14080s ban that might definitely be part of the
14082s reason I think another one could be that
14085s maybe red Monty honestly is just pulling
14087s up a stats website and trying to find
14090s some matchup stats there I think that
14093s might be something that I would do in
14094s that situation just use the what five
14097s minutes that I have available and try to
14099s get as much data on my opponent's decks
14101s as I can and I do also very much agree
14103s you have to kind of look at the lists
14105s and just imagine okay which cards like
14106s which what do I need my Noy for what do
14108s I need my deny for in each of those
14110s matchups what am I going to save my
14112s removal for and that kind of preparation
14115s can pay big dividends if you're going
14117s into a matchup you're not that familiar
14119s with yeah the next issue again when
14121s you're playing a lot of these unfamiliar
14123s matchups there uh I guess Mulligan
14126s knowledge um is going to be crucial we
14128s see the ja on being banned here and the
14131s ogia Gwen instead so leaving up uh the
14135s atrox list on both sides feels like
14137s there were a lot of Mind Games in this
14140s on both sides I still think this isine
14144s for now you can playasia into the karma
14147s set which is probably one of the better
14150s chances you'll get to get a win through
14152s here first of all we'll see the atrox
14155s mirror but two very different versions
14157s of the atrox deck I think red Monty's
14159s deck is going to be a bit more
14161s aggressive in Nexus damage and so on
14163s with the Buu cultist the other thing
14166s that really speaks for them is the
14168s inclusion of unfor giving cold Frost
14170s bites can be very very effective in a
14172s mid-range
14173s matchup yeah and we see both sides here
14175s having access to one of the probably the
14179s more key weapons in this matchup is the
14181s darkin harop um putting that quick
14185s attack onto either Challenger units or
14187s Scout units um like the ranger um can
14190s end up having a big sort of blowout turn
14192s later on and Valor here is a fantastic
14196s top deck yeah both players having access
14199s to that quick attack is so good for the
14202s one that actually has a Challenger in
14203s hand fed feather tracker Valor this
14207s might be a bunch of value trads coming
14208s in both players so far having kind of
14211s good hands having font hroes as well so
14214s topend value but it looks like sooy has
14216s the more explosive opening
14219s [Music]
14220s here yeah it's going yeah the doing
14223s Hop's just going to sweep up you might
14224s have to play The Unforgiven cold just to
14227s keep your unit alive which is going to a
14229s bit depressing CU you really want to
14231s save that for later I do agree it's not
14233s the best use but it does slow down the
14235s opponent quite significantly it does
14237s give you a favorable trade it removes
14239s the key unit The Valor and it does
14242s bounce the harp back into hand which
14245s makes which forces Soo to invest more
14247s Mana to replay it yeah it's great in
14250s that sense but it's again like I said
14251s it's one of those key cards especially
14252s when you're only running two copies of
14254s it that you need for those later turns
14256s as well so if SEO can um start to to
14260s rebuild up that board has one less sort
14262s of big threat to worry
14264s about fully agreed here it was a big
14267s investment to make darkin harp comes
14269s down on the bu cult is now repaying that
14272s favor attacking with a quick attack unit
14274s but SEO is not forced to take any blocks
14276s here can just let this go through use
14278s Nexus HP as a resource the good old
14282s saying and now with a vein on board and
14284s a tumble in hand also has an easier time
14287s re-equipping the darken harp yeah and we
14289s see the uh the ranger Knight Defector
14292s here for sey plus the the classics or
14295s Ranger Knight Defector dark in heart
14297s combo um coming down um most likely SEO
14301s is probably going to take it
14303s slow um maybe not even equip the darking
14305s heart potentially um but we can see if
14309s if they did go for that line this turn
14311s um there's nothing stopping
14313s it except for the Mana pool I believe
14315s well they can play the yeah they can
14319s play The Defector and the harp they
14320s cannot play the tumble to equip it which
14322s would be an additional attack but you
14324s can also use that tumble next turn as a
14328s rant St onto that Scout unit so SEO is
14331s sitting in a very comfortable position
14334s right now just taking some time and
14335s really mapping out the next couple of
14337s moves and not only thinking about this
14339s very
14341s action yeah it's said goes for the
14344s badger bear um wanting to keepi the
14346s manor up I guess uh to threaten
14350s I don't know if humble you're really
14351s wanting to threaten but maybe just where
14353s it concerned um and keeping the Mana up
14356s for a more defensive option for the
14358s following turns yeah it's a bit
14360s surprising to me as well maybe you're
14362s bluffing a gentleman's duel but then
14364s again you're not really like you can't
14366s even take out a cane with a gentleman's
14368s duel nor an atro so not quite sure what
14371s the thought process was here Al would
14373s have expected The Defector the Scout
14375s unit to be played and then put on the
14377s pressure instead we see the tble be used
14379s on the vein which is also an effective
14382s way of equipping the quick attack darken
14385s harp but also generating another tumble
14387s right away at the start of the next turn
14390s yeah I'm just having a look that the
14391s only real punish I guess here would be a
14396s momentous choice no that's not even
14398s enough right
14400s yeah you will obey your
14402s master yeah moment him plus two
14407s HP super safe here for SE yeah also good
14412s defensive option here by red Monty using
14414s that shadow fiend as a blocker to not
14415s take any unnecessary Nexus damage condem
14418s was activated for a second here but no
14420s good Target this condem can come in
14422s quite useful very soon though but now we
14425s see the lack of the Scout units means
14427s that there's no fullon tumble rally
14430s option by SEO gentleman's duel did get
14433s picked up
14434s though this might be a bit of a standoff
14437s coming through both players wanting to
14438s keep Mana open yeah I mean I don't mind
14441s developing atro here you're you can you
14445s have condemn if you want to get rid of
14447s Kane uh you can just play that for the
14449s full six Mana which doesn't feel great
14452s but um will keep your units
14455s [Music]
14457s alive
14467s yeah
14476s yeah the me mentor's choice will
14478s potentially be a problem the other
14480s option is you can just slam a truck um
14483s just get it down it's it's just a big
14485s unit it stops a lot of red Monty's
14487s attack um with the the other the Buu
14490s cultists they will still trigger but uh
14493s it will slow down the overall damage he
14495s will surrender the darken weapon or die
14499s we will drown him in
14502s Shadow okay and there is
14508s the
14511s piercing give it to
14516s me oh doesn't Badger B just block yeah I
14519s was a bit confused by the quick attack
14526s there The Fanatic is just going to get
14529s removed for free
14536s [Music]
14556s basically yep and we're going to
14558s probably see double atrox is developing
14560s next turn um do you ever
14564s consider putting darking half point
14566s atrox for the for the attack over the
14569s regular
14577s [Music]
14579s weapon well it's just if they if red
14582s Monty decides to just play their own
14587s atro
14593s yeah
14603s [Music]
14610s no yeah it's it's it's got double attack
14612s the Scout you set up a fantastic turn
14614s here it's a dark in I'm really curious
14617s to know where the world Enders are at at
14618s this point cuz that could also matter a
14622s little bit to cut through the
14624s [Music]
14638s Shadows MH yeah it's it's it's a very
14641s very a fantastic L but we it all kind of
14644s goes back to I guess the turn like three
14647s or four turns ago these defectors have
14649s been sitting in hand for a while now we
14651s could have this sort of double attack
14653s combo could have just been pulled off
14654s turns ago what
14656s is why is s sey deciding this turn as
14659s opposed to three turns ago a Ser of the
14664s [Music]
14673s dark
14677s m
14679s [Music]
14688s [Music]
14699s [Music]
14701s yeah I mean this condemn as well we know
14704s there's spell shield available um so uh
14707s we through the um expense protection
14710s sitting in red Bon's hand so it's even
14713s if you do Commit This condemn on like
14715s the atro six turn there is protection
14717s options for red Monty so um could end up
14720s being a little bit of a blowout there
14721s unless they can get it reduced to one
14722s you don't really want to play it for six
14725s oh darking hop is also huge there could
14727s have developed something like anaka
14729s which would survive like a cadem or
14737s strike
14741s [Music]
14747s [Music]
14762s M only now we just see the the sort of
14767s tip for tat atrox is being played um
14769s there is the atrox champion spell in
14772s hand and I think o we just are we just
14774s going to see are we just going to see
14777s the world end is being
14787s played it's it's huge on Monty side
14791s [Music]
14797s though
14801s but
14807s yeah yeah it's it's a very tough turn um
14811s I mean this six damage will most likely
14812s need your red Monty there's a chance you
14814s just take this
14816s six I have waited for long enough yeah I
14820s mean yeah it's tough right cuz your
14822s hand I mean and then qu obviously left
14825s with the decision of do I use condemn or
14827s do I just play my own world
14832s lender return to me soldier of war an
14836s action or an action out of red Monte
14841s [Music]
14849s right yes it's the atrox spell
14852s [Music]
14857s yeah
14859s [Music]
14874s [Music]
14882s oh this is going to be this is such a
14886s difficult decision for S cu you could
14888s let this go through but and then you
14889s know for a fact that your opponent red
14892s Monty can't play
14894s worldender and you can so you could set
14896s up you can start your world Ender
14898s [Music]
14902s now
14905s yeah not even Realms could divide us old
14909s friend W Terror
14917s must
14918s yeah it's been a a long time we have the
14921s I guess the yeah the strike spell coming
14924s down here to remove one more and the the
14926s violent Discord to remove another unit
14931s y not going to be enough to close out
14933s the game this turn so K is out of Mana
14936s here red Monty red Monty's defense
14938s holding up very nicely so
14941s far yes it is however atrox um is still
14945s a big 1010 unit that's coming in um
14948s probably can just take it mhm and um
14952s look
14953s to maybe play a NCO and go wide next on
14955s the following turn something like that
14957s but then condemn now is going to be
14959s effective I guess but I guess it's it's
14961s tough because you have I guess spell
14963s shield still yeah I mean I think Monty
14965s can just take this re-equip a weapon
14968s which Monty already did and next turn
14969s play their own word Ender and like how
14971s is theoy going to deal with that I mean
14973s I guess we know condemn is in hand and
14975s there are some defensive options there
14977s are more units to be veloped another
14979s thing that you have to be spell shield
14981s so they're fine even to condemn yeah and
14984s they still have two Mana available for
14985s the spell shield too that's huge one
14987s thing that Monty needs to be aware of is
14990s the surprise tumble out of nowhere
14991s although it's not really a surprise
14993s Monty knows that tumble is in Z's hand
14995s just needs to make sure to not be in a
14997s spot where the left over three Nexus HP
15000s gets slammed down by
15004s atrox yeah I don't see that actually
15006s happening here because even if you
15008s tumble here um there's the atrox trade
15011s against each other I'm trying I guess
15012s you yeah if you tumble you lose so you
15015s need to play more
15016s blockers luckily drew a nice cheap one
15019s drop mhm which can just tank a hit and
15023s the at probably have to trade into each
15027s other the big problem is I
15031s guess oh I guess you can play yeah P
15034s breach Walker I forget about that which
15036s um it summons the other two units yeah
15039s they are discounted that would be an
15041s option but sooy might also go for that
15044s next turn because if I'm not mistaken it
15046s does summon elusive copies right and
15048s that would threaten leth on the next
15052s turn however red mon is going to be able
15054s to have draw Now options has another
15056s atro still in hand for combat tricks so
15059s can in theory still survive through that
15061s oh forsaken Bai at zero Mana is very
15064s good as well can look for the other copy
15066s of unforgiving cod
15068s wow this matchup shaped out incredibly
15071s well like I didn't really expect both
15074s World ands ending up being played and
15077s all of those different
15079s darkens see like seeing some light being
15083s very if they have that as an option
15088s no maybe
15092s skip I can yeah I'm on board with skip
15095s it might like you can consider momentous
15097s choice if you expect your opponent to
15098s have another atrox just to have more HP
15100s on the Block but we'll see in a second
15103s here it was a skip Keeper of the Box
15105s gets picked up and that is an option to
15107s get a bit of Life steel onto the
15112s board with no at on the board the strike
15114s spell is gone by the way so um The
15118s elusive is enough right now for
15120s [Music]
15124s aoy Monty is currently out of defensive
15128s options besides that one life steel unit
15130s that can be played so K is playing it
15132s slowly going for the ranger Knight
15134s Defector first I do expect that this is
15137s going to be a setup for The elusive
15140s unit to me atrox atrox being play does
15144s equip the darken blade big hitter but no
15147s possibility for strike
15150s effects could also go for the it TR of
15152s their own but it's not really
15154s threatening Lether oh but with red Monte
15157s having played the the atro and Nexus
15160s also got healed by two so they're now at
15161s seven but the elusive could also get
15165s another weapon equipped I think it would
15166s have been at seven attack Soo instead
15169s electing to go to play atrox of their
15173s own this is so tough I don't I'm trying
15176s to figure out how Z gets back into this
15179s right now I don't think you
15181s can going for the quick attack yeah this
15185s gets a single trade um it's not enough
15189s to push lethal you can block quite
15191s comfortably yeah with any of your bigger
15193s units if
15195s you're um this I guess this just gets a
15197s bit of heal and like a slight trade yeah
15201s I I think you just can't really stop the
15202s back swing just plays Al L here again
15206s after also important to mention in the
15208s bottom right we just saw a graphic that
15210s diogenes enjoyer AKA Seri Seri actually
15214s got the 20 over a ragnet and is there
15217s for in the semi-finals and the dreams of
15219s making it to the World Championship very
15221s much alive but now going back to the
15223s action red Monty is setting up an
15226s incredibly wide and large attack and I
15229s don't think there's anything that SEO
15230s can do about
15233s this yeah I think this is going to be
15236s game number one heading over to red
15238s Monty SEO unable to find ways of uh
15242s closing out that match and the world
15244s Enders the draw specifically just giving
15248s red MTI tons of options there in the lat
15251s stages of the
15252s game and we do have to wonder whether or
15255s not there was a potential Miss lethal by
15258s not going for that elusive pra the
15262s breach Walker and then equipping a
15264s weapon onto it right I think that was on
15266s the table techically would have been
15269s lethal that turn yes technically yeah
15272s I'm surprised because it looked like sey
15274s was thinking about it and going for that
15276s first but then did elect to go for atrox
15278s instead but it is what it is red Mony
15282s going up one and zero and now has to win
15285s one of those
15287s two games chances bullets opportunities
15291s with Karma set with the Ionia pnz deck
15295s yeah and SE drone probably one of the
15298s more like um annoying weapons for KET to
15301s deal with in the 0 plus one tough um
15307s because giving tough in this match up in
15309s a deck that like com set that tends to
15311s have more direct damage makes it uh
15314s basically need to have double the number
15316s of spells usually to remove that unit
15318s instead of one it'll usually be two yeah
15321s tough the tough keyword is the nightmare
15323s of pnz and of some fredd or cadow
15325s control decks especially here it can be
15329s quite the Menace not only the weapon
15331s itself but also the dark in that can be
15333s summoned the Challenger that makes
15336s spells more expensive ensive while he's
15338s attacking that is also something that a
15341s Karma set deck would not like to see and
15344s we do see a very slow start from both
15347s sides red Monty already having the key
15350s champions in hand and also having a
15351s portal Pioneer which can remove a weapon
15354s very soon yeah the new Explorer cards
15358s giving you a total of like five
15359s different card choices one of them as
15361s you mentioned being the landmark uh the
15364s weapon removal there's Landmark removal
15366s there's healing and there's also another
15367s a potential crucial one in the keyword
15369s removal as well um so can potentially in
15373s this matchup happen and removing like
15376s something like Scout um but most of the
15377s time I suspect we'll see the weapon
15379s removal yeah the keyword removal can
15382s also be very useful to remove and
15383s overwhelm for atro for a while even the
15385s Regeneration and then remove them
15388s eventually but I do also expect most of
15391s the time seeing that darken equipment
15394s destroyed by the Explorer spells Redmont
15397s going for an early formula really
15399s valuing the draw highly and not very
15401s happy with the options currently
15403s presented in hand does get kind of
15405s rewarded with a high note as well as
15408s concussive pal very useful in this
15410s matchup currently things are not looking
15412s too poorly for red Monty considering
15415s that they are playing an aggressive
15417s snowb mid-range deck but now zco is also
15420s putting out some pressure with The
15421s Defector one of the most important cards
15423s in this matchup I suspect we're going to
15425s see the concussive P come down here
15426s straight away um it denies the
15428s additional attack I guess from the vein
15431s deny the vein level
15433s up
15435s um the other is just block and
15439s Mystic yeah block and highe would take
15442s care of this and I think this is a card
15444s that we really want to get rid of the
15446s board so I can I'm I'm totally on board
15449s here with red Monty's decision making so
15451s far but unfortunately for them sooy is
15454s holding a second Defector in hand yeah I
15458s guess for the second one you're going to
15459s have to play concussive pal it's a bit
15460s unfortunate you can so the Marium can
15463s block uh the Elkin just get a free just
15467s get one chip damage in I guess um the
15469s other option I guess you could block
15470s vain but you don't have any burn spells
15472s currently in hand you use the high note
15475s already um it's a bit of yeah it's a bit
15478s tough you could view a softening up but
15480s I don't think you can risk that yet
15481s you're most likely playing set next turn
15482s just to try and remove it yeah and set
15485s is also an effective answers stopping
15488s the ranger Knight Defector from being
15491s developed unless Monty could just go for
15494s immediate vein removal then the ranger
15496s Knight Defector sticks but then you have
15497s one of the really scary Annoying threats
15500s gone off the board because V is already
15502s at two out of four on her level up
15505s progression and you don't want to allow
15506s her to level up and stick on the board
15508s for a little while yeah so now since the
15511s Rite defec Mana has sort of been Tapped
15513s Out by SE R just go straight for the
15515s easy removal on the vein um double
15517s broadwing is going to make it a bit
15519s awkward again for red mon to keep the
15521s set alive could try and use the champion
15524s spell from set to St two units but we'll
15526s have to wait and see what sooy develops
15529s here if
15531s anything sooy with two good options
15534s Ranger Knight Defector or atrox The
15537s Defector can also be followed up by the
15539s dark and harp which will be very
15541s frustrating for Monty to see but they
15543s have multiple stun options in their own
15545s hand and therefore for now they're
15547s sitting comfortably they're still fine
15550s but this board is starting to mount up
15553s and snowball a little bit on Soo side
15555s yeah so I'm expecting a pass most likely
15557s here from Red Monte you don't have to
15560s commit anything yet if reright Defector
15561s attacks you can just throw your set away
15563s and then just develop a new one and
15565s you'll still be sitting okay um the plus
15567s two attack doesn't really do anything uh
15570s for
15576s formidableness the weapon you set the
15578s Pioneer up in
15579s advance that's a good point you're now
15582s not car not scared of the darken harp
15587s anymore um this line sets up for what's
15590s most likely going to be a tumble which I
15592s quite like because then that stops the
15594s weapon it delays the weapon remove I
15596s should say because you don't get that
15597s action with the slow uh
15600s attack I like it that's some very astute
15603s play from seoi really making red Monty
15607s life miserable and making their
15610s options as unvaluable as possible if
15614s that makes
15615s sense yeah it's making it really awkward
15617s they're going to get the rally here with
15619s the dark no matter what there's no
15621s deny um which there's a lot of damage
15624s being pushed I mean we're going to
15625s probably see the concussive Palm come
15626s down after the fact um and then that
15629s will hopefully stabilize the board for
15631s red Monty a little bit and set up for
15633s the set on the following turn or we just
15635s see a pass
15642s so I think red Monte went for the pass
15644s and the priority has been giving back to
15646s sooy who's currently considering whether
15648s or not a tumble is worth it there are
15650s quite a few cards to think
15652s about like denies and noice and so on so
15656s K is electing to click the and and make
15659s red Monty just burn three
15662s Mana which is also a little bit of a a
15665s tiny victory going towards snowballing
15668s the game and the atrox does get
15670s developed here while still having well
15672s Valor and Tumble mana on
15675s [Music]
15677s board yeah we shall
15680s see
15682s um not
15685s sure what happens here
15689s for Monty in general it's going to be
15691s tough uh it's getting to that point in
15693s the game where sequ is going to be
15695s trying to look to close it out
15697s um has options to
15699s rally and just a little bit of a problem
15708s overall and okay so if you're tooy
15711s you're looking to finish off as I
15712s mentioned this turn uh or as soon as
15716s possible and not sure exactly how red
15721s Monty really survives has the concussive
15723s pal as an option oh Drew The Nine Lives
15726s which is perfect so can generate now
15729s actually two additional blockers these
15731s two additional blockers uh are going to
15734s be huge and uh just to survive an
15737s additional turn it's one of those games
15740s where the game plan for red Monty is to
15742s get to like that turn 10 get to that
15744s Karma and from there on in if you can
15746s get karma plus set on the board um it's
15748s usually game over the obliterates will
15749s remove the weapons and uh basically stop
15752s all of seo's pressure but again it's
15755s going to be a race to that point we're
15757s going to probably see rally coming down
15759s again this turn and setting up another
15762s attack
15763s here so CO's board lead is snowballing
15767s here Mystic shot does threaten to take
15770s care of that atrox but catch is an
15773s incredibly useful defensive combat trick
15775s red Monte is trying to seize the
15778s opportunity here but sooy does have an
15781s answer in hand if they elect to go for
15782s it it is not an easy decision to make
15785s because Soo could be worried about
15788s further removal
15793s followup do you go for you go for the
15796s catch here with the
15798s dark Oh no just takes the okay just
15801s takes the
15804s Mystic value the catch High yeah we'll
15806s see we'll see exactly what happens here
15809s Lobster uh just going for the anaka
15812s instead going wide I like this you can
15815s tumble here
15817s um to get a rally and then you can still
15820s kna afterwards and get another
15821s additional
15823s unit so it's going to be interesting to
15827s [Music]
15829s note what do you think Lobster did you
15831s just rip the tumble here I think you do
15833s right if you're so yeah I kind of like
15836s it the cool thing is like red Monty's
15839s deck just doesn't have the perfect tools
15841s to stop anaka from pulling multiple
15843s cards here because they don't really
15845s play big removal and they like if they
15848s would have had a recall they probably
15850s would have played it immediately right
15852s so can be somewhat comfortable that the
15855s anaka is going to get some value through
15856s the tumble does not get played yet that
15859s does give red Monty a higher Mana pull
15862s again but it does also give the
15864s opportunity of using the tumble to
15866s activate a rally if played on The
15868s Defector instead of inaka yeah I mean
15870s they have that opportunity last time
15871s they didn't rally if I'm correct they
15872s didn't Scout I mean Scout attack that
15875s that was the thought process you could
15876s have scouted then still got your token
15879s token and attacked again gotcha
15883s gotcha okay we see an
15889s Noy and let's see if that also is the
15891s pull and it is the pull and being so
15894s like overly patient with the tumble
15897s might end up getting punished really
15899s really hard we see the weapon removal
15901s coming down to play around World Ender
15904s no more atro coming back dral coming
15907s down here for sey means that they're
15909s going to try and go as wide as possible
15911s maybe um on the open most likely but set
15915s coming down here though is going to shut
15918s a couple of this couple of these attacks
15920s down yeah the set cannot really be
15923s activated this turn I'm not quite sure
15925s how many coins have been stacked up but
15926s I think it's just one or two and uh if
15930s there can be a sh breaker that would be
15932s getting generated that would be huge but
15934s I don't think that is the case in that
15936s the tumble is is going to be played will
15937s get shut down by the Noy so for sooy
15940s this must look incredibly juicy because
15942s literally the only thing that can stop
15944s this is a one Mana opy red Monty just
15946s happens to have that in
15950s hat yeah I mean the Noy at one Mana I
15954s mean this is the thing with the with
15955s cost reductions occasionally you can get
15957s into that false sense of security um
15959s unfortunately you can't really do much
15961s about it a lot of the time so we see the
15962s Noy come down for one so K thinking the
15965s tumble was most likely save
15967s unfortunately it is not and now this set
15970s will probably remove Dural and just
15972s swinging for a little bit of damage the
15973s other option is you can potentially just
15975s try to remove the ranger Knight Defector
15978s but yeah it's a tough decision to
15980s make S going for the cool
15983s invulnerability effect during the
15985s challenge taking out a important
15988s attacker on Soo side and the show
15990s stopper does come through after all so
15991s my math has been off and it was exactly
15994s 12 Mana being spent throughout this turn
15997s taking out the anant all of a sudden the
15999s momentum is swinging super hard in this
16002s matchup yeah unfortunately once you've
16005s got to the sort of this stage in the
16006s game you haven't had a chance to play
16008s wender your atrox hasn't really uh been
16011s able to achieve what it needs to do on
16012s the board um red Mon's stabilized has
16016s got the option for karma plus place your
16018s bets on the following turn um the only
16021s issue is obviously could have doesn't
16022s have enough money for the coin I guess
16023s so you can Karma coin place a bet coin
16027s that is actually a very good line of
16029s play I if red Monty sees this I think
16031s this is just going to be a blowed in
16033s this game because the way Karma works
16035s with coins of course and with place your
16037s bets especially so karma is going to
16039s double the value of the first coin and
16041s it's also going to double the coin
16043s generation from place your bets right so
16046s instead of two coins you get four coins
16047s in hand and that gets double casted you
16049s get eight Mana
16050s back and that is enough to just do Karma
16054s things and very of often will flip the
16058s momentum of the game in the very turn
16060s that it happens especially with a level
16061s set on board that generates a short
16063s stopper as
16065s well yeah it's very very close but it
16067s really depends on the actions tooy takes
16070s right so if this attack goes through
16072s honestly you're most likely going to hit
16073s AET and just play
16075s Karma uh yes you are going to lose set
16079s um you could play concussive pal and
16080s Karma this turn as well that works fine
16082s and place a bits on the following turn
16084s but the issue is obviously this this um
16087s the Mana won't be in your favor because
16090s of the
16091s Jal but I can't blame red Monty for
16094s trying to keep this second set alive um
16097s I do think both options are very
16099s legitimate and red Monty just electing
16101s to go for the more conservative and less
16104s flashy line of play and going for more
16106s traditional use of karmine to place
16108s yours with some Mana banked yeah
16111s unfortunately though since we've had the
16113s change to uh the coin being now Focus
16116s instead of burst you can't really do
16118s like the big explosive thing Karma set
16121s used to be able to do which play place a
16123s bet straight into the coins and then
16124s play your spells in response um you're
16126s actually a bit more committed now when
16128s you do the karma place your bets you are
16130s you have to spend 10 um a lot of the
16134s time and uh when especially when there's
16137s like something on the stack anyway I
16138s should say you can't necessarily always
16139s play the coin but I am very glad this
16142s change happened I think that was a very
16144s important quality of life change when
16146s facing Karma set type of decks and it it
16149s does make it to allow for a bit more
16151s interaction and not so that Karma just
16154s runs away immediately World Ender is
16156s being played not scared of a deny but
16159s also it just happens to not be in red
16161s Monty's hand instead we are going to see
16164s this explosive place your bets turn come
16167s up very soon yeah I mean it looks like
16170s oh we have the score Never Walk Alone
16171s beating Camari never walk alone doing
16174s fantastically this tournament um great
16177s to see how far they've been able to take
16179s those Decks that we've been watching
16180s earlier on unfortunate for Kamari again
16183s dropping in quarter finals so close but
16185s yet so far only Grand finals matters in
16189s this tournament to secure one of those
16191s World Championship spots and we do see
16193s the fancy Co action refilling back to 12
16197s Mana again and just allowing so many
16199s more plays
16201s here yep you can have the weapon removal
16204s here if you need it uh as well as the
16206s showstopper so you can remove the weapon
16208s on one of them and show stoer the other
16210s one to remove it um it's gotten to that
16213s point Karma's down on the board uh
16215s there's more insight com inside of Ages
16218s for more weapon for more spell
16220s generation um it's yeah this matchup
16224s usually Falls really far behind very
16227s quickly um at this point in the game if
16230s you if you've let Karma andet it down on
16232s the bord as we can see here not even
16234s scared of the atro that much really just
16237s want to deny the draw from the heart
16239s from the dark in there and the equipment
16242s getting destroyed as well yeah I hate to
16244s to call it early but it seems like we
16246s are past the point of no return it's
16249s going to be so hard for SEO to push
16252s additional Nexus damage in from this
16254s point onward and we do see Karma doing
16256s Karma things Karma's inside of AES
16258s generating a bunch of stuff deny even
16260s gets picked up a bit too late because
16262s World Ender already went through just
16264s play scrap tration yeah rtion would be a
16267s good one haing Gale also perfectly takes
16269s care of the atro and there's no pressure
16272s left on so side we do see the shenny
16273s mode go through the surrender comes
16276s through and red Monty is going to be our
16280s player to advance to the semi finals so
16283s close to that world championship spot
16285s but still needs to win that final test
16287s in the next round yeah unfortunately for
16290s Ren Monte um that they don't make it um
16292s through this this thing but I do know if
16295s I remember correctly there was a
16296s potential tiebreaker in points set up um
16300s for the ladder points or the overall
16301s routa worlds points based on of um if
16304s red Mony actually qualified here or not
16306s so that might have been cleared out now
16308s now that
16310s um SEO actually wait yeah SEO didn't
16312s make it yeah it's basically SEO that
16315s needed to to make it to the finals we
16317s will research that in the little break
16318s that is going to come up shortly and
16320s keep you updated but for now yeah we are
16322s going to have to part W was with SEO
16324s which is very unfortunate because I like
16326s the creativity in the lineup and mostly
16328s it was very strong play but I think a
16330s couple of small inaccuracies that just
16334s got punished by Monty really
16336s capitalizing and got getting the victory
16339s here we are going to go into that break
16340s we will be back with the semi-finals in
16343s the bit stay
16345s [Music]
16354s tuned
16366s [Music]
16381s [Music]
16409s [Music]
16444s he
16445s [Music]
16461s [Music]
16469s [Music]
16474s y
16475s [Music]
16499s [Music]
16504s he
16522s is that all you
16527s got
16533s another
16534s to
16540s St by St St
16551s [Music]
16564s St
16574s is that all you got
16579s to
16594s another
16600s one
16624s you
16633s [Music]
16644s [Music]
16646s it's all you got
16654s to
16664s [Music]
16675s [Applause]
16684s I
16697s [Music]
16714s your
16716s [Music]
16729s [Music]
16735s [Music]
16742s [Music]
16748s [Music]
16761s [Music]
16775s [Music]
16787s [Music]
16793s [Music]
16799s [Music]
16804s oh
16806s [Music]
16827s [Applause]
16830s [Music]
16834s [Applause]
16862s [Music]
16875s [Music]
16886s [Music]
16901s [Music]
16916s [Music]
16939s [Music]
16964s [Music]
17008s [Music]
17013s la
17023s [Music]
17052s [Music]
17106s [Music]
17122s [Applause]
17133s h
17149s [Music]
17169s [Music]
17193s sh
17198s [Music]
17198s [Applause]
17209s [Music]
17221s [Music]
17223s in your will
17226s [Music]
17229s be
17246s [Music]
17253s you
17260s [Music]
17271s [Music]
17281s [Music]
17283s in
17285s your will
17287s beft now
17290s in
17299s [Music]
17308s [Music]
17313s you
17317s [Music]
17346s [Music]
17347s [Applause]
17351s [Music]
17373s now
17377s [Music]
17403s oh
17409s [Music]
17440s [Music]
17451s [Music]
17465s [Music]
17470s [Music]
17489s [Music]
17498s [Music]
17517s [Music]
17523s [Music]
17546s [Music]
17559s welcome back everybody to EMA's Last
17562s Chance qualifier for the world
17564s championship and we are now coming up
17567s with the most important round of the
17569s tournament it is the semifinals and we
17572s know that both finalists are going to
17574s secure their slot in the world
17576s championship so this is kind of the true
17579s finals of the tournament the grand
17580s finals are going to be more of a show
17582s match but before we jump into that we do
17584s have some replays of the quarterfinals
17587s action and there's a lot to unravel here
17589s as well yeah we saw red Monty up up
17592s against SEO uh here both bringing atrox
17596s list although as we mentioned earlier
17597s very different atrox list we got the
17599s Kane atrox ver is the Quinn version uh
17602s and we saw this key turn here where we
17603s saw the Bader surviving which allowed s
17606s to uh basically survive for a couple
17610s more turns ultimately uh red Monty does
17614s eventually take the match overall this
17616s was the key turn here both players had
17618s the options to play their atrox finisher
17621s cards sooy went for it but Monty just
17623s had all of the removal options available
17625s and therefore kind of took out the
17627s pressure from seo seo only got R Monty
17629s down to 3 HP but could not stop the
17634s inevitable atrox level up and all of
17636s those darkins swinging in and that last
17639s big attack from red Monty secured the
17642s game for them right here
17644s yeah it was just again one of those
17645s board based matchups where one side
17647s managed to um kind of just develop the
17651s bigger board managed to get the anaka
17652s managed to get the atro level up as we
17654s saw go wide go tall as well at the same
17657s time refill their hand and sooy
17659s unfortunately wasn't able to close out
17661s this match and again we saw the next
17663s match here between the two we saw the
17664s karma set from red Monty uh make it all
17667s the way to that sort of later stages of
17670s the game all the way up to turn 10 uh
17672s where they were able to develop both
17674s both Karma and set on the board and do
17676s typical Karma set stuff to secure their
17678s win yeah and Karma ran away with a game
17681s once it was past that point of no return
17684s once the Monty can just play much more
17686s Mana efficient stuff sooy just kind of
17688s couldn't put enough pressure out in the
17690s early stages of the game and that is all
17693s she wrote red Monty one of our
17694s semi-finalists we will also see in our
17697s upcoming featured match looking at the
17699s bracket here the next one we're going to
17701s be looking at is diogenous enjoy your
17704s AKA sergy most people will know this
17706s player better under the username sergy
17708s to Vamos a Spanish tournament grinder
17713s that has already realized a ton of
17715s success in a variety of tournaments and
17717s I'm not surprised to see them basically
17720s blast through the bracket here as well
17722s mostly cleaning out with two's here and
17724s there an occasional 21 yeah and on the
17727s other side we've got Never Walk Alone
17729s versus shumo again reminder the winner
17732s of both of these two matches will be
17734s guaranteed their spot in the World
17736s Championship uh in December so all to
17739s play for this is the most important
17741s match of the tournament uh this is the
17745s deciding match on whether or not they
17746s will make it and get to play and also
17749s I'm super happy to see to like four
17752s players of such caliber make it so far
17755s if we would have looked at the bracket
17756s at the beginning of the day these are
17758s four of the names that would have stood
17760s out as people who really deserve to
17762s represent EMA on the world championship
17765s level and this is again do or die for
17768s all of these players it sucks that we're
17771s going to have to say goodbye to two of
17773s them but I am also going to be happy
17775s that two of them are going to make it
17777s through and secure that prestigious slot
17779s in the world
17780s championship yeah and we're moving on to
17782s our featured match of the two sets which
17785s is red Monty versus Sergey and red Monty
17787s we saw it before the break they have
17789s this Kane atrox list a very previously
17793s metasol position strong mid-range board
17797s Centric deck um brought practically by
17801s only only red Monty themselves um doing
17804s fantastically got themselves all the way
17805s here into the semi-finals for a position
17808s and a chance to get themselves to the
17810s Grand finals very interesting list uh
17812s it's got one expense protection and the
17814s unforgiving colds there to to maybe pre
17817s on like Jacks and other mid-range decks
17819s yeah and while the atrox canist might be
17821s a surprise performer Karma is something
17824s that has been on the Raider of a lot of
17826s tournament Players and top Pilots
17829s because this deck allows for so much
17830s skill expression it kind of always just
17833s makes a comeback in the top cut of
17834s tournaments and this very streamlined
17837s version of red Monty seems to have put
17839s the work in so far two denies and most
17841s importantly stuff like three tag outs
17843s three concussive pumps three aftershocks
17845s so many removal and stalling options and
17848s obviously we see the jackor uh what is
17851s there to say about this deck if we've
17853s seen this
17854s time and time again in Eternal in
17856s standard it is a very strong mid-range
17858s deck relies heavily on the weapon uh
17860s synergies with Jackson on the only real
17863s sort of standout I guess is the parts
17865s made whole a oneof copy which will allow
17867s a red Monty to discard a weapon to draw
17869s a couple of cards maybe and develop a 32
17872s speed um and two copies of harsh winds
17876s and here we see a new deck that we have
17879s not seen yet today and we haven't really
17881s seen much of on ladder neither Teemo
17884s Riven smor this is just trying to go
17888s wide and tall at the same time in the
17890s early stages of the game push a lot of
17891s damage and finish off the game with
17893s plenty of burn with three we see three
17895s copies of blowback Mystic shot and
17897s enraged fire spitter for direct Nexis
17899s damage ideally also a couple of Teo puff
17902s caps but we can also push quite a bit of
17904s damage on the board through these
17906s overwhelm units as well as rivons
17908s overwhel blade fragments yeah and we see
17910s the Jinx Kennon as well coming back here
17912s in for first uh full force for C here
17916s dionis uh again very strong aggressive
17919s list here running the Canan version
17922s instead which will potentially enable
17924s more discard targets again very
17926s fantastic strong triple blowback triple
17928s electric Haroon pyos is in there and
17931s also that Arena promoter just giving a
17933s little bit of extra reach and rounding
17936s out that very
17938s aggressive styled lineup is another
17941s iteration of J or main deck a flash
17944s freeze here also two copies of three
17946s sisters so also having plenty of options
17949s for the ja or mirror or against big
17951s hitter type decks but still running
17953s enough removal and entrancing lures and
17955s fish fights sheries as a very tough to
17958s deal with combat tricks sky spitters
17960s this is really an annoying list to face
17962s because you don't really know all of the
17964s options that your opponent is going to
17966s go for in the middle of combat with one
17968s two three four Mana
17970s available yeah if you're Sergey you're
17972s actually I think potentially quite happy
17975s overall here uh you're most likely going
17977s to ban JAX on or kro I feel like you
17980s kind of want to play your aggro deck
17982s into this Karma set um both very
17985s aggressive uh lists here that will
17988s potentially rush it down before it can
17990s get to do its uh job especially with
17992s like the uh the changes to cards like
17994s costic Rift a lot of the lists have cut
17996s costic Rift in karma set um so that's
18000s potentially not there to remove a lot of
18001s the cheaper units on both on mro de yeah
18004s this Karma set list looked like it was
18006s very teched against mid-range it didn't
18010s play a lot of early units it doesn't
18011s really play much heal it plays a lot of
18014s well stopping singular big units from
18016s hitting you with the concussive Pals and
18018s the tag outs and so on nonetheless we do
18021s see J or get banned and the two aggro
18023s decks kept in there so I would say this
18026s looks favorable for sergy all around
18029s because
18030s like against ja or it can be a bit of a
18033s race ja or does have some defensive
18035s capabilities and can also close out the
18037s game explosively with wild claw
18040s ferocity and we do see the Teo deck in
18043s action I think the first Teo that we
18045s actually have on screen in this
18047s tournament love to see
18050s it yes you wanted to see it earlier but
18053s unfortunately it got banned but you got
18054s to see it I guess in a different light
18057s here I the nox version I got I got it to
18061s show up for a second and then it gets
18062s Mulligan away with the attack token on
18064s turn one this is breaking my
18066s heart so close yet so far and what a
18069s fantastic top deck there for rontti JAX
18071s on two with the weapon Swift Master
18074s there ideal yeah this means that Jax is
18077s going to come down as a 43 and that
18079s weapon that very impactful weapon is
18081s going to stay buffed throughout of the
18083s game because I don't think that
18085s diogenous enjoyer is playing any
18088s equipment removal and this is a good
18090s early attack forcing a trade and and
18094s taking out some potential pressure
18096s coming back at red Monty later on yeah
18100s this is a pretty slow hand overall um
18103s for what is an an aggressive list here
18105s from Serge um can play the Riven here
18108s but the issue of playing Riven here is
18110s you fold quite comfortably to the fish
18113s fight that we can see in Ron's
18117s hand I'm curious to see what these
18119s people like to do that does seem very
18122s straightforward Riven even though she is
18124s going to bite the dust very soon it's
18125s going to generate a blade fragment at
18127s least so sergy does have access to the
18130s blade of the Exile soon and has a fire
18132s spitter in hand but for now the tempo is
18136s definitely in Monty's favor but the
18139s value isn't looking at Monty's hand
18142s there's not that much followup right now
18145s they're going to run out the thing is
18147s Monty doesn't need that much right uh
18149s with harsh winds and Sky spit can just
18151s consistently get valuable traits
18154s um The Mystic I do like uh is it's the
18157s only chance you have of removing that
18159s Jack yeah and otherwise you can't really
18161s stop it from leveling eventually and
18163s then it becomes a huge problem so sergy
18166s with some accurate play making perfect
18168s use of the full Mana pool and yeah
18171s probably even predicted that thinking
18173s okay it's fine to sacrifice Riven here
18175s if I do get the Jags for her in the end
18178s as well and Monty with a very very
18180s slight lead but not really a lot of
18182s value let's see how much that board
18185s Advantage can snowball yeah so red Monty
18187s has a few options here um can try
18190s getting the Jack weapon forging extra
18192s times or can just choose to go for the
18194s pilt overcast away and have the the
18196s value spread across multiple weapons um
18199s hits the pot of overwhelm is fantastic
18202s but um pot of pain was also great if you
18205s want to go for more survivable game plan
18207s but we can see red Mon's like nope just
18208s going to go full swing in this turn yeah
18211s I think especially against a burn based
18213s deck it's more of a race like
18216s survivability you won't really be in a
18218s position where you just want the game to
18220s go on forever because sergey's deck can
18222s always top deck more burn so I like
18224s Monty going for that more aggressive
18226s option and just going for the face race
18228s instead clock link chain does start here
18232s and it looks like diogenes and joy is
18234s currently pivoting to elusiv as a game
18237s plan yeah it does however that might be
18240s a little bit too slow we know red Monty
18242s had the harsh winds available so can
18244s just stop a lot of this damage coming
18246s through and then set up a nice fantastic
18249s Open Swing or not even an Open Swing can
18250s develop so the thing is against a lot of
18252s aggro decks you can just freely develop
18254s you don't have to worry about open
18255s swinging as much CU most of the time the
18257s only Direction they're going to have is
18258s some fast speed spell which they can do
18260s when you attack you can just full on
18262s develop as wide as you want then swing
18266s in sergy seems to want to remove some of
18270s the threats
18271s here with this Challenger unit red Monty
18275s did not go for the plovan Castaway
18277s development which
18279s means they I'm a bit surprised to see
18282s The Omen Haw develop first I think it
18283s was very important to get the atune down
18285s first from the cast away so that you can
18287s also Skys splitter this turn and still
18289s play all of your hand but nonetheless
18292s Skys splitter is still available that is
18294s the most important thing here and this
18297s can stop the Castaway on board from
18300s dying to the challenge attack from
18301s diogenes so so yeah serg is in a bit of
18304s a tricky spot here not really being able
18307s to alleviate enough of the pressure on
18309s the board yeah the thing is if you're in
18311s an AG if you're playing like an agro
18312s aggressive deck and you're trying to
18314s alleviate pressure you already know
18316s you're not in a great spot right U at
18318s that point in the game you are basically
18321s hoping to try and basically get any
18324s anything you can to try find that one
18327s that one point of damage here that two
18328s point of damage here even as we can see
18330s going for Teemo instead of another
18334s another going for Teo instead of another
18336s clocking maybe banking on the five puff
18339s caps pushing in an extra one or two
18341s damage before the game
18343s ends might be the idea that might also
18347s just be keeping spam open I'm not quite
18349s sure what exactly in this current hand
18351s state that spam man would be kept open
18353s for but going for the omen hog pulici
18357s side a rather low value unit of course
18359s it's a bit futile to challenge The pilen
18362s Cast Away here because the overwhelm
18364s weapon is going to bounce back to hand
18365s and can be replayed Sky splitter keeping
18367s that HW alive it's an elusive blocker so
18369s you have to pull it so Teo can
18371s hit true do you really value that Teo
18374s hit that highly don't know it seems like
18377s it right
18379s otherwise this is going to be close to
18382s lethal already with wild claw ferocity
18384s just being top decked and can put that
18386s on the weapons SM Apprentice with a
18388s quick attack weapon going to push in a
18390s lot of overwhelm damage
18394s you
18394s also I don't mind it on the one the one
18397s on the end with no weapon um just it's
18399s just better overall stats on the board
18401s good point good point I also liked
18403s Monty's defensive use of skysplitter it
18405s usually is a waste to put that on an
18407s omen hog but Monty is correctly
18410s assessing that sergy is currently going
18413s for an elusive game plan and that is
18415s sergey's only way of dealing enough
18417s damage to still win the game and
18420s therefore this elusive blocker just ch
18422s blocking one two attacks later on is
18424s going to be super valuable and therefore
18426s is being capped the line and does not
18428s attack here is being kept back in the
18430s back line I suspect we'll see the
18431s blowback most likely coming down this
18433s turn um it will keep both elusiv alive
18437s push three damage the only punishment I
18439s guess oh okay just hitting okay here
18442s instead worried about the sky the second
18444s another Sky splitter I guess yeah and
18446s this allows sergy to still play the fire
18449s spitter and remove the omen hog and the
18452s the fire spitter itself can challenge
18455s the alpha white claw that does look good
18457s on paper for sergy we of course know
18460s that there is a harsh winds available
18461s for Monty and that is going to be
18463s devastating for diogenous enjoyer here
18466s yeah the harsh winds is g to really
18469s really set back virus's game plan here
18473s let's see what they these two players
18474s still draw another Teo drawn another
18477s wild close for
18478s rocity one HP and a dream here for
18481s Sergey can they find their rout out of
18485s this so sergy is gonna be looking for as
18489s much damage as possible this turn and
18491s then close it out with blowback and burn
18494s I assume well this is either going to be
18496s an urchin or a
18497s skip let's see what exactly I think
18500s urchin makes more sense because it's
18501s free anyway um so sergy is going to be
18504s going for a blade of the Exile and just
18506s going to try to get one really big over
18508s hit in with this fire spitter but Monty
18512s being very wise to not tap under harsh
18514s win's Mana sergy is just playing as if
18517s like okay if my opponent has a freeze I
18519s lose anyway so I got to play as if they
18521s don't have a freeze to have any chance
18523s to win and we of course know the harsh
18526s wins is available but Sergio is still
18528s trying to maximize their own odds of
18531s winning this game I'm trying to think is
18533s there a line Serge can take here that
18536s plays
18537s around um the harsh winds at least a
18540s little bit or at least sets them up to
18542s be okay for the next turn and I'm I'm
18543s struggling to find it I don't think so
18546s you just can't
18548s remove these overwhelm units they're too
18552s big uh you can blow back one of
18555s them and that's kind of it
18561s mhm the other option
18564s is quick attack I'm assuming
18567s yep oh no
18569s overwhelm and keeping man keeping the
18572s man for blowback I guess yeah not going
18574s for the blade of the Exile but
18576s instead keeping the blowback Mana
18582s open still unfortunately the harsh winds
18585s is going to come down and only two
18587s damage will be pushed yeah so sery
18590s trying to maximize their own win
18592s chances playing to their outs which I
18595s think is very nicely
18597s done it's most likely not going to
18599s matter here unless we see the most third
18602s Teo puff cat pull of all time I like
18605s this pull by the way um it removes the
18608s overwhelm weapon while also
18610s simultanously allowing them to have a
18611s blowback back up to keep their 84 alive
18613s for the following turn yeah I like that
18616s a lot as well the blowback could also be
18618s played mid combat to push more overwhelm
18621s damage and directly damage the Nexus we
18623s do see the blowback go
18626s through now the question is can sergy
18629s somehow stop the alpha white CL from
18631s swinging in and we already
18633s going to be second wow yeah I don't know
18637s how they had no idea how they deal with
18639s that yeah it would basically have to be
18642s a bunch of burn toop deck we just got
18645s rid of the rumage Monty is going to jam
18647s the white claw ferocity in and two big
18651s cats swinging in for the lethal attack
18652s the Nexus at a puny one HP will not hold
18656s surrender comes in from sergy and Monty
18659s goes up one and0 in the super important
18664s serious yeah and all that's left here
18666s now for red Monty is that Karma set
18668s we've been seeing them play throughout
18670s the day and it's got two attempts here
18672s against two very aggressive lists um
18675s Sergey going to have to take a two sweep
18679s against KET here and I'm going to have a
18682s quick look at deck list in the meantime
18684s while we wait for them to get into that
18685s match and uh discuss exactly why I think
18690s Serge is probably in a much better
18691s position than we expect yeah honestly
18694s it's doable both of these decks look
18697s like they can just run Karma set over
18700s Monty has half of a very good starting
18702s hand here half is very poorly so you're
18705s very happy about the removal you don't
18707s like all of these expensive draw SPS
18709s while sergy also great start with the
18712s urchin discarding the ephemera Grenadier
18715s but no good follow up as of right now
18719s slow start here does get float a little
18721s bit of Mana which isn't the end of the
18722s world can develop Riven here uh there's
18725s no real removal for Riven outside of
18727s double spell and if you see like Mystic
18730s plus high note you actually not too
18732s upset about that yeah although for Monty
18735s it would also be fine like it takes a
18737s lot of tempo out of a sergies sales here
18740s and it would be kind of a a board state
18742s that you can handle Palm is the other
18744s option I do think Palm is a bit over
18746s zealous here you would
18749s rather I was just going to say I love
18752s that I love it completely shuts down
18755s Monti's turn that turn to play the
18757s double double removal stops development
18760s and now you get potentially another
18762s blade fragment as well else I was just
18766s about to say like that was a very risky
18769s pass from Monty and not going for the
18770s Riven removal immediately that was and
18774s I'm surprised by how quickly sery saw
18776s this I think that was almost set up he
18778s was kind of almost expecting that and
18780s just capitalizing on that opportunity on
18782s red Monty going for a Pass that might
18784s have been AIT too greedy Mystic shot
18786s still finds a good Target here in the
18789s rider the Risen Rider if I'm not
18791s mistaken and still not the worst
18794s situation ever for Monty but now sergy
18797s or AKA diogenous enjoyer has managed to
18802s build a scary board for a good open
18804s attack that's a huge open uh um from red
18807s Monty during that one copy of Nine Lives
18809s it's going to generate some blockers
18811s there at speed should they want to go
18813s for it yeah but right now I also like
18816s sery developing further realizing like
18819s okay my opponent has some fast speed or
18821s burst speed options for blockers but
18822s they're all very expensive and I can
18824s develop two units maybe even three in
18826s the meantime going for the Run sire
18828s which can even pull something like a set
18830s aside should that be played as the
18832s defensive option yeah if you're s You're
18834s Expecting most likely nine lives here
18836s right the way red Monty is posturing and
18838s not playing anything they haven't played
18840s like a a smooth mixologist they haven't
18842s played like their own clock cling or
18844s anything um no Palm which would do be
18846s like a two for one you you should if
18849s you're di if you're Ser most likely have
18851s a read they most likely have n lives or
18854s multiple spells here on the
18856s attack Seri going for the big
18859s swing committing a bit more
18863s resources quick attack on the Riven I
18867s think the reason was being safe from the
18869s nine lives like predicting that this is
18871s probably going to happen
18873s great for from sery I'm very very
18875s impressed from the piloting in this
18876s match so
18878s far yeah he's been playing on point
18881s today um fantastic here I love the quick
18884s attack on Riven because then you know
18885s the 42 coming out from nine lives can't
18887s trade yeah it trades very awkwardly and
18890s unfavorably and it looks like red
18891s Monty's deck is just going to get run
18893s over
18894s here it's what I find so impressive is
18898s that it's these little plays that don't
18900s look too flashy that are actually huge
18903s for sergy here that really prove why he
18905s made it so far in this tournament like
18906s that pass back earlier on which doesn't
18909s look spectacular at all but it was a a
18912s big play and arguably a big outplay and
18914s also here the pre-commit of the quick
18916s attack fragment some very imp impressive
18918s stuff here by diogenous and joyer yeah
18921s basically for those tuning in basically
18924s that pass made redmy lose so much Tempo
18928s and unable to use their Mana that the
18930s next couple of turns when they're trying
18931s to like their big draw they don't have
18933s any more removal left and if they use
18935s removal surgat just develop wider and
18937s wider and wider make the following
18939s attack way more difficult for R to deal
18941s with because the Spells are a bit too
18943s expensive absolutely and we still see
18945s the effect of that pass on that turn
18947s three on that early turn because the
18949s Riven is still alive three turns later
18951s and it still made red Monte commit a set
18955s development and probably going to use
18958s like have to use that challenge action
18960s to finally get rid of the Riven much
18962s later after she already pushed a bunch
18964s of damage and generated a bunch of
18966s fragments yeah the fragments have been
18969s generated this point we're just going to
18971s see uh Serge go as wide as possible just
18975s set up an open attack again this is one
18977s of the things about the karma set
18978s they've cut cards like costic grift out
18980s right there's none of that sort of AOE
18981s board removal some we've seen today and
18984s one zero for Never Walk Alone against
18986s shumo on the other side of the semifinal
18988s never alone might potentially be our
18991s second uh finalist
18994s here we I hope we can still catch some
18997s out of that action later on hoping for
18999s that serious to go for a long time
19001s because sergey's decks are both very
19003s fast this series is not going to go that
19005s much longer even though it might look
19007s like it fire spitter comes down and I
19010s really don't see how red Monty can stop
19012s this attack or even if they somehow
19014s miraculously stop this attack there's
19015s plenty of followup burn the next turn in
19018s the blowback as well as the auction
19020s fever
19022s double concussive pal this allows them
19024s to generate
19025s units block um they still take a little
19030s bit of damage here it's still four
19033s damage going through and then we have
19036s back and fervor there's some healing I
19038s guess in hand with the smooth
19040s mixologist on the next turn from red
19042s Monty can start with that but then you
19044s don't have deny Manor
19046s available oh and the override coming in
19049s from sergy from dius andjoy just putting
19052s one more attack on the board that
19053s represents six damage on the swing and
19056s that forces the conceit out of Monty
19058s we're tied at one a piece and all of a
19060s sudden like we mentioned earlier and now
19062s it looks favored for diogenous
19065s enjoyer yeah historically KET would have
19067s been okay into some of these aggro decks
19069s but I guess obviously the changes in
19070s this current variation not having uh the
19074s ability to deal with really wide small
19077s boards effectively and it's it's going
19079s to I mean the only options are high
19081s notes of shots basically yeah and just
19084s going back to the pick and band phase
19085s that's why I was surprised to not see
19087s the ja or be left open because I thought
19090s that would be by far the best way for
19092s the C deck to get a w through but either
19094s way let's not get ahead of ourselves
19096s because first of all sergy needs to
19098s actually prove that this is a good
19100s matchup after all and we are playing for
19102s all the marbles right now it is the
19104s semifinals but keep in mind that both
19107s players advancing to the Grand finals
19108s are going to secure their world
19109s championship slots so this is is for
19112s both of these players the most important
19114s game of the tournament yeah and to start
19116s it off I love the pass here from surge
19119s saving that Canon um sigil sign to be
19122s able to discard it this turn with the
19124s zai urchin the mark of the storm getting
19127s an additional draw also still keeping
19129s pyto Mana open red Monty did find the
19132s perfect blocker here the maram if I
19134s recall correctly was a oneoff in their
19136s list and finds a juicy block here is
19138s going to get shut down by the pyos
19140s though most likely hey it's a two of
19142s they run two copies of that as well as
19143s two copies of portal Pioneer um which
19146s can provide some additional healing in
19148s in this match two Mariam okay so some
19152s good early game defensive options
19154s forcing the pyos and then getting a lot
19156s of value out of this mistake shot so far
19158s red Monty's defense holding up nicely
19161s yeah and unfortunately actually Serge's
19163s hand is a really poor um has I guess
19165s some draw in there but is really looking
19168s to find uh basically just units to go
19170s wide with
19173s some units in hand I expect the urin to
19176s discard the flame Chompers here but now
19178s sery really needs to find some full up
19179s draw and jins is a pretty good
19182s one yep it is however actually there is
19186s nothing really that removes I'm looking
19188s through the de this I guess there's
19189s three aftershocks three aftershocks yeah
19191s yeah so the aftershocks are going to be
19193s the key card we don't see red Monty with
19194s them currently but Ser is probably going
19196s to be um aware of it and most likely
19199s playing around
19200s it
19202s okay Canon for for draw can generate a
19205s mark so you can rumage and start looking
19207s through the
19208s deck I like it that does delay the Jinx
19211s development and you also can't go for
19213s the classic rumage Jinx level up but
19215s that does put out a ton of pressure
19217s snowballing the board here this is
19218s probably getting noi just because it
19220s represents so much damage and maram is
19223s still going to be able to trade with one
19224s of the units smooth mixologist I expect
19227s to come down here this is a bit awkward
19228s for sergy because now like you would
19231s prefer to have more units to develop
19233s maybe you shoot out one of the blockers
19235s with a Mystic shot maybe you use it to
19237s remove the smooth mixologist in a second
19239s here we will see oh going for the more
19243s uh I wouldn't say greedier it's it's is
19246s slightly greedier because it can be
19248s punished by a Mystic um from red Monty
19252s against the Canon ultimately elected not
19255s to do that so um quite I think okay for
19258s Ser there just a hit
19260s pass
19262s yeah I don't think you need to anything
19264s Serge you can't hit pass here this is so
19266s awkward if you hit pass R mod is going
19268s to pass
19269s back I do agree with the arena promoter
19272s development instead and that also keeps
19274s the Mystic shot to remove the set in a
19278s second should he try to remove this
19280s Arena promoter I think that is the what
19282s is it called Dune Hopper or something
19284s dun Hopper that it just goes wide again
19286s um I like this from Serge recognizing
19288s there isn't anything to stop like wide
19290s boards really in this match match up um
19293s trying to make the turns as awkward as
19295s possible however we see the second Seton
19298s there which is actually going to shut
19300s down the entire turn here for red for
19304s Serge if you go for it you could also
19306s just recall that unit generate some
19308s coins no it will be set face breaker
19310s just trying to stall take out some Tempo
19313s and you like keeping that Ard in hand
19317s now sergy did find a unit that is really
19320s tough to deal with though 66 stat line
19322s is very frustrating for this Karma deck
19325s yeah it has to be combined with like a
19327s Mystic or a high note with with the set
19330s on the next turn it's kind of your onlye
19333s out um wow Monty not even thinking about
19337s it just calling the bluff so what sergy
19339s was basically trying to do was saying
19341s something like okay I have multiple burn
19343s spells or I have a blowback and enough
19346s discard F so feel free to block with set
19349s I am going to remove him but mon he was
19351s like N I don't believe you if you have
19354s it you have it but so if we're looking
19356s at actual cards that can be discarded
19358s and not have a negative effect on the
19359s hand we've already seen a single flame
19362s droppers played out so they would have
19364s had to had two more flame droppers in
19365s hand for the blowback so I think red
19367s Monty was like okay if you have blowback
19369s you're just discarding valuable cards
19371s right now yeah yeah that was actually an
19374s impressive block but also a very
19377s reasonable one considering all
19379s circumstances of the game just going for
19382s a slightly risky play but it did pay off
19384s here portal Pioneer generating some more
19387s healing and it almost looks like Monty
19389s is about to stabilize but there's still
19391s a jinx in hand for
19394s sergy yeah that Jinx is so tough for Ser
19398s to find the right moment to dump it onto
19401s the board really needs to have like the
19403s rumage back up at first speed the level
19407s um because Serge is obviously going to
19409s be very hesitant to just slam it on the
19411s board there so many different ways for
19413s Jinx to be removed or recalled or
19417s aftershocks that sort of stuff or even
19419s just set pulling it uh with the
19421s Challenger so we know from cast Vision
19425s that there isn't anything really at the
19426s moment except for a recall but surade
19430s doesn't so surge is just playing to the
19432s out playing uh very safely and
19434s respecting the options that red Monte is
19437s presenting and I'm loving this by sergy
19440s I was just going to say there is option
19441s to play Super aggressively and discard
19443s some value to guarantee the Jinx level
19444s up and like that means that Jinx is not
19449s threatened by Aftershock anymore so the
19450s only good way for Monty to deal with
19452s Jinx are going to be recalls you will
19455s have eight total Mana available unit
19457s Mana that is so you can play Jinx level
19460s her up replay the Jinx and still play
19462s one of the rockets and have her stick on
19464s the board for additional draw so like
19467s sergy it looks sad to discard that
19470s Mystic shot because you can't use it to
19472s take out set anymore but I think that
19474s was some great planning ahead from sergy
19477s and setting up this Jinx turn and kind
19479s of guaranteeing her to stick
19481s almost yeah this is a really awkward
19483s turn I mean Serge the problem is Serge
19485s is obviously going to be playing around
19486s the other invisible removal that uh he's
19490s expecting he's expecting them and this
19492s is kind of the reason why we might not
19494s see jigs developed here and we see the
19496s the attack post strink here um but we
19500s know from obviously Vision that there
19501s isn't anything so this is like the the
19503s most the tougher decisions here um that
19506s Sergey can be doing this looks like to
19508s me setting up for an attack then maybe
19511s developing the Jinx after red Monty's uh
19514s expended some
19515s Mana also makes sense personally I'm a
19519s bit surprised but it it's it does have
19521s some solid reasoning behind it just
19523s putting a lot of pressure on the board
19525s forcing red Monty to invest a lot of
19527s mana and valuable removal or concussive
19530s Palms tag outs that kind of stuff yeah I
19532s think it's uh Sergey basically saying
19534s okay look if you spend a lot of Mana
19536s here to try stay alive with um survive
19539s damage I can get Jinx to slam down the
19541s bo Jinx survives another turn uh to get
19544s the draw and that's what s really going
19547s to
19550s want Monty deciding on how exactly to
19553s block
19555s here this does put
19558s the what was it sand Hopper dun hopp
19561s that does put it into removal range also
19564s into set challenging range and sergy
19567s still has multiple options here could
19569s clear out the set with a Mystic shot of
19571s course that can be punished quite hard
19574s by a tag
19575s out we see the sery seems to have some
19579s plan in mind with being so super patient
19581s with the
19583s Jinx I mean I think you have to go for
19585s it now right this whole line was set up
19588s you can play Jinx at the end of the turn
19590s um you want the rocket to try and kill
19595s set I you could just go for you could
19597s just go for the Mystic too yeah but the
19599s tag out can come down
19602s defensively I think sergy might have
19604s been scared of Aftershock plus High not
19607s or Mystic shot or any any combination
19609s two of these spells but now we do see
19611s the Jinx be developed we do see the
19614s rumage level up with only one card draw
19616s but the most important thing is the
19618s super mega Death rocket that she
19619s generates and still has one spell Mana
19622s left Ava to play it to we going to see
19625s the deny here for mon most likely here
19629s to keep the set alive for the next turn
19632s kind of the only way they can remove
19633s Jinx at the moment yeah the other play
19636s would have been tag out recall set to
19638s hand but I do think the deny is straight
19640s up better here it also leaves the other
19642s blocker alive and it allows you to
19643s immediately swing in with set remove the
19646s Jinx and basically reduce
19649s sergey's um sergey's top deck or serg's
19652s chances to generate another rocket
19654s immediately oh we are we generating a
19656s show
19657s stopper hello oh there we go that's huge
19662s they had just enough Mana to generate
19664s the show stoer that's going to remove
19665s jinx as well as quite a few other units
19667s on the board it's going to deny the draw
19670s which is going to be huge here
19672s especially because Ren Monty has um
19674s formula in hand has options to rebuild
19676s up their hand on the following
19679s turn and all of a sudden this board does
19682s not look that scary anymore the uh sand
19686s Hopper Dune Hopper Mech will also die to
19688s the next showstopper we are probably not
19690s going to see it this turn though even
19692s though set is leveled it's really hard
19694s to get enough Mana expenditure down this
19697s turn but who knows maybe with formula
19699s ref except spell
19701s Mana Monty could try to go for it I
19703s think that's what they're considering
19704s right now it could just slam the combo
19707s down as well it's it's risky but what's
19709s your punishment it's it's just blowback
19711s which isn't enough right pretty sure
19713s Karma's safe for the most part the only
19716s options would
19717s be it would have to be Mystic pyos right
19720s yeah I think there's a good case to be
19722s made for each and every of those plays
19725s formula to generate another show stoer
19726s is good but also just playing Karma so
19728s that the formula draws a million card
19730s next turn makes a ton of sense and now
19733s we're seeing the momentum to slip out of
19736s sergey's hands and back into the karma
19738s set deck just what we've seen earlier on
19741s there is just this point of no return
19743s When the karma set deck is going to have
19745s full control of the game and start to
19747s run away and yeah smooth mixologist as
19749s well as double casting The Refreshments
19751s on either the set or the Nexus is going
19754s to give Monty so much of a safety net on
19757s HP
19758s pool yeah probably going to see the
19761s formula come down here see how many
19762s cards are drawn most likely going to get
19764s a show stopper here which going to wipe
19766s out the the the majority of the board
19768s here um has the stun as as well from
19771s another stat which is going to generate
19773s more coins you can then refill your
19775s entire manner up play the smooth
19776s mixologist uh this is we're talking
19779s about how this should have been favored
19781s for Ser but this is what happens if you
19783s don't get that early game aggression or
19786s this you don't get the early game damage
19788s that you need in this type of deck it
19790s very very quickly um falls apart and we
19795s have to wonder if sergy was not a bit
19797s overp patient with the Jinx like there
19799s was always a good reason why the Jinx
19801s was not
19804s played wow Sergey just immediately
19808s realizing okay I am past this point of
19810s no return there is no shot I'm winning
19812s this anymore and goes for the conceit at
19814s 190 Nexus HP doesn't want to sit through
19817s the torture of karma set slowly taking
19820s over the game and we have our first
19822s world championship last chance qualifier
19826s finalist rat Monty will represent EMA at
19830s the r ter World
19832s Championship yes congratulations red
19836s Monty you played absolutely fantastic uh
19840s huge also congratulations I guess I mean
19843s it's a bit cons consolidations I guess
19845s to like Sergey unfortunately doesn't
19847s make it but you played fantastically you
19849s you got all the way to the semi-finals
19851s um and hopefully we see you again next
19853s year as well um again everyone today has
19856s been playing great we've been seeing
19857s some really strong run Tera action and
19860s we're popping into our second match here
19862s and we're seeing an or level up this
19864s does not bode well for potentially the
19866s other side I haven't seen the handstands
19868s yet shampo swinging into never walk
19871s alone but we also see the sarapin level
19873s up might be equally powerful we will see
19876s the last tournament we casted together
19878s gems we did see sarapin pull off some
19880s miracles for Boxer maybe the same is
19883s going to be repeated here clocking going
19885s for a card draw the question is how well
19887s can never walk alone refill their hand
19889s because Nexus a HP is still very
19891s comfortable on both
19893s sides
19896s rumage this might be key for the outcome
19900s of this game and of the tournament run
19901s of the two players and Celestial impact
19903s is found and gets rid of the huge
19910s or wow
19912s okay do we know what the the current
19915s score is for this match I know it's at
19917s least one Zer for Never Walk Alone is it
19919s 1-1 though I think it's one Z we didn't
19922s get an update since if I'm not mistaken
19925s so shampo is definitely in a do
19927s situation goes for a big attack and does
19929s manage to shut Never Walk Alone Nexus
19932s down to 2 Hp but it's not quite enough
19935s yet there's no direct Nexus damage burn
19938s on champo side and now the question is
19940s how much can the sarapin do how many
19942s miracles can she pull
19946s off timer pressure as
19949s well I I mean it the time press is not
19952s too much of an issue yet unless we hit
19955s the next game Rocket barrage
19958s however another huge survivability tool
19961s here for Never Walk Alone the what is it
19963s called Celestial wers or something the
19965s double stun Jana does level up which
19968s means more value more draw more card
19971s generation oh this is this game is in
19973s such a crucial point right
19978s now the thing with shampo board state is
19981s like it's still looking okay but once
19983s you run out of
19984s units it's just it's just useless it's
19987s just weapons yeah it's like what seven
19989s eight weapons the only card that never
19992s walk alone actually does not see is the
19994s three sisters and that's why shampoo is
19996s considering and tbing their own unit
19998s realizing like okay I need a unit to be
20000s able to win this game is it INB or is it
20003s just furious F yeah Fury makes more
20005s sense good point I thought for a second
20009s there is a line there is the line to INB
20011s to trigger the to trigger the glacial
20013s San effect yeah to get a potential draw
20017s that is technically line but it happen
20020s to turn too
20024s late probably going to see the Scout
20027s weapon be equipped if it's still
20028s equipable this turn no fishack and dead
20031s going in for two overwhelm swings and
20033s never walk alone just has the perfect
20034s answer in hand for that with the double
20037s stun
20039s spell
20042s a gentle breeze to ease your okay and we
20045s see another three sisters drawn from
20048s shumo it's not quite yeah it's not a
20050s freeze it's a stun three sisters doesn't
20052s help here no it's yeah Never Walk Alone
20055s might have just stabilized here we're
20057s going to see sarapen generate a spell
20060s plus sunken Temple which is going to
20062s probably give additional draw because of
20064s time trick I guess because time trick
20066s yeah time trick is probably better right
20068s and the third option is also just tail
20071s stones into behold the infinite it's not
20073s bad at all you can potentially find the
20076s golden sister for some life steel
20078s there's so many options here time trick
20080s high note gets picked up that can take
20082s care of the glacial
20085s San I'm has not been played before it is
20087s double cast costic riff with a
20092s discount let's see if that is what is
20094s going to be picked up it's maram instead
20096s and the
20098s youngling two great defensive options as
20100s well guiding touch healing the Nexus
20104s drawing two cards sarapin back working
20106s her magic and doing her thing they
20109s should draw yeah it's two cards right
20111s yeah we I don't think we unless we've
20112s seen one played earlier we don't know
20114s there's a potential we' missed missed
20116s that I would assume that guiding touch
20118s has not been played yet might have been
20120s a little bit of boy there is the star
20124s Shing okay there's the double up how
20127s much are we healing this turn young L at
20129s zero falling star does not do much here
20131s but there's still a lot of Randomness
20133s that can be generated star shaping can
20135s hit the Nexus Ferris finan here good old
20138s Reggie cample Miracles we've seen that
20141s happen over and over
20143s again uh there is perfector great I
20146s don't think you care about the other
20148s options too much that looked like the
20150s only playable card reasonably but still
20153s shampo does have steam champo does have
20156s gas on their board they can still hit
20158s for quite a lot of overwhelm damage
20160s the only question is how much Living
20162s Legends is it discounted no they haven't
20165s played discount okay so it's just a full
20166s 10 Mana Living
20168s Legends how much can never walk alone do
20170s defensively Nexus is back to 11 HP and
20173s we have t stones into probably double
20176s generating
20178s hush if no tail stones have been yet it
20181s triggers twice hush doesn't remove the
20183s weapons that is a great point it
20186s actually it will only impack the glacial
20187s San and the overwhelm so The Omen hog
20191s would still hit but that is fine right
20194s because we just buffed our Nexus back up
20196s to 11 HP when for some good old quality
20199s healing even 12 with the young Ling plus
20201s three plus three Glacier s in hand as
20203s well oh hits a man okay do you just rip
20207s it do you just do we just rip song
20210s spinner
20212s yeah we shall see both players being
20215s patient so far falling star that was the
20218s idea here not pre-commit the hush rather
20220s saving it for a potential bigger threat
20222s that might end up being top decked Never
20224s Walk Alone playing quite the control
20226s game plan
20227s here there's another glacious Shing that
20229s seems perfect Target for the that hush
20232s that you mentioning can trick and have a
20234s look to see what we get back alley bar
20237s sunen Temple uh all potentially a little
20239s too slow for this turn um probably does
20243s want them but maybe to be played on the
20245s next turn Living Legends does get
20247s dropped only units okay removal options
20251s okay but there are some important ones
20254s to mention we don't know how much got
20255s invoked yet so the dragon does not get
20258s played instead golden sest for some life
20260s steel we highlighted that earlier on as
20262s a great Celestial pull the other option
20265s would have been the warrior for some
20267s challenging and board control but of
20268s course straight up life steel is more
20270s important in this specific game
20274s State San gets buffed up further and
20277s further goes for a big attack and and
20281s the is probably going to met going to
20283s get met by a hush shampo has a great
20285s attack here with the three sisters in
20287s hand because the overwhelm blocker can
20289s get
20290s Ed but we know that never walk alone has
20295s tonian tellstones in hand being able to
20297s generate well even two hushes if wanted
20300s and
20301s needed the attack goes through nothing
20305s gets committed Never Walk Alone being
20307s very cautious with the resources here
20310s you have to remember um I have we
20312s haven't looked at the list but like
20314s um there isn't really damage over the
20316s top so for Never Walk Alone going down
20318s to two doesn't really matter as long as
20321s they can find something the next turn or
20326s two but never Walker alone is currently
20329s in a position where they might die to
20330s the next attack from
20332s shampo I guess not really because you
20334s still have the hush right for the
20335s glacial saan you take one from the
20338s impact I guess from the weapon
20341s Cosmic Cosmic
20343s H troll gift is just fine thre the
20347s needle is also not terrible as a removal
20351s option remix oh we do see equipment
20354s destruction so we can get rid of the
20355s fish awag
20357s here oh that was such a big
20360s pull because that was
20364s oh goes for the removal on the saan and
20368s leaves the Fisher wag in play not sure
20372s if I agree here so what you could do if
20373s your shipboat technically you could
20375s harsh winds
20376s here harsh wind or ANB or let this go
20380s through both players seem to be
20382s respecting the other players's hand a
20385s ton what I'm so surprised by is like you
20389s currently I mean you're not super scared
20392s of that overwhelm Hawk because you can
20393s go for a blessing of targon as well to
20395s buff your defensive units but the Fisher
20398s wack is a problem and you can't h
20401s that's why I I'm surprised we didn't see
20404s the overwhelm weapon get destroyed and
20407s use one of the two hushers that we have
20409s later on on the glacial
20414s San timer pressure is on both of these
20417s players though they are both deeply into
20419s overtime in this specific game and they
20421s also have to worry about game three
20423s coming down to time yeah I think at this
20425s point in the game Sho is a bit more
20427s worried about that right um because sh
20430s still if Shuma does win this match has
20432s to play another one whereas I think
20433s Never Walk Alone is looking to win right
20434s here right
20436s now
20439s while attack with the overwhelm unit
20444s goes through is this
20449s lethal I mean sarapan can get buffed
20451s quite a lot but shampo can obliterator
20454s or can buff the own
20458s unit I think they behold the yeah we can
20461s buff with blessing of
20463s Taron oh we still have hex tech trans
20466s Mogul as well but I guess it doesn't
20468s help here because the weapon
20470s stays but now I think if shampo goes for
20473s the obliterate it should just be lethal
20475s right and still lets it go
20480s through I mean yeah I mean you you still
20482s wored full Mana right but if it's such a
20486s difficult decision cuz it's such a high
20487s stakes match um we obviously have cast
20490s division that there isn't that much
20491s Never Walk Alone could realistically do
20494s like yeah when do you go for it yeah the
20497s problem is when you see them use the
20499s blessing of Taron as their source and
20502s blocking with a seraphine that should be
20503s a dead giveaway that there isn't much
20505s else left in their hand right that's you
20507s can you can well not necess that should
20509s be a read at least that something is up
20511s there right they're just throwing away
20512s the seraphim I 100% agree with you here
20515s gems I'm very
20518s like I'm surprised by how overly
20520s cautious both of these players
20522s are so much is on stake right SP in
20526s Worlds 1K to win both of these players
20529s not wanting to take that risk and just
20531s being blown out
20534s yeah this is the overthinking classic
20536s that happened to me a lot that happens
20538s to all tournament Players I believe like
20540s you you you're so for like hyper focused
20543s on making they blew the Perfection
20546s that's got overdrawn their most
20549s effective finisher just got torn into
20555s pieces GFF I think it's just playing out
20558s cards here if you'll never walk alone
20559s right and when was the last time Shuma
20562s Drew an actual
20564s unit like three seconds ago oh my
20567s goodness but never walk alone does have
20569s access to good removal here with the U
20573s the the the what's it called
20575s the the celestial spell the double
20578s obliterate would even take care of the
20580s Fisher wag of the overwhelm
20582s weapon okay so we have some obliterates
20584s but not the right one have got some
20586s removal
20593s here invoking again having a look
20595s another meteor a golden sister is huge
20598s here life steer we do see the three
20602s sisters available so there could still
20604s be a freeze and we see the
20607s wait what wait wait
20611s what are they worried about the timer
20614s where is that coming from I've lost for
20616s words you what you had the comet you had
20619s you were beholding celestials you could
20621s have obliterated both units as well as
20624s the shumo had no units it's just a hand
20627s of
20628s weapons is this is is there a scenario
20632s where one of these players is already
20633s qualified and they're kind of doing a
20634s show match thing or I don't think so I
20637s think they're not on our list of the the
20640s current players that need that they both
20641s need the win to make it I believe this
20644s might just be a ton of nerves kicking in
20647s for both players and I mean it made for
20649s some very entertaining
20651s gameplay and yeah it's just wild like
20655s both players have been playing so
20657s passively and willingly not taken a lot
20661s of opportunities to get control of the
20664s game or to threaten
20666s lethals and now it all comes down to
20669s jinx Arro versus a very defensively
20671s built sarapin J deck I'm I'm so confused
20676s though I I really want to be able to
20679s have a a chat with them and figure out
20681s what happened there because from our
20683s perspective I mean we have cision so we
20685s know I mean even if you never walk alone
20687s you know like nine of eight other the
20688s cards in Hand of weapons
20690s right so you're only really there's only
20692s like one or two cards in the hand for
20694s shumo at all so you haven't seen them
20697s play anything for turns so you could I
20699s have a guess I guess that it's
20700s potentially some type of spell
20704s or it's not on cuz they mostly most
20706s likely would have played it I don't know
20708s where did why I'm still so confused yeah
20711s and I I can't even imagine what they
20712s were playing about but I'm going to try
20715s to pull up the deck list maybe I'll see
20716s something and we'll update you in a
20718s second if we get clearer on this but
20721s well for now it we are still in game
20723s three and this is a super duper enticing
20725s and interesting matchup this is a
20727s classic somewhat controlly deck
20730s with some combo options verus a very
20732s aggressive Deck with some combo options
20734s so both players having a lot of agency
20736s in this match up and multiple ways to
20738s play this matchup and which cards to
20740s discard how to attack when to develop
20743s the Jinx and so on discarding the
20746s blowback straight up here from shrimo as
20749s well I think with the current hand state
20752s it's fine you're trying to get rid of
20754s the hand anyway to set up the Jinx
20756s eventually is that true shot barrage
20758s insta pick yes it was ooh that's one way
20761s of dealing with Jinx it's one way
20763s dealing with most of the board from Jinx
20765s cuz most stuff has uh usually three or
20767s less health for the most part so you can
20770s that true shot a lot of the time it's
20772s going to hit for three units and remove
20773s all
20775s three Cosmic youngling is also a hugely
20778s impactful early fight and sarapin base
20781s statline is just a great Blocker in this
20783s matchup both players you see are
20786s blitzing out moves by the way like
20787s they're playing way faster than they
20788s usually would because in this third game
20791s you don't want to go down on
20794s time if the game does not
20798s conclude if the game Runs Out of
20801s Time wait what what is the rule actually
20803s it is TI 11 uh it'll be whoever's got
20806s this time this round this match um okay
20808s it's not the they still have 10 they
20810s still have 10 minutes essentially
20811s there's another 5 minute overtime right
20813s it's not they if they play quick enough
20816s it should in theory be fine especially
20817s when you're playing a fast deck like
20820s okay does that rule still exist like if
20821s it's tight 111 then the player who won
20823s the first game no it's it's literally
20825s whoever's got more time left on the last
20827s match that perfectly explains why the
20829s why these players are playing so quickly
20831s like we mentioned they still have like
20833s after this main timer runs out the main
20835s timer of 4 minutes 22 there's going to
20837s be an additional five and if both
20839s players keep playing at this Speed the
20841s game should be decided by the time that
20843s these 9 and a half minutes are over
20845s early sunen Temple gets dropped never
20847s walk on not liking their
20849s and that allows Sho to develop a pretty
20852s wide board and maybe run away with a
20854s Tempo here yeah never going to throw
20857s away a couple of the key removal options
20859s the mystics and stuff here um maybe they
20861s redraw them maybe they're not they do
20863s get some fum yeah some fumes there but
20865s triple seraphine not what you want to
20867s see the the prank hitting some fumes
20871s right there was huge by the way yeah
20874s prank coming in super clutch for shampo
20876s if you play serin the other turn into s
20879s uh into high
20882s notes so I actually think the seraphine
20884s draws were not that bad given that
20887s shampo did end up developing and not
20889s open attacking also the second youngling
20891s is something you really like to see but
20894s shampo setting up an attack in a way
20895s that makes it really hard for Never Walk
20898s Alone to get good blocks you're probably
20901s okay throwing a seraphine away I think
20903s yeah with three in hand but you do would
20906s you block the 66
20908s yeah
20912s again I think both players must really
20915s feel it on the nerves so much pressure
20917s because this is the most important game
20919s of the tournament for both of these
20920s players and probably even the most
20922s important Legends of rera game of their
20924s lives because it is for a World's
20926s qualification slot if they win they are
20929s going to have $1,000 guaranteed and a
20932s shot at the first uh first place price
20935s of
20936s $3,000 and a lot of glory and fame so I
20941s think both of these players are really
20943s really feeling the pressure right
20948s now yeah it is very very close we have
20951s both sunken Temple and beyy bar on the
20954s board Jinx comes down
20956s unfortunately for Shuma doesn't have a
20958s way of actually emptying out the hand
20960s currently these younglings by the way
20962s are just such a a nightmare um for sh to
20967s deal with every turn healing for for two
20969s Mystic removing the the June uh mecho
20974s there and yes so tough and when was the
20977s last time you saw a Trevor snooze bottom
20979s in action that randomly generated card
20982s gets dropped here to support the
20983s following attack Mystic shot gets sent
20985s to the
20986s Nexus instead of being kept in hand the
20989s arena promoter goes for a block this is
20992s going to get buffed up by the Pate I
20993s will assume alleviate some of the
20995s pressure of the board but it is one
20997s blocker for an attacker it's perfectly
20998s fine for both players t St nothing that
21002s you really need right
21004s now let see what the draws
21008s are there's Pursuit that's a bit too
21010s slow here I don't think it's close to
21012s leveling uh the condition for it uh okay
21017s Explorer is okay the attack though from
21019s shumo is not that threatening High node
21022s and Mystic shot being found allows for
21025s Jinx removal that is pretty big but
21027s shampo can replay the second Jinx and I
21029s think level her up this turn this is
21032s going to be quite a bit damage going
21035s through this
21036s turn and it really depends on how Never
21039s Walk Alone is going to commit their
21041s defenses big committ of cards here okay
21045s not wanting to take any Nexus damage and
21047s therefore removing the jinx as well as
21050s the elusive copy from Trevor's new spot
21053s him I maybe would have liked the spell
21056s ordering to be the other way around
21059s um in case Jinx levels I
21062s agree very much agree so never punished
21066s here though it would have also been very
21067s hard to punish for shampo with four
21069s cards still left in hand second Jinx
21071s gets replaced sarapin gets dropped both
21072s people having their engines their carry
21074s Champions
21076s online we're going to see the Jinx level
21079s up the Rockets oh man big players this
21082s is probably the most intense match we've
21083s had all day and this is for a
21086s spot in the grand finals which
21088s guarantees the a World's qualifier spot
21090s here so everything to play for we've
21093s been seeing uh some sort of preemptive
21096s con seeds I don't know what to say here
21099s this has been insane yeah keep in mind
21101s this is the true Grand finals of the
21103s tournament these two are currently
21104s duking it out for the wor qualification
21107s spot even though it's officially still
21108s the semifinals interesting uh playline
21111s here is going for the silent Shadows
21113s here also had the option to develop the
21115s Su treer and stick that on the board but
21117s not have Mana to play the
21120s rocket just have one more unit on board
21122s versus three Nexus damage it's a bit of
21125s a tough contemplation shampo not having
21127s a lot time to think about it just going
21128s for the Nexus damage and that might also
21131s be a good move in the current situation
21132s but these young Lings are going to
21133s regenerate themselves is perfect at two
21137s costs at one how close is seraphine to
21140s level up leveling up though that is the
21142s big question there's a lot of new spells
21144s being drawn here though we do see the
21146s Aftershock being committed immediately
21148s instead of leveling sarapin
21150s first yeah I'm a bit surprised by that
21153s it's yeah it's probably these players
21154s don't have time to think all of these
21156s things
21159s through the idea here is to follow up
21161s with the Valor for sure or with draw
21163s into other removal or with flash bombs
21165s Never Walk Alone can draw a million
21167s cards right here we see sarapin as at
21169s six out of nine level up nice and we do
21173s see access to a lot more value in Never
21175s Walk alone's hand Advanced Intel maybe
21178s there's eventually be some Flash B High
21180s Rolls do go for the Valor right
21182s afterwards so sarapin should now be at8
21184s out of
21187s n this yeah I both players really
21191s rushing here Cho just can't do anything
21193s though the problem so it's kind of forc
21195s just to keep passing until the attack
21196s happens to Mystic has to really try to
21198s keep this Jinx alive it's a bit
21201s unfortunate but it's just the current
21202s situation these these younglings by the
21204s way are putting the thing is the one
21207s thing to note is Never Walk Alone
21209s doesn't actually have a way to end the
21210s game right now yep the young links are
21213s hyper carrying this match up right now
21216s can't end the match before the timer
21218s most likely that's what you mean the
21220s problem yeah how does how does Never
21223s Walk Alone actually end the match before
21224s the timer right the sarapin deck is so
21226s grindy that there just might not be a
21228s lethal in time with only 2 minutes 50
21230s left and never walk alone is currently
21232s half a minute down on the timer which is
21233s huge Celestial impact does get found so
21236s never punished for not going for the
21238s Double C after shock but Sho is out of
21241s Ste you can't AFF to not just keep
21242s passing Sho as quickly as possible
21244s basically in this match up if you're
21246s playing for time and hoping they can't
21247s kill
21248s you what a oh triple flame chers that is
21251s such a horrible hand and the only unit
21253s with attack does get deleted from the
21255s board so all that champo can do is play
21257s a bunch of cards and try to play the
21258s timer play can play Swindle just to see
21260s what is in Cho's hand as well right yeah
21263s I think Never Walk Alone wins this in
21265s time because the timers are now back to
21268s even and shampo is kind of out of
21273s options yeah out of options but there
21276s not has no damage from never side yeah
21279s but you have two minutes to bash in the
21281s Nexus and it's not like shampo can stall
21283s they need to Blitz out moves themselves
21285s no they can just keep hitting and the
21287s pursuit the pursuit on the attack
21289s they're finally I don't think it's I
21291s don't think it's 20 yeah I think it is
21294s but we shall see the players will let us
21297s know in a second 19 out of 20 formula
21300s gets played and this should be it with
21303s the huge cats coming in securing the
21306s world championship qualification slot
21308s for Never Walk Alone in a thrilling high
21312s stakes nerve-wracking Series against
21314s shampo and this all goes back to that
21318s man okay this is so such such an insane
21321s match here unfortunate for shampo they
21324s played really well uh but never walk
21327s alone it's going to send this uh
21329s catastrophe in is going to get the 30 30
21333s overwhel to swing in is going to be our
21336s second qualified player here in the last
21338s chance qualifier here joining the
21343s uh red Monti wasn't it yes yeah it was
21346s Monty beating diogenous in the other
21348s semifinals and that means we have our
21349s two World qualification finalist for
21353s EMA it is going to be Never Walk Alone
21356s representing uh Poland
21358s and Monty I believe was representing
21360s Russia shampo unfortunately just barely
21364s falls short mostly super clean play but
21367s especially timer pressure nerve-wracking
21369s pressure coming through maybe forcing
21372s some misplays maybe forcing them to not
21374s take some opportunities that were in
21377s front of them and in a very unfortunate
21379s way we have to say goodbye to shampo and
21382s to sergy but we are about ready to hop
21384s into a break and bring you the grand
21387s finals of our two world world's
21388s Representatives later on stay
21394s [Music]
21417s tuned
21419s [Music]
21447s he
21451s [Music]
21477s he
21484s [Music]
21507s is that all you've got
21513s [Music]
21526s to and we are back for the World
21530s Championship last chance qualifier and
21533s of course it's me jems bringing back
21535s fresh Lobster you guys we had a very
21537s short break but you just missed what an
21540s electric end to that semifinals there
21543s where we saw some fantastic matches
21545s between red Monty and Sergey yeah sergy
21549s AKA diogenous enjoyer a tournament
21551s Legend here we see dropping down to one
21553s HP from Red Monty's ja or overwhel
21556s attack and then following up on the
21557s subsequent attack with two alpha wi claw
21560s swinging in and just not enough
21561s defensive capabilities on sergey's
21564s aggressive Teo Riven deck therefore
21567s dropping game one
21569s game two another shot at glory here for
21573s sergy much better matchup running over
21575s this Karma deck early on we see the
21577s board snowball this is just turn five
21579s and already a six unit wide attack and
21582s diogenous enjoyer AKA sery going for the
21586s override on a stunt unit to secure the
21590s lethal here on the subsequent turn seven
21594s attack we saw as well on the next match
21598s a fantastic series here between red
21600s Monte and serge here with the karma set
21604s coming in super super clutch here for
21607s red Monty securing them this win here we
21610s see the level up the showstopper was
21611s also generated this turn as well using
21614s the coin and the tagout allowing them to
21617s stabilize and remove the majority of the
21619s board uh and then in the future get that
21621s Karma down and then get some healing as
21624s well and just full board stabilization
21627s surging going for the surrender to save
21630s everyone some time and that meant that
21632s Monty was our first world championship
21634s finalist and then we tuned into the
21636s other series which was pure
21642s craziness yeah very very craziness I
21645s believe um looking back out this never
21648s walk alone I think was out of cards and
21650s that's why we saw the surrender yeah no
21651s cards in deck that's why we saw the
21653s surrender
21656s oh yeah that was one didn't catch but
21658s thanks for mentioning it yeah now it
21660s looks obvious they just ran out of
21663s time they just ran out of time in a very
21665s very weird way one that we don't usually
21667s expect from control decks but then in
21669s game three shampo just not quite finding
21672s enough
21675s pressure this removal was very heads up
21679s very clean taking care of both jinxes
21682s and the pursuit of perfection came just
21684s in the nick of time gets double cast
21686s here but only space for one catastrophe
21688s but that is of course enough the Jinx
21691s deck just not having any cards any
21694s removal spells to deal with that and
21696s that secured the second world's
21699s Championship slot and we are now about
21701s to go into our grand finals you might be
21704s asking yourselves what are these people
21706s playing for well it's mostly bragging
21708s rights and I think a title maybe some
21711s Cosmetics so it's mostly a show match
21713s the most important part is done by both
21715s players and we are ready to jump into
21716s the decks
21718s for both sides here yeah red Monty
21722s bringing back the atrox Kane doing
21726s fantastic here as you mentioned they're
21727s playing for the glory they're playing
21728s for the title they're playing for the
21730s the last chance qualifier winner here uh
21733s all to play for really now this is this
21735s is this is where it's really at and
21737s bringing back this atrox Kane mid-range
21740s deck that we've been seeing throughout
21741s the
21743s day this I'm so so surprised to have
21745s this deck potentially win the last
21748s chance qualifier but then again there
21750s are always some surprises there always
21752s have been this is a much more
21753s streamlined deck one that more people
21755s were expecting to see perform well Karma
21757s set also very nicely taged into the meta
21760s of the tournament today and Monty
21762s piloting it efficiently to deserve this
21765s Grand Final
21766s appearance yeah Karma set as well been
21769s doing fantastically for them throughout
21771s this entire day very strong control deck
21774s um has been doing well very well into
21775s the field also beating out Decks that
21777s were expecting it to lose to today
21780s specifically against xge earlier on and
21783s the third one ja or something that shows
21785s up over and over in top Cuts as a good
21787s option into mid-range decks as well as
21789s into many of these control decks the
21792s wild CLA ferocity has been putting on
21794s work over and over again Parts mate hole
21796s did not really have a CH chance to shine
21798s yet on the broadcast but just a very
21801s well rounded a streamline deck that has
21804s been getting wins over and over and also
21806s pulling quite a few bats
21808s yeah just overall very solid lineup and
21811s Never Walk Alone we saw this Jace
21812s Heimerdinger uh which you mentioned
21814s earlier on was a very smart decision to
21817s bring uh very metad dependent it's been
21819s doing fantastically for them throughout
21820s this entire tournament Great Tech
21823s choices as well the hex literator we saw
21825s put in some work earlier on not only as
21827s removal but also as obliteration to not
21830s allow uh the echos and jinxes to be
21834s revived because the cards don't go into
21836s the death pool ruination we have really
21838s seen pop off yet but surely it had or
21840s will have some chances to shine the
21843s second control deck Karma set kind of
21845s close to the version that we saw on the
21847s other side but a bit different on Tech
21850s choices and so on Rocket barrage is the
21853s one that really Springs my eye here but
21855s it does not have the greatest targets
21857s into Monty's
21859s lineup no um it doesn't however it's
21863s still going to be kind of useful um at
21865s points to just remove a couple of units
21867s it's not the end of the world but one
21869s thing to know is they're running a
21870s couple copies of sunken Temple in their
21874s version and third and finally another
21877s deck that we haven't seen in Action a
21880s lot is sarapin only two copies of Jenna
21883s two copies of sun temple one copy of
21885s back alib bar that we saw earlier on
21887s putting in some work and well generally
21889s speaking a lot of tech choice is not
21891s enough to cover everything but we do see
21893s a very removal oriented build and again
21896s some anti- big hitter stuff playing two
21900s copies of celestial wonder which stuns
21902s two attacking enemies and that therefore
21904s just being very good at stalling the
21906s game delaying the game and eventually
21907s taking
21908s all so in terms of pick ban here what do
21912s you reckon the decisions are from both
21915s sides it's very control lineup from
21917s never Walker alone most likely trying to
21919s Target things like Jack sa I wouldn't be
21921s surprised if we just see KET being
21922s banned yeah for the first time today I
21925s think I'm going to say this looks easy
21928s for Never Walk Alone this should be a
21929s set Karma ban for Monty it's not quite
21932s as easy I would expect jayer to be
21934s banned just because it runs the most Big
21936s Stuff removal in vengeancesynyster
21957s 3 four
21958s five yeah I this is looking very
21961s favorable I would say for Never Walk
21962s Alone um very three strong Decks that
21966s should beat most mid-range and red
21968s Monty's shown up with two mid-range
21970s decks and a control
21972s deck Karma set does get banned jimer
21975s gets left open Karma set gets banned on
21977s both sides neither wanting to play Karma
21980s set like let's just get rid of it let's
21982s have a mutual agreement here
21984s fellas no Karm sets we want to go home
21987s today at some point also nice for the
21990s broadcast to not have these super drawn
21992s out games where it's already evident who
21994s won instead we see some of the well
21997s let's say faster control decks although
21999s especially the sarapin deck can also
22001s draw games out quite longly and we see
22006s the himer deck go up
22009s against atrox Kane first of all yeah
22012s this is our first match here in the
22015s grand finals remember both of these
22016s players have guaranteed their
22018s qualification uh just to reiterate that
22020s they have guaranteed their qualification
22022s to the worlds they are just playing for
22024s the glory right now and the title so I
22028s believe most of the pressure has been
22030s alleviated of these players they're
22032s probably going to be playing a lot more
22034s for fun now all of the heavy lifting all
22036s of the heavy work has already been done
22038s and let's see some entertaining Legends
22041s of Runa action for the grand finals of
22044s the lcq
22046s EMA yeah and open we seeing the opening
22050s here from red Monty with the Forsaken
22052s Bai uh just a solid predict mayy to
22056s search for a weapon we have the the
22058s duckin in hand already um looking okay
22061s overall for but the same could be also
22063s said for never walk alone has the
22065s quietus as well available for equipment
22067s removal which is really what you really
22068s want in this stage of the
22071s match quietus can be super duper useful
22075s if Rand Monty does not find lot of
22077s weapons elected to not go for a second
22080s dark and spear here with a predict so
22082s therefore saying no to the buff on the
22084s little beai and making themselves
22087s vulnerable to a potential quietus
22089s removal so Never Walk Alone really
22091s capitalizing with I think it's a one-off
22093s quieters and punishing red Monty's
22096s development here it's definitely not a
22097s one of quieters uh two
22101s of tunnel vision we've been tunel
22104s visioning a lot this broadcast I think
22107s that's just the nature of the excitement
22108s we're so excited just wanting
22112s to show everyone the level of play we've
22115s been seeing
22116s today the tag comes in from red Monty
22119s life steel is activated not that it
22121s matters too much but considering whether
22123s or not they really want to down trade
22125s into this hex tech
22127s Handler yeah I mean there's there's the
22130s I believe a M's Choice
22132s potential
22134s um but uh as like a BL but that would
22137s still get blown out by a
22140s Mystic never walk along with a J's
22143s development so far very happy with how
22145s everything's been going outside of not
22147s having activated the hex tech Handler
22149s yet so none of the classic Jay
22152s Heimerdinger stuff no six Mana spell
22154s still none in
22156s hand going to need the Reggie to pull
22159s something useful here the ferris finan
22162s Seer the child is gone the killer other
22166s side Kan does get dropped trying to go
22168s for some board control I think right now
22171s there's no way of buffing Kane to
22172s further attack though which is sad for
22174s red Monty because that means that Jays
22176s cannot be taken off the board this turn
22179s this might be the second quietus to take
22181s care of Kane's weapon right now and that
22182s would leave him as a vanilla 25 unit
22186s yeah Kane's very dependent on getting
22188s that weapon um to gain the plus one
22190s attack on the attacks uh when they
22192s Challenge and also to be able to um uh
22196s survive for a few turns as well um
22199s unfortunately this means that a Mystic
22201s is going to clean up Kane quite
22202s comfortably here too yeah we say good
22205s riddens to the dark in Sky if it's not
22207s even going to get a value trade here and
22210s this is looking quite well for Never
22212s Walk Alone with the Mystic shots
22214s available the only question being does
22216s the jce block does Never Walk Alone want
22218s to risk running into momentous choices I
22221s think they can just because of the
22224s double Mystic shot removal option
22228s oh wanting to keep the JS healthy for
22230s the eventual level up that's going to
22232s kick in at someday expecting re
22235s to we need literator perfect perfect
22240s that does line up with atro's stat line
22243s perfectly as well lines up with a Tru it
22246s it obliterates so it removes the weapons
22249s um couldn't ask for a better option
22251s there overall that's better than
22253s Vengeance yeah yeah yeah for the most
22255s part the only downside obviously is um
22257s it's there's options for like momentous
22260s choit and and and expense protect to to
22263s stop it good point but never walk alone
22266s has banked two more spell Mana has a
22269s Mystic shot in hand so that can be used
22271s to get rid of the spell shield from
22272s expanses protection let's see what these
22274s players commit and how this plays out
22277s here yep there's the expense protection
22280s we're going to see The Mystic shot here
22281s to pop the spell shield um this would
22283s have been a bit of a BL if there was a
22285s momentous Choice from Ren Monty but
22287s there isn't one one right
22291s now the good thing for red Monty is
22294s heedless Resurrection as well as another
22296s at TR in hand there's still a lot of
22298s game a lot of value on their side while
22300s Never Walk Alone is still looking for
22302s more of these high cost spells just to
22305s level up Jays maybe eventually get the
22308s himer Dinger
22309s rolling yeah only having H dingers I
22312s mean you could play alus here um and
22315s just set up for your attacks yeah the
22319s lack of six cost spells here never walk
22321s alone is not ideal just spells in
22323s general if they had like a couple cheap
22325s spells um with hinger they could have
22327s done that and just developed some
22329s blockers um but as you mentioned this
22332s turn most likely going to see that
22333s heedless Resurrection coming out from
22335s red Monty mhm and the lari C is going
22338s off first this is some cheeky play by
22340s red Monty because they tap under atro
22343s mana and that means that never walk
22345s alone is going to be much more willing
22347s to tap under Vengeance Mana themselves
22349s but atro seems to not be the plan for
22351s this turn anyway dropping The Defector
22355s that Ranger Knight Defector with the
22356s Scout attack and I really like the now
22359s safe himer Dinger development by never
22361s walk alone and I think they're going to
22363s be following up with a poger stay to
22366s refill the hand and to generate a huge
22369s Blocker in that
22371s TX this rang Defector will force
22375s potentially uh some good trades here the
22378s question is whether not red Monty takes
22380s another attack here with the reng Knight
22382s Defector can heal it
22385s up it's a pretty key unit you would not
22387s really want to sacrifice it but right
22389s now you can use a gem here and you be
22392s fairly
22393s safe it would at least Force Never Walk
22396s Alone to trade the Jace away and that is
22398s something that red Monte is looking
22400s towards
22402s anyway like even without the gem you're
22404s most likely safe into everything I think
22406s except for a Mystic I believe so this
22410s way you just play around that a little
22411s bit yeah it would have had to be the
22414s third Mystic or maybe there's some some
22416s more options in the deck list we're not
22418s thinking of right now but the J Staying
22420s Alive means the level up is going to
22421s come through the progress day being
22423s played generating a TX as well and this
22426s is where the momentum might start to
22429s shift because both Champions now getting
22431s their engines
22433s going okay there's a Aftershock yeah AR
22437s shock's great um it can remove a unit we
22441s see oh doesn't use the I love the pass I
22444s love the pass take that every day if you
22446s never walk alone
22447s right but we could have removed The
22450s Defector that's the only thing care
22452s about The Defector with a T-Rex on the
22454s board that's a fair
22457s point so Kane gets played we do see the
22460s Vengeance for Never Walk Alone there are
22462s also other options for removing stuff we
22464s could also just play double huge scrap
22467s trap and it would give us an 1111
22470s another 1111 because dou casted by JS
22473s and some TX use of you could uh one
22477s thing to know is uh shock blast doesn't
22479s double up anymore yep it got discounted
22482s by the progress day which is bit
22483s unfortunate um so it's just you can't
22486s actually it wasn't consideration they
22488s drawn it this time to play that instead
22489s of Vengeance but because of the discount
22491s it makes it very awkward yeah and
22494s instead of just going for huge pure stat
22496s Never Walk Alone wants to develop some
22498s elusive Bots instead but also keep more
22501s Mana open keeping some some flexibility
22504s here and now could either go with some
22507s blocker development in these floor begun
22510s elusive units oh I just remembered heess
22512s Resurrection is never going to summon um
22514s atrox cuz you got BL it oh oh the hackit
22518s yeah we did even mention this earlier on
22520s I think
22522s yeah that's why we see the Kane back
22525s here good point
22528s good point I don't think it would have
22529s mattered in this situation anymore
22531s anyway because it looks like this himer
22533s Dinger J's combination has already put
22535s in the work just the the TX as a
22537s potential blocker is already giving so
22540s much board control over to never walk
22542s alone and it feels like the these
22544s Champions already kind of did their job
22546s Kane going in for attack and is now
22547s going to die to the Aftershock shock
22549s blast would have also been an option but
22552s never walk alone can really choose
22554s freely
22555s here
22557s yeah this this game is looking to be set
22560s here most likely I don't see how red
22561s Monty claws back um well Ender still not
22565s enough sitting at 14 unable to play it
22569s at all which kind of like your your only
22571s real way to like try and sneak a win in
22574s is with a load of darkins and we see the
22576s acceleration gate coming down here from
22578s never walk alone it's going to be
22579s doubled up these elusiv there's nothing
22583s that red Monty can do about them yeah
22585s and the sheny comes in we do see an
22587s early
22590s surrender and it is going to be a one
22593s lead for the Jays HR deck again just
22596s showing why it was a perfect metac call
22598s a very good bring and some very
22600s proficient experience piloting on never
22602s Walker along side yeah fantastic choice
22605s of decks as well praying on these
22607s mid-range lists uh this triple lineup of
22611s like control based decks doing
22614s fantastically for them most likely what
22616s we're going to see again is a seraphine
22618s J doing the exact same thing or very
22620s similar Style game
22622s plan the deck seems tched in a similar
22625s way wanting to just remove or stop these
22628s big hitters and then eventually go over
22630s the top with discounts with invokes with
22633s Jenna and sarapin just doing their thing
22635s we do see the J or being played on the
22637s flip side hopeful hand gets Mulligan
22639s Omen Hawk is a great find or a bit too
22643s early to show up in hand but let's see
22645s if Monty can draw some more units
22647s because this opening hand does not look
22649s promising yeah it's not looking that
22652s great on either side Reggie for never
22654s walk alone's going to put in some work
22655s to generate some spells Sunburst
22657s fantastic um the obliterates are
22660s fantastic as well so there's a lot of
22661s good options later on in the game but
22663s never walk alone but nothing if if Monty
22666s had a more aggressive start this would
22668s be a bit more of a dire situation
22670s however red Monte doesn't have that
22672s right now yeah Monty has a devastating
22675s start here not being able to play nor a
22677s three drop but because Never Walk Alone
22679s open pass priority it's not really
22681s punishing to Monty because both players
22683s didn't use Mana both players wasted Mana
22685s neither developed this is still slightly
22687s favorable for Never Walk Alone just
22689s because they are playing the more
22691s impactful expensive cards but this does
22694s keep Monty in the game Tempo and
22696s momentum
22697s wise do we go for the upcycle rake most
22700s like there's there's an argument for
22702s shepherd's authority
22704s too you're not worried that much about n
22707s attacking
22709s you it's a good point most of the time
22711s it's an instant Scout weapon pick
22713s especially if it does get forged that
22715s does make up for the lack of stats but
22718s in this case Monty just electing to go
22721s for a smor kind of thing just going for
22724s stats trying to go for a big hit and
22727s this means that the Jana can get removed
22730s before she can discount a bunch of newly
22732s drawn cards yeah very straightforward
22735s removal
22736s most likely going to see the glacial San
22738s played down here for red Monte Oh no
22742s just going for the equipment weapon I I
22743s don't mind this either it sets up the
22746s the lore if you want to pull something
22748s however the Sunburst is going to shut
22749s this down does silence it but the weapon
22752s still gets bounced back into hand now
22755s it's just the puny Omen hog trying to
22758s put out some pressure and uh deal some
22761s pain to the Nexus of never walk alone
22764s but it's still looking very stable and
22767s comfortable for never walk alone right
22768s now yeah I mean it's going to be like
22770s that up to turn seven they have answers
22772s to obliterate on so they're not scared
22774s about it at all um they can afford to
22777s keep passing but they can also just
22778s afford to like time trickle play Reggie
22780s and just essentially semi soft pass
22783s right use a little bit of your Mana
22785s without fully committing and leave Ls up
22787s to answer anything Ren Monty does yeah
22789s I'm liking this so far from Never Walk
22791s Alone Monty just doesn't have a lot of
22793s options to put out Steam and pressure
22795s they can now go for the saan into an or
22799s that is probably the highest pressure
22801s line the Jags also coming in handily as
22803s a cheap unit that can grow quite
22806s significantly later on so gonna have to
22808s see how Monty is going to handle that
22810s what Monty really wants to draw though
22811s is stuff like white claw ferocity as
22814s well as another copy of or after the
22816s first one is going to get
22817s obliterated more
22821s Jacks this ja is a 54 even though he's
22825s not Le yet so can become a win condition
22830s later on down the line but for now
22831s there's just not enough early pressure
22833s Never Walk Alone is still very stable
22836s here and sitting comfortably we see more
22838s and more draw more and more flash bombs
22840s being put into the deck while is still
22843s leaving a lot of Mana
22846s open okay so if you never walk alone
22850s you're sitting quite comfortably you can
22852s remove the or
22855s here but one of the cards I mentioned
22857s the white claw ferocity is being picked
22860s up that can be super useful especially
22863s with the shefs authority bringing a ton
22866s of stats to your
22867s units so Monty is still in this game
22871s just not very well fast at progressing
22874s their own gameplay and putting out
22879s pressure okay
22881s so even the problem is as you mentioned
22883s it's way too slow right I think that's
22885s ultimately what what this is going to
22886s come down to most likely going to see
22888s clock Ling this oh no just going to go
22890s for
22891s the removal although that is only four
22894s damage we don't have caused it RIS or
22895s anything yet this might just be a setup
22898s because there's plenty of time to draw
22900s more cards this might be a flash bomb
22901s setup and it does get
22903s spiked this night Grand finals flash
22907s bomb setups yeah this is very reminisent
22910s of the first World's Championship Grand
22912s finals but Caitlyn just saying hi from
22915s the off here sniping out that glacial
22918s saan red mon is still fine here
22921s developing that
22923s Jags white claw ferocity followup but
22926s now with the back Ali bar in Play Never
22929s Walk Alone can just pull ahead here if
22932s they don't get overrun very
22936s soon this is a good setup by Monty
22939s though but we see the stuns so even even
22943s even still it there isn't much that red
22945s mon can
22948s do how and Gale follow up trying to
22951s remove the Jags here one of the
22953s potential overwhelm attackers that will
22954s come through now it's just going to be
22956s the lonely wild claw well it's going to
22959s be accompanied by a bird but it's not
22961s enough not enough pressure as of right
22964s now second ja of course still has plenty
22967s of Mana to work with also still buff
22970s from the first Omen hog that was being
22973s played another another another
22978s one and that's that's honestly the worst
22981s one as well right it hits the Jacks so
22983s that you can play Mystic on it but I
22985s think Jax is leveling up
22987s here Monty spreading out damage quite
22990s nicely making it a bit awkward to find
22992s good stun targets for this Le wonder I
22994s really like this play that's very heads
22996s up knowing that your opponent can deal
22998s with two attackers you just spread your
23000s power across
23002s three so most likely going to see these
23006s do we see the stuns this turn or do we
23007s just see the hex splitter either the
23009s stuns is a bit
23013s safer you can do
23017s yeah would you remove the or the
23021s though the jack is oh is it well yeah no
23025s you would use all your Mana you can get
23027s a hush but then you yeah you wouldn't
23029s have enough Mana that's a good point
23034s CHS you have to yeah if you use expit
23036s you have to worry about things like Sky
23038s splitter yeah that's the next problem
23040s probably going to see the one of the
23042s explorers come down weapon
23045s removal at this point there are also a
23048s lot of annoying weapons which you would
23049s all like to take care
23051s of so Monty still finding some windows
23055s for continuous pressure and all of a
23056s sudden never walk alone's Nexus is down
23058s to six HP but still with plenty of game
23063s to stabilize here and to maybe
23065s eventually pull ahead and remove all of
23068s red Monty's threats should work yeah
23072s it's a perfect red Monty just providing
23074s the perfect weapon removal
23076s Target that's a good point they still
23079s have Shephard's Authority another copy
23081s left that is hyper buffed and makes this
23083s bird quite swall but it's on the bird
23086s right so you're not too scared of that
23087s unless it gets turned into a wildclaw
23090s and another Celestial Wonder drawn all
23092s while sarapin is at eight out of n
23094s spells about to up and sing her song and
23097s take control of the game
23104s here okay so seraphine is kicked in
23109s weapons are being removed explorator is
23112s there red Monty at most has one more
23115s turn here I love the fish fight on the
23118s omen Hawk because if if Never Walk Alone
23122s uses a hex spit here it's it's
23123s essentially just removing a one one cost
23125s unit
23127s and I think it gets rid of the
23129s attachment that's quite important the
23131s hyper buffed weapon but Skys spitter
23133s makes the hawk survive so good defensive
23136s use here but will be met buy Mystic shot
23139s as an additional
23141s answer yes but now one thing to note is
23145s there's two big overwhelm well three big
23147s overwhelmed dudes coming down um soran
23150s was a really good draw for
23152s Monty on the following turn for red
23155s Monty as well um yes there's a hush
23158s which can stop one of
23161s them but it's looking a lot closer than
23164s it looks the stuns are going to be
23166s fantastic for Never Walk
23168s Alone stun hush in theory should save
23171s them yeah most
23174s likely yeah they should be staying alive
23177s here another very important draw is the
23179s discounted Aftershock this is going to
23182s mean that ja can get removed or even the
23185s alpha white CL can get removed by
23186s Aftershock being double casted we do see
23189s two of the overwhelms being stunned only
23190s one is going to push some damage through
23192s there's not a lot of additional overthe
23194s toop damage here in red Monty's hand
23196s form up can be used to block off even
23198s more damage and take out the glacial San
23201s so you don't have to worry about it
23202s later so the wall of defense is holding
23205s up for never walk alone so far yeah it's
23208s it's going to be one of those very slow
23210s grindy matches for Never Walk Alone to
23214s close this off as we've been seeing it
23215s quite consistent when you bring like
23216s this triple type triple control list it
23219s it always ends up in this grind this is
23221s like the stage of the game where it's
23223s most likely in Never Walk alone's favor
23225s for the most part it is dependent on a
23227s couple of draws um has got options for
23231s like invokes and stuff
23233s but they should be winning from this
23235s point onwards as long as nothing crazy
23238s happens with the draws yeah Monty can
23240s maybe try to get a cheeky ja Victory
23243s through because as of right now Never
23245s Walk Alone is out of
23246s draws is out of C generation can can
23249s generate two celestials yes but that
23252s would cost us the hush and just as we
23254s say The Guiding touch gets top decked
23256s that not only heals the Nexus up but
23257s also gives two draws follow it up by a
23260s cosmic youngling and maram who can
23262s continue the draw
23264s cycle Ines yeah they only cost one so
23267s it's fine one gets double casted meteor
23269s shower is very effective removal here
23272s Scourge right you just slam
23274s scourge oh Scourge could believe it but
23277s harsh
23279s wins it is a Scourge being picked up
23281s here you don't necessarily have to go
23283s for the this turn you just get it set up
23285s for the following turn you can just um
23287s you can invoke one more time see what
23289s you get and then just go for like a
23291s comet yeah another very interesting pick
23294s would have been the moon silver
23295s discounting another spell to put it into
23297s sarapin double cast range but of course
23300s the other PS just seemed better The
23302s Scourge does get dropped
23304s here I mean the the elusiv will still
23307s survive even after the attack
23310s so this is going to be significant
23312s pressure no matter what and the scourge
23314s is threatening removal so Monty just
23317s happens to have the perfect answer in
23319s hand right now with the harsh winds but
23320s nonetheless this is some some serious
23322s pressure being put out here by Never
23324s Walk
23325s Alone yeah don't if you attack with the
23327s back outly bar because of harsh wins
23329s right yeah you might want this as a
23331s blocker but then again you do have two
23333s more blockers in hand you don't mind TR
23335s a bit of your board off you can replay
23337s youngling as well as the dusk
23340s Brer but then you can't in voke you can
23344s play one of them if you want to invoke
23346s this turn oh I think we can just let
23349s that one go the other option is you can
23351s marry him right and then for spell man
23353s and then you can do you can do all of
23355s them yeah that's a good
23358s point going to lose the wait are we no
23361s sarapin still survives okay that's
23362s perfect yeah we're not losing any unit
23364s what we are losing though is some
23366s important HP on the board which means
23368s that these overwhel units can hit us
23369s quite effectively now it's going to be
23372s curious I'm going to be curious to see
23374s what Never Walk Alone does probably
23375s youngling because that's the safest the
23377s heal one mhm there is the line of
23381s duskbringer into Mariam into either refl
23383s spell Mana or Draw because right now
23387s never walk alone is also almost out of
23389s value and wants to draw a bit more I
23390s mean you have board space issues for
23392s that that was my other concern but we'll
23394s see um I was mainly thinking it's going
23397s to be young Ling for the one heal
23399s because if you're worried about your HP
23400s on the next the next attack especially
23402s with Jack's having Scout here it might
23405s be
23410s relevant just for the perfectionist here
23412s I think that was a very tiny misplay to
23414s not play the duskbringer first because
23415s we missed out on a pursuit of perfection
23417s stack here but it doesn't really matter
23420s here the most important thing is that
23422s the spam Mana got refilled the invoke
23424s happened The Traveler gets put into hand
23427s and Rocket Barr gets drawn so even
23429s though we're almost not having any draw
23432s cards in
23433s anymore we're not really out of value
23436s probably commiting here after this
23438s attack we have to the question is can we
23441s wait aren't we dead we can't really deal
23445s with the wild claw winging in next and
23447s the additional impact from the pen Cast
23451s Away the comet is kind of forced but we
23453s can't do anything else and that's what I
23456s meant earlier on with we're losing some
23458s valuable HP on the
23461s board oh there's a development gets
23464s developed that allows us oh no could
23468s have gone for the rocket barrage right
23469s on the overwhelm yeah rocket brush oh
23472s another development so you can still you
23473s can still you can still go for the
23475s rocket
23477s now but there's another Jack in hand
23480s yeah I think a weapon equip it's a
23482s Jackson a weapon equip which is probably
23483s just enough yeah from monting the
23486s development makes sense just because you
23487s had so many development options that
23489s eventually you're going to find enough
23490s units to punch through and yeah that's
23493s the victory here um I think both players
23495s played it pretty well some small
23497s inaccuracies are never walked alone side
23500s maybe could have like on the scourge
23502s attack there was an option to maybe it
23504s wasn't a Scourge development turn yeah
23507s that that for one and the other one was
23509s the scourge could have pulled something
23510s like Jackson's dead so it survives with
23512s 5 HP instead of three in case you're met
23514s by a harsh winds did feel like Never
23516s Walk Alone had full control of this game
23520s and then like just some cracks short and
23523s it allowed red Monty to capitalize and
23525s get back into this game and finally find
23527s that lethal through all of these
23528s overwhelmed units nonetheless a strong
23531s showing from both players keep in mind
23533s both of them are already qualified for
23535s the world's championships and this is
23536s basically mostly just a show
23538s match yeah and someone who wants to
23541s claim they won the whole thing right
23543s it's for the glory you say
23545s it's for the glory right you show up you
23547s show up to Worlds and like yeah what guy
23548s who beat everyone at at the last chots
23550s qualifier to get in yeah sounds cooler
23553s them being the second yeah exactly we
23556s all know that's what's most important
23558s bragging right yeah
23561s exactly so we do see Monty going for
23564s another weapon pick up this time of
23566s course makes a lot of sense because it
23567s is a different weapon the dark and blood
23569s letters here which is going to
23571s accelerate that atro being drawn from
23573s the deck especially he get put into your
23575s hand once you played three different
23577s dark
23579s weapons yep we
23581s see all the landmarks coming here for
23584s Never Walk Alone the back al bar and
23586s they just
23587s surrender okay well well we red mon
23590s takes it yep I guess very anticlimactic
23594s faction the bragging Wes were not quite
23597s as important for Never Walk Alone it
23599s seems maybe they weren't happy with
23600s their opening hand maybe they didn't
23602s feel like playing this
23604s matchup it is what it is red Monty is
23606s our winner of the line qualifier but in
23609s reality both of these people shown on
23611s screen are the winners of today both of
23613s them secured the world slot some
23615s guaranteed priz money as well as shot at
23618s eternal glory and a lot of price money
23621s and they did so with very convincing
23624s play as well as very convincing lineups
23626s reading The Meta very well and bringing
23628s some very creative decks on both sides
23631s yeah one thing to know is they have
23632s basically lineups um that didn't like
23635s one side really favored the other side
23637s overall and they didn't see each other
23639s till the finals so this just shows the
23640s nature of like deck matchup pairings and
23643s who you see in a bracket can matter very
23646s much in terms of what lineups you're
23648s bringing um but it's it's still
23650s fantastic play to get there but it just
23652s shows you like the randomness in your
23655s opponent sometimes can have a factor it
23658s definitely does both players going for
23661s it's like targeting certain parts of the
23662s meta and they mostly ran into it but
23664s what what was very impressive for me the
23666s triple control lineup even beat sergey's
23669s aggro lineup right leaving the two aggro
23672s decks open and it looked like those
23674s would run the karma set deck over um but
23677s the karma set deck prevailed it got a
23679s win against the jins with clean play a
23682s very like that was a very intense match
23686s a lot of Mind Games going on there but
23688s eventually it prevailed even though that
23690s was not the kind of deck that the deck
23692s was built for it was almost a weakness
23694s for the karma set deck and nonetheless
23697s being able to Pilot this all the way to
23699s the Grand finals and to a victory here
23701s is one impressive showing yeah again
23704s congratulations to both of the players
23706s they've played phenomenally they made
23709s correct meta reads that panned out for
23711s them and on top of that it was just
23713s fantastic play around the entire day we
23715s saw some crazy matches we saw some deck
23718s outs we saw absolutely everything today
23721s yeah de out has been a while since I saw
23723s that also the timer pressure was so
23725s insane that I really enjoyed play like
23727s seeing a blitz version of Legends of
23730s Ruta in a very complex matchup that
23733s allowed for some flashy stuff on both
23735s sides of the table but we also have to
23739s say condolences to a lot of players who
23741s almost made it but not quite that is
23745s just the nature of these high stakes
23746s tournaments especially in a tournament
23748s like this where it only matters to get
23749s into the grand finals and everything
23751s else does not really give you anything
23753s relevant
23757s so we've got a little heads up that
23759s never walk alone had something else uh
23761s pop up like an emergency so that's
23763s probably why they conceded Fair place to
23765s them they already qualified so again
23767s congratulations on their part yeah can't
23769s blame them the they did the important
23771s work yeah and the rest was just
23773s basically for style points and if
23775s something more important popped up I
23776s hope it was not nothing too serious hope
23779s it was just some little time trouble we
23782s are ready to look at the final bracket
23785s of the day of this whole EMA tournament
23787s in a second here and we can revive the
23791s runs of our two finalists that are
23793s eventually going to represent EMA as a
23795s region at the world
23799s championship and we could see the
23801s journey these players took never walking
23803s alone and red Monty through the brackets
23806s to get to where they were um one at the
23808s top of the bracket one straight down the
23810s bottom so makes it quite easy to follow
23813s it but you can see the quality of
23815s players they had to beat to make it all
23816s the way and we saw some fantastic
23818s matches across the day what was your
23821s sort of standout match then throughout
23823s the day which one were you going to pick
23826s as your favorite match that you've
23827s watched today I think the most intense
23830s one for me
23831s was it was probably both semifinals to
23834s be honest we had Monty against diogenous
23837s enjoyer AKA sery in a very uh
23840s interesting match Dynamic with the aggro
23842s decks trying to run over Karma set while
23845s on the flip side never Walker alone and
23847s chano had some drawn out Banger matches
23850s which I just mentioned earlier on which
23852s ran into time trouble which ran into
23854s deck outs very very high pressure
23858s situations and high level games those
23862s were the most entertaining stand outs
23863s for me and they were also for the
23865s highest
23867s Stakes yeah it has been a fantastic day
23870s of Rune Terror action it's been
23872s absolutely lovely casting you with you
23874s again fresh Lobster it's a fantastic
23877s year of run Tera for all of us here
23879s we've had such a tremendous time and
23882s huge shout out to all the production
23883s teams we've been working with throughout
23885s the entire year phenomenal job shout
23887s outs to our production team here today
23890s with h and IC and Ed AES team providing
23893s fantastic level of production for you
23896s guys to enjoy and have fun and watch R
23899s Terror action and obviously it's been a
23901s pleasure throughout this entire year for
23903s me here yeah I can only agree thanks to
23906s all of the teams at the production and
23908s thanks to all of our players who've been
23910s playing their butts off today and to our
23913s representatives for EMA at the world's
23915s Championship we will be cheering for you
23917s that's it from me and gems who signing
23920s off uh later on you can still watch the
23923s AP sorry the Americas Last Chance
23926s qualifier with some very high stakes and
23928s some big names as well I think on this
23930s very same channel so maybe catch you
23933s there in the chat that's it from us take
23935s care and see you at the world
23946s [Music]
23954s [Music]
23963s championship
23965s [Music]
23979s [Applause]
23993s [Music]
23993s [Applause]
23997s [Music]
24013s [Music]
24017s [Applause]
24023s when
24027s [Music]
24038s [Music]
24055s [Music]