27s |
[Music] |
29s |
St |
31s |
all you got to |
48s |
[Music] |
59s |
say |
64s |
[Applause] |
71s |
St St |
80s |
[Music] |
89s |
St |
92s |
[Music] |
113s |
[Music] |
119s |
[Music] |
126s |
[Music] |
132s |
[Music] |
138s |
[Music] |
146s |
[Music] |
149s |
oh |
151s |
[Music] |
177s |
[Music] |
179s |
oh |
183s |
[Music] |
189s |
[Music] |
211s |
[Applause] |
217s |
[Applause] |
246s |
[Music] |
257s |
[Music] |
285s |
[Music] |
300s |
[Music] |
306s |
[Music] |
316s |
[Music] |
323s |
[Music] |
335s |
[Music] |
347s |
[Music] |
373s |
[Music] |
388s |
h |
392s |
[Music] |
407s |
[Music] |
418s |
a |
435s |
[Music] |
490s |
[Music] |
508s |
h |
533s |
[Music] |
540s |
[Music] |
552s |
[Music] |
560s |
[Music] |
567s |
F in the shadow |
582s |
[Music] |
582s |
[Applause] |
593s |
[Music] |
595s |
in |
597s |
[Music] |
598s |
the |
600s |
[Music] |
628s |
in |
630s |
[Music] |
643s |
[Music] |
654s |
[Music] |
658s |
the dark |
665s |
[Music] |
683s |
[Music] |
688s |
will |
692s |
[Music] |
730s |
[Music] |
731s |
[Applause] |
734s |
[Music] |
748s |
will |
750s |
now there |
752s |
nothing |
755s |
[Applause] |
760s |
[Music] |
761s |
[Applause] |
765s |
[Music] |
775s |
[Music] |
778s |
you |
793s |
[Music] |
830s |
[Music] |
836s |
[Music] |
849s |
[Music] |
874s |
[Music] |
882s |
[Music] |
898s |
oh |
901s |
[Music] |
907s |
[Music] |
940s |
[Music] |
949s |
[Music] |
981s |
[Music] |
1005s |
[Music] |
1027s |
[Music] |
1039s |
[Music] |
1061s |
[Music] |
1071s |
[Music] |
1077s |
e |
1089s |
[Music] |
1096s |
[Music] |
1112s |
[Music] |
1119s |
[Music] |
1130s |
[Music] |
1145s |
[Music] |
1152s |
[Music] |
1159s |
[Music] |
1177s |
[Music] |
1189s |
[Music] |
1197s |
yeah |
1205s |
[Music] |
1225s |
[Music] |
1237s |
[Music] |
1286s |
[Music] |
1326s |
[Music] |
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[Music] |
1411s |
[Music] |
1455s |
[Music] |
1467s |
he |
1469s |
[Applause] |
1474s |
[Music] |
1497s |
w |
1500s |
[Music] |
1507s |
[Music] |
1514s |
[Applause] |
1515s |
[Music] |
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w |
1531s |
[Music] |
1544s |
[Music] |
1564s |
[Music] |
1568s |
all you |
1584s |
got St St St |
1588s |
D watch your |
1596s |
[Music] |
1617s |
way |
1619s |
is that all you got to |
1645s |
say you |
1658s |
step by step step by |
1677s |
step |
1689s |
[Music] |
1692s |
it's all you |
1706s |
got |
1713s |
[Music] |
1720s |
[Applause] |
1733s |
St St |
1736s |
St |
1742s |
[Music] |
1766s |
he |
1768s |
[Music] |
1774s |
[Music] |
1781s |
[Music] |
1787s |
[Music] |
1793s |
[Music] |
1832s |
[Music] |
1838s |
[Music] |
1845s |
[Music] |
1872s |
[Applause] |
1879s |
[Applause] |
1900s |
[Music] |
1913s |
hello and welcome everybody to EMA's |
1917s |
last chance qualifier for the world |
1919s |
championship tournament I'm joined today |
1922s |
by cter gems my name is fresh Lobster we |
1925s |
are super excited to bring you the |
1927s |
action after the apack tournament has |
1929s |
just concluded and we saw a lot of |
1931s |
creativity there a lot of variety of |
1933s |
decks making it very far and the |
1935s |
tournament winning lineup by nnn3 |
1938s |
consisted of a porro king deck as well |
1941s |
as TMO puff cap some serious craziness |
1944s |
going on there and gems are you |
1945s |
expecting some similar creativity from |
1947s |
from our EMA players today I sure hope |
1950s |
so it was a fantastic uh showing from |
1952s |
APAC just showing us the possibilities |
1954s |
of what a last chance qualifier can do |
1956s |
people from all rank distributions |
1958s |
showing up here and doing fantastically |
1960s |
and showing that it's not over until you |
1963s |
try for your last attempt and moving on |
1966s |
for today we're going to have a look at |
1967s |
what the format for the tourat for the |
1970s |
tournament is going to be there are 64 |
1972s |
players as usual we are using what is |
1974s |
known canonically as Riot lock where |
1975s |
they can bring three different uh decks |
1977s |
with no duplicated Champions and region |
1979s |
combinations they take turns to ban one |
1982s |
of the opponent's decks and then they |
1984s |
can't use it once they win with win with |
1985s |
it and there is a time limit on the |
1987s |
matches and everything is obviously a |
1989s |
best of three hopefully we'll see its |
1992s |
single elimination and we'll find out |
1994s |
who's going to be the |
1995s |
winner and moving on to the price pool |
1998s |
segment it's a bit special today because |
2000s |
there's no Direct Cash pricing in this |
2003s |
tournament and also there are no rra |
2006s |
points to be accumulated anymore doesn't |
2008s |
matter because most of the world |
2009s |
championship slots are already given |
2011s |
away what the people do compete here for |
2014s |
is first and second both get a direct |
2017s |
invitation to the world championship and |
2020s |
that implies they make at least $1,000 |
2023s |
in price money and they have a shot up |
2025s |
to the first place price of $ |
2028s |
30,000 us so still a lot on the line on |
2031s |
this tournament but it is highly unusual |
2034s |
because it's go big or go home you |
2036s |
either make it to the the grand finals |
2038s |
or you go home empty-handed and that |
2040s |
must put some special pressure onto |
2042s |
these |
2043s |
players yeah for for nearly all of them |
2046s |
I believe uh that have qualified here |
2048s |
for the top 64 they have to make it to |
2050s |
the top two I think there was maybe one |
2052s |
exception throughout all of it that has |
2053s |
a chot a shot with points potentially |
2056s |
when the the points cut off does happen |
2057s |
for ladder um in I think in a day or two |
2061s |
time but everyone else has to make it to |
2063s |
that top spot or that's it that's their |
2065s |
world's dreams gone for this year |
2067s |
and we are ready to jump into the |
2070s |
bracket to see our qualified players and |
2072s |
the matchup for today and we see sitting |
2074s |
at the very top of the bracket here rior |
2076s |
rex versus major Blazer our first |
2079s |
featured match of the stream of course |
2081s |
rior Rex being a fan favorite the |
2084s |
overwhelm God himself this should be a |
2087s |
very exciting one and I'm super curious |
2088s |
to see what kind of overwhelm spice |
2091s |
Ricker Rex is bringing this time around |
2094s |
yeah super happy to see some UK |
2096s |
representation there with arachnid and |
2098s |
Marshall and also one of my scrim |
2100s |
Partners jnb also qualifying here for |
2102s |
the top |
2103s |
64 really this bracket it's sad for me |
2106s |
to see CU everyone I want is on this |
2108s |
quarter so they're going to never to be |
2110s |
knock each other |
2111s |
out and it seems to be the curse of |
2114s |
these brackets I am noticing going with |
2117s |
a bit of bias towards looking at German |
2120s |
competitors here it's kind of under |
2122s |
represented this time around I just say |
2124s |
most of the German quality Grinders have |
2126s |
already qualified but still a bunch of |
2128s |
interesting names what I'm surprised by |
2131s |
is there are also a lot of to me at |
2133s |
least unknown names in this part of the |
2135s |
bracket which means that these open |
2138s |
qualifiers did fulfill their job and |
2141s |
kind of give everyone a chance and a |
2142s |
wild card to still make it into the |
2145s |
world championship on the very last |
2147s |
chance on the very last second yeah I |
2150s |
mean that's the beauty of a l chance |
2151s |
qualifier that's open to everyone right |
2153s |
you're going to have things like this |
2155s |
pop up it's an open field with t tons of |
2157s |
players uh being there and it's going to |
2160s |
be just surprising to see who makes it |
2164s |
who makes it all the way to the finals |
2166s |
it for all we know it could be a player |
2167s |
we haven't seen show uh themselves |
2170s |
throughout the entire year I think we |
2171s |
saw in apack I think I believe pimping |
2173s |
ho uh came out a lot sort of semi- |
2176s |
retirement went all the way to the |
2178s |
semi-finals yeah we did see some |
2180s |
legendary stor some Cinderella story |
2182s |
lines almost of people who still made it |
2184s |
into the world championship and I do |
2185s |
think the apack tournament or earlier |
2187s |
was a perfect example of this the winner |
2189s |
of the tournament ntnm 3 actually still |
2192s |
was in silver rank in this Legends of |
2195s |
fra ranked lad season but did impress |
2198s |
with a quality lineup and some quality |
2200s |
plays and therefore deservingly still |
2202s |
got a shot at glory at the world |
2204s |
championship going back to this bracket |
2206s |
there's one more matchup that I find |
2208s |
interesting that is Sonic holic versus |
2210s |
okabi Ace two names that pop up in the |
2213s |
ranked ladder quite consistently and |
2215s |
especially with Sonic holic very |
2217s |
consistent tournament grinder and top |
2219s |
cutter yeah they they've been around for |
2221s |
a long period of time as well in the |
2223s |
game have been consistently uh doing |
2226s |
well and hopefully we get to see some of |
2228s |
their matches later on but as it is with |
2230s |
the nature of these big tournaments |
2232s |
sometimes we don't end up catching them |
2234s |
and seeing what they've brought and |
2236s |
we're just going to have to hope they go |
2237s |
and win as many matches as possible |
2239s |
basically yep and moving on to the |
2242s |
bracket we do see okay here's a couple |
2245s |
of German familiar names and Timmy and |
2247s |
Trin uh a couple of great matchups as |
2250s |
well in for example vorti and shampu |
2252s |
shampu is one of the most consistent lad |
2256s |
finishers in EMA probably worldwide |
2259s |
pretty much always ranking top five at |
2261s |
the end of the season uh just next to |
2263s |
Teddy most of the time and then dhy also |
2266s |
someone who I actually played way back |
2267s |
in the open Beta of Legends of rera in |
2270s |
tournaments already and therefore just |
2272s |
bringing a ton of tournament experience |
2274s |
to the table Yeah and the the Italians |
2276s |
are also in full force here with broken |
2279s |
ball patat gener and S sastic fantastic |
2282s |
showing from them as well this season |
2284s |
normally we say it's the it's the |
2285s |
Germans but the Italians are coming in |
2286s |
full force this time moving on to the |
2289s |
next segment of the bracket we have a |
2292s |
bit more French representation here with |
2294s |
SEO another lad and tournament Beast |
2298s |
going up against Legacy of yon one of my |
2300s |
favorite usernames in ledgers of R Tera |
2303s |
also a consistent ladder and tournament |
2305s |
player apart from there I would say |
2307s |
there are a lot more wild cards in this |
2309s |
part of the bracket than usual a lot of |
2311s |
names I don't recognize but we'll see if |
2314s |
one of them can Prevail or if the tried |
2317s |
and tested and experienced tournament |
2318s |
Grinders can battle their way through |
2321s |
yeah just on that note body St one of |
2323s |
the player names there has mentioned um |
2325s |
was messaging me yesterday and they're |
2326s |
like I don't normally play the opens but |
2327s |
I wanted to for the cosmetics and I |
2329s |
accidentally Top Cut for day |
2331s |
two so this just shows you how open it |
2334s |
is right yeah another perfect example of |
2336s |
how everyone can go for the long shot |
2339s |
can go for the dream scenario and kind |
2341s |
of make it to the World Championship out |
2344s |
of nowhere and that is ultimately what |
2347s |
this whole year of Legends of Runa was |
2349s |
shaping up towards because this is the |
2352s |
prestige the premier tournament by far |
2355s |
the big biggest prize pool and this is |
2357s |
the main reason why everyone competed in |
2359s |
these tournaments in the first place was |
2361s |
to qualify for that world championship |
2364s |
yeah it's all to play for here and our |
2367s |
first match of the day it's going to be |
2368s |
major Blazer up against rior Rex and we |
2370s |
see the Zed Gwen coming out here from |
2373s |
major Blazer so Gwen Zed is one of the |
2374s |
sort of uh I I wouldn't I'd like to |
2377s |
wouldn't want to say it's an agro deck |
2378s |
but it's very more on the aggressive |
2379s |
front uh it's a deck that likes to high |
2381s |
rooll with playing the hall units |
2383s |
getting Gwen down trying to finish the |
2384s |
game off a lot sooner um than a lot of |
2387s |
other decks and just utilizing the |
2389s |
ephemerals that keep coming back to life |
2391s |
from the opulent foyer from Shark |
2393s |
chariots from and stuff like the |
2394s |
dragon's Ambush yeah and the Very |
2396s |
streamline deck list I'm not seeing any |
2398s |
spicy Tech choices there the next deck |
2401s |
screams spice a teimo kist this is |
2405s |
something I have personally not seen in |
2407s |
action yet it is going to try to go wide |
2410s |
in the early game with all of bandal |
2412s |
City's swarm support even tching in some |
2414s |
unusual cards like yordle Explorer and |
2417s |
paparo the great and as a topend |
2420s |
finisher jolani is going to try to |
2422s |
transform all of those small yordles |
2424s |
into something like 1818 overwhelming |
2426s |
units and go for a complete overwhelm |
2428s |
Overkill finish yeah and the final deck |
2431s |
here is the staple pick for I think a |
2434s |
lot of players um today it will be the |
2436s |
JAX on a very strong mid-range style |
2439s |
deck it's got or as the finisher but |
2441s |
it's got tons of tools and this is a |
2442s |
very spell heavy version of it running |
2445s |
one copy of sheries I've seen it's |
2447s |
running Bellow's breath as well um which |
2450s |
a lot of decks have cut so that's |
2451s |
interesting to see here from major |
2453s |
Blazer Jack or is the deck we probably |
2456s |
will see a lot of indeed it always comes |
2458s |
back for these top cuts and right away |
2460s |
we see it on the other side as well RoR |
2463s |
going with a triple battle Fury triple |
2465s |
bone Club bnk version only playing one |
2468s |
or that's something that's very peculiar |
2471s |
to me sacrificing some of that top end |
2473s |
for more Tempo and priority trying to |
2476s |
close out the game early round playing a |
2478s |
lot more three offs of those super |
2480s |
dangerous cards like sheries like white |
2482s |
claw ferocity and like battle Fury which |
2485s |
can just impact the game so much at |
2487s |
burst or Focus speed yeah and this is |
2490s |
the river darus list that he brought |
2492s |
yesterday um for the Swiss portion of |
2495s |
the day and he was messaging Us in chat |
2497s |
as well and he's like okay I didn't |
2499s |
really test this list and he just played |
2500s |
it but knowing R it's got battle Furies |
2503s |
if he's going to do well with it and |
2504s |
he's shown that he's able to do well |
2506s |
with it either way so still managed to |
2508s |
get that that clean 90 Sweep with this |
2510s |
deck and thought well it's good it was |
2512s |
good enough for yesterday I'm going to |
2513s |
bring it again today but there is one |
2515s |
thing I am widely surprised by and is to |
2517s |
only see two copies of battle Fury in |
2519s |
that deck I don't know what happened to |
2521s |
rior Rex he doesn't seem like the kind |
2522s |
of person to only bring eight battle |
2525s |
Furies to the last chance qualifier Top |
2527s |
Cut but things do return to Norm here |
2529s |
with a triple battle Fury B Nar Sani |
2533s |
deck this is definitely a bit of a wild |
2535s |
one one of Bard is not something we |
2537s |
often see this does allow for all of the |
2540s |
Fred or overwhelm to kick in and the key |
2542s |
card here I think is Reva the L keeper |
2544s |
trying to buff her through for example |
2548s |
these Chimes and then going crazy on |
2551s |
Deck Buffs and overwhelms and we are |
2553s |
about ready to hop into the action here |
2555s |
rior rex versus major Blazer game |
2558s |
one yeah and we are in turn four here |
2561s |
and it is the Gwen Zed left up by being |
2564s |
played by Major Blazer and I'm not sure |
2565s |
which overwhelmed deck the ja on um |
2570s |
version with the weapons so okay this is |
2572s |
looking very interesting the hate spikes |
2574s |
come down here for major Blazer looking |
2576s |
to try and remove the combat cook |
2579s |
here and rorex only has the sher's |
2582s |
option where as we do see in the |
2584s |
graphics the bands are coming in the Teo |
2587s |
jalani deck was getting banned we're not |
2590s |
going to see Teo jalani action that is |
2591s |
sad because it looked like the most |
2593s |
offbeat and unusual deck here but rior |
2595s |
just identifying their lineup's |
2598s |
weaknesses correctly going for that ban |
2600s |
and jumping into the action major Blazer |
2602s |
currently using that hate Spike trying |
2603s |
to protect the Z and going for a Shadow |
2607s |
shift to keep that Prodigy alive toate |
2610s |
more hollowed units a bit later on down |
2612s |
the line yeah not only does it keep the |
2615s |
unit alive it removes the 31 with tough |
2618s |
from rior Rex's side so that basically |
2621s |
stops R so yeah the one thing you have |
2622s |
to know when you're playing these over |
2624s |
against these overwhelm style decks uh |
2626s |
you are very much beholden to how many |
2629s |
overwhelm units they have on the board |
2631s |
and how heavy they can swing at you with |
2633s |
so having having those removed means |
2634s |
that stuff like the bone clubs the the |
2636s |
battle Furies lose a lot of their |
2638s |
effectiveness so it's fantastic to those |
2640s |
can but speaking of overwhelm units |
2643s |
rorex can generate to with the wi claw |
2646s |
ferocity although no direct overwhelm |
2649s |
units in hand rorex does have access to |
2651s |
overwhelm so far major Blazer making |
2654s |
like for a very aggressive deck Zed Gwen |
2657s |
has Premier removal options because it |
2659s |
forces the opponent to block awkwardly a |
2662s |
lot of the time and major blazers that |
2664s |
can add combat tricks like Spike like |
2667s |
Shadow shift like Mark of the ice on top |
2669s |
to really go for some favorable traits |
2671s |
and that's what we're seeing in full |
2672s |
effect here rior boards has shrunk quite |
2675s |
a bit and major Blazer currently is on |
2678s |
the gas paddle in this |
2680s |
game yeah however major rior Rex does |
2684s |
have the opportunity of having like the |
2685s |
big blowout turns potentially so um and |
2688s |
there's no real ways of stopping that in |
2689s |
awen Zed so as long as they can get an |
2692s |
extra turn where they can survive rior |
2694s |
Rex can look to try and set it up on the |
2696s |
foll turn with like the wild CLA |
2698s |
ferocity potentially playing one this |
2700s |
turn with a battle Fury next turn but in |
2703s |
this case going just most likely what |
2705s |
will be the Jack's level up but as we |
2707s |
can see we'll be for to use the here |
2710s |
speaking of level UPS though major |
2712s |
Blazer just going for a straight up |
2714s |
cheater move and putting elusive on the |
2716s |
Zed as if he wasn't already tough enough |
2718s |
to deal with usually The Omen hog would |
2721s |
be a good option here to block the Z and |
2723s |
still go for a favorable trade major |
2724s |
Blazer deciding though whether or not to |
2726s |
pull the omen hog with this sapling or |
2729s |
to pull the ja to slow down RoR re's |
2733s |
game plan further and to prevent that |
2735s |
Jax from leveling on the next attack so |
2737s |
rior Rex now left with the option to |
2739s |
potentially block that Z with the omen |
2741s |
Hawk the hero of the yeah I think you |
2744s |
potentially go for it because if they |
2745s |
use hit Spike on Z I mean not hit Spike |
2747s |
if they use like Mark of the on Z you're |
2749s |
not going to be too upset cuz Z still |
2751s |
dies um you get to remove it the only |
2753s |
downside R has here is what we see here |
2756s |
contemplating is that he needs a unit |
2759s |
alive at least one for the wild claw |
2761s |
Frosty or for the ble Fury to have any |
2764s |
effect that is a great point the thing |
2767s |
is even on like rior Rex's next attack |
2769s |
is not going to look scary enough the |
2771s |
wildclaw does not push enough damage and |
2773s |
that means major Blazer probably can |
2776s |
expect to attack one more time later |
2779s |
down the line tries to keep the the |
2781s |
Jacks alive to keep the win condition |
2783s |
alive to have more over units on board |
2785s |
and that's where they Mar of the is |
2786s |
comes through and that's where the Z |
2788s |
level up also comes through while J |
2791s |
still died this is looking very good for |
2794s |
major Blazer here yeah that's very much |
2796s |
a scenario where I think us as CS have |
2799s |
the cast division moment right so we we |
2802s |
know there's a mark of the Isles um rior |
2805s |
probably went okay look I can't really |
2807s |
play around Mark of the is my wi con |
2808s |
next turn is to get uh maybe wild Co |
2811s |
ferocity or battle Fury and then attack |
2813s |
and get enough damage to try and push |
2815s |
for uh Le |
2817s |
and took the risk and obviously got |
2819s |
punished a little bit there for it um |
2821s |
and on this turn I mean if you're if |
2824s |
you're major Blazer you can probably |
2826s |
just take 12 here yeah if I recall |
2829s |
correctly there's no way of dealing |
2831s |
direct damage to the Nexus in rior Rex's |
2833s |
deck rior going for a bit of a |
2835s |
psychological scare here just jamming |
2837s |
the battle fury on threatening to put |
2839s |
major Blazer down to one HP and that's |
2841s |
exactly what happens but major Blazer is |
2843s |
going to be like okay you cannot stop my |
2845s |
hand turn you probably can't even stop |
2847s |
the dragon Ambush this turn well I guess |
2850s |
the omen hog does have a block rre |
2852s |
sitting at 5 HP right now but the |
2855s |
onslaught of the stage hands next turn |
2858s |
is probably going to be |
2859s |
unstoppable major Blazer Els to go for |
2861s |
the open attack here resummoning the zad |
2866s |
Shadow and the hall unit and that is all |
2869s |
she wrote four game one Z Gwen going for |
2871s |
an explosive start and an explosive |
2873s |
finish and taking the victory here yeah |
2876s |
it's one of those Decks that is |
2877s |
explosives as you said but also has as |
2880s |
we've seen countless times throughout |
2882s |
the last couple weeks when players have |
2883s |
been testing it and playing a lot of the |
2885s |
the bigger issues for bringing this deck |
2887s |
that people have faced is that sometimes |
2889s |
it can just lose to itself uh which is a |
2891s |
bit unfortunate but again if you feel |
2893s |
comfortable in it if you feel like the |
2895s |
you got the heart of the cards so to |
2897s |
speak it's one of those Decks that will |
2900s |
uh for the most part destroy the Open |
2901s |
Fields should you get a decent start |
2903s |
with it and that's exactly what we s |
2906s |
from major Blazer now it looks like |
2908s |
we're going to see the mirror match I'm |
2910s |
not quite sure if it's a mirror or if |
2911s |
rorex is playing The Bard version of the |
2914s |
overl deck we will see that in a second |
2916s |
so far all fard cards and it is the |
2919s |
mirror match interestingly enough I |
2921s |
would say RoR Rex is probably slightly |
2923s |
favored here because of the three of |
2925s |
battle Fury Three of sheries and so on |
2928s |
all of the combat tricks are very useful |
2930s |
the only thing that is bit scary is only |
2932s |
having one or in that mirror yeah |
2934s |
there's a few other cards that will have |
2936s |
to potenti play around such as the harsh |
2939s |
winds can potentially be a big blow out |
2942s |
in a turn so obviously it's is a oneoff |
2944s |
so most likely R will not play around it |
2947s |
depending on the situation but it is one |
2949s |
of those cards where if you don't |
2950s |
respect it in in such a board Centric |
2953s |
match like this it could just end your |
2955s |
tournament right there and then and both |
2957s |
players have decent openings but major |
2959s |
Blazer I would say is very close to the |
2961s |
nuts with the omen Haw with the |
2963s |
apprentice and then buffing up the out |
2966s |
weapon that is so nasty to deal with and |
2968s |
if major Blazer should get an or online |
2970s |
on turn seven this is going to be |
2971s |
devastating Sher is here coming in super |
2973s |
effectively as well bashing the Nexus |
2975s |
for a lot of damage while well the |
2977s |
second attack is not available anymore |
2979s |
The Omen Hawk so far holding steady |
2981s |
probably going to see a buff combat cook |
2983s |
come down here has to be a fix and pick |
2986s |
because you will need that combat cook |
2988s |
as a blocker later on still well pretty |
2992s |
even state so far but I prefer major |
2995s |
Blazer's hand and put position right now |
2997s |
yeah this is a matchup which is like the |
3000s |
classic I mean neither deck are demasia |
3002s |
but this is like a very similar to like |
3004s |
season one demaria style match up where |
3006s |
it's very board Centric um very combat |
3009s |
trick focused and trying to utilize and |
3011s |
get favorable trades where and if |
3013s |
possible for both players to try and eek |
3015s |
out maybe a slightly wider board or a |
3017s |
slightly taller board IND theat of R |
3020s |
there is always that additional threat |
3021s |
though of a sudden overwhelm lethal and |
3025s |
this is something where Rick I would say |
3027s |
has better chances not just because he's |
3030s |
currently the only player with an |
3031s |
overwhelm unit in hand but also because |
3033s |
he can make more use out of those |
3035s |
overwhelms because of more combat tricks |
3037s |
and more bone clubs this these transing |
3041s |
right now for major Blazer are a |
3043s |
fantastic option here to start cleaning |
3045s |
up this board and do do what I was |
3047s |
mentioning before which is those getting |
3049s |
those very very favorable trades across |
3051s |
the |
3052s |
board R keeping Mana open threatening a |
3055s |
iety of combo tricks but also having the |
3058s |
option to develop another blocker it's a |
3060s |
bit of an awkward spot for RoR because |
3062s |
you are aware that your opponent plays a |
3064s |
bunch of entrancing lures as well as |
3066s |
fish fights so you don't really want to |
3067s |
sacrifice a lot of units into that goes |
3069s |
for The Apprentice as another blocker |
3071s |
probably going to buff up the weapon of |
3074s |
the second combat cook in a second but |
3077s |
we see more weapons come into play on |
3079s |
major Blazer side here and The piten |
3082s |
Cast Away actually a bit of an |
3083s |
interesting decision does major Blazer |
3085s |
keep up the tempo go for the sheffer's |
3087s |
authority and the answer is yes just |
3090s |
valuing the stat line a lot oh and with |
3093s |
with r tapping down here um |
3096s |
basically of saying to Major Blazer that |
3100s |
look okay no combat tricks no Sky spers |
3102s |
you to worry about this enchanting L is |
3104s |
just going to be a free trade here with |
3105s |
the quick attack on the combat hook yeah |
3108s |
that is so nice for major Blazer that |
3110s |
basically made it easy took away the |
3113s |
decision the the mental Warfare of do I |
3116s |
play around that combat trick do I not |
3118s |
it is just going to be a unit picked up |
3119s |
for free RoR now toping the wild claw |
3123s |
ferocity and that would make for a good |
3125s |
attack but is that really the move rior |
3128s |
also having the option to either Play |
3130s |
Bone club or develop some other |
3132s |
units yeah this is uh looking very very |
3136s |
difficult for |
3136s |
Rico has the tools to close out the game |
3140s |
in hand right now but we're in a sort of |
3143s |
a weird state of limbo where Nei player |
3144s |
kind of wants to fully commit what they |
3146s |
have um because doing that will |
3148s |
potentially put them out of like the |
3150s |
fish fight Mana potentially or like |
3153s |
battle Fury or glacial San into a fish |
3156s |
fight sort of thing are huge issues here |
3158s |
for |
3160s |
R yeah thanks for not looking too rosy |
3163s |
as of right now the good thing is that |
3165s |
major Blazer is about to run out of |
3167s |
units the bad thing is Jackson hand is |
3170s |
quite the powerful units and a variety |
3172s |
of useful combat tricks even fish fight |
3175s |
might come in handy very soon could be |
3177s |
used right here to contest that beefy |
3180s |
Apprentice with the bone Club you would |
3183s |
first have to commit a catch though for |
3185s |
the plus one plus one buff so let's see |
3187s |
how major Blazer navigates this there |
3188s |
are a lot of |
3190s |
options yeah I'm not against using catch |
3192s |
and fish fight here um you still have |
3196s |
enough Mana to potentially develop the |
3197s |
Jack and go for a nice Open Swing on the |
3199s |
next turn potentially with another |
3201s |
entrancing lure um so it's it's going to |
3205s |
be it's aose call um this is kind of one |
3207s |
of the issues the jackor deck can |
3209s |
occasionally fall into where you end up |
3211s |
with a lot of spells and weapons in hand |
3213s |
but no units or a lack of units and for |
3215s |
both players um that's starting to |
3217s |
become an issue mhm does seem to be |
3220s |
going for the fish fight the awkward |
3222s |
thing about fish fight is that if you go |
3224s |
for the unequip a we weapon option then |
3226s |
the combat cook is not a great blocker |
3229s |
anymore on the board and you don't |
3231s |
really want to tank a lot of Nexus HP |
3233s |
against the deck that has so many |
3234s |
overwhelm threats does go for the fish |
3236s |
fight nonetheless I assume this is just |
3238s |
going to be let go through that's |
3241s |
exactly what we see here Redevelopment |
3243s |
coming and the Le Jags on major Blazer |
3246s |
side yeah that's going to set up a |
3248s |
pretty good opening attack for major |
3250s |
blazers however it's not enough yet to |
3253s |
actually close out the game so it's |
3255s |
going to be interesting to see where |
3256s |
this goes Rico is looking actually |
3258s |
pretty okay now um purely because major |
3260s |
Blazer hasn't been able to draw into the |
3262s |
key um more basic key unit for closing |
3266s |
out the match all these spells while |
3268s |
fantastic um aren't going to |
3271s |
allow R to really like uh I mean major |
3275s |
Blazer to like really close out the game |
3277s |
but on Ros and there's also a bit of an |
3280s |
awkward thing going on and that is that |
3281s |
these Sans are not going to draw an |
3284s |
additional unit they're not going to |
3286s |
apply their conditional effect because |
3289s |
they're is no card of another faction of |
3292s |
another type on the board for rior Rex |
3294s |
right now no weapon master or bird or |
3296s |
anything else and that's why RoR Rex has |
3298s |
been so patient with the San so far but |
3300s |
at some point they are going to have to |
3302s |
be played Major Blazer here picking up |
3304s |
another combat cook which is quite |
3306s |
useful but first of all having to decide |
3308s |
how this attack is going to be played |
3310s |
out o the tail stones is huge for Blazer |
3315s |
here because depending on what Rico does |
3317s |
here um you have the option just to |
3319s |
flash free here and still be okay if |
3322s |
they had one more Mana actually they |
3324s |
could have gone for the INB but |
3325s |
unfortunately they don't have that the |
3328s |
in tube would have been huge that would |
3330s |
have actually been probably a blowout in |
3332s |
game breaking but major Blazer just one |
3334s |
Mana short and now either needs to go |
3337s |
for a flash freeze or a fury of the |
3338s |
north Fury is not enough the ja would |
3340s |
still die so I'm expecting a flash |
3343s |
freeze out of the three sisters here |
3345s |
yeah again if they had one more Mana |
3346s |
they could have potentially gone for it |
3348s |
with the catch |
3350s |
um one thing though like major Blazer |
3354s |
might be on the read that X is holding |
3356s |
white claw ferocity and that means you |
3359s |
actually need that three sisters on |
3361s |
defense to freeze that what it's going |
3363s |
to be like a 20 attack overwhelm unit |
3365s |
swinging in so major Blazer actually |
3367s |
with some very good cautious play here |
3370s |
with some foresight and really taking |
3373s |
some time to contemplate this |
3375s |
decision yeah the only issue is you're |
3376s |
going to lose your Jacks and that's kind |
3378s |
of your only winon |
3380s |
currently um which is a bit unfortunate |
3382s |
I guess it's a really really tough |
3384s |
decision because |
3387s |
you need to figure out a way to survive |
3389s |
next turn I'm looking through the deck |
3390s |
list right now there is that is the only |
3392s |
three sisters so the other option really |
3395s |
um for major blazers to draw that harsh |
3398s |
WIS let's see what major Blazer can pull |
3401s |
here it is just a pen Cast Away and I I |
3405s |
didn't quite do the math but I think |
3406s |
this might be enough for lethal it is a |
3408s |
20 attack wild claw swinging in there's |
3410s |
only three HP on the blocking side for |
3413s |
major Blazer and now the lag of of three |
3415s |
sisters really kicks in and rcts pulling |
3418s |
the miracle comeback it |
3421s |
seems yeah I think that play on the last |
3424s |
previous turn with the three sisters it |
3426s |
was so close if I think if major Blazer |
3428s |
held on to it or this yeah if you do |
3430s |
this you can't block so it doesn't work |
3433s |
unfortunately putting the weapon on um |
3436s |
yeah it just instantly moves it back to |
3438s |
the back line but there was no play |
3440s |
anyway to save major Blazer the |
3442s |
commitment of the three sisters did |
3444s |
ultim spell major blazers doom and we |
3447s |
are going to see the BART deck in action |
3450s |
this is a match up I'm very curious |
3452s |
about because rorex is going to benefit |
3455s |
like and be more and more comfortable |
3457s |
the longer the game goes because of |
3460s |
three Reva lke Keepers in Rico's deck |
3463s |
major Blazer has definitely like access |
3466s |
to more punch through options but we |
3468s |
already three see a three sisters on |
3470s |
rior Rex's side in the opening hand and |
3472s |
that is going to be kept as well |
3473s |
alongside two bird the ringers yeah so |
3477s |
looking at R's list the B I think purely |
3480s |
is just for Access for um the B the bell |
3482s |
ringer and for asmus really for the most |
3484s |
part just getting a couple chimes in and |
3487s |
if you do get the occasional chime R's |
3489s |
going to be happy but I don't think |
3490s |
that's what R is banking on a lot of the |
3492s |
time I think this is just another way |
3494s |
for R to play a battle Fury overwhelm |
3496s |
deck overall while not um basically |
3500s |
suffering too much by going into some |
3501s |
other cards or regions absolutely agreed |
3504s |
the party por also a very uncommon |
3506s |
pickup here but of course does make |
3508s |
sense if you do want to play three |
3509s |
battle Furies and three revas the Chimes |
3512s |
both hitting the Nar rior having the |
3516s |
power of the overwhelm Gods on his side |
3518s |
and the 55 Nar about to come down next |
3521s |
turn is going to be quite a menace to |
3524s |
deal |
3525s |
with yeah the thing is if one thing that |
3528s |
we we haven't spoken about is um this |
3530s |
Bellow's breath it's a oneoff copy um |
3534s |
which will actually remove a lot of rior |
3535s |
X is board |
3537s |
currently yeah until Lorna does end up |
3540s |
buffing the whole deck this B's breath |
3542s |
is actually a a nasty card and it's not |
3545s |
a very common tag choice in JS or that's |
3547s |
why Rick Rex maybe not really having it |
3549s |
on the Forefront of his mind will still |
3552s |
have a very effective Blocker in thear |
3554s |
but I could definitely imagine bow |
3557s |
breath be played very soon Maj Blazer |
3559s |
elects to go for the combat cook instead |
3561s |
here going for the the the what's it |
3563s |
called the uh |
3565s |
refill spellmount a weapon let's say and |
3568s |
RX probably might answer here with some |
3572s |
juicy nard |
3574s |
development yeah but you still have the |
3576s |
capability here to attack with the |
3577s |
combat C major Blazer Roo most likely |
3580s |
just going to block yeah take one uh |
3584s |
unit off the board here from the side of |
3585s |
R it's it's it's looking very very tough |
3588s |
actually for R to claw back here I think |
3590s |
this is actually outside of Nar this is |
3593s |
a very tough position yeah you really |
3595s |
need that poke stick to keep that card |
3597s |
draw going I'm wondering like I'm very |
3599s |
curious if major Blazer is going to |
3601s |
address this situation having the option |
3603s |
of a harsh wins to get rid of the Nar |
3605s |
and shutting down the Poke sticks so |
3607s |
shutting down the card draw is |
3609s |
incredibly valuable here but it is a |
3611s |
hard read for major Blazer to make |
3613s |
especially after what just happened last |
3615s |
game maybe major Blazer will be more |
3617s |
cautious and defensive with using |
3619s |
freezes in this matchup so still a lot |
3624s |
of ways this game could play out we'll |
3626s |
see whether or not this buffed up Nar is |
3629s |
going to carry rior Rex back into this |
3632s |
game yeah I think that's what Rick's |
3634s |
going to put all his eggs in that one |
3636s |
basket right there uh sichani though |
3639s |
again is a card that can help remove a |
3642s |
unit to keep that board presence alive |
3644s |
um with this attack this is screaming |
3646s |
like we're going to see three sisters |
3648s |
come down here from the side of Roo |
3650s |
either to freeze or to buff up I double |
3654s |
Sky splitter really it seems very |
3656s |
aggressive into an open six Mana here |
3659s |
from the side of R especially when |
3660s |
they're running triple um Sky split |
3662s |
Triple Three |
3663s |
Sisters yeah I am not a huge fan of this |
3666s |
rior Rex has so many answers to deal |
3668s |
with this and now can just go for a fury |
3671s |
of the Norse can go for a flash freeze |
3674s |
and Tom is probably not the pick here it |
3676s |
would remove the weapon but you really |
3678s |
want to generate that poke stick I kind |
3680s |
of like Fury of the North and then |
3682s |
killing that combat cook later with the |
3684s |
poke stick that will beated but we'll |
3686s |
see what rior does go for and we did |
3689s |
have the same idea all right the Poke |
3691s |
stick's not even needed Nar already |
3694s |
going up to eight and that costs major |
3696s |
Blazer a lot two Sky Splitters four Mana |
3699s |
as well as the combat cook on the board |
3701s |
that was a huge swing of momentum here |
3705s |
yeah n's going to level up here as well |
3708s |
um so it's going to gr vulnerable to to |
3710s |
the favorite artism um which will allow |
3715s |
Roo to set up a premier overwhelm turn |
3717s |
either with Sani or with the combination |
3719s |
of the two um having vulnerable allows |
3722s |
Rico to dictate the blocks a little bit |
3724s |
better and guarantee some damage going |
3726s |
through toon |
3727s |
Nexus and Nar is going to grow even |
3730s |
bigger 77 is a very formidable stat line |
3733s |
here that can hold its own on defense |
3735s |
and is of course very scary to face on |
3737s |
offense also Ricker just top decked kind |
3740s |
of a nuts card here rev the Lor keeper |
3742s |
is going to give recorrect higher odds |
3747s |
of winning the longer the game goes and |
3750s |
that last combat that last turn that |
3753s |
last attack by rior seems to completely |
3756s |
have turned the tides of this specific |
3759s |
game okay so I have to correct you there |
3761s |
77 is not a very formidable stat line 07 |
3765s |
[Laughter] |
3769s |
is it's it's it's a big stat line but |
3771s |
it's not a |
3773s |
formidable touche tou nonetheless I do |
3776s |
think this Nar especially on turn six is |
3778s |
still going to have a lot of impact on |
3780s |
the trading here major Blazer picking up |
3782s |
some important cards of their own |
3785s |
picking up a three sisters more combat |
3787s |
options here and we do see L Reva the |
3789s |
lke keeper come down on rorex side |
3791s |
immediately putting the work in buffing |
3794s |
that ruthless Raider to a 5-3 stat line |
3796s |
and the sigani is still a great option |
3798s |
for rx's next attack turn also keep in |
3801s |
mind now that after RNA has been played |
3804s |
the value of of poke stick increases |
3808s |
further yeah I mean r is going to get |
3810s |
the additional draw from it as well as |
3812s |
just an additional Nexus damage should R |
3814s |
want to do right so that's not to be |
3816s |
discounted as well uh because it does |
3818s |
look like Rico's setting up for a big |
3820s |
overwhelm turn either next turn or the |
3823s |
attack turn after uh major Blazer has |
3826s |
answers there with the hush wins and the |
3827s |
freezes so can actually stall it out for |
3830s |
some time will it the Bellow breath is |
3833s |
actually hugely impactful and scary here |
3836s |
major Blazer is threatening to either |
3838s |
remove the Nar or push a lot of Nexus |
3840s |
damage I do think REO is going to let |
3843s |
that Nexus damage Slide the issue for |
3844s |
major Blazer is not that many finishers |
3847s |
right not that many battle Furies and |
3849s |
wise CLA verities and not that much |
3852s |
access to overwhelms and therefore Rick |
3854s |
X taking the ODS here going for the Sani |
3857s |
removal having both units on major |
3859s |
Blazer side marked with a vulnerable |
3862s |
attack makes this combat a lot |
3866s |
easier yeah it does however you end up |
3868s |
this weird scenario on major Blazer side |
3871s |
the harsh winds isn't really doing much |
3875s |
if that makes sense it's it's going to |
3877s |
it's going to deny um the removal on one |
3880s |
of your units but you're not actually |
3882s |
removing a lot of rior Rex aside |
3883s |
depending on the pulls here yeah really |
3886s |
depends on how rior Rex pulls here if |
3888s |
Nar tries to pull the Artisan um it is |
3892s |
actually very threatening |
3895s |
then major Blazer harsh WIS could have a |
3897s |
huge effect and that's exactly what re |
3899s |
RoR seems to be doing and I do expect |
3902s |
the harsh WIS to come through and some |
3903s |
major Punishment No elects to go for the |
3905s |
three sisters flash freeze instead but |
3907s |
losing the Nar here kind of hurts but we |
3910s |
also mentioned early run like rores is |
3912s |
in a position where he can take those |
3914s |
risks because the RNA has already put |
3916s |
the work in and all of the draws on Rick |
3918s |
x side are just bigger than major |
3920s |
blazers draws and Sport refill so this |
3923s |
is depending this is very close to just |
3926s |
straight up Lether from major Blazer |
3928s |
side they can forge one of them their |
3930s |
units um and go in and pressure that way |
3935s |
but sich would obviously block and they' |
3937s |
only push six it's it's like really |
3939s |
close to ending the game ja comes down |
3942s |
leveled up this actually puts RoR Rex in |
3944s |
an awkward situation I didn't quite math |
3947s |
this out but it's going to be a |
3949s |
significant bunch of damage chopping |
3951s |
through here |
3953s |
us yeah it's plus three onto J you can |
3959s |
forge one more here uh depending on the |
3962s |
blocks you're probably going to want to |
3964s |
put Bard and S on the overwhelms I think |
3967s |
if you forge Jax it's lethal right he |
3969s |
goes up to eight if you block him you |
3972s |
still tank one damage and you have to |
3973s |
let one of the other ones go through I |
3975s |
think if major Blazer spots this and |
3977s |
forges the Jacks this looks like Letha |
3979s |
and goes for the Artisan instead yes |
3981s |
good he would approve I think |
3986s |
I'm surprised by this you still had time |
3987s |
to think there's no need to rush this I |
3990s |
mean major Blazer still goes for some |
3992s |
good board removal I guess the upside |
3994s |
here |
3996s |
is oh the impact yeah the impact does |
4000s |
the impact I completely forgot to |
4002s |
calculate that in this looks like an |
4004s |
Unstoppable attack after all I mean they |
4006s |
could have been two over and then if if |
4007s |
R did have any of their combat spells so |
4011s |
like the three sisters or Sky splited if |
4012s |
they could have survived |
4015s |
maybe maybe it was worth going for that |
4016s |
but and putting them down to one and |
4018s |
playing around like a sky spitter wow |
4021s |
shy Mod's com in and major Blazer goes |
4023s |
for the perfectly calculated lethal |
4025s |
after |
4026s |
all being much more aware than I was |
4029s |
here in the Caster seed factoring that |
4031s |
impact damage in spreading out power |
4033s |
nicely and just threatening lethal on |
4035s |
the attack and this comes down to what |
4038s |
we mentioned like two or three turns |
4040s |
earlier where rorex decided to not block |
4043s |
with the Nar and therefore took a lot of |
4045s |
Nexus damage which allows major blazers |
4048s |
to draw the right cards but then also to |
4049s |
find the lethal line and go for the |
4051s |
exact Nexus Lea too close out that |
4054s |
series and to kick the number one ranked |
4058s |
seed out of this tournament fan favorite |
4061s |
Rick Rex unfortunately we have to say |
4063s |
goodbye to him and that's it for the |
4066s |
championship the world championship |
4067s |
dream We R We R we Rex we overwhelm we |
4071s |
don't flex ah such a that done but we |
4075s |
are ready to jump into another game as |
4077s |
we see Ace bombastico another very |
4080s |
prominent Community person going with |
4083s |
the overwhelm list of their own and it |
4085s |
looks like they copied a page out of |
4087s |
Ricker Rex's Playbook here as we see a |
4090s |
Darius fyord list and we also see a |
4093s |
ruthless Raider with a bone Club |
4096s |
equipped followed up by a glacial thoran |
4099s |
why Dimitri is playing another version |
4103s |
of that Gwen hallow archetype and that |
4105s |
one is focused around Riven and the |
4107s |
noxus over package yeah it's it's a deck |
4110s |
that came about practically just in the |
4112s |
last week um very very recently um it's |
4116s |
a very uh sort of over it's it's it's an |
4119s |
overwhelmed deck actually so I'm |
4120s |
surprised Roo didn't bring didn't bring |
4123s |
this because there's a lot of overwhelm |
4124s |
in this list but also R wanted to bring |
4127s |
nine bone clubs and only eight battle |
4129s |
Furies maybe that was the mistake you |
4131s |
know maybe maybe that caused REO some |
4134s |
good |
4135s |
Karma yeah but unfortunately we're |
4138s |
seeing here this is I think the the r um |
4142s |
Darius list actually from from Ace here |
4144s |
so we're just seeing more of it more r r |
4147s |
even though he unfortunately didn't make |
4149s |
it through to the next round he still |
4150s |
lives on here with Ace yeah Roo's Spirit |
4153s |
Carries over maybe those two pre |
4155s |
together I don't know |
4158s |
um well focusing on the action here |
4160s |
Riven does level up we do see her blade |
4164s |
of Exile being equipped not equipped yet |
4167s |
but being in hand and this is fairly |
4171s |
likely to go down on the Gwen also |
4173s |
having a might in hand on this very turn |
4176s |
Demitri could threaten a ton of damage |
4180s |
the issue is Ace bombastico does have a |
4182s |
three sisters in hand and enough Mana to |
4184s |
cast a flash freeze as well yeah freeze |
4187s |
is probably this deck's biggest enemy um |
4190s |
they don't really have much that they |
4192s |
can do after the freeze comes down |
4193s |
outside of like M and elixir um which in |
4196s |
general won't be enough to to to remove |
4198s |
a lot of the big units that we're seeing |
4200s |
here on AC's |
4202s |
side hallow does buff the Riven it is |
4207s |
only Hall plus two but because of |
4209s |
riven's passive effect she does get |
4211s |
plus4 attack instead the Gwen also |
4213s |
getting another plus two and therefore |
4215s |
trading favorably into the ruthless |
4217s |
Raider as of right now and the ace |
4218s |
bombastico now needs to decide do I |
4220s |
remove the Gwen or do I save H eight h |
4224s |
from my Nexus with this three sisters |
4226s |
flash freeze so your biggest problem |
4229s |
here by the way um is if you commit the |
4232s |
flash face |
4234s |
preemptively on on when you just lose |
4237s |
straight up to might because might will |
4240s |
um double up on Riven to as well so even |
4243s |
if you flash his Riven Riven can still |
4245s |
end up punching for six yep last a |
4248s |
really awkward turn yeah last option is |
4251s |
to just let this go through but it's |
4253s |
also not the rose of options because |
4255s |
it's hard to finish your opponent in the |
4257s |
next attack turn to just punch 14 damage |
4260s |
through and we do see the might pre |
4262s |
committed and this is going to get |
4264s |
punished by the three sisters on Ace's |
4266s |
side I I love the pass from Ace doesn't |
4269s |
get allows them to uh sort of give |
4271s |
priority and put Dimitri in that awkward |
4273s |
position do I commit that might now and |
4276s |
it works out super favorably here for |
4280s |
Ace Gwen still levels up like Ace going |
4283s |
for play here arguably forcing a little |
4287s |
mistake out of Dimitri although it's |
4288s |
hard to say butri is still in a very |
4290s |
good position with both Champions |
4292s |
leveled with both Champions buffed and |
4294s |
just super beefy and a is just not |
4296s |
really having an any lethal threat as of |
4299s |
right now yeah I'm just looking through |
4301s |
D's list so there's the enraged fire |
4303s |
splitter um as a two damage to the Nexus |
4305s |
option there's three of them so that's a |
4307s |
play effect card it's a pretty new card |
4309s |
in a lot of decks we've been seeing |
4310s |
played recently um deal two to the enemy |
4313s |
and two to the enemy next |
4314s |
as well as a single copy of f so going |
4316s |
down to one was actually extremely scary |
4318s |
for Ace there mhm so this did turn out |
4323s |
nicely for Ace so far the question is |
4327s |
like Ace needs to put themselves in a |
4328s |
position where they can survive another |
4331s |
attack and then they can realistically |
4333s |
look for lethal like the only way to |
4335s |
find lethal right now is equip bone club |
4338s |
pre-commit might and somehow hope that |
4340s |
Demitri disconnects and doesn't block |
4342s |
that is not a line we want to go for |
4345s |
instead Ace is probably going to try to |
4346s |
go a bit wider here with ruthless Raider |
4348s |
and maybe Darius and rather have some |
4350s |
defensive stats on the board yeah I mean |
4353s |
they can in theory um use the double |
4357s |
might here and pressure for it oh wait |
4360s |
this |
4361s |
is okay that is not what I was expecting |
4365s |
from Demetri the hate Spike just |
4366s |
removing the |
4368s |
Riven that's going to actually allow Ace |
4371s |
to potentially set up a Gwen removal or |
4375s |
it stops the pressure for for lethal |
4377s |
actually it doesn't because now the |
4380s |
ruthless later hits Dario levels mid |
4382s |
combat now Demitri actually needs to |
4385s |
block off the Gwen uh ruthless Raider |
4388s |
Only Hits for |
4393s |
two oh because of the yeah yeah okay |
4396s |
with the block of the yeah good point |
4398s |
actually I didn't see the Squire being |
4400s |
played and now it is going to be a |
4405s |
what okay I'm confused I'm lost at this |
4408s |
point so with Hall uh how much damage |
4411s |
are we pushing here from Demetri's |
4413s |
Side open attack darus is going to have |
4416s |
to block |
4417s |
Gwen this is it's going to be Incredibly |
4420s |
Close right you force the block yeah |
4421s |
there's hell two thanks to production |
4423s |
for showing us that so it's going to be |
4425s |
a four attack Elusive and an eight |
4427s |
attack Gwen which is going to clear out |
4429s |
the Darius and there's nothing that Ace |
4431s |
can do defensively combo trick wise |
4434s |
yeah however though Ace can um I mean |
4438s |
the glacial Ser unfortunately is not |
4440s |
going to draw anything but you can just |
4441s |
play and set it up for like a big might |
4445s |
turn so Darius does get removed here and |
4448s |
Ace does stay alive on one HP and does |
4451s |
have the option to go for something like |
4452s |
sorus into soran into bone Club into |
4455s |
double might just hope that the MRI |
4458s |
doesn't have burn and hope that Demitri |
4460s |
doesn't have another three sisters Sky |
4462s |
split or and defensive combo tricks |
4464s |
basically yeah the issue with that is |
4466s |
that it's done over multiple actions |
4468s |
whereas you'd really want to set that up |
4470s |
um the glacian plus bone Club this turn |
4474s |
which is unfortunate and set up for an |
4476s |
open to play around stuff like the |
4477s |
enrage fire splitter um so it's it's a |
4481s |
little bit scary but it might just be |
4482s |
the sorion plus the legion sabator and |
4484s |
then Swinging with the open not |
4486s |
developing a bone |
4488s |
club that is also an interesting option |
4490s |
yeah spreading mites across two |
4492s |
attackers is also |
4495s |
it's more just a Manis they can't play |
4496s |
Glacier sh in bone Club this turn yeah |
4499s |
well what they could do though is Play |
4500s |
sabator Bone Club open attack double M |
4504s |
what would that put them at it would be |
4506s |
one direct Nexus damage so 10 to kill |
4508s |
and it would be 13 attack on the sabator |
4512s |
not quite enough I guess only forcing |
4513s |
the GW block by the way I'm just now |
4516s |
realizing what confused me earlier on |
4518s |
was I didn't realize that Gwen actually |
4520s |
had the Regeneration keyword on her and |
4522s |
that is keeping her healthy throw all of |
4524s |
these trades and so Demitri's play lines |
4526s |
did actually end up making a lot of |
4528s |
sense without really falling into any |
4530s |
danger and we do see the task speaker |
4533s |
which cannot be played this game anymore |
4535s |
because A's Nexus is at one HP let's see |
4538s |
if we're going to see the mistake of a |
4539s |
lifetime come out of Ace I don't think |
4542s |
so but you never know so the question is |
4545s |
how much does uh Ace respect the enrage |
4547s |
fire |
4548s |
splitter cuz that is that is the key |
4551s |
defining moment doesn't respect it just |
4554s |
slams The Bone club and is just going in |
4556s |
and I think that's correct I don't think |
4558s |
you have a choice if you're Ace you kind |
4559s |
of have to try and finish this off as |
4562s |
soon as physically possible exactly and |
4564s |
without the bone Club I don't think |
4565s |
there was any lethal threat here just |
4568s |
like if demri goes for the blocks |
4570s |
there's just not enough damage being |
4571s |
pushed through but with the additional |
4573s |
five damage from bone Club it's going to |
4574s |
be exact lethal if Dimitri doesn't swap |
4578s |
around the blockers here and they do not |
4582s |
double M I assume it's be pushed out |
4585s |
onto both units here it's still a bit of |
4587s |
a mind game thinking about which combat |
4589s |
tricks Dimitri could play they could |
4591s |
have something like a hate Spike but |
4594s |
double might on the San is also just |
4596s |
going to be enough with the one direct |
4598s |
Nexus damage coming in from the cator |
4600s |
and therefore Ace does close the game |
4603s |
out in a convincing fashion coming back |
4605s |
from impossible odds but also some I |
4609s |
don't know the hate Spike was weird |
4611s |
right why did the me go for that why did |
4613s |
they sacrifice Riven I couldn't quite |
4615s |
follow that whole sequence nonetheless |
4618s |
Ace does advance in a very deserving |
4620s |
fashion capitalizing on those |
4623s |
opportunities yeah it's it's it's it's |
4625s |
very very tough choice but I do like the |
4627s |
double M option um there from Ace to |
4629s |
finish off the game playing around that |
4631s |
hate Spike there if if they committed |
4633s |
that onto the legion sabator there was a |
4635s |
potential for a hate Spike to shut that |
4637s |
down I do like the option there very |
4640s |
good point also something like fervor |
4641s |
would have done well it would have been |
4643s |
Direct |
4645s |
of the removals the being very astutely |
4649s |
aware of the threats that the oppon |
4651s |
provide and Ace continuing to move on |
4655s |
into the round of 32 and so far Some |
4657s |
solid players have prevailed I'm going |
4659s |
to be curious to see how many of the |
4661s |
familiar faces we see in the next round |
4663s |
and how many of these wild cards of the |
4665s |
newer and unknown players we are going |
4668s |
to see and we are ready to jump into the |
4671s |
bracket I |
4672s |
believe ah no we are ready to jump into |
4675s |
a little break first and then we're |
4676s |
going to have a little look at the |
4678s |
bracket to see who is left who we're |
4681s |
going to show next and who is eventually |
4683s |
going to make it and secure the last |
4685s |
slots for the world championship |
4687s |
qualifier see you in |
4688s |
[Music] |
4702s |
a |
4705s |
[Music] |
4738s |
[Music] |
4750s |
[Music] |
4762s |
n |
4763s |
[Music] |
4778s |
[Music] |
4792s |
he |
4795s |
[Music] |
4822s |
yeah |
4823s |
[Music] |
4852s |
oh |
4855s |
[Music] |
4867s |
[Music] |
4891s |
all you |
4912s |
got |
4919s |
[Music] |
4942s |
is all you got to |
4972s |
say |
4981s |
St by step step by |
4984s |
step |
5001s |
your |
5012s |
[Music] |
5015s |
is that all you got to |
5031s |
say |
5033s |
[Music] |
5044s |
[Applause] |
5061s |
the gra |
5065s |
[Music] |
5091s |
he |
5098s |
[Music] |
5104s |
[Music] |
5110s |
[Music] |
5117s |
[Music] |
5131s |
[Music] |
5144s |
[Music] |
5150s |
[Music] |
5152s |
oh |
5155s |
[Music] |
5162s |
[Music] |
5168s |
[Music] |
5190s |
[Music] |
5196s |
[Applause] |
5202s |
[Applause] |
5229s |
[Music] |
5243s |
[Music] |
5270s |
[Music] |
5284s |
[Music] |
5291s |
[Music] |
5301s |
[Music] |
5320s |
[Music] |
5332s |
[Music] |
5377s |
[Music] |
5391s |
la |
5392s |
[Music] |
5421s |
all |
5451s |
oh |
5475s |
[Music] |
5491s |
[Applause] |
5511s |
h |
5517s |
[Music] |
5526s |
[Music] |
5537s |
[Music] |
5567s |
[Applause] |
5567s |
[Music] |
5571s |
in |
5578s |
[Music] |
5592s |
[Music] |
5601s |
you |
5615s |
[Music] |
5628s |
myin to the |
5631s |
chaos |
5639s |
[Music] |
5650s |
[Music] |
5657s |
now |
5659s |
in |
5660s |
you |
5668s |
[Music] |
5676s |
[Music] |
5690s |
house |
5693s |
[Music] |
5715s |
[Music] |
5715s |
[Applause] |
5719s |
when the dark |
5723s |
[Music] |
5739s |
[Applause] |
5745s |
[Music] |
5750s |
now |
5760s |
[Music] |
5777s |
[Music] |
5807s |
[Music] |
5815s |
[Music] |
5834s |
[Music] |
5839s |
[Music] |
5857s |
[Music] |
5867s |
[Music] |
5870s |
y |
5873s |
[Music] |
5886s |
[Music] |
5902s |
and welcome back everybody we are now |
5905s |
here for the World Championship last |
5907s |
chance qualifier here again it is me |
5910s |
jems casting today with the lovely fresh |
5913s |
Lobster and what a series of matches |
5915s |
we've had today first of all we had to |
5918s |
say goodbye to rior Rex unfortunately |
5920s |
beaten by an overwhelmed deck but the |
5923s |
second series was a bit more like |
5926s |
discussable and interesting and we do |
5928s |
have a bunch of replays here and that's |
5931s |
where a bit of confusion started uh we |
5934s |
did see Demetri in a seemingly solid |
5936s |
position and then going for a hate Spike |
5938s |
which does remove one important attacker |
5941s |
from A's side but sacrifices a champion |
5943s |
that is this important the leveled up |
5946s |
Riven yeah uh I believe Demitri |
5949s |
mentioned in comments that that that was |
5950s |
potentially mistake in twitch chat so |
5952s |
it's unfortunate to see but that's what |
5954s |
happens when you have such high stakes |
5956s |
matches like this where if you lose |
5958s |
that's it that's your world qualifying |
5960s |
position gone throughout the whole day |
5962s |
which it's just the stress of that right |
5964s |
any little mistake can just end your |
5965s |
whole your whole run exactly and we did |
5968s |
see the follow-up attack from Ace come |
5969s |
through uh I was surprised when I first |
5972s |
saw that in the moment in hindsight |
5973s |
after seeing the replay I think the |
5975s |
blocks by Dimitri were actually correct |
5977s |
we do see the attack back coming through |
5979s |
the darus has to be sacrificed here and |
5982s |
it did look like Dimitri still had |
5984s |
control of this game but the reverse |
5986s |
swing from Ace coming through both |
5989s |
committed into the glacial saan which is |
5991s |
also a lot of foresight by Ace very |
5994s |
clean Play We double checked the deck |
5996s |
lists Dimitri was indeed running three |
5998s |
hate spikes and an auction fervor and |
6000s |
therefore committing all of the attack |
6002s |
onto the very big unit that cannot be |
6004s |
removed through any means secured the |
6007s |
lethal and Ace did capitalize on the |
6010s |
mistake of sacrificing the Riven and |
6012s |
finding the right lines of Play Even |
6014s |
though then both players played very |
6015s |
well Ace just had exactly the right hand |
6018s |
to clear it out and we jump right back |
6020s |
into the bracket here some juicy |
6023s |
matchups Sonic against go go this uh the |
6028s |
the Russian player with a bunch of Ls as |
6030s |
their username is someone who we |
6032s |
highlighted in the last uh big open |
6036s |
tournament broadcast that we had |
6037s |
bringing a triple Shadow I control |
6039s |
lineup I'm curious if they're cooking up |
6041s |
something similar this time but apart |
6044s |
from that we did see major Blazer go |
6046s |
through after beating Ricker playing |
6048s |
against the fellow UK aftermath r |
6052s |
are you familiar with them at all yeah |
6054s |
after Beth Reid is a UK player very |
6056s |
strong player um over on the UK side and |
6058s |
we're looking at the other side of the |
6059s |
bracket here we've got Ace versus sugis |
6063s |
and ghost of driver versus Never Walk |
6064s |
Alone calamari versus Teddy this bracket |
6066s |
is just full of absolute killers and |
6069s |
Teddy versus Camari is the match up I |
6072s |
hope we're going to get a glimpse of as |
6074s |
well but the featured match we're going |
6076s |
to be looking at is at the bottom of |
6078s |
this segment of the of the top 604 top |
6081s |
30 |
6081s |
rather Pat pad versus broken ball both |
6084s |
representing the Italian flag this |
6086s |
should be a banger of a matchup I |
6088s |
already peaked into de list and we did |
6090s |
see quite some creativity come through |
6092s |
I'm also happy to see Timmy to timit |
6095s |
perform well still in this tournament |
6096s |
run and the last segment of the top 64 |
6101s |
any matchups that stand out to you here |
6103s |
yeah Leandro and red Monti players I've |
6105s |
seen consistently on ladder throughout |
6108s |
literally number of years red Monte I |
6110s |
believe has played in and top gu in |
6112s |
previous tournaments um throughout the |
6115s |
year as well as in Prior years and done |
6118s |
fantastically so great to see them back |
6120s |
and again just overall fantastic showing |
6122s |
from bod snar because that's their first |
6124s |
ever um their first ever tournament |
6127s |
showing and they've managed to Top Cut |
6128s |
and still make it all the way to top 32 |
6130s |
so all to play for for these players and |
6133s |
any losses means that is their runs |
6135s |
unfortunately over |
6136s |
so play for here yeah I'm glad to see |
6139s |
that some wild cards are still this |
6141s |
tournament but now we are totch to two |
6144s |
very uh well known tournament Players |
6147s |
patpat and broken and the first deck of |
6148s |
patpat is Riven Gwen which we just saw |
6151s |
in action but quite differently built |
6153s |
this one has more versatility and |
6154s |
defensive capabilities with two copies |
6156s |
of Vengeance as well as a shadow tail |
6159s |
stones one copy of quietus so this can |
6162s |
finish the game in explosive fashion but |
6164s |
can also go for a bit of control |
6166s |
vengeance is very good in this fard |
6168s |
overwhelm metal yeah it's a fantastic TR |
6172s |
and obviously we also see the jacks on |
6174s |
again this is a deck we're going to talk |
6175s |
about countless times uh we're going to |
6178s |
see different sort of variations of it |
6180s |
um this one's very another one of the |
6182s |
more spell heavier versions with no |
6184s |
sheries from patat here for this one um |
6187s |
but two three sisters and two Wilds |
6190s |
ferocity these are all sort of like the |
6191s |
tech choices really you see is how many |
6193s |
copies of certain cards you're going to |
6195s |
be playing in that spell slot this looks |
6197s |
more like a traditional Jack Or List |
6199s |
very different from the one that rior |
6200s |
Rex showed us earlier the third deck I |
6203s |
was actually curious about pnz bandle |
6205s |
City this is going to be a jinx discard |
6208s |
pile a pretty aggressively built one |
6210s |
just saying no to a second Champion I |
6212s |
won't need that pretty nasty amount of |
6215s |
burn in hand triple in deck rather |
6217s |
triple Electro Harpoon triple Mystic |
6219s |
shot triple blowback only one rumage but |
6222s |
three subd dregers three Zite urchins |
6225s |
still enough draw potential and cards I |
6229s |
really like to see are squeakers at |
6230s |
Arena promote us for generating some |
6233s |
Mecha and this is sort of the main first |
6236s |
sort of control based list coming down |
6238s |
here that we've seen today from broken |
6239s |
ball uh surprising to see we there's a |
6241s |
lot of the control decks in The Meta but |
6243s |
they haven't had a great showing in the |
6245s |
tournament so great see seeing the Nora |
6248s |
Narin which is sort of like the I guess |
6249s |
the off meta control list you you could |
6252s |
bring doing fantastic here for broken |
6254s |
ball we see a lot of spicy one-offs here |
6256s |
not only in the tampion split with onear |
6258s |
but one Solari sonog one avenging |
6260s |
vastaya as a deny option one enraged |
6262s |
fire spitter lots of versatilities and |
6265s |
tough to play around if you are in the |
6267s |
opponent's shoes if you're in patad |
6269s |
shoes second X from broken ball is kind |
6271s |
of familiar to what we saw on padpad |
6273s |
side but using the Cannon as the second |
6275s |
Champion generating discard fod in the |
6277s |
mark of the storms also going for |
6279s |
squeakers and Arena promoters for some |
6281s |
Mecha generation also going for a filthy |
6284s |
amount of burn with triple Electro |
6286s |
Harpoon Mystic shot blowback and a copy |
6288s |
of lightning Rush two very explosive |
6291s |
decks and the third deck is one that we |
6293s |
haven't seen yet today no it's the El |
6297s |
Classico Scouts brought here from broken |
6299s |
ball it's a deck that's uh constantly |
6302s |
come in and out of favor in The Meta U |
6305s |
very strong this is the more I guess I |
6307s |
would like to say the more uh combo |
6309s |
style oriented version where you |
6311s |
basically try and develop a big board |
6313s |
but in this case we see Triple genev |
6315s |
from broken ball which is something a |
6316s |
lot of lists um had potentially cut down |
6318s |
a little bit on and actually only two |
6321s |
Champion strengths not three which is a |
6323s |
bit surprising the bands have already |
6325s |
gone through Canon Jinx band on broken |
6328s |
ball side I know this is one of broken |
6329s |
B's specialty decks and Pat pads should |
6332s |
very much be aware of this I think |
6334s |
they're both friends IRL and online and |
6337s |
also uh have prepped a lot together so |
6339s |
it's unfortunate that they do run into |
6341s |
each other so early into the tournament |
6343s |
but we're also happy to see this Banger |
6345s |
off a matchup and we do see the scouts |
6347s |
deck against Pat Pats Jinx discard deck |
6352s |
yeah this is so one thing to not is |
6353s |
obviously this is a standard version of |
6355s |
both of these lists they both have |
6356s |
eternal style versions and um that |
6359s |
changes the matchup a little bit |
6361s |
actually uh makes it a little bit worse |
6363s |
I think in standard for Scouts overall |
6366s |
because they don't have access to key |
6368s |
cards like Rangers resolve um which |
6371s |
actually is crucial for like the early |
6372s |
couple of turns to get some favorable |
6374s |
trades and also to do with stuff like |
6375s |
Jinx Rockets so it's going to be |
6377s |
interesting to see how this plays out I |
6378s |
would also see padpad being favored here |
6381s |
a couple of factors one is pet Pat's |
6383s |
deck has more access to Value generation |
6386s |
just picking the very big Mecha yles |
6388s |
will make sure that broken ball |
6390s |
eventually runs out of steam and the |
6391s |
other big thing is broken ball does not |
6393s |
have any fast removal or even slow Speed |
6397s |
Spells to remove Jinx broken ball can |
6399s |
only remove Jinx on attack turns and |
6402s |
that might allow padpad to level up Jinx |
6405s |
easily and generate one or two rockets |
6407s |
and a bunch of card draw and then run |
6409s |
away with the game so broken ball here |
6412s |
it's something key to knowe it's passed |
6414s |
without developing any units the reason |
6417s |
you would be doing this is broken ball |
6418s |
as a Scouts players you're trying to |
6419s |
float Mana for this form up for |
6421s |
protection on the Jan sculptor most |
6423s |
likely um in this matchup if you can |
6426s |
start getting that plus one HP across |
6428s |
your border across a couple of units |
6429s |
that's going to make it very difficult |
6431s |
for pet Pat to actually push for damage |
6432s |
and um broken ball is worried obviously |
6435s |
for any type of removal coming down on |
6436s |
that Duran sculpter here yeah you cannot |
6439s |
afford to lose the Duran sculpter to |
6441s |
something like a Mystic shot um |
6444s |
therefore A very wise pass by Broken |
6446s |
ball next turn the the sculpter would |
6448s |
have been much more safe due to being |
6451s |
protected by Form up broken B |
6453s |
identifying how valuable this card is |
6454s |
right now and developing in a bit of a |
6457s |
delayed fashion patpat just going for |
6459s |
some aggressive development off their |
6461s |
own pushing in for an excess damage here |
6463s |
and broken ball now has to catch up on |
6465s |
the board and starts doing so with the |
6467s |
patricide Broadway yeah cuz you have to |
6469s |
remember as I mentioned this deck |
6471s |
instead of like being uh sort of curve |
6474s |
based orientated it kind of is in the |
6475s |
sense that you kind of want to develop |
6477s |
the board over a period of turns um the |
6479s |
main way this matchup is going to end is |
6481s |
usually from a singular big Champion |
6483s |
strength and we do see one in hand only |
6486s |
two copies in deck you mentioned earlier |
6488s |
on I think the main reason is just the |
6489s |
Nerf to nine Mana it used to be eight |
6492s |
and broken Ball's deck instead plays two |
6494s |
copies of scrutinizing Sergeant and |
6496s |
triple geniv as additional Wing |
6498s |
conditions also for the AIA is often |
6502s |
going to be enough to swing the game |
6504s |
State entirely in your favor broken ball |
6506s |
picking up the mar Warden which you are |
6508s |
happy to see with a Durant sculptor on |
6509s |
board low rolls a bit here on the lur |
6512s |
unit just a bland one three being |
6514s |
generated while pat pat already has Mana |
6517s |
to play Jinx but of course doesn't want |
6519s |
to do that into a 4 HP formidable |
6523s |
Challenger |
6525s |
unit yeah it's going to be a bit |
6527s |
difficult but but again this is the |
6528s |
thing brall doesn't actually necessarily |
6530s |
need to attack tackle take trades can do |
6531s |
it on their defensive turn it's not the |
6533s |
only real like concern is obviously |
6535s |
quick attack from Jinx the other stuff |
6536s |
can just trade on the following turn has |
6539s |
got the scrutinizing sergeant available |
6541s |
which is again going to be another two |
6542s |
two units in one card type of play can |
6545s |
hit uh a number of very valuable cards |
6548s |
such as Misfortune which would be ideal |
6550s |
here cuz in this match up yet Misfortune |
6552s |
um is very key in the sense that a lot |
6554s |
of the bandal city cards only have one |
6556s |
HP um so it makes your your attacks |
6559s |
extremely scary |
6561s |
we do see Arena promoter come out and |
6564s |
pull a very important Mecha yord its |
6567s |
name has eluded me but it will buff the |
6569s |
boards on padet side further it's |
6572s |
trumpet yeah something like that |
6573s |
Trumpeter trumpeteer uh but a very good |
6577s |
card especially in a board- based |
6578s |
matchup like playing against Scouts |
6580s |
broken ball faced with a tough decision |
6582s |
do I invest in inspiring light I would |
6584s |
like to see it because then you can |
6585s |
still play scrutinizing Sergeant next |
6587s |
turn and have Mana for form up available |
6590s |
to protect your cards in trades or from |
6593s |
removal options that's exactly what |
6594s |
broken ball goes for this does also |
6596s |
allow the pull and trade this turn |
6599s |
because there's no threat of Mystic shot |
6601s |
anymore the petricite broadwing attack |
6604s |
is just going to go through I don't mind |
6606s |
this Tech because uh but the issue I |
6608s |
guess with your broken boards you are |
6610s |
going to give petat information that |
6611s |
there is most likely a form M up in hand |
6615s |
here let's see if Pat pad bites and it |
6618s |
seems like he does broken does get a |
6621s |
very juicy form up here patad going for |
6624s |
definitely a risky block I'm surprised |
6626s |
to not see the um Durant sculptor Block |
6630s |
in blocked instead not quite sure what |
6632s |
the reasoning was here yeah it's it's |
6635s |
unfortunate cuz I think then it still |
6637s |
would have traded and they they would |
6638s |
have actually removed the Duran sculptor |
6641s |
um but exactly and I mean the dredger |
6644s |
was a 54 anyway without form up it would |
6646s |
have survived yeah a bit of a dazzling |
6649s |
block here but padpad still has momentum |
6652s |
on his side still has Jinx and Mana |
6654s |
available let's see if padpad actually |
6656s |
pulls the trigger on developing that |
6659s |
champion yeah the problem the problem |
6661s |
with Jinx right now is it doesn't |
6662s |
actually really achieve too much it'll |
6664s |
get the one attack in same similar thing |
6666s |
to like the trumer the trumer um at |
6669s |
least will allow potentially for more |
6671s |
favorable trades later on um and but the |
6673s |
problem is obviously we've seen the |
6675s |
scrutinizing sergeant come down from |
6676s |
broken ball so most likely a for dearia |
6679s |
on the next following turn to completely |
6680s |
wipe out Pet's |
6684s |
board let's see how broken ball sets |
6686s |
this one up committing for Deasia means |
6688s |
the champion strength is going to fall |
6690s |
further and further behind because we're |
6692s |
not banking SP Mana but we do see the |
6694s |
snap for Deasia committed by Broken ball |
6696s |
here passing it over to Pat pad facing a |
6699s |
huge amount of stats here and going to |
6701s |
have to trade off a lot of these |
6704s |
units yeah cuz the brok ball side at |
6706s |
this point you really don't have any |
6708s |
good ways of dealing with jinx as a |
6709s |
scout player any anyway so broken balls |
6712s |
realized okay look I I I I lose the |
6714s |
ability to play Champion strength next |
6715s |
turn but Champion strength next turn is |
6717s |
basically doing the same thing as me |
6719s |
just playing for Maria this turn if that |
6721s |
makes sense good point good point yeah |
6724s |
broken B really identifying the matchup |
6726s |
Dynamics correctly here and just saying |
6729s |
screw it I'm going to send it just going |
6730s |
for full send Tempo uh using Mana super |
6733s |
efficiently so far using combo trick |
6735s |
super efficiently I very much like the |
6737s |
inspiring light play and that all |
6739s |
allowed broken ball to snowboard the |
6741s |
ball here in a match up that can |
6743s |
definitely be very tricky to |
6744s |
navigate yeah I mean most likely going |
6747s |
to see the get so this is like one of |
6750s |
the key turns I was mentioning where |
6751s |
because it's standard this um this turn |
6755s |
changes quite a bit so patack can play a |
6757s |
bit more risky there's a couple of |
6758s |
options here for petack could go could |
6761s |
attempt to try and set up a jinx rocket |
6763s |
to clear the board the downside to doing |
6766s |
that is you lose to something like an |
6768s |
inspiring light um if there's a second |
6771s |
one um or they could just try yeah it's |
6775s |
it's it's a really tough call I really |
6776s |
like this by pad pad we already saw an |
6778s |
inspiring light I think we're not in a |
6780s |
position where we can play around |
6781s |
another one I really like using this |
6784s |
whole hand for removal to get excited |
6786s |
also shuffling another Jinx into deck |
6788s |
can be valuable later down the line and |
6790s |
now experimenter probably onto the |
6792s |
Vanguard sergeant and all of a sudden |
6794s |
broken B is going to have four units at |
6796s |
one HP perfectly set up for a jinx |
6799s |
rocket I very much like what P ising |
6801s |
here and siman is going to be refilling |
6804s |
their yeah the issue here though is that |
6808s |
um broken ball does have refill on the |
6810s |
board after the fact um and can set up |
6814s |
uh will have to float um one Mana so |
6817s |
they can play Sergeant plus MF you can't |
6820s |
really play the Scout which is been |
6821s |
unfortunate to set up with champion |
6823s |
strength unless you just only play that |
6826s |
true but broken ball will also be able |
6827s |
to develop next turn we will see though |
6830s |
because there's always the threat of |
6831s |
another Jinx rocket but Pat Pat's hand |
6834s |
is going to be quite stacked for a |
6835s |
little bit at least so there's no |
6837s |
immediate threat of another Jinx rocket |
6839s |
there are going to be a few actions |
6841s |
before that happens one thing to note |
6843s |
here just looking through deck list that |
6845s |
was a oneoff augumented experimentor |
6847s |
that came just in the nick of time into |
6849s |
Pat Pat's hand so Fortune a little bit |
6852s |
on his side but also just setting up |
6854s |
this Jinx rocket super duper nicely yeah |
6859s |
I have a bit questions from Ren born |
6861s |
committing that form up um while it does |
6863s |
provide yeah while it does provide um a |
6867s |
defensive option to keep your Duran |
6869s |
sculpter alive it |
6870s |
stops it it basically means that um you |
6874s |
don't get the trade on the trumpers |
6875s |
because then you would have forced |
6876s |
potentially a pull on trumpers on the |
6879s |
island Navigator um because then pat pat |
6881s |
would have had to respect it potentially |
6883s |
in the form up to remove |
6885s |
James that is actually a good point |
6888s |
using the form up as a removal option |
6890s |
would have been interesting I think |
6891s |
broken Ball's idea was to just set up a |
6894s |
champion strength turn here and that's |
6897s |
why this for is such a low role to pull |
6899s |
from the island Navigator because I |
6901s |
think broken ball was really hoping for |
6903s |
two Scout units just buffing them up |
6905s |
immensely and going for multiple attacks |
6908s |
trying to trade off everything on Pat |
6910s |
Pat side but I mean but we don't know |
6914s |
which weapon the fet actually pulled we |
6916s |
will see in a second but it's just not |
6918s |
what broken ball was hoping for |
6921s |
all yeah it's going to die cuz it's it |
6924s |
is an ephemeral it's super unfortunate |
6927s |
and now this Jinx is going to just kick |
6929s |
into next gear um you might if you are |
6932s |
broken ball change your game plan a |
6934s |
little bit so was the shepherd's |
6936s |
Authority um you might just want to |
6938s |
develop Misfortune here most likely and |
6941s |
then just go as wide as you can |
6943s |
unfortunately though the double blowback |
6946s |
Mystic is close enough but the only |
6949s |
issue obviously the amount of discard |
6951s |
card options aren't high enough you have |
6953s |
the returner wrench which is one way to |
6956s |
get a bit more discard uh but pat pat is |
6959s |
just missing the additional cards which |
6961s |
next turn should be available yeah well |
6964s |
Pat Pat is chilling anyway having enough |
6966s |
burn in hand to just shoot down broken |
6970s |
ball Nexus just not having the Mana |
6971s |
available I think there's no way to get |
6974s |
lethal this turn because uh to get rid |
6977s |
of your whole hand you would have to |
6978s |
invest all eight Mana then you can't |
6980s |
cast the rocket anymore so pad pad just |
6982s |
needs to not die this turn and it looks |
6985s |
like padpad can accomplish that quite |
6988s |
easily yeah just going for more units uh |
6992s |
you have you're not really scared of |
6993s |
Scouts outside of champion strength um |
6996s |
so as long as you've got the discard |
6997s |
options wait so we're going to draw an |
6999s |
additional two cards next |
7003s |
turn three yeah that that's not enough |
7006s |
right I mean we're not going to generate |
7008s |
a rocket but we have ah you mean yeah |
7010s |
not enough discard F in hand for I'm |
7013s |
just trying to |
7014s |
count there would be one card missing |
7018s |
that is true but there's a high |
7019s |
likelihood next turn that we can |
7021s |
generate a rocket by just discarding the |
7023s |
other blowback and then it would be |
7025s |
lethal so I think there will be plenty |
7028s |
of options for pad pad the main focus |
7030s |
right now should definitely be to just |
7032s |
not die and I think you're potentially |
7036s |
so you're potentially losing jinx this |
7037s |
turn unless you miss you'd have to stick |
7040s |
the um Petra side the broadwing yeah and |
7044s |
I think that's exactly why patpat is not |
7046s |
committing more like why pad's not |
7048s |
playing the other Mecha yord for example |
7051s |
broken ball also correctly identifying |
7054s |
having to go for a lot of pressure |
7056s |
thinking about how to block off this |
7057s |
island Navigator here it is going to be |
7060s |
the augmented |
7061s |
experiment a lot of like it's a very |
7063s |
tense situation for both sides still |
7065s |
because both players don't know what the |
7066s |
other one is holding but broken ball did |
7069s |
not committed inspiring light here so we |
7071s |
can be pretty sure that that's not going |
7073s |
to come down and the third form up is |
7076s |
the only consideration so next |
7078s |
consideration with the Petra side |
7079s |
broadwing do you pull Jinx or do you |
7081s |
pull something else and force Jinx to |
7082s |
block somewhere else on the board I Jinx |
7086s |
survives the other blocks so I would |
7088s |
definitely be pulling |
7090s |
Jinx um the reason being is you could |
7092s |
just be bluffing in like another form up |
7093s |
from broken ball while also pushing |
7095s |
lethal but I guess patat is just forced |
7097s |
the block no matter |
7098s |
what |
7101s |
in a bit of a tough situation here |
7103s |
whether or not to play that me they have |
7105s |
to I think I think they're dead if they |
7106s |
don't mhm they have they leave six |
7109s |
damage up on board without using Mystic |
7111s |
and they want to save that Mystic for |
7112s |
the Nexus I'm assuming so it's a bit |
7116s |
tough it they'd be put into a position |
7118s |
where they'd have to uh Mystic the the |
7121s |
Duran sculpter or lose Jinx M yeah and I |
7124s |
think the Mystic is going to be used |
7125s |
here to keep Jinx alive to be honest um |
7129s |
it's it's yeah using burn that you would |
7132s |
prefer to go towards the Nexus is also a |
7134s |
bit iffy here so as of right now there's |
7136s |
no guaranteed lethal inside yet for Pat |
7139s |
pad just because of the pressure that |
7141s |
broken ball is putting out so both |
7143s |
players kind of like fighting to their |
7147s |
teeth like going for the win conditions |
7149s |
that they do have so the next big |
7151s |
problem by the way is the returner |
7152s |
wrench actually landed on Jinx so that's |
7155s |
a discard option |
7158s |
gone true Mystic shot does come through |
7160s |
defensively to keep Jinx alive I very |
7162s |
much like it and surrender coming in by |
7166s |
Broken ball feels a bit early to me but |
7169s |
also broken ball was about to lose most |
7171s |
of their board here and it was a very |
7174s |
let's say scuffed position to come back |
7176s |
from as a Scouts Deck with no |
7178s |
interaction so I can't really blame |
7179s |
broken ball to save a bit of mental |
7181s |
energy save a bit of sanity and instead |
7184s |
go up against that Gwen Riven deck yeah |
7188s |
and also as we know on the follow turn |
7190s |
it would have been just blow back into |
7192s |
um actually that was one off no they |
7194s |
would have one off yeah it was actually |
7196s |
yeah they one off that was a bit too |
7198s |
close to |
7199s |
call |
7203s |
yeah now we see the the Gin deck coming |
7207s |
here out from broken ball switching it |
7208s |
up a little bit deciding Scouts isn't as |
7212s |
favored into this matchup so I'm going |
7213s |
to try get at least one of my wins in |
7216s |
mhm and this should be a pretty good |
7218s |
match up overall for broken ball also |
7219s |
having a good opening hand drop the bomb |
7222s |
pyos is super crucial here because there |
7224s |
are so many 1 HP units on Pat Pat side |
7227s |
Jin in hand is already going to start |
7229s |
spamming his effect passively from hand |
7231s |
Jun construct perfect blocker I I don't |
7235s |
know if broken ball could have pulled a |
7236s |
better starting hand this is looking |
7237s |
super juicy Pat pad also having a good |
7239s |
start but just Pat pad's early units are |
7242s |
going to be countered by Broken B's deck |
7245s |
and by Broken B's |
7246s |
pyes yeah unfortunate these pyes just |
7250s |
have so much removal available brok I |
7252s |
also like not using the pyos here I'm |
7255s |
waiting because um this just plays |
7257s |
around like potential hallowed and |
7259s |
giving hallow to something on the next |
7261s |
attack but again pretty safe turn here |
7264s |
from broken ball no matter what |
7265s |
everything looking great so far getting |
7267s |
that portal shuffled immediately and you |
7269s |
are going to draw that mysterious portal |
7272s |
in time to generate another blocker skip |
7274s |
is also a card that is not only going to |
7276s |
give hand info but also drain pad pad's |
7279s |
deck off resources and it already |
7280s |
doesn't play a ton of card draw yeah |
7283s |
you're really going to want to hit cards |
7284s |
like the might and the the new dragon |
7287s |
that's coming out like sort of the big |
7289s |
you can't hit Champions but you can hit |
7291s |
um like vengeance is another good one to |
7293s |
hit cuz I know Pat Pat's running a |
7294s |
couple copies of that too both broken |
7297s |
Riven gets developed here there's no |
7299s |
clean removal option on broken ball side |
7302s |
decides to not play the skip potentially |
7305s |
let that attack go through bot Bank |
7306s |
three spell mana and |
7310s |
okay two Hollow outs does come through |
7312s |
five damage pushed are you I'm I'm a bit |
7316s |
confused to not have seen that skip be |
7319s |
played and used as a blocker maybe just |
7321s |
saving it for later on just in case to |
7324s |
maybe hit a more key key s of endgame |
7326s |
turn like the enrange fire splitter cuz |
7328s |
Pat Pat's going to have to develop and |
7329s |
play a lot of their hand |
7330s |
out maybe maybe but we do see Jin get |
7333s |
developed which of course can accomplish |
7336s |
a lot just as a backline engine but just |
7339s |
triggering the passive effect over and |
7341s |
over avenging witha does get played as a |
7343s |
shadow in the |
7345s |
bush of course patpat has full |
7347s |
information over what this card is |
7350s |
because it is an open deck list format |
7352s |
both players know what the other one is |
7353s |
playing yeah so Vine vayia it's it's one |
7356s |
of those cards we haven't seen for a |
7358s |
while cuz it's very common |
7361s |
in uh so it's the Ambush card it's a 3 |
7364s |
three it's it generates a card in your |
7366s |
hand to transform it and when it does it |
7369s |
will stop all fast slow speed and skills |
7372s |
on the stack very similar to right of |
7375s |
negation and you additionally get a unit |
7377s |
on the board of course it is more tricky |
7380s |
to play around in a nid deck because |
7382s |
then your opponent actually does not |
7384s |
know if you do have deny access |
7386s |
available or not but in this case padpad |
7389s |
does have information the Jin does swing |
7391s |
in put some more skills on the St get |
7394s |
closer to that level up trigger before |
7398s |
I there was a line I believe where brok |
7402s |
in theory could have potentially removed |
7406s |
Riven I mean for sure it can be like |
7409s |
drop the bomb pyos and |
7412s |
pastry uh no I think that if you I think |
7415s |
if you pyos the 21 it would have |
7419s |
stunned potentially stunned the Riven |
7421s |
how close are we for the Jinx oh right |
7424s |
yeah and then you could have just |
7425s |
dropped the bomb and |
7427s |
attacked okay I didn't y think this |
7430s |
through so yeah maybe maybe we can get |
7433s |
that on a replay later on we'll see uh |
7436s |
that is definitely some mental |
7437s |
gymnastics to do with Jin as always and |
7439s |
we do see the mysterious portter |
7441s |
generating |
7442s |
a what's the name I don't remember the |
7445s |
name uh but in aive it's it's the it's |
7448s |
the Brash card that everyone wanted to |
7450s |
work but doesn't unfortunately work yeah |
7453s |
but it's too expensive generates another |
7455s |
fleeting Brash card which is going to be |
7457s |
a good blocker here actually yeah is the |
7460s |
card of the first one thank you and |
7463s |
um the third like the the the next |
7467s |
elusive is got sorry the next fleeting |
7469s |
card in hand is going to generate |
7470s |
another card in hand that is actually |
7472s |
going to make you rally as a player |
7476s |
that's the big payoff for going down |
7477s |
that line but broken ball does not have |
7480s |
any Mana generation and will not have |
7482s |
access to that although rally would look |
7484s |
good |
7484s |
here yeah we're going to see the Riven |
7487s |
level up most likely coming down here |
7490s |
here all three blade fragments coming |
7493s |
down which going to |
7494s |
generate the blade of the Exile which |
7497s |
levels up the Riven now the issue is |
7500s |
obviously Riven now gets double the |
7502s |
bonus damage from hallow double from |
7505s |
might doubled from everything and I |
7507s |
don't see a way for broken ball to |
7509s |
really deal with Riven here yeah no W up |
7512s |
has ever been found no hard removal in |
7515s |
hindsight like maybe you were onto |
7517s |
something the rivon was actually a |
7519s |
pretty high priority card to remove and |
7523s |
her just getting one attack through |
7525s |
already put so much pressure on broken |
7526s |
Ball's |
7527s |
Nexus now in a bit of a tricky situation |
7531s |
never having played that skip as a |
7532s |
defensive option broad M does get picked |
7535s |
up and that is huge for remove it yeah |
7537s |
that's sort of the key deck this deck |
7539s |
was known as basically broad main Jin |
7541s |
essentially for the most part or like a |
7544s |
broad main uh for the longest time um |
7548s |
really relies on Theo broad main from |
7549s |
turn six onward because you run a lot of |
7551s |
cheap um One cost spell removal which |
7553s |
doesn't remove most units in the game um |
7556s |
it's fortunate obviously in this match |
7557s |
up there a lot of like one HP on the |
7559s |
side of Si but yeah wallup again another |
7561s |
fantastic pick up here from broken ball |
7564s |
will allow uh very easy survivability on |
7567s |
the next couple of turns back to back |
7570s |
nuts a top decks broken ball just going |
7572s |
for a for swing here hoping Pat pad |
7574s |
blocks with those valuable Champions and |
7576s |
then broken ball can follow up with some |
7577s |
removal like broadman as well as all of |
7580s |
those PS and slow damage |
7582s |
spells big problem here though um is |
7585s |
that patat is practically one turn off |
7588s |
from a potential lethal has that um |
7592s |
enraged fire splitter in hand which will |
7594s |
do two damage and if Pat's able to find |
7597s |
a second one that would be |
7600s |
it might is also generally scary of |
7603s |
course it will get blocked by wup though |
7605s |
but if like Gwen survives with overwhelm |
7607s |
and another cards gets mited and the |
7609s |
ballista is their skip pulls the might |
7612s |
away that makes perfect sense that is |
7614s |
the card you would least like to be |
7616s |
surprised by mid combat skip being the |
7620s |
annoying little uh fellow that he always |
7623s |
is giving a lot of information as well |
7625s |
as just game control okay so the the |
7628s |
issue with that is obviously Fire split |
7630s |
is going to remove skip here um you can |
7632s |
deny the two damage here if you're |
7634s |
broken Bard but the problem is now broad |
7636s |
M's not on the board so how does broken |
7638s |
B actually remove these units how does |
7641s |
bck remove the Gin I mean the Riven and |
7644s |
the Gwen well it's fine because only the |
7648s |
Gwen has overwhelm and that card is |
7649s |
going to get |
7650s |
stunned right Riven doesn't have |
7652s |
overwhelm right now and we do have |
7654s |
enough blockers for all of the units |
7656s |
swinging in so we're not in h depends on |
7659s |
the weapon |
7661s |
right doesn't Riven generate a |
7664s |
weapon good point on on The Shard that |
7666s |
she generates yeah so there is a one out |
7669s |
of three chance that an overwhelmed |
7671s |
fragment is going to get generated roken |
7673s |
ball also with an interesting option |
7674s |
whether or not to swing here because the |
7676s |
follow up with drop the bump and or |
7678s |
pastry is going to be quite clutch J |
7682s |
also generating more abilities on the |
7686s |
stack yeah I think you want if you if |
7688s |
you're on the side of petack you want to |
7689s |
remove Jin um just to play |
7693s |
around um stuns potentially you can then |
7696s |
have the option of your pet pack to |
7697s |
develop further without having to worry |
7699s |
about that too much does set you up |
7700s |
obviously for the broad the other key |
7703s |
thing of even with the broad M broken |
7705s |
balls um units are all sort of spells |
7708s |
are all very much slow speed apart from |
7710s |
the wallup so it's going to take a |
7711s |
couple turn setups |
7715s |
mhm but now broken ball is actually not |
7718s |
in the worst position I'm curious to see |
7720s |
whether pad pad open attacks or develops |
7722s |
aista I would like to see some |
7723s |
development come in the open attack has |
7725s |
to happen because otherwise broad man |
7727s |
comes down on Riven and then the stun |
7728s |
happens s on Gwen and that would shut |
7730s |
down the entire turn here that's |
7732s |
actually a very good point but |
7734s |
developing also gives you one more |
7735s |
overwhelm unit on board that can be |
7737s |
buffed with fragments and so on so it is |
7740s |
it is a tough call to make |
7742s |
it's my intuition is with pad pad here I |
7745s |
think developing is fine especially not |
7748s |
knowing what broken ball is actually |
7750s |
holding but I do think the broadman is |
7753s |
going to come in quite clutch here well |
7755s |
you you can't really play bman right now |
7756s |
though right I know you have to but one |
7759s |
on the of the overwhelm |
7761s |
units uh you have to play on Riven right |
7766s |
I mean that would remove rythm but then |
7767s |
you have two overwhelm units swinging in |
7770s |
it's a tricky |
7772s |
one so I think that's what broken Ball's |
7775s |
idea is here already trying to Ping off |
7777s |
one overwhelm unit to set it up for |
7778s |
broadman removal or drop the bomb |
7781s |
removal actually because Pat pack can |
7783s |
just end it here though right depending |
7785s |
on the shards yeah now it's two shards |
7788s |
yeah it's two sh options here and that |
7789s |
could just end the game completely here |
7792s |
if pat pat finds the overwhelm fragment |
7793s |
I'm not quite sure what the left one is |
7795s |
I think that looks like a quick attack |
7796s |
fragment but it's hard to say from this |
7798s |
POV and with a huge hallowed Buffs as |
7801s |
well this is going to be very scary the |
7802s |
other question though is does pat pet |
7805s |
pre-commit all of these fragments and |
7807s |
the Riven Champion spell I assume this |
7810s |
is what is going to Happ FOC their focus |
7812s |
speed yes and like you don't really want |
7816s |
to give broken ball more time because |
7818s |
that deck will eventually out control oh |
7820s |
it was an overwhelm fragment all along |
7823s |
so pat pat did have full control of this |
7825s |
game we just didn't see it we didn't |
7827s |
know it and that is it that was a 20 |
7830s |
Victory a |
7831s |
quick well roll through by Pat pad yeah |
7836s |
unfortunately for broken ball that is |
7839s |
when his sort of run ends up against pat |
7841s |
pat congratulations patat for making it |
7843s |
through to the next round that is so |
7846s |
unfortunate for broken Bo though because |
7849s |
he is one of the most consistent |
7851s |
tournament Players in EMA making so many |
7853s |
top Cuts but just never quite spiking a |
7856s |
top cut by that I mean never quite |
7858s |
placing super duper highly outside of |
7860s |
the last Eternal open where he got |
7862s |
second place with the first place he |
7865s |
would have qualified for the world |
7866s |
championship so just barely missing it |
7868s |
here and now also making Top Cut of the |
7870s |
last championship uh the last chance |
7872s |
qualifier and also just not making it |
7874s |
through the G fin so unfortunate for |
7876s |
broken ball not being able to |
7877s |
participate in the World Championship |
7879s |
but congrats to Pat pad and we're moving |
7881s |
over to ghoster driver versus Never Walk |
7883s |
Alone another Super high-profile matchup |
7886s |
yeah while it is a high-profile match it |
7888s |
looks like a very sort of over match |
7892s |
here uh with with the set level up the |
7894s |
karma leveled up we've reached turn 10 |
7897s |
we're most likely going to generate an |
7898s |
obliterate here from set um which will |
7901s |
stop the revives there is a deny but |
7904s |
with the Cal on board that the right |
7907s |
still technically works but you you're |
7908s |
just kind of you're kind of just |
7910s |
stalling at this point with no way real |
7913s |
wion here if you're ghosted driver |
7916s |
unfortunately yeah Ghost Driver with a |
7918s |
Chrono break in hand which is usually a |
7920s |
blowout play and very often will just |
7922s |
secure a victory but never walk alone |
7924s |
seems to have played around it nicely |
7926s |
never quite giving ghoster driver a lot |
7928s |
of Revival options and also all the |
7932s |
showstopper is probably going to get |
7933s |
negated here this could also be left |
7935s |
gone through and Chrono break be played |
7938s |
the issue is like ghoster driver kind of |
7939s |
wants to empty their hand to replay Jinx |
7941s |
at some point soon problem is jinx is |
7944s |
obliterated right so this doesn't |
7945s |
actually bring Jinx back he brings the |
7947s |
rest of the board back there right right |
7949s |
and this gets noi that's what the right |
7951s |
of negation has been saved for I assume |
7953s |
if there is another Noy Andy and we do |
7955s |
see another oh Noy wait didn't that get |
7959s |
played for three did I see that |
7960s |
correctly yeah that's the one that got |
7962s |
played oh come back okay okay so it just |
7966s |
SL in the hand graphic animation it was |
7969s |
not a second Noy in hand it just um |
7973s |
didn't get committed to the board yet in |
7975s |
the animation and Jinx does get |
7978s |
revived |
7981s |
and I am a bit surprised um I do think |
7985s |
the card says obliterate on the first |
7987s |
that's why I thought maybe another Jinx |
7988s |
died earlier on the turn and that was |
7990s |
the second coroner break we don't know |
7993s |
yeah but uh go through driver did |
7997s |
so actually possible |
8000s |
well like we won't find out right now |
8004s |
only one way to find out and that is to |
8005s |
ask after the game but for now coaster |
8009s |
driver still a little bit in this game |
8012s |
but not really because the leveled up |
8013s |
Jinx got removed right away that shuts |
8015s |
down ghaster driver's draw and this |
8018s |
rocket on its own is not enough remov to |
8021s |
take control of the board yeah this |
8023s |
match up in general is heavily favored |
8025s |
for karma set um as long as they can |
8027s |
sort of survive the first couple of |
8029s |
turns and deny the Chrono Break um |
8032s |
they're usually in a fantastic spot gr |
8033s |
is drawing these jinxes on which is |
8036s |
going to help um clear up a lot of this |
8039s |
board but there is a |
8040s |
deny and I think this deny is worth it |
8043s |
it keeps your |
8044s |
set so we're just going to see a million |
8047s |
spells wow is |
8050s |
huge and this is usually what ends up |
8052s |
happening in this match up yep and you |
8055s |
can just double cast big scrap traps as |
8057s |
well the does come through without even |
8059s |
too much thought and I very much agree |
8060s |
here Never Walk Alone keeping the board |
8062s |
alive that was ghoster driver's only |
8065s |
chance to really back into the game and |
8067s |
I think now we just see those L up Karma |
8070s |
and set Duo take |
8074s |
over double scrap tration unfortunately |
8077s |
you only get one of them we get the next |
8078s |
show shot stopper here from never walk |
8081s |
alone and that is going to secure the |
8084s |
first win here for Never Walk Alone yeah |
8087s |
been there done that no need to see this |
8089s |
play out this was a full controlled like |
8093s |
there's just no way coming back for |
8095s |
Ghost Street driver and now we are going |
8096s |
to see the final match up here the score |
8099s |
is one a |
8100s |
piece yeah h j this is a triple control |
8103s |
lineup and Never Walk Alone bringing |
8106s |
back the good old H Jace we thought it |
8108s |
was dead but never walk alone saying |
8111s |
nope watch should we bring it |
8113s |
back on the flip side ghoster driver is |
8117s |
still going to need to win with this |
8119s |
Jinx Echo deck not the best matchup like |
8123s |
I I prefer to be a Never Walk Alone |
8125s |
shoes it of course depends a little bit |
8127s |
on how these lists are teched exactly |
8130s |
but never walk alone has the option to |
8132s |
just not play too much into a Chrono |
8134s |
break most of the time and two drop |
8136s |
borders being drawn by ghaster driers |
8138s |
that is so massive is that massive I'd |
8142s |
argue that's not that great you kind of |
8145s |
want to get those for free yeah no my |
8147s |
point is is massive on in a bad way |
8151s |
because like not only are you not going |
8153s |
to get these for free later Ron but also |
8155s |
you're basically starting the game down |
8157s |
two cards in hand or like two super low |
8160s |
value cards and you have no way of |
8162s |
discarding them you have no way of |
8164s |
shuffling them and cycling them uh and |
8166s |
making them useful they're just kind of |
8168s |
one three buddies that are hoping to get |
8169s |
buffed later |
8170s |
on yeah but as we can see ghost is |
8174s |
hitting those predicts so it's it's |
8176s |
super crucial so the echo Jinx game plan |
8178s |
usually the first couple of turns is to |
8179s |
find predict into predict into predict |
8181s |
and then try to look for Eko and get |
8183s |
echo down on the board pre-leveled or at |
8186s |
least um one three out of four with a |
8189s |
predict in hand like a burst |
8191s |
speed and that looks to be the case if |
8194s |
for ghost which is fantastic we do see |
8197s |
the first production surge out from |
8198s |
Never Walk Alone gets triple units here |
8201s |
and there's another Echo and another SC |
8203s |
sense there's a good number of options |
8205s |
here for |
8206s |
ghost yeah ghoster can is assume that |
8208s |
one Echo is going to get cleared out |
8210s |
actually you have to kind of assume that |
8212s |
all of your Echo get cleared out AAL |
8214s |
clock Ling gets drawn instead I would |
8217s |
say for Never Walk Alone that was a very |
8219s |
good production search pole because you |
8222s |
kind of needed a lot of blockers and |
8224s |
these with tough keyword I actually |
8227s |
present great blockers to not let drop |
8230s |
still alive so the tough keyword might |
8233s |
come in handy very soon most of all |
8236s |
never walk alone has to just be happy to |
8238s |
have like three blockers side by |
8241s |
side yeah but thing is if you're G to |
8243s |
driver you don't actually have to attack |
8244s |
here right you can you can pass keep |
8247s |
passing sort of waiting until you hit |
8249s |
the turn where you can find the corona |
8250s |
breaks and then um set up the sort of |
8253s |
attack Corona break attack coron AIC |
8255s |
style turns which this deck is known for |
8258s |
yeah ghoster driver's deck is pretty |
8260s |
aggressive but it's the it's very very |
8263s |
much a combo aggression deck and |
8266s |
therefore there's no rush to put out |
8268s |
pressure and get an nexcess damage and |
8271s |
yet but I do think toate level ech |
8277s |
quickly and most importantly also not |
8280s |
let never walk alone's Champions stick |
8283s |
around because both Jace and himer |
8285s |
Dinger are so impactful if they stay |
8289s |
alive for a few turns yeah I mean Jace |
8292s |
most likely is going to level up very |
8295s |
soon um we do see the echo level up |
8297s |
voice of the Risen is huge here |
8299s |
unfortunately we we see neverone has got |
8302s |
answers with that with the hex |
8303s |
spliterator |
8304s |
um which is also super key here |
8308s |
literator as well as Vengeance so never |
8311s |
walk Al can take care of quite a few of |
8313s |
the key cards on ghoster driver's side |
8317s |
do see the echo level up animation he is |
8319s |
of course still going to die that is why |
8321s |
the Aftershock committed and not thetic |
8323s |
shot by never walk along |
8327s |
here |
8329s |
yeah also one thing to noce exitor as |
8331s |
well if it does uh kill the unit if it |
8334s |
does die it will obliterate it so again |
8337s |
plays are around the Revival |
8342s |
options we see a bit of Chip damage come |
8345s |
through a bit of board control still I'm |
8349s |
liking never walk alone's position here |
8351s |
also like having access to Vengeance |
8353s |
antic spliterator having the Challenger |
8355s |
ja as potential removal for a champion |
8358s |
or a voice of the Risen we do just see |
8359s |
himer Dinger get dropped though because |
8361s |
at 4 HP this is very tough to deal with |
8363s |
four ghaster driver and voice of the |
8365s |
Risen was the card that got chosen |
8367s |
instead of another Echo I very much like |
8370s |
it because Echo is just too easy to |
8373s |
remove but this is also like this is |
8376s |
probably not going to stick around for |
8377s |
long no you're probably just going to |
8379s |
pull with with Jace here onto the voice |
8382s |
of the Risen and hope for um no Revival |
8386s |
right that's what it looks like |
8388s |
um Goa driver is sort of um posturing |
8391s |
right I've got the corona break here do |
8393s |
you want to play into |
8394s |
it Mystic shot does get played that kind |
8397s |
of speaks towards not pulling actually |
8400s |
in my yes I agree yeah because you just |
8402s |
remove one unit pass and then that that |
8404s |
one unit can't get revived yeah but if |
8406s |
you ha |
8408s |
obliterate it should not be able to get |
8410s |
revived |
8411s |
anyway |
8414s |
right shadow in the brush gets played |
8417s |
for one Mana here a nice little |
8419s |
discount this is very useful for ghoster |
8422s |
driver because you know that never walk |
8424s |
alone like only has clunky removal |
8427s |
options they're all going to cost six |
8429s |
Mana that means after one gets negated |
8433s |
by the avenging best Ambush the second |
8435s |
one cannot be played this turn anymore |
8437s |
the question is you go for the removal |
8438s |
on the voice of the Risen now your only |
8440s |
real concern I |
8441s |
guess is if you there's some sort of |
8445s |
cost reduction on it but you know there |
8447s |
it's very likely to have been the case |
8449s |
right yeah I mean I think the only cost |
8452s |
reduction that came through was from the |
8453s |
clock Ling and you know that a one Mana |
8456s |
shadow in the bush has been played so |
8458s |
the cost reduction is gone I like this |
8460s |
play but never walk alone it looks a bit |
8462s |
sad to throw away the JS just before he |
8464s |
levels but it's just so key to take out |
8468s |
this voice of the Risen to stop the |
8470s |
pressure coming out from love the attack |
8473s |
with the forge Chief because now you can |
8475s |
remove the Vaya here with the |
8479s |
[Music] |
8481s |
quietus which allows you to then be safe |
8483s |
with the the hex literator and the |
8484s |
vengeancesynyster |
8510s |
yeah yeah I I do agree with you JS I |
8512s |
would have liked the other line of play |
8514s |
more but oh just let go through yeah in |
8518s |
this case it's only a tiny misstep it |
8520s |
doesn't matter too much I mean I like |
8522s |
letting this go through because then you |
8524s |
can Lev jinx this turn otherwise you |
8525s |
couldn't have it's true yeah um but it |
8529s |
just it's it's just I guess it it it it |
8531s |
ends up not mattering uh in the grand |
8534s |
scheme of things but yeah I think it |
8536s |
would have been slightly better to have |
8538s |
done that last turn just to play around |
8539s |
anything um potentially this turn they |
8542s |
could have kept the three3 on the board |
8543s |
potentially right with spell shield |
8547s |
M yeah I also thought that was the the |
8549s |
only reason to justify the forge Chief |
8552s |
sacrifice but either way like we see why |
8556s |
we said this matchup is so good for |
8558s |
never walk alone once you do establish |
8561s |
control it's just you have Superior |
8563s |
removal options very effective removal |
8565s |
options and you can put your opponent |
8567s |
into a position where they just never |
8568s |
get a good Chrono break off like no |
8571s |
matter if they actually drew it or not |
8572s |
okay now it does get top deck that is |
8574s |
like the one chance that ghoster driver |
8577s |
has to get back into this um in |
8579s |
hindsight also a bit surprising that we |
8581s |
did not see the Jinx leveled up but of |
8583s |
course Never Walk Alone also left a lot |
8585s |
of Mana open threatening those |
8587s |
vengeancesynyster |
8597s |
never walkine is really scared of here |
8599s |
um because that would just be a huge |
8600s |
blowout mhm Jinx would level up you'd |
8604s |
then Force the um use your other removal |
8607s |
and then Chona break can come in yeah so |
8610s |
for the newer viewers and the less |
8612s |
experienced viewers if you're wondering |
8613s |
why these players are not just jamming |
8615s |
their cards and why are they not playing |
8616s |
their cards efficiently the reason is |
8619s |
that both players do have access to the |
8622s |
deck lists of the other and they know |
8624s |
which cards to play around and which |
8625s |
cards would potentially blow them out of |
8628s |
the game and that's why both are being |
8629s |
very cautious and hesitant to not run |
8632s |
into one of those highrisk |
8634s |
situations yeah the downside to that is |
8637s |
obviously I mean the longer this match |
8639s |
goes on I would I would I would say that |
8642s |
it actually is worse for Ghost Driver um |
8644s |
unfortunately Ghost Driver doesn't |
8645s |
really have much of a choice and it's |
8647s |
never walk alone sort of dictating the |
8649s |
current match and where the state of |
8651s |
everything is going um there is that |
8653s |
right we were talking about so um will |
8656s |
ghost drive go for it |
8658s |
the problem is you do want it however |
8661s |
your hand and board State doesn't really |
8663s |
help if you do get it right now you're |
8665s |
not actually finding a way to actually |
8667s |
win the match yeah it's a bit awkward |
8670s |
because you only get that JS level up |
8672s |
when you get that right out of your hand |
8673s |
and for now it seemed like Never Walk |
8675s |
Alone was not in a hurry to remove |
8678s |
Jinx right potentially just never walk |
8681s |
alone scared of that right but obviously |
8684s |
we know that there is no right at the |
8686s |
moment |
8691s |
hex literator does come |
8693s |
through and now I guess the Moment of |
8695s |
Truth we will finally get confirmation |
8697s |
on whether or not that obliterated card |
8699s |
can be revived um as far as I remember |
8702s |
it shouldn't be able to yeah and a |
8705s |
ghoster driver does not commit the |
8706s |
Chrono break here that Tech coming in |
8709s |
super clutch I've almost never seen that |
8713s |
part of the card matter right that it |
8715s |
does not kill a unit but obliterates it |
8716s |
instead but here it's so crucial to the |
8720s |
outcome of the game we did see the r of |
8722s |
negation get predicted but it just comes |
8724s |
down too late ghoster driver really |
8726s |
needed this one turn earlier now never |
8728s |
walk alone is in full control himer |
8730s |
Dinger about to level up |
8732s |
here with a hextech Handler so every bot |
8735s |
is going to have plus two plus two and |
8738s |
this looks like all she wrote yeah so |
8740s |
hex Handler has been nerfed in recent |
8743s |
times kind of one of the main cards that |
8745s |
um uh pushed hinger Jace a little bit |
8749s |
out of favor no more no more quick |
8752s |
attack no more buff on HP anymore it's |
8755s |
just plus one plus is it plus one plus Z |
8757s |
yeah it's just plus one plus zero with |
8759s |
himer Dinger it would be plus two plus |
8761s |
one that's that's right I said that |
8762s |
incorrectly we do see more Bots being |
8764s |
generated but it's not even necessary |
8766s |
Never Walk Alone just going for the big |
8768s |
lethal swing here and ghoster Driver can |
8771s |
just barely stay alive but is kind of |
8773s |
out of steam these are my streets yeah |
8777s |
this is unfortunate and this is kind of |
8779s |
how himer Jace works it's sort of a bit |
8781s |
more grindy if they get that himer |
8783s |
Dinger down they can just consistently |
8785s |
generate blockers and that's actually a |
8787s |
huge problem for him for the um Echo |
8790s |
Jinx deck because even if they do get |
8792s |
the corona break turns and they do get |
8794s |
multiple attacks going uh as long as him |
8797s |
is still just generating turrets it's a |
8799s |
for not yep and Never Walk Alone mostly |
8803s |
navigated this match up perfectly with |
8805s |
never giving ghoster driver a a good |
8808s |
Chrono break and there was this one turn |
8811s |
where right of negation would have come |
8813s |
in clutch but it just wasn't in hand you |
8815s |
also said it was a one-off so some good |
8817s |
risk taking I guess by Never Walk Alone |
8819s |
it does pay off here maram used to cycle |
8821s |
voice of the Risen does get found but |
8823s |
with no board to buff she's not that |
8826s |
scary yeah I mean if even if you go for |
8828s |
the corer break attack corer break turn |
8830s |
and go to drivers this turn you're not |
8833s |
actually achieving anything super |
8834s |
unfortunate ancient preparation again |
8836s |
and the too late unfortunately that is |
8839s |
going to be it for Ghost Driver Never |
8841s |
Walk Alone will be making it through to |
8843s |
the top |
8846s |
16 and yeah ghoster driver another very |
8850s |
consistent tournament player |
8851s |
unfortunately kicked out here the |
8854s |
chances at hopes for a world |
8856s |
championship qualification of many |
8857s |
players ending today but that does make |
8860s |
way for never walk alone and some other |
8862s |
success stories with a triple control |
8865s |
lineup well finding some good match here |
8867s |
and not letting that Jinx deck get any |
8870s |
win I very much respect the creativity |
8872s |
and the risk in bringing that lineup but |
8874s |
also never walk alone navigated it quite |
8877s |
nicely yeah fantastic play from all the |
8880s |
players we've been seeing today and |
8882s |
ghost D what's been your sort of |
8883s |
favorite moment so far in terms of deck |
8886s |
lists um honestly still from the apack |
8890s |
tournament the Teemo Caitlyn puff cap |
8893s |
deck that won the tournament but from |
8895s |
today it would probably either be brok |
8897s |
balls gin deck I think that was some |
8899s |
very interesting piloting but I also |
8902s |
very much like this control lineup by |
8904s |
never walk alone right here and we are |
8907s |
going to see more spicy decks a bit |
8909s |
later on but we are about ready to hop |
8911s |
into a little break here and then follow |
8913s |
up with the round of 16 stay |
8918s |
[Music] |
8926s |
tuned |
8938s |
[Music] |
8952s |
to the |
8956s |
chaos |
8962s |
[Music] |
8973s |
[Music] |
8986s |
you |
8991s |
[Music] |
9000s |
[Music] |
9025s |
[Applause] |
9038s |
[Music] |
9039s |
[Applause] |
9043s |
final |
9045s |
the |
9047s |
[Music] |
9063s |
[Applause] |
9068s |
[Music] |
9069s |
[Applause] |
9072s |
[Music] |
9075s |
in |
9083s |
[Music] |
9100s |
[Music] |
9132s |
[Music] |
9138s |
[Music] |
9157s |
[Music] |
9162s |
[Music] |
9182s |
[Music] |
9193s |
[Music] |
9209s |
[Music] |
9215s |
[Music] |
9248s |
[Music] |
9257s |
[Music] |
9284s |
[Music] |
9313s |
[Music] |
9335s |
[Music] |
9345s |
yeah |
9347s |
[Music] |
9369s |
[Music] |
9375s |
a |
9380s |
[Music] |
9385s |
[Music] |
9391s |
[Music] |
9397s |
[Music] |
9405s |
[Music] |
9428s |
[Music] |
9444s |
[Music] |
9460s |
[Music] |
9467s |
[Music] |
9485s |
[Music] |
9497s |
[Music] |
9513s |
[Music] |
9531s |
welcome back everybody to EMA's Last |
9534s |
Chance qualifying tournament for the |
9536s |
world championship of Legends of Runa we |
9539s |
are now already at the round of 16 and |
9542s |
we are ready to recap some of the action |
9544s |
that just happened in the round of 32 |
9547s |
and that got us here I think the first |
9548s |
replays we have are of broken Ball |
9551s |
versus Pat pad the Italian |
9553s |
Showdown what did you see here after |
9556s |
that menacing Jinx rocket was played by |
9559s |
Pat pad yeah this is sort of the game |
9561s |
deciding turn here um against broken |
9564s |
ball this Jinx rocket completely |
9565s |
demolished the board broken ball elected |
9567s |
to use that form up to protect the Duran |
9570s |
sculptor um and then I believe ended up |
9572s |
going for a concede here um when the |
9575s |
match in theory technically wasn't over |
9578s |
although it was very close um depending |
9580s |
on the number of actions available brok |
9582s |
potentially had a chance to turn it but |
9584s |
they did lose most of their board here |
9586s |
yeah if Pat pad's draw would have break |
9588s |
maybe there was still a little glimmer |
9590s |
of hope but losing the MF is very |
9592s |
frustrating of course while the Jinx |
9593s |
stays alive but that was it for the |
9596s |
first game and the second game Pat pad |
9597s |
going for that huge Riven swing a lot of |
9600s |
foresight again on Pat Pats um in Pat |
9603s |
Pat's shoes realizing this is probably a |
9606s |
situation where broken ball doesn't have |
9607s |
great answers going for that early |
9610s |
damage which set up this beautiful |
9612s |
overwhelm development with the overwhelm |
9615s |
fragment en hand with another Riven |
9617s |
Champion spell in hand so a lot of |
9619s |
potential backup for pushing more damage |
9621s |
and broken ball just not having the |
9623s |
blockers here only one wall up no way of |
9626s |
dealing with this Onslaught and that was |
9629s |
it pat pat Advanced broken ball did drop |
9632s |
and leave us here but this replay |
9634s |
perfect use of hex obliterator right |
9637s |
yeah we mentioned it time and time again |
9639s |
the obliterate means it's it's not death |
9641s |
it doesn't go into the death pool so the |
9643s |
the corona break doesn't bring it back |
9644s |
and we saw a great match there between |
9647s |
Ghost Driver and Never Walk Alone very |
9649s |
shortly at the end of that match um |
9651s |
where we saw Never Walk Alone take it |
9654s |
and put themselves through into the next |
9656s |
part of their bracket and speaking of |
9658s |
brackets we are now going to go have a |
9660s |
quick Gander here as to where everyone |
9664s |
has been getting here and we see here |
9666s |
sugon de versus never walk alone and |
9670s |
Kari versus cop dagger here in the top |
9673s |
16 okay and I think we do have to um |
9676s |
mention here that sugan is in fact Hash |
9679s |
a very well-known and respected uh |
9682s |
tournament player from the L Community |
9685s |
just decided to make our lives miserable |
9687s |
here by renaming their account to suon |
9689s |
the E and uh therefore going to be |
9693s |
showing up in this bracket but on the |
9696s |
other half of the final 16 after or in |
9699s |
the other quarter rather aftermath arnet |
9702s |
is still in here representing the UK |
9705s |
going to go up against FXX and we see go |
9709s |
AKA coupon which is another nice new |
9712s |
name that you just mentioned for this |
9714s |
player and our featured match coming up |
9717s |
shortly Timmy to timid here going to be |
9719s |
going up against a French ladder Legend |
9722s |
shampo who's also very good and solid in |
9725s |
tournament play high-profile match there |
9727s |
for sure and we see Pat Pat again who |
9729s |
just Advanced against broken ball |
9731s |
earlier on yeah up against Reno AR yeah |
9733s |
this is going to be a fantastic series |
9735s |
of match is again a reminder to everyone |
9738s |
tuning in that only the top two will |
9740s |
qualify here um so as we look at these |
9743s |
brackets here we' got ready red Monty |
9745s |
against bodn again bodn player never |
9747s |
played a standard open making it all the |
9749s |
way here in their last chance qualifier |
9752s |
might end up making it all the way to WS |
9754s |
as I mentioned before the top two that |
9757s |
make it through today are the only |
9758s |
people going through to Worlds if you |
9761s |
lose that is this year's worlds run over |
9763s |
so all to play for here to get those |
9765s |
those last couple of spots and it's such |
9768s |
a weird dynamic right because in any |
9770s |
other card game tournament you are |
9771s |
already happy to get into the top 16 and |
9773s |
all of the other opens you were already |
9775s |
happy to have accumulated some rra |
9778s |
points to have a bit of price money in |
9779s |
your bank secured already but this |
9781s |
tournament is special it is go big or go |
9784s |
home you either make it to the Grand |
9786s |
finals or you go home empty-handed and |
9788s |
just with a little bit of bragging wres |
9790s |
about oh I was so close but not quite |
9792s |
there and that's why it's still such a |
9795s |
high pressure situation for all of these |
9797s |
players you had all year to show your |
9800s |
consistency you had all year to get |
9801s |
those points and now for everyone who |
9804s |
was unable to do that or maybe didn't |
9805s |
have time or for whatever reason this is |
9807s |
their last chance to play well get make |
9811s |
no mistakes and try make that those last |
9813s |
couple of spots and we are ready to jump |
9817s |
into the N |
9820s |
next match up the decks are ready here |
9823s |
we are going to be looking at Timmy to |
9824s |
timit decks first first another run at |
9827s |
Echo Jinx a bit of a different build |
9829s |
than the previous one playing two RS of |
9830s |
negation no avenging V but this is |
9833s |
mostly a very streamlined list with a |
9834s |
lot of three offs the more or less |
9836s |
optimal version has already been solved |
9838s |
and that's what Timmy is bringing here |
9840s |
yeah I do like the double rights um |
9842s |
maybe just sort of a tech pick maybe |
9844s |
expecting a bit more control we haven't |
9846s |
actually seen much of it actually today |
9849s |
um the double right would help in the |
9850s |
matchups with ket and we see the next |
9852s |
deck is this Riven Gwen again this is |
9854s |
the deck that came in a bit more |
9856s |
recently and it's just been tearing the |
9857s |
tournament scene apart uh very very |
9859s |
strong deck uh it's got the uh overwhelm |
9862s |
package with Riven the weapon package as |
9865s |
well and the Gwen hallowed uh combo that |
9869s |
works in tandem with with Riven doubling |
9872s |
up the attack bonuses and this is an |
9875s |
even more aggressive version than we've |
9876s |
seen earlier on no Vengeance and triple |
9879s |
opulent foyer double notion fervor |
9882s |
making Space by cutting two hate spikes |
9885s |
only playing one hat Spike and the third |
9887s |
deck another take on te o kale I did not |
9891s |
even notice that this deck had an |
9893s |
upspring recently but I love to see it I |
9896s |
hope this goes through this time I hope |
9898s |
this won't get banned the idea here is |
9899s |
to swarm the board early on go for early |
9902s |
board control with all of those yordles |
9904s |
with bandal City's unit spam tools and |
9907s |
then eventually finish the game with a |
9909s |
jalani the blood Weaver transforming |
9911s |
everything into huge overwhelm units and |
9914s |
we also see the Arma set again this is |
9917s |
one of the control decks I was expecting |
9918s |
to see more of today um and it's it's |
9921s |
showing itself here with shumo we saw it |
9923s |
pre a little bit in the previous matches |
9925s |
uh round as well very strong control |
9928s |
deck here in the meta it's very much a |
9930s |
uh I would say it's it's like 50/50 into |
9933s |
most things in the meta right now so |
9935s |
it's just a very sort of a safe pick in |
9937s |
terms of a control deck and we're seeing |
9939s |
two copies of Nine Lives again the tech |
9941s |
Choice there nine lives allowing some |
9943s |
birth speed development blockers or |
9946s |
attackers but moving on after seeing a |
9948s |
control deck we now see a very |
9950s |
aggressive board swarm aggro oriented |
9953s |
deck Jinx with no Cannon option again |
9956s |
very similar to a list we saw a bit |
9957s |
early R triple promoter triple streak |
9960s |
squeaker generally very stream life |
9962s |
almost only three ofs with one copy of |
9964s |
maram temp |
9966s |
caretaker yeah it's it's just a very |
9969s |
solid discard aggro deck and leading us |
9972s |
up to the third deck so Sho here going |
9974s |
for three different deck Styles um |
9977s |
instead of like triple control triple |
9978s |
midrange they've got sort of a mid-range |
9979s |
an aggro and a control list um just sort |
9982s |
of spread their Styles across these |
9984s |
three decks Jacks one again we've spoken |
9986s |
about number of times however this one's |
9988s |
running a single copy of buried and I |
9989s |
which has been a tech choice in the past |
9992s |
for this list but has been cut in most |
9994s |
recent times most likely uh you bring |
9996s |
that when you're expecting a lot of |
9998s |
mirrors yeah what's interesting around |
10001s |
about deck building on champo side is |
10002s |
also that the aggro deck Jinx is very |
10005s |
streamlined on almost only three ofs |
10007s |
while the two slower decks mid-range and |
10010s |
the control deck had a lot of one and |
10011s |
two ofs tched into them that just make |
10014s |
the opponent's life more miserable in a |
10015s |
longer drawn out game because it gets |
10017s |
more and more likely that you draw your |
10019s |
offbeat situational one and two ofs so |
10022s |
very curious to see what bands are going |
10025s |
to come in here did you already Theory |
10028s |
craft a little bit in this specific |
10031s |
matchup so K set in general should be |
10034s |
okay in to jinx Echo but I don't know |
10036s |
how well it fares into the bandal Swarm |
10039s |
uh similarly I think the bandal Swarm |
10041s |
should do well into discard aggro um and |
10046s |
it's going to be tough right so it's |
10048s |
like one deck beats another deck and |
10049s |
then the other deck that's left open |
10051s |
Beats the other one sort of thing |
10052s |
happening here yeah I also don't see any |
10055s |
very obvious ban choices here the |
10057s |
matchup spread is very interesting |
10059s |
mostly because shampo elected to go for |
10061s |
a very well what do we call it a lineup |
10065s |
That seems a bit all over the place on |
10067s |
first side but all three decks are very |
10071s |
strong on their own and have interesting |
10073s |
matchup spreads and I do believe shampo |
10075s |
is very very proficient at piloting them |
10077s |
uh shampo I faced a lot mostly on the |
10079s |
ranked lead and extremely good at |
10082s |
playing those control decks like or |
10085s |
control/ combo decks like Karma said and |
10088s |
really shines and drawn out matches yeah |
10091s |
I suspect if you're on Timmy's side |
10093s |
you're more likely going to ban the |
10095s |
karma set or the jackor you're most |
10097s |
likely leaving discard up um in theory |
10101s |
you should be okay into that you have a |
10103s |
you can either go tall with with Gwen |
10105s |
Riven and just slam through them a lot |
10107s |
of the time um or you can go wide with |
10110s |
your Echo Jinx and your your Teo |
10114s |
bandal I agree with you sho's Karma deck |
10117s |
is the only one that has very very |
10119s |
effective defensive options that being |
10121s |
said there's a case to be made for |
10122s |
Banning Jack's or because it's the only |
10124s |
one with access to freezes and |
10127s |
especially in the Riven deck you really |
10130s |
don't want to face a freeze at the same |
10133s |
time against naona deck you can also get |
10135s |
stunned you can get your big units |
10137s |
recalled you can get them straight up |
10139s |
removed by the pnz portion of their deck |
10142s |
it's a bit of a pick your poison here |
10145s |
yeah it really depends on I guess what |
10147s |
these players have sort of predicting |
10149s |
people to bring it's it's I think this |
10150s |
is probably one of the harder pick bands |
10152s |
of the day that we've seen um because uh |
10156s |
just because of how close a lot of these |
10157s |
matchups actually |
10159s |
are I just hope to see that Teemo deck |
10162s |
in action that is my only wish for today |
10164s |
please don't ban a champo that is |
10167s |
potentially an option I can see the Gwen |
10169s |
Riven being the target here to be |
10171s |
banned that's a bit surprising to me |
10174s |
because I think like on shampo side |
10176s |
you're like the only deck that really |
10178s |
doesn't have answers to Gwen Riven is |
10180s |
the Jinx deck so no matter what gets |
10182s |
banned you'll at least have one good |
10183s |
match up into the deck |
10186s |
I mean technically the Jinx deck can |
10188s |
just throw a lot of its removal at Gwen |
10190s |
and Jinx there aren't many like Health |
10192s |
buff buff options so in theory yeah it |
10195s |
has options there it's not like as like |
10198s |
um straight set as we think but again |
10201s |
yeah it's I feel like the matchup spread |
10204s |
is pretty much fairly even across the |
10205s |
board maybe there's |
10207s |
slight uh different opinions on the |
10210s |
player side I mean if we just look at |
10212s |
pure stats it's going to be quite even |
10213s |
but players will have their own opinions |
10214s |
I suspect to what they want to choose |
10216s |
and yeah Echo Jinx being banned here |
10218s |
Echo Jinx being banned when R goes |
10220s |
through and the K de does get banned |
10222s |
after all that means the Teo deck slides |
10224s |
through I am joyful to see this and yeah |
10228s |
first time we see this in action today |
10230s |
and let's see what the first matchup of |
10233s |
the day is going to be I can imagine |
10235s |
that Timmy would like to not play the |
10237s |
Gwen deck against the or deck or does |
10240s |
get picked and it is going to be running |
10242s |
into the Gwen deck very interesting to |
10244s |
see here we saw for a split second that |
10246s |
shano had a three sisters in the opening |
10249s |
hand but Mulligan |
10251s |
away yeah super super interesting there |
10255s |
I mean three sisters is one of those |
10256s |
cards that's going to keep you alive |
10257s |
however though if you didn't have any |
10259s |
other units or anything you probably do |
10261s |
want to St throw it away just to find |
10262s |
something to stem the early damage in |
10264s |
the first couple of turns good point I |
10266s |
think that was exactly the reasoning it |
10268s |
was like okay if I would have one or two |
10271s |
units to play early then I can greed and |
10273s |
keep the three sisters from later on but |
10274s |
not situation here we do see the |
10276s |
interesting T choice burri and Ice come |
10278s |
through we also do not see a block with |
10280s |
the ja even though Sky spitter is in |
10282s |
hand but that just means that champo |
10283s |
wants to keep on developing more units |
10286s |
on curve Innovative blacksmith coming |
10288s |
down here yeah just going to slightly |
10290s |
heal um while also keeping Jack alive |
10293s |
the the blacksmith sets up the combat |
10295s |
cook for the next turn uh your overall |
10297s |
attacks are pretty good if you're sh on |
10299s |
sho's side and the oh the harsh winds |
10301s |
draw is fantastic here for Sho that's |
10305s |
what they need also combat real was a |
10308s |
very good pick up as a weapon because |
10310s |
right now like you swing in you only |
10312s |
have one Mana available you can't really |
10314s |
play Combat tricks or represent combat |
10316s |
tricks but with the combat re with two |
10318s |
spell Mana you can represent Sky |
10320s |
Splitters and uh I don't quite remember |
10322s |
if there are more in sho's deck but Skys |
10326s |
splitter is definitely the big one to |
10328s |
have in hand |
10329s |
here yeah it it's yeah as it's it's huge |
10332s |
in the defensive terms but again it's |
10334s |
just fantastic uh sort of cheap combat |
10337s |
spell to to also protect your life on a |
10340s |
big overwhelm ter it's three HP |
10342s |
effectively being saved a lot of the |
10343s |
time um the only issue obviously we see |
10346s |
here with SH Bo has got a lot of these |
10347s |
combat tricks uh is slowly starting to |
10350s |
only have spells which could end up |
10353s |
being a little bit of a problem so the |
10355s |
Gwen really needs to stay alive for |
10357s |
Timmy that is currently the hyper carry |
10359s |
let's call her uh not only healing the |
10361s |
own Nexus but also representing a lot of |
10363s |
damage and a good Target to put all of |
10366s |
those combat tricks on shampo elected to |
10369s |
let the Innovative blacksmith die on the |
10371s |
previous turn very cautious with a Skys |
10374s |
spitter another consideration here might |
10376s |
have been banking Mana to play that |
10377s |
buried and Ice later on we see J J is |
10380s |
already very close to leveling up even |
10382s |
if he swings on his own next turn he is |
10384s |
probably going to get that level up |
10386s |
through yeah so sh had a cut number of |
10389s |
options here in terms of what they |
10390s |
wanted to do um they could have gone for |
10393s |
the fish fight here um |
10395s |
uh and save the harsh wins for a future |
10398s |
turn when H gets a little bit bigger |
10400s |
they could but instead they went for the |
10401s |
har |
10403s |
wins now um but they they have a Skys |
10406s |
splitter backup in this yeah this is |
10409s |
such a huge turn I actually love this |
10411s |
from shampo banking that two Spellman to |
10413s |
have this harsh wins plus Sky spitter |
10415s |
combo but Timmy can invest a m here or a |
10418s |
auction F and I think that's exactly |
10420s |
worth it and what Timmy should do take |
10422s |
out that unit saving the might for later |
10424s |
for big overwhel hit but like we said |
10426s |
earlier on the Gwen is the hyper carry |
10428s |
she needs to stay alive and that's |
10431s |
exactly what Timmy did both players made |
10433s |
perfect use of their Mana all and all |
10436s |
all of their combo tricks but it's just |
10437s |
a quick attack keyword that prevails |
10440s |
here and gives Simi the favorable trade |
10444s |
yeah this is unfortunately a really kind |
10447s |
of awkward turn here for Sho has to go |
10449s |
for the draw here to try and find um |
10453s |
anything uh for the future turn but this |
10455s |
turn has to try and remove this here as |
10458s |
soon as possible the ja level up is |
10459s |
going to put his attack up to four here |
10461s |
yeah but this is going to go through |
10463s |
right there's no hate Spike there's no |
10465s |
Vengeance there's no removal no |
10467s |
protection NADA on Timmy side the second |
10470s |
for you gets played and you do have a |
10471s |
lot of small ephemeral HS coming in Kato |
10475s |
could be a win condition here in a |
10477s |
second right buing |
10479s |
like you do still have the might so you |
10482s |
can make use of that H hell buff on the |
10484s |
k to himself but shampo oh shampo keeps |
10488s |
on developing and does tap under |
10490s |
potential bur in ice Mana that's |
10492s |
interesting but also still has fish |
10493s |
fight in |
10496s |
hand yes the glacial San is huge here it |
10499s |
allows the draw um this is a lot of |
10502s |
damage here but again fish fight can |
10504s |
just remove K here yeah KO has to die |
10507s |
otherwise you you're you're putting |
10509s |
yourself in a risky position |
10512s |
unnecessarily yeah it's a lot of committ |
10515s |
in terms of Mana K sitting at five so |
10517s |
you know most likely um the worst |
10519s |
outcome that Timmy can really do is like |
10521s |
another two drop like the redeem prodigy |
10523s |
or what we see here the Run |
10526s |
Squire and shampo has a few options here |
10530s |
could re-equip a weapon I'm expecting |
10532s |
the San to be played on defense I think |
10534s |
shampo is already looking at lethal here |
10537s |
right shampo is currently trying to map |
10539s |
out okay how do I get a wi CLA verocity |
10541s |
open attack |
10543s |
leth I didn't quite math out it might |
10547s |
heal by equipping a weapon for |
10549s |
one uh if you're shumo I'm trying to |
10551s |
think how much damage Timmy can |
10553s |
represent here there's a lot of Hallows |
10556s |
that have died five of them here so |
10558s |
that's and you're able to drag one of |
10560s |
the units off to the side using the Run |
10562s |
Square |
10563s |
hit so both players having some tough |
10566s |
decisions for Timmy it's mostly just |
10568s |
which unit do I pull which unit do I |
10570s |
give hello to I expect the um we Smith |
10575s |
the blacksmith to be pulled by the |
10578s |
Challenger and one of the ephemeras to |
10579s |
get that Hall buff now for shampo it's |
10582s |
really tricky like do I develop glacian |
10585s |
on |
10588s |
defense overwhelm fragment on the o that |
10591s |
is actually the absolute maximum damage |
10593s |
that can be pushed outside of using M of |
10596s |
course but goes for the ja removal and |
10598s |
therefore trying to take out Cho's Wing |
10600s |
Condition it's not that much damage |
10602s |
represented though champo could just let |
10604s |
this go through yeah I was wondering if |
10607s |
we just go for the might this turn but I |
10608s |
guess |
10612s |
not yeah I'm still worried about I'm |
10615s |
just what combat tricks is shumo |
10617s |
presenting right now right so you've |
10618s |
seen the one harsh wins so Three Sisters |
10622s |
is your next worry mhm cuz there's two |
10625s |
of those still in the left in the |
10627s |
deck shampu is are lowkey kind of happy |
10630s |
that the Jags died because now the other |
10632s |
one can be redeveloped while |
10635s |
Scout blacksmith can be turned into a |
10640s |
wildclaw into an alpha wildclaw here by |
10642s |
the white CLA ferocity and that means |
10644s |
two big |
10645s |
attacks yeah it's a huge turn here for |
10648s |
shum I think you just send it yeah and I |
10650s |
don't think Timmy has anything in hand |
10652s |
to stop that well quiet is actually but |
10656s |
it's Focus speed you can't stop the |
10659s |
first that allows for some quietest |
10663s |
action but semy does not go for it |
10666s |
instead develops a blocker and this |
10668s |
should close out the game I assume we |
10670s |
just forged the Scout weapon we turn |
10672s |
this into an alpha wild claw and that |
10674s |
means Timmy had a tiny little window of |
10677s |
staying alive staying in this game but |
10680s |
did not use that quietest in time to be |
10683s |
honest it probably would have just |
10685s |
prolonged the inevitable anyway because |
10686s |
Timmy is just not having any scary |
10690s |
units with hallowed being very uh at |
10694s |
seven you didn't really need anything |
10696s |
other than a unit plus might to really |
10699s |
start pressuring lethal it was actually |
10700s |
Incredibly Close with run Squire uh I |
10702s |
mean you're probably losing the Run |
10704s |
Squire this turn but if you could have |
10705s |
kept it alive and pulled off pulled the |
10707s |
alpha wild off to the side there was |
10709s |
potential open attack lethal type of |
10711s |
scenario but again this is very sort of |
10714s |
like nitpicky lines here yeah that's a |
10717s |
very tough call to make as well like uh |
10720s |
of course timy doesn't have that |
10722s |
knowledge I think shampo also still had |
10724s |
or Mana up I don't quite remember um so |
10728s |
it's a very tough call to make for Timmy |
10730s |
like it would have to be a soul read to |
10732s |
go for that qust there did not go for it |
10736s |
shampo capitalizes gets the win with the |
10739s |
or deck that uh freeze turn did come in |
10743s |
very clutch after all though even though |
10745s |
shampo did lose that ja or the what was |
10749s |
it the the combat cook on that turn even |
10751s |
though Timmy did get the better of the |
10752s |
exchange that time overall it just made |
10755s |
sure that champo out value Timmy in a |
10757s |
way because it did cost Timmy a lot of |
10759s |
resources cards in hand and that means |
10761s |
Timmy eventually ran out of steam and |
10763s |
shano just found the window for lethal |
10766s |
and knocked in the |
10768s |
Nexus and we go into our next match here |
10771s |
and it is the discard aggro from shumo |
10773s |
here um being played up against again |
10776s |
the |
10778s |
Gwen Riven list and looking like a |
10781s |
fairly good opening hand for both sides |
10783s |
here Ro got me good son urchin |
10787s |
discarding the Chompers giving an early |
10789s |
Challenger which is probably not going |
10790s |
to be sacrificed this early on but yeah |
10793s |
good opening hands for both players |
10795s |
currently again this favors shampo |
10797s |
because shampo has access to draw well |
10800s |
Timmy would like to have one of the |
10802s |
champions in hand already and continues |
10805s |
to draw very low cost and low value |
10808s |
cards generally good for the opening |
10810s |
hand but Timmy might run into a similar |
10812s |
situation of running out of steam at |
10814s |
some soon which I really don't want to |
10816s |
see happen because I want to see the te |
10817s |
deck |
10818s |
in so op for as well also is fantastic |
10822s |
in this matchup um will just generate a |
10824s |
Blocker on when it's played on the |
10826s |
defensive turn and will generate |
10827s |
attackers from there on um I remember |
10830s |
when it used to do you remember the time |
10831s |
when it used to just generate units all |
10833s |
the time |
10835s |
before that was a horrendous to deal |
10838s |
with unfortunately that's not the case |
10840s |
anymore it's a it's round based I |
10842s |
believe yeah y very Justified nerve and |
10845s |
now it is much more fair it's still an |
10848s |
interesting card that does he play but |
10850s |
not as well annoying um we did see |
10854s |
shampo Shuffle in a Mystic shot after |
10856s |
some thought So shampo currently valuing |
10858s |
just board development and swarming and |
10863s |
pressure over the potential removal |
10864s |
option of Mystic shot plus Electro |
10867s |
Harpoon to remove a |
10868s |
champion yeah there's a couple of |
10870s |
options here um theodo Squire has to |
10872s |
sort of generate the removal op is a bit |
10874s |
unfortunate here you really want to play |
10876s |
the Su treger here this turn on three on |
10879s |
curve but doesn't really have anything |
10881s |
to really throw |
10883s |
away nonetheless shampo is kind of |
10885s |
chilling here does have effective |
10887s |
removal options could go for an attack |
10890s |
probably not worth it because we would |
10891s |
sacrifice a unit to the ephemeral 2 one |
10894s |
on Timmy side and here's exactly what I |
10897s |
meant earlier on with Timmy's deck just |
10901s |
not finding the value oh actually s |
10904s |
sacrifices the Chompers to push six |
10905s |
early damage shampo going pedal to the |
10907s |
Met yeah I was going to say you wouldn't |
10910s |
really use the pyos there unless you |
10911s |
were going to go for the attack um |
10913s |
because you don't want to give them the |
10914s |
H so it was very much a setup there for |
10917s |
that attack which is a bit um I guess a |
10920s |
bit of like a a tell here from shum on |
10923s |
what they wanted to do yeah what one |
10926s |
thing I will say though is I a bit |
10928s |
surprised that the uh tiny spear was |
10931s |
equipped on the AOS like usually I would |
10935s |
agree that just spreading out power is |
10937s |
the the cleanest way to attack and |
10939s |
spreading out power evenly but knowing |
10941s |
that your opponent plays fearsome units |
10943s |
I kind of would have liked one of those |
10945s |
two ones be buffed to a 3-1 just to have |
10947s |
um well cleaner blocks here and now we |
10949s |
are going to get punished by this three |
10951s |
Hall units already dead we going to tank |
10954s |
six that hurts yeah it does yeah you |
10957s |
could have okay you could have done that |
10960s |
before the attack right you already had |
10961s |
a crank I guess they wanted the atune |
10965s |
from the octopus but I guess you could |
10967s |
you could have waited a turn right but I |
10968s |
guess this sets up a better open |
10970s |
attack for one more damage yeah I'm not |
10973s |
you take a bit more Dam you take a bit |
10975s |
you take the six but you set up a better |
10977s |
open but in this this line now I'm a bit |
10980s |
confused because now you don't set up |
10981s |
the you're not doing an |
10984s |
open yeah developing I'm I'm with you on |
10988s |
this I think a few plays here looked a |
10990s |
bit unorthodox I'm not sure if it's some |
10992s |
super deep Giga brand Str or some |
10994s |
inaccuracies coming in from shampo which |
10997s |
I mean it's also not the end of the |
10999s |
world not like actually no one can play |
11001s |
perfectly all the time but we did see |
11004s |
this Quaker generate a professor F Mech |
11006s |
and that is absolutely huge because |
11008s |
Cho's hand is also running out of steam |
11010s |
and value and here it is so nice to have |
11013s |
some unit refill even though they are |
11014s |
randomly generated it is so good to just |
11016s |
have some cards on the board and on |
11019s |
Timmy's side just as they are about to |
11021s |
run out of steam the Gwen does get top |
11024s |
de and maybe can put them somewhat back |
11026s |
into this game yeah so the Gwen is |
11029s |
fantastic but just no no need to go for |
11032s |
the Gwen the the benefits of Gwen |
11034s |
obviously would have been the healing |
11035s |
from the snip snip um potentially stall |
11038s |
out a little bit longer but with six |
11040s |
hollowed and Kato and everything being |
11044s |
on one |
11045s |
HP Shuma is just looking for some |
11047s |
removal here yeah and is that the |
11049s |
overwhelm fragment in the middle I do |
11051s |
believe so it does get put on to one of |
11054s |
the ephemeres and we will see a big |
11056s |
attack I am so surprised that this |
11059s |
overwhelm fragment what that's what was |
11060s |
just a huge going to be on shimpo right |
11063s |
I mean on K right sorry wrong and I |
11066s |
think both players realizing this and Sh |
11069s |
not like this comes through and we won't |
11071s |
see the Divo deck no no that's so |
11075s |
unfortunate the pressure must have |
11077s |
gotten to them yeah we just mentioned it |
11080s |
we just mentioned inaccuracies on champo |
11082s |
side and then we see a big Miss play |
11084s |
unfortunately by Timmy ah it's Ah that's |
11088s |
not how you want to end your world's run |
11089s |
I feel so bad for Timmy there |
11092s |
yeah did yeah it was yeah with the Kato |
11095s |
having like 10 plus attack and two units |
11097s |
yeah having overwhel there was nothing |
11099s |
stopping it and yeah it's I I don't know |
11103s |
what to say it's it's it's genuinely |
11104s |
just heartbreaking for Timmy because |
11106s |
they had they had that match uh in the |
11109s |
bag potentially to even out to one1 and |
11112s |
we going to have to we're going to have |
11113s |
to move on to our favorite um Su easy |
11117s |
here up against Never Walk Alone yep I |
11121s |
am very excited to see hash |
11125s |
AKA uh yes sugan the easy um face up the |
11130s |
himer Nora wait no it's himer Jace again |
11134s |
right it's the the deck that we |
11135s |
previously saw the Hipster himer J pole |
11138s |
with the nerfed hexte handlers never |
11141s |
walkon seems to still be liking the OD |
11143s |
here but no removal for this level Jinx |
11146s |
so for hash this could generate some |
11150s |
serious value and some serious Nexus |
11152s |
burn the good thing is that like the |
11155s |
Nexus the the the Jinx Rockets line up |
11159s |
so incredibly well with heimerdinger's |
11161s |
Bots all of them still get removed |
11163s |
because the hex tech Handler does not |
11166s |
buff HP anymore yeah it's it's it's the |
11169s |
Nerf is actually kind of crucial here |
11170s |
cuz I mean the other thing is to not is |
11172s |
there isn't actually removal here for |
11174s |
Jinx on the side of never Walker l so |
11175s |
this Jinx is just going to steamroll a |
11178s |
little bit here in the next turn and |
11180s |
just go wide keep generating Rockets |
11182s |
hopefully um and make it very difficult |
11185s |
for Never Walk Alone mhm we see suges |
11190s |
trying to refill the |
11191s |
board is going to be able to empty the |
11194s |
hand this turn but no Mana left for a |
11195s |
jinx rocket also never walk alone did |
11197s |
not give the opportunity of a board wipe |
11200s |
here attacks in with these two Haack |
11203s |
handlers real realizing that right now |
11206s |
sug easy cannot get any good blocks |
11209s |
going but this like the biggest issue |
11212s |
for never walk alone right now is not |
11213s |
having removal for the Jinx and hash is |
11216s |
just going to get more board |
11219s |
refill never walk alone here yeah |
11222s |
Sugo um is going to be able to get |
11224s |
another rocket here too as well this |
11227s |
turn big big Nexus it and that should be |
11230s |
it right Electro Haroon is going to come |
11232s |
down the hand be Ed very easily and the |
11235s |
super mega Death rocket should spell |
11238s |
disaster here for Never Walk Alone Nexus |
11241s |
I don't really see how they can stay in |
11244s |
this let's see if sugandi easy can find |
11248s |
the lethal line here Electro Harpoon |
11251s |
gets put on the hyper Ding and damages |
11254s |
the Nexus at the same time and the super |
11258s |
mega Death rocket is |
11259s |
generated and that should be it yes uh |
11262s |
we see again Never Walk Alone |
11265s |
unfortunately not winning that match and |
11267s |
we see hash uh taking it |
11272s |
here okay so it's one a piece for |
11275s |
shandis and never walk alone and the |
11278s |
last match up left is oh I would say one |
11281s |
that should very much favor the |
11283s |
Heimerdinger deck we are going to see |
11284s |
another red Gwen so Riven Gwen noxus |
11289s |
against a deck that runs a bunch of |
11291s |
vengeancesynyster |
11294s |
yeah uh we see Su John de EZ again here |
11297s |
against Never Walk Alone uh for the top |
11300s |
eight position here again the the |
11303s |
positions in the in this tournament |
11304s |
don't matter they're all playing to get |
11306s |
into that grand |
11307s |
finals this is basically high stakes |
11310s |
single best of Threes all the way and |
11313s |
it's looking fa very favorable here for |
11315s |
Never Walk Alone uh missal probably |
11317s |
don't want to keep that in your hand in |
11318s |
the opening hand you probably don't want |
11320s |
hinger uh we're going to see what yeah |
11323s |
okay unfortunately I think that's what |
11324s |
they got from the Mulligan yeah that |
11326s |
looks like a post Mulligan hand Forge |
11328s |
Chief being picked up is very useful |
11331s |
here in like when facing such an aggro |
11335s |
combo type of deck does get met by |
11337s |
quietus right away sugas has some pretty |
11340s |
good development options here with uh |
11344s |
run Squire no Rune Challenger guy and |
11348s |
Riven coming up very soon also does pick |
11350s |
up a prodigy could go for some h unit |
11353s |
generation right away not the easiest |
11355s |
choice to make but I do think we will |
11357s |
see some H generation come in no it is |
11359s |
pass and round yeah I mean there is the |
11362s |
Vengeance one of the key s of six cast |
11364s |
cards not only does it remove like the |
11367s |
Riven or the quen it sets up and starts |
11370s |
to get that Jace level up online to and |
11373s |
one thing that is absolutely huge to |
11376s |
note here is that the for chief did not |
11379s |
regenerate its value right it did not |
11381s |
create that spell mana and that means |
11383s |
that never walk alone did not have |
11385s |
Vengeance Mana available to deal with |
11387s |
Riven right away and they had to waste |
11389s |
two mana on turn three already that |
11391s |
really hurts and that was some good |
11393s |
foresight by Sugo just to remove that |
11397s |
Forge Chief before it can do anything |
11399s |
with |
11400s |
Aus yeah it's super unfortunate the jce |
11403s |
however though does get a nice clean |
11404s |
removal here on the uh Riven and Theus |
11409s |
again going to remove The Prodigy here |
11411s |
just going to slow down the H generation |
11415s |
something sugon is struggling with right |
11417s |
now hate Spike does answer the quieters |
11421s |
quite nicely and it does take out a key |
11422s |
unit on Never Walk Alone side but that |
11424s |
also means there's not going to be any |
11427s |
good way to deal with himer Dinger later |
11429s |
on Never Walk Alone also banking some |
11431s |
spell Mana having that Vengeance |
11433s |
available for that Gwen that will |
11435s |
eventually come down yeah one thing to |
11437s |
know is they got the tough husk uh there |
11439s |
was the option of potentially hitting |
11441s |
some they got spell shield um which |
11443s |
which would have been disastrous here |
11444s |
for Never Walk Alone yeah and in other |
11446s |
scenarios tough would have been really |
11448s |
good if never walk alone's hand would be |
11449s |
more like after shot plus mistick shot |
11451s |
something like that but the Vengeance |
11453s |
can just take care of this so cleanly |
11454s |
and I do expect to see this very soon |
11457s |
the only question is is the for chief |
11458s |
going to get played first probably right |
11460s |
because it have to it'll have to get |
11462s |
pulled right or it denies it denies two |
11464s |
damage at most just playing it could |
11467s |
also be quieters instead but that does |
11469s |
run into the threat of elixir of Wrath |
11472s |
it is a oneoff i I think though that's |
11474s |
probably the consideration here I never |
11476s |
walk alone side right |
11478s |
now because you don't know if your |
11480s |
quietus is going to get value later on |
11482s |
anymore just because you already cleared |
11484s |
out most of the small attackers on Sugo |
11486s |
side it's not just that it's technically |
11488s |
Mark the to potentially in the deck that |
11490s |
never walk alone has to play around true |
11493s |
true and does go for the quietus is |
11495s |
going to force an answer and they do |
11497s |
expect an elixir of Wrath to come down |
11501s |
here so this this is actually favor |
11505s |
favorable for sugon Diaz so finally real |
11509s |
work still a significant attack coming |
11512s |
through even though I do expect Gwen to |
11515s |
get Vengeance I think Never Walk Alone |
11517s |
is considering letting this go through |
11518s |
and just developing Heimerdinger |
11521s |
afterwards playing with fire here the |
11523s |
question is are you still at a |
11525s |
comfortable Nexus HP are you really not |
11528s |
afraid of mites and fervers and any |
11531s |
other burn options never alone seems to |
11533s |
think so and goes for the riskier line |
11535s |
of play so I'm having a quick look at |
11538s |
the burn option so there's three triple |
11540s |
enrage fire splitter which is very |
11541s |
common in the list but there's two nox |
11543s |
fervers in this list by |
11545s |
sugon |
11548s |
okay so all of these decks are slightly |
11551s |
differently built but they all still |
11553s |
follow the same game plan it's |
11556s |
just like it does make it |
11559s |
different what to play around and what |
11561s |
not to play around depending on what |
11563s |
frequencies your opponents have these |
11564s |
crucial burn cards hex literator is |
11567s |
about to be used stopping this Gwen from |
11569s |
level up who's currently at five out of |
11570s |
10 the good thing for Never Walk Alone |
11573s |
is that another elusive turret is going |
11576s |
to get generated the bad thing is sugaz |
11580s |
could answer with threat the needle but |
11582s |
is going to go for Gwen Redevelopment |
11584s |
instead then again Never Walk Alone |
11586s |
still has answers yeah the other |
11589s |
Vengeance puts Never Walk Alone in a |
11591s |
very very stable position here |
11593s |
um and the ruination should anything un |
11596s |
what happen on the following other turns |
11599s |
um the other option I guess the Miss |
11601s |
call here not not like ideal not really |
11604s |
going to be doing that much here um and |
11607s |
sugon is kind of just forced to just go |
11609s |
kind of all in here a little bit which |
11610s |
will get punished very |
11613s |
quickly Soul Harvest does get picked up |
11616s |
it's not a card you love to see in this |
11618s |
matchup against a deck that plays like |
11621s |
10 15 different attack so sugon has can |
11626s |
try and remove himer the problem with |
11627s |
trying to remove himer um will be that |
11631s |
never walk alone will be able to have |
11632s |
two elusive turrets on the next attack |
11635s |
which is going to be incredibly scary |
11637s |
yeah so Never Walk Alone going for that |
11639s |
riskier but also more aggressive and |
11641s |
offensive play having generated big |
11643s |
elusive attackers trying to put Su |
11646s |
gondes on the timer here and threatening |
11649s |
to close out the game over a couple of |
11650s |
attack turns as Weller is going to get |
11653s |
pulled that does scream like a might |
11659s |
setup yes but again venance is going to |
11661s |
shut down most of this turn here um I |
11664s |
guess the question is going to be how |
11667s |
the might when you when did you commit |
11669s |
the might cuz there's been no hallowed |
11672s |
right so this is the thing like there's |
11673s |
no hallowed bonus that you're scared |
11675s |
about here that is so unorthodox to see |
11679s |
it is a turn seven attack and sues still |
11682s |
does not have and Hell |
11684s |
Buffs no pre-commit coming through |
11688s |
whatsoever this lack of pre-commit is |
11690s |
also I mean further you have an answer |
11692s |
for you can always Vengeance so you're |
11694s |
not that scared um you can wait to hold |
11698s |
this Vengeance for a further um but you |
11701s |
I guess you are scared of further might |
11703s |
here so if you try to pre-commit the |
11704s |
Vengeance you can get blown up by |
11706s |
further plus might that is some high |
11708s |
quality rock paper scissoring like |
11710s |
mental rock paper scissoring coming |
11712s |
through so blocks get committed might |
11714s |
does get played onto the Gwen |
11716s |
threatening the lethal and will be met |
11717s |
by a |
11719s |
Vengeance I would have been curious |
11722s |
like hash could have tried to just let |
11725s |
this attack go through and not give |
11727s |
Never Walk Alone a spot for a Vengeance |
11730s |
and like not like therefore not really |
11732s |
give the turret generation but veng |
11736s |
after the attack but yeah the they would |
11738s |
have lost one turret so they would have |
11740s |
lost one turret and uh not |
11743s |
di to Le well it's not quite lethal yet |
11746s |
unless the soul Harvest will be played |
11748s |
which I expect to happen therefore oh |
11751s |
yeah that was probably just one of those |
11753s |
Caster Vision moments like because we |
11755s |
can see the hands this line of play pops |
11758s |
up into our heads yeah that there was |
11761s |
maybe maybe an opportunity for hash to |
11763s |
stay alive a bit longer here but I can't |
11766s |
really blame them for going for the |
11768s |
finish here just being met by the |
11770s |
perfect answers on Never Walk Alone |
11773s |
and this himr J deck will prevail and |
11777s |
unfortunately we have to say goodbye to |
11779s |
another one of our fan favorites |
11782s |
sugandi yeah that is the brutality of |
11785s |
this tournament congratulations to Dev |
11787s |
colone for winning this but |
11789s |
unfortunately that is the Run end here |
11792s |
for sugis for today and for this year |
11795s |
most likely yep it was a wild card hash |
11799s |
did |
11801s |
well go for a YOLO moment kind of just |
11804s |
trying to wing it and qualify in that |
11807s |
last moment but at some point the |
11809s |
competition just gets so tough Never |
11811s |
Walk Alone not letting any opportunities |
11814s |
slip up and getting W's with this |
11817s |
control lineup that was also a tough |
11819s |
lineup to face for hash I'm not going to |
11822s |
lie good run unfortunately this is just |
11825s |
this one tournament where a good run is |
11827s |
not good enough you need a great run you |
11829s |
need a perfect run you need to make it |
11831s |
all the way to the Grand finals |
11833s |
otherwise you're going home |
11834s |
empty-handed yep that is unfortunately |
11837s |
how this all plays out today um again |
11840s |
congratulations never walk alone you've |
11842s |
got a couple more matches still left to |
11843s |
go don't let up uh hopefully these |
11846s |
players uh hopefully these players keep |
11848s |
up the consistency we've been seeing |
11850s |
throughout the day and we are about to |
11853s |
see some more of that action of the |
11856s |
round of 16 I'm not quite sure which |
11858s |
game is going to follow up we will see |
11860s |
in a second but but I'm curious to see |
11864s |
if we see more spicy decklists I I think |
11868s |
it might be go next it might be the |
11872s |
player whose name looks like a coupon |
11874s |
code that's why we baptize that player |
11876s |
as coupon uh shout outs to Caster gems |
11879s |
for the creativity here I mean don't |
11882s |
don't credit me I read it in somewhere |
11885s |
else and just stole |
11887s |
it as you do as a card gamer stealing |
11890s |
deck codes net deck the name yeah |
11893s |
exactly going up against diogenous and |
11896s |
joyer one the name seems somewhat |
11899s |
familiar I don't know if that was a |
11901s |
rename or something uh or if we saw that |
11904s |
player perform well in tournaments |
11905s |
earlier on uh does that ring a bell for |
11907s |
you no the name doesn't ring a bell for |
11909s |
me um could be another wild card that |
11912s |
we've not seen yet um but looking at |
11915s |
this current state of the board uh even |
11917s |
if this Jinx does come down it's looking |
11919s |
like the next attack is going to uh |
11922s |
potentially end the game yeah but Jinx |
11925s |
is the perfect card to pull off some |
11927s |
miracle comebacks because if you also |
11929s |
look at diogenes's board I mean you're |
11931s |
going have to throw the Jinx away here |
11933s |
you're going to have to |
11934s |
block do |
11936s |
you oh damn you don't have the action |
11938s |
you don't have the time anding lure |
11941s |
comes through a card that we didn't see |
11942s |
before and that is going to mean 12 |
11944s |
damage pushed by diogenous and making |
11947s |
perfect use of priority here not giving |
11951s |
coupon code the opportunity to play that |
11954s |
mega super mega Death rocket and DIY is |
11957s |
going for a smooth Victory right |
11959s |
here yeah and that is actually 2-1 to di |
11962s |
diogenes enjoyer up against go |
11966s |
unfortunately that is the end for go |
11967s |
this we're going to be saying this all |
11968s |
day uh it is the it is that point of the |
11970s |
Year where everyone is playing for those |
11972s |
last couple of spots that are available |
11974s |
for worlds and unfortunately every match |
11976s |
is just going to be us saying goodbye to |
11978s |
players we've seen time and time again |
11980s |
coming through and um the nature of the |
11982s |
competitiveness of EMA unfortunately |
11985s |
means that we're going to lose a lot of |
11987s |
fantastic players and that is the |
11989s |
brutality of this tournament |
11991s |
specifically usually we would be happy |
11993s |
for the players at this point to already |
11994s |
collect some Runa points to already |
11996s |
collect some price money in this |
11999s |
specific tournament it just doesn't |
12000s |
matter we mentioned it over and over |
12002s |
again but it cannot be understated it is |
12004s |
so crucial to reach the grand finals |
12007s |
here to get one of those two World |
12009s |
Championship slots and there are only |
12011s |
eight players left who still have a |
12013s |
chance two of them are going to make it |
12015s |
we are going to be hopping into more |
12017s |
actual late run but for now a little |
12019s |
break stay tuned see you in a |
12023s |
[Music] |
12038s |
[Music] |
12041s |
bit |
12067s |
[Music] |
12121s |
[Music] |
12131s |
my |
12137s |
[Applause] |
12161s |
together |
12164s |
[Music] |
12173s |
[Music] |
12184s |
[Music] |
12213s |
[Applause] |
12213s |
[Music] |
12221s |
in |
12225s |
[Music] |
12239s |
[Music] |
12251s |
when |
12261s |
[Music] |
12268s |
[Music] |
12275s |
[Music] |
12281s |
myos |
12286s |
[Music] |
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[Music] |
12310s |
the |
12314s |
[Music] |
12323s |
[Music] |
12348s |
[Applause] |
12362s |
[Music] |
12362s |
[Applause] |
12367s |
the |
12369s |
dark |
12370s |
come |
12372s |
be |
12386s |
[Applause] |
12392s |
[Music] |
12400s |
the |
12407s |
[Music] |
12424s |
[Music] |
12455s |
[Music] |
12461s |
[Music] |
12480s |
[Music] |
12506s |
[Music] |
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[Music] |
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[Music] |
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12581s |
[Music] |
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[Music] |
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12658s |
[Music] |
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[Music] |
12703s |
[Music] |
12709s |
[Music] |
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[Music] |
12720s |
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12769s |
[Music] |
12776s |
[Music] |
12784s |
[Music] |
12790s |
[Music] |
12809s |
[Music] |
12820s |
he |
12856s |
[Music] |
12868s |
[Music] |
12906s |
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12912s |
[Music] |
12965s |
[Music] |
13042s |
[Music] |
13058s |
[Music] |
13071s |
[Music] |
13086s |
[Music] |
13105s |
[Music] |
13119s |
he |
13122s |
[Music] |
13138s |
[Music] |
13146s |
[Music] |
13149s |
he |
13151s |
[Music] |
13179s |
he |
13196s |
[Music] |
13199s |
is that all you got |
13208s |
to not you |
13216s |
St |
13239s |
St |
13250s |
is all you |
13269s |
got |
13276s |
St one |
13281s |
[Music] |
13289s |
you |
13299s |
step |
13320s |
[Music] |
13324s |
you got |
13329s |
your |
13344s |
[Music] |
13357s |
and we are back everyone those tuning in |
13361s |
you just missed the top 32 here for the |
13364s |
world's champions last chance qualifier |
13366s |
I am gems and joining me as fresh |
13368s |
Lobster and what a series of matches |
13370s |
we've been having |
13371s |
today and there's a lot of unravel from |
13374s |
the last round to a lot to Peak back |
13376s |
into and we do have a bunch of replays |
13379s |
available to us right here and it all |
13381s |
starts out with ghoster driver and Never |
13383s |
Walk Alone who had a bit of a strenuous |
13386s |
game because ghoster driver just running |
13388s |
out of resources not really putting the |
13390s |
board together and we see a big himer |
13392s |
Dinger attack coming through closing out |
13394s |
that serious kicking out ghoster driver |
13396s |
but ensuring Never Walk Alone does |
13398s |
continue and this is a very clutch and |
13401s |
important replay right |
13403s |
here yeah a fantastic uh this was the |
13407s |
the turn that we saw I think leading up |
13409s |
to um T Timmy um we saw the ferv come |
13413s |
down here to keep the gwai for future |
13415s |
turns allowing for Timmy to slowly set |
13419s |
up for a big overwhelm turn in the |
13421s |
coming |
13423s |
turns and moving on I think this is one |
13426s |
game further shampo going for a big |
13428s |
board swing going for the power spread |
13430s |
out with the tiny spear electing to push |
13433s |
early damage in this matchup and it |
13435s |
eventually really paid off because it |
13436s |
all culminated in this specific |
13438s |
unfortunate moment yeah unfortunately he |
13442s |
quick to to hit the pass button quick to |
13445s |
hit the commit action didn't |
13447s |
unfortunately put the overwhelm on that |
13449s |
KO and which ended up losing them this |
13451s |
series which was super unfortunate um |
13454s |
just not taking their time in such a |
13456s |
crucial moment ended up ping them in |
13458s |
such a tough spot yeah but you see that |
13461s |
happen in tournaments over and over the |
13463s |
pressure does get to the players and |
13465s |
cause them to make mistakes and we do |
13467s |
see the finish here from sugan D getting |
13470s |
a w on the Jinx deck generating the |
13473s |
rocket that was a very dominating one |
13475s |
but in game three Never Walk Alone |
13479s |
really strategically played Master fly |
13481s |
and prevailed with the aggressive way of |
13483s |
playing the himer Dinger deck yeah the |
13486s |
elusiv came in clutch managed to get the |
13488s |
removal as well here on the 2-1 and set |
13492s |
themselves up for a fantastic open |
13494s |
attack to finish off this match against |
13496s |
sug is ending their run here while also |
13499s |
in twofold making sure they get through |
13501s |
all the way here to the top eight yeah |
13504s |
very unfortunate for suugo and the easy |
13506s |
but it is also a matchup that is very |
13508s |
favored for Never Walk Alone bringing |
13510s |
that himr J Deck with the three |
13512s |
vengeancesynyster |
13540s |
have UK representation last chance for |
13542s |
any UK player to make it he's all our |
13545s |
hopes are resting on him versus Dion jez |
13547s |
enjoyer which I've been told is Serge Tu |
13550s |
a famous uh player who's been around for |
13552s |
a long time who's play performed |
13554s |
fantastically and our featured match SEO |
13556s |
versus red Monte yeah I thought that |
13559s |
name rang a bell dius and joy if that is |
13561s |
in fact Seri sergy then it is a true and |
13565s |
tested tournament Legend and would also |
13567s |
very much deserve one of those two last |
13570s |
qualification spots for the world |
13571s |
championship but has to go through after |
13572s |
maet first and to the winner of sooy and |
13576s |
red Monty like you mentioned it is going |
13577s |
to be our featured match and we see |
13580s |
another strong playing strong showing |
13583s |
from another strong French player from |
13585s |
the LFR team next to shampo sooy I think |
13588s |
they have been prepping together a lot |
13590s |
so it's good for them that they're on |
13591s |
opposite sides of the bracket and both |
13593s |
of them have been putting up beast mode |
13595s |
performances on the ladder as well as in |
13598s |
recent tournaments runs and as far as I |
13600s |
know SEO is also a very young player and |
13602s |
only recently started making splashes in |
13604s |
the competitive scene so a bit of a |
13606s |
prodigy scenario here with a lot of |
13608s |
potential and Promises moving |
13611s |
forward yeah hopefully we get to see the |
13614s |
matches up shortly it's it's it's going |
13617s |
to be a fantastic match here between so |
13619s |
and ren Monte and we're going to have a |
13620s |
quick look at their deck |
13624s |
lists we are first going to see red |
13627s |
Monty's decks and one that we haven't |
13629s |
seen yet today and I also wasn't |
13631s |
expecting to be honest is a cane atro |
13634s |
build another mid-range archetype that |
13637s |
does very heavily rely on these darkin |
13640s |
weapons being played to pull out atro |
13641s |
from the deck the interesting one here |
13643s |
is that it has a surprising amount of |
13645s |
interaction and combat trick we see |
13646s |
three copies of furious wielder to |
13648s |
remove something like jinxes in the |
13650s |
backlines and two Unforgiven cods and |
13652s |
frostbites have proven to be super |
13654s |
valuable today with the amount of big |
13656s |
overwhelm hitters that we've been seeing |
13659s |
yeah we'll see the Karma set here |
13661s |
brought back again here from red Monty |
13664s |
uh we've seen this throughout the day a |
13665s |
little bit and good to see it brought |
13667s |
back again we see the double portal |
13669s |
Pioneer which has been kind of common in |
13670s |
this deck and The Nine Lives again it's |
13672s |
been a one of or a two of sort of choice |
13675s |
in a lot of these lists um that we've |
13677s |
seen with K set again great control |
13680s |
list yeah what stands out to me here is |
13683s |
that there are a lot of three offs most |
13685s |
of the karma set builds opt to go for |
13688s |
more optionality play more oneof and two |
13690s |
of the more situational cards but this |
13692s |
list by red Monty is pretty streamlined |
13693s |
and the third deck is another ja or |
13696s |
mostly a pretty classic build I do see |
13699s |
two copies of harsh winds alongside the |
13700s |
three sisters so also well predicted the |
13704s |
meta that freezes are going to be very |
13705s |
important in these mid-range mirrors as |
13707s |
well as against all of these overwhelm |
13709s |
SL big hitter piles Parts made hole |
13711s |
stands out a bit as a unique Tech |
13715s |
Choice yeah the parts made hold was |
13717s |
there as well as a tech Choice with the |
13719s |
weapon for the addition draw and we see |
13721s |
so again another atro list here this is |
13724s |
this is shaping up to be very |
13726s |
interesting CU we haven't seen any of |
13727s |
these it was not really on anyone's |
13729s |
radar to bring atro style lists for |
13731s |
standard at |
13732s |
all and yeah it is very surprising to |
13735s |
see two of these in the same match but |
13737s |
this is a very different take on it with |
13739s |
the |
13740s |
Deasia um mostly well it does allow a |
13744s |
very different unit pool we barely see |
13745s |
darkenss and it does also allow a very |
13747s |
different types of combat tricks the |
13749s |
second one Gwen uder another one that we |
13751s |
haven't seen at all today this is some |
13754s |
serious spice I see two copies of hiara |
13757s |
all Seer for some explosive udor stand |
13759s |
swapping level UPS big hits and I also |
13762s |
see a copy of harrowing in case you ever |
13764s |
do run out of steam to just get a |
13766s |
surprise Letha this is where all the |
13768s |
spice for today is gone it's it's all in |
13770s |
this match here we started off with r |
13772s |
with the overwhelm spice now we've got |
13774s |
the Quin UIA spice and the final deck is |
13776s |
in kenon Ari list I know some players |
13779s |
watch are going to be super happy to see |
13781s |
this but this is a list that's heavily |
13783s |
fallen out of favor recently um quite a |
13786s |
while back and this is the noxus version |
13788s |
so there's a two copies of might in |
13790s |
there wow this is some serious bravery |
13793s |
coming in by sooy going for well offbeat |
13797s |
off meta Decks that used to be kind of |
13799s |
played different metas but just thinking |
13801s |
okay this is a perfect opportunity to |
13803s |
play these decks and in the current meta |
13805s |
I would kind of agree the Ionia deck the |
13808s |
Canon deck actually what was it six |
13810s |
recalls or so or rather like recalling |
13813s |
the opponent's units with tag outs with |
13816s |
Will of IIA with concussive pal stunning |
13818s |
those big hitters so I think this lineup |
13820s |
is going to be pretty happy mostly to |
13822s |
play into a deck like ja or as well as |
13825s |
atro Kane to be honest and just well |
13829s |
annoy the big hitters with freezes with |
13832s |
stuns and with recalls I think it's |
13834s |
potentially even okay in the com set |
13837s |
right you have you B you B just recall |
13840s |
their removals most of the time um I |
13843s |
suspect it could take the ban right |
13846s |
maybe I I don't know if that might be a |
13849s |
bit like presumptuous of me to say that |
13851s |
but it might genuinely take the ban I'm |
13854s |
not sure such a unique lineup I have no |
13857s |
idea where this is going to go and what |
13859s |
makes it interesting is I can guarantee |
13861s |
you that all of these players and all of |
13863s |
the players that sooy has faced so far |
13866s |
we also not expecting to see decks like |
13868s |
this like this is not something that |
13870s |
goes up in SC like comes up in scrims or |
13872s |
Theory crafting so you say you say that |
13876s |
I definitely have some players they here |
13878s |
in the top 64 I know that would have |
13879s |
definitely scrimmed something like a |
13881s |
kenon a Kenan Ari list K AR maybe maybe |
13885s |
well it is uncommon I think uh I'm just |
13889s |
trying to say that for red Monty I think |
13892s |
you don't really have good matchup stats |
13894s |
and you don't really you might also not |
13896s |
be that comfortable piloting into these |
13899s |
decks and that's what makes this pick |
13900s |
and bad face incredibly tough yeah the |
13903s |
the uncertainty of whether or not you'll |
13905s |
do well into it or not which might end |
13908s |
up swaying you |
13911s |
um it might end up swaying you the wrong |
13913s |
way in your bands um and we know |
13916s |
historically as well that um SEO was one |
13919s |
of the the biggest s of ladder players |
13922s |
of the konari Des back in the day too so |
13925s |
maybe it's just a comfort pick yeah it |
13927s |
might be a mixture of comfort pick and |
13929s |
just having seen and identified in Niche |
13932s |
and The Meta what I do like it seems to |
13935s |
me that sooy and Never Walk Alone made |
13937s |
good calls with this deck as well as the |
13941s |
himr Jace deck that plays a bunch of big |
13944s |
card removals Place cars like |
13946s |
vengeancesynyster |
13959s |
jinxes so far and that's what allowed |
13962s |
them to really succeed on their |
13963s |
tournaments run here already making it |
13965s |
into the top eight and even here like |
13968s |
just looking at lineups I would think |
13970s |
sooy is going to be |
13973s |
favored yeah but again we it really |
13975s |
depends on the ban strategy right um I |
13979s |
can I can most likely see something like |
13981s |
the Comas set being the ban on SEO side |
13984s |
most likely |
13987s |
um the two mid-range decks it's a tough |
13990s |
call uh mainly because I think the the |
13992s |
com the Gwen U list is a bit slow the |
13995s |
comet can get chance to sort of get the |
13997s |
ball rolling so to speak |
14000s |
um yeah it's a it's it's tough because |
14003s |
again a lot of speculation especially |
14005s |
when us as CES we have not prepped for |
14008s |
AR |
14009s |
Canon let's be real yeah another thing |
14012s |
about that Karma into Gwen udor matchup |
14016s |
is even if udor doesn't get heart |
14018s |
removed even if if he just gets recalled |
14020s |
all of the stand swaps and the Buffs |
14022s |
disappear so it's almost like heart |
14024s |
removal so I think almost for all three |
14027s |
decks like Karma might be the toughest |
14030s |
one to face the only one that would be |
14032s |
kind of happy to play into it is the |
14034s |
Deasia deck I |
14035s |
think and even that like a good karma |
14039s |
set pilot will be used to playing |
14041s |
against these mid-range decks and we |
14043s |
also saw a lot of tech choices to sway |
14045s |
those matchups into the karma players |
14048s |
favor yeah I I suspect the reason why |
14051s |
this pick and band phase is taking so |
14052s |
long is because when you see a lot of |
14054s |
these like unique decks um what people |
14056s |
be players will be doing it's very |
14057s |
commonly um historically you'll be um |
14060s |
probably taking screenshots of the lists |
14063s |
um and then sitting there trying to |
14064s |
study okay what what how do I lose these |
14067s |
matchups do I have it'll be a lot of |
14069s |
like game sense from historic matches |
14072s |
from historic metas um where you've seen |
14074s |
similar style decks and trying to |
14076s |
basically make your judgment based off |
14077s |
of that on how you handle the pick and |
14080s |
ban that might definitely be part of the |
14082s |
reason I think another one could be that |
14085s |
maybe red Monty honestly is just pulling |
14087s |
up a stats website and trying to find |
14090s |
some matchup stats there I think that |
14093s |
might be something that I would do in |
14094s |
that situation just use the what five |
14097s |
minutes that I have available and try to |
14099s |
get as much data on my opponent's decks |
14101s |
as I can and I do also very much agree |
14103s |
you have to kind of look at the lists |
14105s |
and just imagine okay which cards like |
14106s |
which what do I need my Noy for what do |
14108s |
I need my deny for in each of those |
14110s |
matchups what am I going to save my |
14112s |
removal for and that kind of preparation |
14115s |
can pay big dividends if you're going |
14117s |
into a matchup you're not that familiar |
14119s |
with yeah the next issue again when |
14121s |
you're playing a lot of these unfamiliar |
14123s |
matchups there uh I guess Mulligan |
14126s |
knowledge um is going to be crucial we |
14128s |
see the ja on being banned here and the |
14131s |
ogia Gwen instead so leaving up uh the |
14135s |
atrox list on both sides feels like |
14137s |
there were a lot of Mind Games in this |
14140s |
on both sides I still think this isine |
14144s |
for now you can playasia into the karma |
14147s |
set which is probably one of the better |
14150s |
chances you'll get to get a win through |
14152s |
here first of all we'll see the atrox |
14155s |
mirror but two very different versions |
14157s |
of the atrox deck I think red Monty's |
14159s |
deck is going to be a bit more |
14161s |
aggressive in Nexus damage and so on |
14163s |
with the Buu cultist the other thing |
14166s |
that really speaks for them is the |
14168s |
inclusion of unfor giving cold Frost |
14170s |
bites can be very very effective in a |
14172s |
mid-range |
14173s |
matchup yeah and we see both sides here |
14175s |
having access to one of the probably the |
14179s |
more key weapons in this matchup is the |
14181s |
darkin harop um putting that quick |
14185s |
attack onto either Challenger units or |
14187s |
Scout units um like the ranger um can |
14190s |
end up having a big sort of blowout turn |
14192s |
later on and Valor here is a fantastic |
14196s |
top deck yeah both players having access |
14199s |
to that quick attack is so good for the |
14202s |
one that actually has a Challenger in |
14203s |
hand fed feather tracker Valor this |
14207s |
might be a bunch of value trads coming |
14208s |
in both players so far having kind of |
14211s |
good hands having font hroes as well so |
14214s |
topend value but it looks like sooy has |
14216s |
the more explosive opening |
14219s |
[Music] |
14220s |
here yeah it's going yeah the doing |
14223s |
Hop's just going to sweep up you might |
14224s |
have to play The Unforgiven cold just to |
14227s |
keep your unit alive which is going to a |
14229s |
bit depressing CU you really want to |
14231s |
save that for later I do agree it's not |
14233s |
the best use but it does slow down the |
14235s |
opponent quite significantly it does |
14237s |
give you a favorable trade it removes |
14239s |
the key unit The Valor and it does |
14242s |
bounce the harp back into hand which |
14245s |
makes which forces Soo to invest more |
14247s |
Mana to replay it yeah it's great in |
14250s |
that sense but it's again like I said |
14251s |
it's one of those key cards especially |
14252s |
when you're only running two copies of |
14254s |
it that you need for those later turns |
14256s |
as well so if SEO can um start to to |
14260s |
rebuild up that board has one less sort |
14262s |
of big threat to worry |
14264s |
about fully agreed here it was a big |
14267s |
investment to make darkin harp comes |
14269s |
down on the bu cult is now repaying that |
14272s |
favor attacking with a quick attack unit |
14274s |
but SEO is not forced to take any blocks |
14276s |
here can just let this go through use |
14278s |
Nexus HP as a resource the good old |
14282s |
saying and now with a vein on board and |
14284s |
a tumble in hand also has an easier time |
14287s |
re-equipping the darken harp yeah and we |
14289s |
see the uh the ranger Knight Defector |
14292s |
here for sey plus the the classics or |
14295s |
Ranger Knight Defector dark in heart |
14297s |
combo um coming down um most likely SEO |
14301s |
is probably going to take it |
14303s |
slow um maybe not even equip the darking |
14305s |
heart potentially um but we can see if |
14309s |
if they did go for that line this turn |
14311s |
um there's nothing stopping |
14313s |
it except for the Mana pool I believe |
14315s |
well they can play the yeah they can |
14319s |
play The Defector and the harp they |
14320s |
cannot play the tumble to equip it which |
14322s |
would be an additional attack but you |
14324s |
can also use that tumble next turn as a |
14328s |
rant St onto that Scout unit so SEO is |
14331s |
sitting in a very comfortable position |
14334s |
right now just taking some time and |
14335s |
really mapping out the next couple of |
14337s |
moves and not only thinking about this |
14339s |
very |
14341s |
action yeah it's said goes for the |
14344s |
badger bear um wanting to keepi the |
14346s |
manor up I guess uh to threaten |
14350s |
I don't know if humble you're really |
14351s |
wanting to threaten but maybe just where |
14353s |
it concerned um and keeping the Mana up |
14356s |
for a more defensive option for the |
14358s |
following turns yeah it's a bit |
14360s |
surprising to me as well maybe you're |
14362s |
bluffing a gentleman's duel but then |
14364s |
again you're not really like you can't |
14366s |
even take out a cane with a gentleman's |
14368s |
duel nor an atro so not quite sure what |
14371s |
the thought process was here Al would |
14373s |
have expected The Defector the Scout |
14375s |
unit to be played and then put on the |
14377s |
pressure instead we see the tble be used |
14379s |
on the vein which is also an effective |
14382s |
way of equipping the quick attack darken |
14385s |
harp but also generating another tumble |
14387s |
right away at the start of the next turn |
14390s |
yeah I'm just having a look that the |
14391s |
only real punish I guess here would be a |
14396s |
momentous choice no that's not even |
14398s |
enough right |
14400s |
yeah you will obey your |
14402s |
master yeah moment him plus two |
14407s |
HP super safe here for SE yeah also good |
14412s |
defensive option here by red Monty using |
14414s |
that shadow fiend as a blocker to not |
14415s |
take any unnecessary Nexus damage condem |
14418s |
was activated for a second here but no |
14420s |
good Target this condem can come in |
14422s |
quite useful very soon though but now we |
14425s |
see the lack of the Scout units means |
14427s |
that there's no fullon tumble rally |
14430s |
option by SEO gentleman's duel did get |
14433s |
picked up |
14434s |
though this might be a bit of a standoff |
14437s |
coming through both players wanting to |
14438s |
keep Mana open yeah I mean I don't mind |
14441s |
developing atro here you're you can you |
14445s |
have condemn if you want to get rid of |
14447s |
Kane uh you can just play that for the |
14449s |
full six Mana which doesn't feel great |
14452s |
but um will keep your units |
14455s |
[Music] |
14457s |
alive |
14467s |
yeah |
14476s |
yeah the me mentor's choice will |
14478s |
potentially be a problem the other |
14480s |
option is you can just slam a truck um |
14483s |
just get it down it's it's just a big |
14485s |
unit it stops a lot of red Monty's |
14487s |
attack um with the the other the Buu |
14490s |
cultists they will still trigger but uh |
14493s |
it will slow down the overall damage he |
14495s |
will surrender the darken weapon or die |
14499s |
we will drown him in |
14502s |
Shadow okay and there is |
14508s |
the |
14511s |
piercing give it to |
14516s |
me oh doesn't Badger B just block yeah I |
14519s |
was a bit confused by the quick attack |
14526s |
there The Fanatic is just going to get |
14529s |
removed for free |
14536s |
[Music] |
14556s |
basically yep and we're going to |
14558s |
probably see double atrox is developing |
14560s |
next turn um do you ever |
14564s |
consider putting darking half point |
14566s |
atrox for the for the attack over the |
14569s |
regular |
14577s |
[Music] |
14579s |
weapon well it's just if they if red |
14582s |
Monty decides to just play their own |
14587s |
atro |
14593s |
yeah |
14603s |
[Music] |
14610s |
no yeah it's it's it's got double attack |
14612s |
the Scout you set up a fantastic turn |
14614s |
here it's a dark in I'm really curious |
14617s |
to know where the world Enders are at at |
14618s |
this point cuz that could also matter a |
14622s |
little bit to cut through the |
14624s |
[Music] |
14638s |
Shadows MH yeah it's it's it's a very |
14641s |
very a fantastic L but we it all kind of |
14644s |
goes back to I guess the turn like three |
14647s |
or four turns ago these defectors have |
14649s |
been sitting in hand for a while now we |
14651s |
could have this sort of double attack |
14653s |
combo could have just been pulled off |
14654s |
turns ago what |
14656s |
is why is s sey deciding this turn as |
14659s |
opposed to three turns ago a Ser of the |
14664s |
[Music] |
14673s |
dark |
14677s |
m |
14679s |
[Music] |
14688s |
[Music] |
14699s |
[Music] |
14701s |
yeah I mean this condemn as well we know |
14704s |
there's spell shield available um so uh |
14707s |
we through the um expense protection |
14710s |
sitting in red Bon's hand so it's even |
14713s |
if you do Commit This condemn on like |
14715s |
the atro six turn there is protection |
14717s |
options for red Monty so um could end up |
14720s |
being a little bit of a blowout there |
14721s |
unless they can get it reduced to one |
14722s |
you don't really want to play it for six |
14725s |
oh darking hop is also huge there could |
14727s |
have developed something like anaka |
14729s |
which would survive like a cadem or |
14737s |
strike |
14741s |
[Music] |
14747s |
[Music] |
14762s |
M only now we just see the the sort of |
14767s |
tip for tat atrox is being played um |
14769s |
there is the atrox champion spell in |
14772s |
hand and I think o we just are we just |
14774s |
going to see are we just going to see |
14777s |
the world end is being |
14787s |
played it's it's huge on Monty side |
14791s |
[Music] |
14797s |
though |
14801s |
but |
14807s |
yeah yeah it's it's a very tough turn um |
14811s |
I mean this six damage will most likely |
14812s |
need your red Monty there's a chance you |
14814s |
just take this |
14816s |
six I have waited for long enough yeah I |
14820s |
mean yeah it's tough right cuz your |
14822s |
hand I mean and then qu obviously left |
14825s |
with the decision of do I use condemn or |
14827s |
do I just play my own world |
14832s |
lender return to me soldier of war an |
14836s |
action or an action out of red Monte |
14841s |
[Music] |
14849s |
right yes it's the atrox spell |
14852s |
[Music] |
14857s |
yeah |
14859s |
[Music] |
14874s |
[Music] |
14882s |
oh this is going to be this is such a |
14886s |
difficult decision for S cu you could |
14888s |
let this go through but and then you |
14889s |
know for a fact that your opponent red |
14892s |
Monty can't play |
14894s |
worldender and you can so you could set |
14896s |
up you can start your world Ender |
14898s |
[Music] |
14902s |
now |
14905s |
yeah not even Realms could divide us old |
14909s |
friend W Terror |
14917s |
must |
14918s |
yeah it's been a a long time we have the |
14921s |
I guess the yeah the strike spell coming |
14924s |
down here to remove one more and the the |
14926s |
violent Discord to remove another unit |
14931s |
y not going to be enough to close out |
14933s |
the game this turn so K is out of Mana |
14936s |
here red Monty red Monty's defense |
14938s |
holding up very nicely so |
14941s |
far yes it is however atrox um is still |
14945s |
a big 1010 unit that's coming in um |
14948s |
probably can just take it mhm and um |
14952s |
look |
14953s |
to maybe play a NCO and go wide next on |
14955s |
the following turn something like that |
14957s |
but then condemn now is going to be |
14959s |
effective I guess but I guess it's it's |
14961s |
tough because you have I guess spell |
14963s |
shield still yeah I mean I think Monty |
14965s |
can just take this re-equip a weapon |
14968s |
which Monty already did and next turn |
14969s |
play their own word Ender and like how |
14971s |
is theoy going to deal with that I mean |
14973s |
I guess we know condemn is in hand and |
14975s |
there are some defensive options there |
14977s |
are more units to be veloped another |
14979s |
thing that you have to be spell shield |
14981s |
so they're fine even to condemn yeah and |
14984s |
they still have two Mana available for |
14985s |
the spell shield too that's huge one |
14987s |
thing that Monty needs to be aware of is |
14990s |
the surprise tumble out of nowhere |
14991s |
although it's not really a surprise |
14993s |
Monty knows that tumble is in Z's hand |
14995s |
just needs to make sure to not be in a |
14997s |
spot where the left over three Nexus HP |
15000s |
gets slammed down by |
15004s |
atrox yeah I don't see that actually |
15006s |
happening here because even if you |
15008s |
tumble here um there's the atrox trade |
15011s |
against each other I'm trying I guess |
15012s |
you yeah if you tumble you lose so you |
15015s |
need to play more |
15016s |
blockers luckily drew a nice cheap one |
15019s |
drop mhm which can just tank a hit and |
15023s |
the at probably have to trade into each |
15027s |
other the big problem is I |
15031s |
guess oh I guess you can play yeah P |
15034s |
breach Walker I forget about that which |
15036s |
um it summons the other two units yeah |
15039s |
they are discounted that would be an |
15041s |
option but sooy might also go for that |
15044s |
next turn because if I'm not mistaken it |
15046s |
does summon elusive copies right and |
15048s |
that would threaten leth on the next |
15052s |
turn however red mon is going to be able |
15054s |
to have draw Now options has another |
15056s |
atro still in hand for combat tricks so |
15059s |
can in theory still survive through that |
15061s |
oh forsaken Bai at zero Mana is very |
15064s |
good as well can look for the other copy |
15066s |
of unforgiving cod |
15068s |
wow this matchup shaped out incredibly |
15071s |
well like I didn't really expect both |
15074s |
World ands ending up being played and |
15077s |
all of those different |
15079s |
darkens see like seeing some light being |
15083s |
very if they have that as an option |
15088s |
no maybe |
15092s |
skip I can yeah I'm on board with skip |
15095s |
it might like you can consider momentous |
15097s |
choice if you expect your opponent to |
15098s |
have another atrox just to have more HP |
15100s |
on the Block but we'll see in a second |
15103s |
here it was a skip Keeper of the Box |
15105s |
gets picked up and that is an option to |
15107s |
get a bit of Life steel onto the |
15112s |
board with no at on the board the strike |
15114s |
spell is gone by the way so um The |
15118s |
elusive is enough right now for |
15120s |
[Music] |
15124s |
aoy Monty is currently out of defensive |
15128s |
options besides that one life steel unit |
15130s |
that can be played so K is playing it |
15132s |
slowly going for the ranger Knight |
15134s |
Defector first I do expect that this is |
15137s |
going to be a setup for The elusive |
15140s |
unit to me atrox atrox being play does |
15144s |
equip the darken blade big hitter but no |
15147s |
possibility for strike |
15150s |
effects could also go for the it TR of |
15152s |
their own but it's not really |
15154s |
threatening Lether oh but with red Monte |
15157s |
having played the the atro and Nexus |
15160s |
also got healed by two so they're now at |
15161s |
seven but the elusive could also get |
15165s |
another weapon equipped I think it would |
15166s |
have been at seven attack Soo instead |
15169s |
electing to go to play atrox of their |
15173s |
own this is so tough I don't I'm trying |
15176s |
to figure out how Z gets back into this |
15179s |
right now I don't think you |
15181s |
can going for the quick attack yeah this |
15185s |
gets a single trade um it's not enough |
15189s |
to push lethal you can block quite |
15191s |
comfortably yeah with any of your bigger |
15193s |
units if |
15195s |
you're um this I guess this just gets a |
15197s |
bit of heal and like a slight trade yeah |
15201s |
I I think you just can't really stop the |
15202s |
back swing just plays Al L here again |
15206s |
after also important to mention in the |
15208s |
bottom right we just saw a graphic that |
15210s |
diogenes enjoyer AKA Seri Seri actually |
15214s |
got the 20 over a ragnet and is there |
15217s |
for in the semi-finals and the dreams of |
15219s |
making it to the World Championship very |
15221s |
much alive but now going back to the |
15223s |
action red Monty is setting up an |
15226s |
incredibly wide and large attack and I |
15229s |
don't think there's anything that SEO |
15230s |
can do about |
15233s |
this yeah I think this is going to be |
15236s |
game number one heading over to red |
15238s |
Monty SEO unable to find ways of uh |
15242s |
closing out that match and the world |
15244s |
Enders the draw specifically just giving |
15248s |
red MTI tons of options there in the lat |
15251s |
stages of the |
15252s |
game and we do have to wonder whether or |
15255s |
not there was a potential Miss lethal by |
15258s |
not going for that elusive pra the |
15262s |
breach Walker and then equipping a |
15264s |
weapon onto it right I think that was on |
15266s |
the table techically would have been |
15269s |
lethal that turn yes technically yeah |
15272s |
I'm surprised because it looked like sey |
15274s |
was thinking about it and going for that |
15276s |
first but then did elect to go for atrox |
15278s |
instead but it is what it is red Mony |
15282s |
going up one and zero and now has to win |
15285s |
one of those |
15287s |
two games chances bullets opportunities |
15291s |
with Karma set with the Ionia pnz deck |
15295s |
yeah and SE drone probably one of the |
15298s |
more like um annoying weapons for KET to |
15301s |
deal with in the 0 plus one tough um |
15307s |
because giving tough in this match up in |
15309s |
a deck that like com set that tends to |
15311s |
have more direct damage makes it uh |
15314s |
basically need to have double the number |
15316s |
of spells usually to remove that unit |
15318s |
instead of one it'll usually be two yeah |
15321s |
tough the tough keyword is the nightmare |
15323s |
of pnz and of some fredd or cadow |
15325s |
control decks especially here it can be |
15329s |
quite the Menace not only the weapon |
15331s |
itself but also the dark in that can be |
15333s |
summoned the Challenger that makes |
15336s |
spells more expensive ensive while he's |
15338s |
attacking that is also something that a |
15341s |
Karma set deck would not like to see and |
15344s |
we do see a very slow start from both |
15347s |
sides red Monty already having the key |
15350s |
champions in hand and also having a |
15351s |
portal Pioneer which can remove a weapon |
15354s |
very soon yeah the new Explorer cards |
15358s |
giving you a total of like five |
15359s |
different card choices one of them as |
15361s |
you mentioned being the landmark uh the |
15364s |
weapon removal there's Landmark removal |
15366s |
there's healing and there's also another |
15367s |
a potential crucial one in the keyword |
15369s |
removal as well um so can potentially in |
15373s |
this matchup happen and removing like |
15376s |
something like Scout um but most of the |
15377s |
time I suspect we'll see the weapon |
15379s |
removal yeah the keyword removal can |
15382s |
also be very useful to remove and |
15383s |
overwhelm for atro for a while even the |
15385s |
Regeneration and then remove them |
15388s |
eventually but I do also expect most of |
15391s |
the time seeing that darken equipment |
15394s |
destroyed by the Explorer spells Redmont |
15397s |
going for an early formula really |
15399s |
valuing the draw highly and not very |
15401s |
happy with the options currently |
15403s |
presented in hand does get kind of |
15405s |
rewarded with a high note as well as |
15408s |
concussive pal very useful in this |
15410s |
matchup currently things are not looking |
15412s |
too poorly for red Monty considering |
15415s |
that they are playing an aggressive |
15417s |
snowb mid-range deck but now zco is also |
15420s |
putting out some pressure with The |
15421s |
Defector one of the most important cards |
15423s |
in this matchup I suspect we're going to |
15425s |
see the concussive P come down here |
15426s |
straight away um it denies the |
15428s |
additional attack I guess from the vein |
15431s |
deny the vein level |
15433s |
up |
15435s |
um the other is just block and |
15439s |
Mystic yeah block and highe would take |
15442s |
care of this and I think this is a card |
15444s |
that we really want to get rid of the |
15446s |
board so I can I'm I'm totally on board |
15449s |
here with red Monty's decision making so |
15451s |
far but unfortunately for them sooy is |
15454s |
holding a second Defector in hand yeah I |
15458s |
guess for the second one you're going to |
15459s |
have to play concussive pal it's a bit |
15460s |
unfortunate you can so the Marium can |
15463s |
block uh the Elkin just get a free just |
15467s |
get one chip damage in I guess um the |
15469s |
other option I guess you could block |
15470s |
vain but you don't have any burn spells |
15472s |
currently in hand you use the high note |
15475s |
already um it's a bit of yeah it's a bit |
15478s |
tough you could view a softening up but |
15480s |
I don't think you can risk that yet |
15481s |
you're most likely playing set next turn |
15482s |
just to try and remove it yeah and set |
15485s |
is also an effective answers stopping |
15488s |
the ranger Knight Defector from being |
15491s |
developed unless Monty could just go for |
15494s |
immediate vein removal then the ranger |
15496s |
Knight Defector sticks but then you have |
15497s |
one of the really scary Annoying threats |
15500s |
gone off the board because V is already |
15502s |
at two out of four on her level up |
15505s |
progression and you don't want to allow |
15506s |
her to level up and stick on the board |
15508s |
for a little while yeah so now since the |
15511s |
Rite defec Mana has sort of been Tapped |
15513s |
Out by SE R just go straight for the |
15515s |
easy removal on the vein um double |
15517s |
broadwing is going to make it a bit |
15519s |
awkward again for red mon to keep the |
15521s |
set alive could try and use the champion |
15524s |
spell from set to St two units but we'll |
15526s |
have to wait and see what sooy develops |
15529s |
here if |
15531s |
anything sooy with two good options |
15534s |
Ranger Knight Defector or atrox The |
15537s |
Defector can also be followed up by the |
15539s |
dark and harp which will be very |
15541s |
frustrating for Monty to see but they |
15543s |
have multiple stun options in their own |
15545s |
hand and therefore for now they're |
15547s |
sitting comfortably they're still fine |
15550s |
but this board is starting to mount up |
15553s |
and snowball a little bit on Soo side |
15555s |
yeah so I'm expecting a pass most likely |
15557s |
here from Red Monte you don't have to |
15560s |
commit anything yet if reright Defector |
15561s |
attacks you can just throw your set away |
15563s |
and then just develop a new one and |
15565s |
you'll still be sitting okay um the plus |
15567s |
two attack doesn't really do anything uh |
15570s |
for |
15576s |
formidableness the weapon you set the |
15578s |
Pioneer up in |
15579s |
advance that's a good point you're now |
15582s |
not car not scared of the darken harp |
15587s |
anymore um this line sets up for what's |
15590s |
most likely going to be a tumble which I |
15592s |
quite like because then that stops the |
15594s |
weapon it delays the weapon remove I |
15596s |
should say because you don't get that |
15597s |
action with the slow uh |
15600s |
attack I like it that's some very astute |
15603s |
play from seoi really making red Monty |
15607s |
life miserable and making their |
15610s |
options as unvaluable as possible if |
15614s |
that makes |
15615s |
sense yeah it's making it really awkward |
15617s |
they're going to get the rally here with |
15619s |
the dark no matter what there's no |
15621s |
deny um which there's a lot of damage |
15624s |
being pushed I mean we're going to |
15625s |
probably see the concussive Palm come |
15626s |
down after the fact um and then that |
15629s |
will hopefully stabilize the board for |
15631s |
red Monty a little bit and set up for |
15633s |
the set on the following turn or we just |
15635s |
see a pass |
15642s |
so I think red Monte went for the pass |
15644s |
and the priority has been giving back to |
15646s |
sooy who's currently considering whether |
15648s |
or not a tumble is worth it there are |
15650s |
quite a few cards to think |
15652s |
about like denies and noice and so on so |
15656s |
K is electing to click the and and make |
15659s |
red Monty just burn three |
15662s |
Mana which is also a little bit of a a |
15665s |
tiny victory going towards snowballing |
15668s |
the game and the atrox does get |
15670s |
developed here while still having well |
15672s |
Valor and Tumble mana on |
15675s |
[Music] |
15677s |
board yeah we shall |
15680s |
see |
15682s |
um not |
15685s |
sure what happens here |
15689s |
for Monty in general it's going to be |
15691s |
tough uh it's getting to that point in |
15693s |
the game where sequ is going to be |
15695s |
trying to look to close it out |
15697s |
um has options to |
15699s |
rally and just a little bit of a problem |
15708s |
overall and okay so if you're tooy |
15711s |
you're looking to finish off as I |
15712s |
mentioned this turn uh or as soon as |
15716s |
possible and not sure exactly how red |
15721s |
Monty really survives has the concussive |
15723s |
pal as an option oh Drew The Nine Lives |
15726s |
which is perfect so can generate now |
15729s |
actually two additional blockers these |
15731s |
two additional blockers uh are going to |
15734s |
be huge and uh just to survive an |
15737s |
additional turn it's one of those games |
15740s |
where the game plan for red Monty is to |
15742s |
get to like that turn 10 get to that |
15744s |
Karma and from there on in if you can |
15746s |
get karma plus set on the board um it's |
15748s |
usually game over the obliterates will |
15749s |
remove the weapons and uh basically stop |
15752s |
all of seo's pressure but again it's |
15755s |
going to be a race to that point we're |
15757s |
going to probably see rally coming down |
15759s |
again this turn and setting up another |
15762s |
attack |
15763s |
here so CO's board lead is snowballing |
15767s |
here Mystic shot does threaten to take |
15770s |
care of that atrox but catch is an |
15773s |
incredibly useful defensive combat trick |
15775s |
red Monte is trying to seize the |
15778s |
opportunity here but sooy does have an |
15781s |
answer in hand if they elect to go for |
15782s |
it it is not an easy decision to make |
15785s |
because Soo could be worried about |
15788s |
further removal |
15793s |
followup do you go for you go for the |
15796s |
catch here with the |
15798s |
dark Oh no just takes the okay just |
15801s |
takes the |
15804s |
Mystic value the catch High yeah we'll |
15806s |
see we'll see exactly what happens here |
15809s |
Lobster uh just going for the anaka |
15812s |
instead going wide I like this you can |
15815s |
tumble here |
15817s |
um to get a rally and then you can still |
15820s |
kna afterwards and get another |
15821s |
additional |
15823s |
unit so it's going to be interesting to |
15827s |
[Music] |
15829s |
note what do you think Lobster did you |
15831s |
just rip the tumble here I think you do |
15833s |
right if you're so yeah I kind of like |
15836s |
it the cool thing is like red Monty's |
15839s |
deck just doesn't have the perfect tools |
15841s |
to stop anaka from pulling multiple |
15843s |
cards here because they don't really |
15845s |
play big removal and they like if they |
15848s |
would have had a recall they probably |
15850s |
would have played it immediately right |
15852s |
so can be somewhat comfortable that the |
15855s |
anaka is going to get some value through |
15856s |
the tumble does not get played yet that |
15859s |
does give red Monty a higher Mana pull |
15862s |
again but it does also give the |
15864s |
opportunity of using the tumble to |
15866s |
activate a rally if played on The |
15868s |
Defector instead of inaka yeah I mean |
15870s |
they have that opportunity last time |
15871s |
they didn't rally if I'm correct they |
15872s |
didn't Scout I mean Scout attack that |
15875s |
that was the thought process you could |
15876s |
have scouted then still got your token |
15879s |
token and attacked again gotcha |
15883s |
gotcha okay we see an |
15889s |
Noy and let's see if that also is the |
15891s |
pull and it is the pull and being so |
15894s |
like overly patient with the tumble |
15897s |
might end up getting punished really |
15899s |
really hard we see the weapon removal |
15901s |
coming down to play around World Ender |
15904s |
no more atro coming back dral coming |
15907s |
down here for sey means that they're |
15909s |
going to try and go as wide as possible |
15911s |
maybe um on the open most likely but set |
15915s |
coming down here though is going to shut |
15918s |
a couple of this couple of these attacks |
15920s |
down yeah the set cannot really be |
15923s |
activated this turn I'm not quite sure |
15925s |
how many coins have been stacked up but |
15926s |
I think it's just one or two and uh if |
15930s |
there can be a sh breaker that would be |
15932s |
getting generated that would be huge but |
15934s |
I don't think that is the case in that |
15936s |
the tumble is is going to be played will |
15937s |
get shut down by the Noy so for sooy |
15940s |
this must look incredibly juicy because |
15942s |
literally the only thing that can stop |
15944s |
this is a one Mana opy red Monty just |
15946s |
happens to have that in |
15950s |
hat yeah I mean the Noy at one Mana I |
15954s |
mean this is the thing with the with |
15955s |
cost reductions occasionally you can get |
15957s |
into that false sense of security um |
15959s |
unfortunately you can't really do much |
15961s |
about it a lot of the time so we see the |
15962s |
Noy come down for one so K thinking the |
15965s |
tumble was most likely save |
15967s |
unfortunately it is not and now this set |
15970s |
will probably remove Dural and just |
15972s |
swinging for a little bit of damage the |
15973s |
other option is you can potentially just |
15975s |
try to remove the ranger Knight Defector |
15978s |
but yeah it's a tough decision to |
15980s |
make S going for the cool |
15983s |
invulnerability effect during the |
15985s |
challenge taking out a important |
15988s |
attacker on Soo side and the show |
15990s |
stopper does come through after all so |
15991s |
my math has been off and it was exactly |
15994s |
12 Mana being spent throughout this turn |
15997s |
taking out the anant all of a sudden the |
15999s |
momentum is swinging super hard in this |
16002s |
matchup yeah unfortunately once you've |
16005s |
got to the sort of this stage in the |
16006s |
game you haven't had a chance to play |
16008s |
wender your atrox hasn't really uh been |
16011s |
able to achieve what it needs to do on |
16012s |
the board um red Mon's stabilized has |
16016s |
got the option for karma plus place your |
16018s |
bets on the following turn um the only |
16021s |
issue is obviously could have doesn't |
16022s |
have enough money for the coin I guess |
16023s |
so you can Karma coin place a bet coin |
16027s |
that is actually a very good line of |
16029s |
play I if red Monty sees this I think |
16031s |
this is just going to be a blowed in |
16033s |
this game because the way Karma works |
16035s |
with coins of course and with place your |
16037s |
bets especially so karma is going to |
16039s |
double the value of the first coin and |
16041s |
it's also going to double the coin |
16043s |
generation from place your bets right so |
16046s |
instead of two coins you get four coins |
16047s |
in hand and that gets double casted you |
16049s |
get eight Mana |
16050s |
back and that is enough to just do Karma |
16054s |
things and very of often will flip the |
16058s |
momentum of the game in the very turn |
16060s |
that it happens especially with a level |
16061s |
set on board that generates a short |
16063s |
stopper as |
16065s |
well yeah it's very very close but it |
16067s |
really depends on the actions tooy takes |
16070s |
right so if this attack goes through |
16072s |
honestly you're most likely going to hit |
16073s |
AET and just play |
16075s |
Karma uh yes you are going to lose set |
16079s |
um you could play concussive pal and |
16080s |
Karma this turn as well that works fine |
16082s |
and place a bits on the following turn |
16084s |
but the issue is obviously this this um |
16087s |
the Mana won't be in your favor because |
16090s |
of the |
16091s |
Jal but I can't blame red Monty for |
16094s |
trying to keep this second set alive um |
16097s |
I do think both options are very |
16099s |
legitimate and red Monty just electing |
16101s |
to go for the more conservative and less |
16104s |
flashy line of play and going for more |
16106s |
traditional use of karmine to place |
16108s |
yours with some Mana banked yeah |
16111s |
unfortunately though since we've had the |
16113s |
change to uh the coin being now Focus |
16116s |
instead of burst you can't really do |
16118s |
like the big explosive thing Karma set |
16121s |
used to be able to do which play place a |
16123s |
bet straight into the coins and then |
16124s |
play your spells in response um you're |
16126s |
actually a bit more committed now when |
16128s |
you do the karma place your bets you are |
16130s |
you have to spend 10 um a lot of the |
16134s |
time and uh when especially when there's |
16137s |
like something on the stack anyway I |
16138s |
should say you can't necessarily always |
16139s |
play the coin but I am very glad this |
16142s |
change happened I think that was a very |
16144s |
important quality of life change when |
16146s |
facing Karma set type of decks and it it |
16149s |
does make it to allow for a bit more |
16151s |
interaction and not so that Karma just |
16154s |
runs away immediately World Ender is |
16156s |
being played not scared of a deny but |
16159s |
also it just happens to not be in red |
16161s |
Monty's hand instead we are going to see |
16164s |
this explosive place your bets turn come |
16167s |
up very soon yeah I mean it looks like |
16170s |
oh we have the score Never Walk Alone |
16171s |
beating Camari never walk alone doing |
16174s |
fantastically this tournament um great |
16177s |
to see how far they've been able to take |
16179s |
those Decks that we've been watching |
16180s |
earlier on unfortunate for Kamari again |
16183s |
dropping in quarter finals so close but |
16185s |
yet so far only Grand finals matters in |
16189s |
this tournament to secure one of those |
16191s |
World Championship spots and we do see |
16193s |
the fancy Co action refilling back to 12 |
16197s |
Mana again and just allowing so many |
16199s |
more plays |
16201s |
here yep you can have the weapon removal |
16204s |
here if you need it uh as well as the |
16206s |
showstopper so you can remove the weapon |
16208s |
on one of them and show stoer the other |
16210s |
one to remove it um it's gotten to that |
16213s |
point Karma's down on the board uh |
16215s |
there's more insight com inside of Ages |
16218s |
for more weapon for more spell |
16220s |
generation um it's yeah this matchup |
16224s |
usually Falls really far behind very |
16227s |
quickly um at this point in the game if |
16230s |
you if you've let Karma andet it down on |
16232s |
the bord as we can see here not even |
16234s |
scared of the atro that much really just |
16237s |
want to deny the draw from the heart |
16239s |
from the dark in there and the equipment |
16242s |
getting destroyed as well yeah I hate to |
16244s |
to call it early but it seems like we |
16246s |
are past the point of no return it's |
16249s |
going to be so hard for SEO to push |
16252s |
additional Nexus damage in from this |
16254s |
point onward and we do see Karma doing |
16256s |
Karma things Karma's inside of AES |
16258s |
generating a bunch of stuff deny even |
16260s |
gets picked up a bit too late because |
16262s |
World Ender already went through just |
16264s |
play scrap tration yeah rtion would be a |
16267s |
good one haing Gale also perfectly takes |
16269s |
care of the atro and there's no pressure |
16272s |
left on so side we do see the shenny |
16273s |
mode go through the surrender comes |
16276s |
through and red Monty is going to be our |
16280s |
player to advance to the semi finals so |
16283s |
close to that world championship spot |
16285s |
but still needs to win that final test |
16287s |
in the next round yeah unfortunately for |
16290s |
Ren Monte um that they don't make it um |
16292s |
through this this thing but I do know if |
16295s |
I remember correctly there was a |
16296s |
potential tiebreaker in points set up um |
16300s |
for the ladder points or the overall |
16301s |
routa worlds points based on of um if |
16304s |
red Mony actually qualified here or not |
16306s |
so that might have been cleared out now |
16308s |
now that |
16310s |
um SEO actually wait yeah SEO didn't |
16312s |
make it yeah it's basically SEO that |
16315s |
needed to to make it to the finals we |
16317s |
will research that in the little break |
16318s |
that is going to come up shortly and |
16320s |
keep you updated but for now yeah we are |
16322s |
going to have to part W was with SEO |
16324s |
which is very unfortunate because I like |
16326s |
the creativity in the lineup and mostly |
16328s |
it was very strong play but I think a |
16330s |
couple of small inaccuracies that just |
16334s |
got punished by Monty really |
16336s |
capitalizing and got getting the victory |
16339s |
here we are going to go into that break |
16340s |
we will be back with the semi-finals in |
16343s |
the bit stay |
16345s |
[Music] |
16354s |
tuned |
16366s |
[Music] |
16381s |
[Music] |
16409s |
[Music] |
16444s |
he |
16445s |
[Music] |
16461s |
[Music] |
16469s |
[Music] |
16474s |
y |
16475s |
[Music] |
16499s |
[Music] |
16504s |
he |
16522s |
is that all you |
16527s |
got |
16533s |
another |
16534s |
to |
16540s |
St by St St |
16551s |
[Music] |
16564s |
St |
16574s |
is that all you got |
16579s |
to |
16594s |
another |
16600s |
one |
16624s |
you |
16633s |
[Music] |
16644s |
[Music] |
16646s |
it's all you got |
16654s |
to |
16664s |
[Music] |
16675s |
[Applause] |
16684s |
I |
16697s |
[Music] |
16714s |
your |
16716s |
[Music] |
16729s |
[Music] |
16735s |
[Music] |
16742s |
[Music] |
16748s |
[Music] |
16761s |
[Music] |
16775s |
[Music] |
16787s |
[Music] |
16793s |
[Music] |
16799s |
[Music] |
16804s |
oh |
16806s |
[Music] |
16827s |
[Applause] |
16830s |
[Music] |
16834s |
[Applause] |
16862s |
[Music] |
16875s |
[Music] |
16886s |
[Music] |
16901s |
[Music] |
16916s |
[Music] |
16939s |
[Music] |
16964s |
[Music] |
17008s |
[Music] |
17013s |
la |
17023s |
[Music] |
17052s |
[Music] |
17106s |
[Music] |
17122s |
[Applause] |
17133s |
h |
17149s |
[Music] |
17169s |
[Music] |
17193s |
sh |
17198s |
[Music] |
17198s |
[Applause] |
17209s |
[Music] |
17221s |
[Music] |
17223s |
in your will |
17226s |
[Music] |
17229s |
be |
17246s |
[Music] |
17253s |
you |
17260s |
[Music] |
17271s |
[Music] |
17281s |
[Music] |
17283s |
in |
17285s |
your will |
17287s |
beft now |
17290s |
in |
17299s |
[Music] |
17308s |
[Music] |
17313s |
you |
17317s |
[Music] |
17346s |
[Music] |
17347s |
[Applause] |
17351s |
[Music] |
17373s |
now |
17377s |
[Music] |
17403s |
oh |
17409s |
[Music] |
17440s |
[Music] |
17451s |
[Music] |
17465s |
[Music] |
17470s |
[Music] |
17489s |
[Music] |
17498s |
[Music] |
17517s |
[Music] |
17523s |
[Music] |
17546s |
[Music] |
17559s |
welcome back everybody to EMA's Last |
17562s |
Chance qualifier for the world |
17564s |
championship and we are now coming up |
17567s |
with the most important round of the |
17569s |
tournament it is the semifinals and we |
17572s |
know that both finalists are going to |
17574s |
secure their slot in the world |
17576s |
championship so this is kind of the true |
17579s |
finals of the tournament the grand |
17580s |
finals are going to be more of a show |
17582s |
match but before we jump into that we do |
17584s |
have some replays of the quarterfinals |
17587s |
action and there's a lot to unravel here |
17589s |
as well yeah we saw red Monty up up |
17592s |
against SEO uh here both bringing atrox |
17596s |
list although as we mentioned earlier |
17597s |
very different atrox list we got the |
17599s |
Kane atrox ver is the Quinn version uh |
17602s |
and we saw this key turn here where we |
17603s |
saw the Bader surviving which allowed s |
17606s |
to uh basically survive for a couple |
17610s |
more turns ultimately uh red Monty does |
17614s |
eventually take the match overall this |
17616s |
was the key turn here both players had |
17618s |
the options to play their atrox finisher |
17621s |
cards sooy went for it but Monty just |
17623s |
had all of the removal options available |
17625s |
and therefore kind of took out the |
17627s |
pressure from seo seo only got R Monty |
17629s |
down to 3 HP but could not stop the |
17634s |
inevitable atrox level up and all of |
17636s |
those darkins swinging in and that last |
17639s |
big attack from red Monty secured the |
17642s |
game for them right here |
17644s |
yeah it was just again one of those |
17645s |
board based matchups where one side |
17647s |
managed to um kind of just develop the |
17651s |
bigger board managed to get the anaka |
17652s |
managed to get the atro level up as we |
17654s |
saw go wide go tall as well at the same |
17657s |
time refill their hand and sooy |
17659s |
unfortunately wasn't able to close out |
17661s |
this match and again we saw the next |
17663s |
match here between the two we saw the |
17664s |
karma set from red Monty uh make it all |
17667s |
the way to that sort of later stages of |
17670s |
the game all the way up to turn 10 uh |
17672s |
where they were able to develop both |
17674s |
both Karma and set on the board and do |
17676s |
typical Karma set stuff to secure their |
17678s |
win yeah and Karma ran away with a game |
17681s |
once it was past that point of no return |
17684s |
once the Monty can just play much more |
17686s |
Mana efficient stuff sooy just kind of |
17688s |
couldn't put enough pressure out in the |
17690s |
early stages of the game and that is all |
17693s |
she wrote red Monty one of our |
17694s |
semi-finalists we will also see in our |
17697s |
upcoming featured match looking at the |
17699s |
bracket here the next one we're going to |
17701s |
be looking at is diogenous enjoy your |
17704s |
AKA sergy most people will know this |
17706s |
player better under the username sergy |
17708s |
to Vamos a Spanish tournament grinder |
17713s |
that has already realized a ton of |
17715s |
success in a variety of tournaments and |
17717s |
I'm not surprised to see them basically |
17720s |
blast through the bracket here as well |
17722s |
mostly cleaning out with two's here and |
17724s |
there an occasional 21 yeah and on the |
17727s |
other side we've got Never Walk Alone |
17729s |
versus shumo again reminder the winner |
17732s |
of both of these two matches will be |
17734s |
guaranteed their spot in the World |
17736s |
Championship uh in December so all to |
17739s |
play for this is the most important |
17741s |
match of the tournament uh this is the |
17745s |
deciding match on whether or not they |
17746s |
will make it and get to play and also |
17749s |
I'm super happy to see to like four |
17752s |
players of such caliber make it so far |
17755s |
if we would have looked at the bracket |
17756s |
at the beginning of the day these are |
17758s |
four of the names that would have stood |
17760s |
out as people who really deserve to |
17762s |
represent EMA on the world championship |
17765s |
level and this is again do or die for |
17768s |
all of these players it sucks that we're |
17771s |
going to have to say goodbye to two of |
17773s |
them but I am also going to be happy |
17775s |
that two of them are going to make it |
17777s |
through and secure that prestigious slot |
17779s |
in the world |
17780s |
championship yeah and we're moving on to |
17782s |
our featured match of the two sets which |
17785s |
is red Monty versus Sergey and red Monty |
17787s |
we saw it before the break they have |
17789s |
this Kane atrox list a very previously |
17793s |
metasol position strong mid-range board |
17797s |
Centric deck um brought practically by |
17801s |
only only red Monty themselves um doing |
17804s |
fantastically got themselves all the way |
17805s |
here into the semi-finals for a position |
17808s |
and a chance to get themselves to the |
17810s |
Grand finals very interesting list uh |
17812s |
it's got one expense protection and the |
17814s |
unforgiving colds there to to maybe pre |
17817s |
on like Jacks and other mid-range decks |
17819s |
yeah and while the atrox canist might be |
17821s |
a surprise performer Karma is something |
17824s |
that has been on the Raider of a lot of |
17826s |
tournament Players and top Pilots |
17829s |
because this deck allows for so much |
17830s |
skill expression it kind of always just |
17833s |
makes a comeback in the top cut of |
17834s |
tournaments and this very streamlined |
17837s |
version of red Monty seems to have put |
17839s |
the work in so far two denies and most |
17841s |
importantly stuff like three tag outs |
17843s |
three concussive pumps three aftershocks |
17845s |
so many removal and stalling options and |
17848s |
obviously we see the jackor uh what is |
17851s |
there to say about this deck if we've |
17853s |
seen this |
17854s |
time and time again in Eternal in |
17856s |
standard it is a very strong mid-range |
17858s |
deck relies heavily on the weapon uh |
17860s |
synergies with Jackson on the only real |
17863s |
sort of standout I guess is the parts |
17865s |
made whole a oneof copy which will allow |
17867s |
a red Monty to discard a weapon to draw |
17869s |
a couple of cards maybe and develop a 32 |
17872s |
speed um and two copies of harsh winds |
17876s |
and here we see a new deck that we have |
17879s |
not seen yet today and we haven't really |
17881s |
seen much of on ladder neither Teemo |
17884s |
Riven smor this is just trying to go |
17888s |
wide and tall at the same time in the |
17890s |
early stages of the game push a lot of |
17891s |
damage and finish off the game with |
17893s |
plenty of burn with three we see three |
17895s |
copies of blowback Mystic shot and |
17897s |
enraged fire spitter for direct Nexis |
17899s |
damage ideally also a couple of Teo puff |
17902s |
caps but we can also push quite a bit of |
17904s |
damage on the board through these |
17906s |
overwhelm units as well as rivons |
17908s |
overwhel blade fragments yeah and we see |
17910s |
the Jinx Kennon as well coming back here |
17912s |
in for first uh full force for C here |
17916s |
dionis uh again very strong aggressive |
17919s |
list here running the Canan version |
17922s |
instead which will potentially enable |
17924s |
more discard targets again very |
17926s |
fantastic strong triple blowback triple |
17928s |
electric Haroon pyos is in there and |
17931s |
also that Arena promoter just giving a |
17933s |
little bit of extra reach and rounding |
17936s |
out that very |
17938s |
aggressive styled lineup is another |
17941s |
iteration of J or main deck a flash |
17944s |
freeze here also two copies of three |
17946s |
sisters so also having plenty of options |
17949s |
for the ja or mirror or against big |
17951s |
hitter type decks but still running |
17953s |
enough removal and entrancing lures and |
17955s |
fish fights sheries as a very tough to |
17958s |
deal with combat tricks sky spitters |
17960s |
this is really an annoying list to face |
17962s |
because you don't really know all of the |
17964s |
options that your opponent is going to |
17966s |
go for in the middle of combat with one |
17968s |
two three four Mana |
17970s |
available yeah if you're Sergey you're |
17972s |
actually I think potentially quite happy |
17975s |
overall here uh you're most likely going |
17977s |
to ban JAX on or kro I feel like you |
17980s |
kind of want to play your aggro deck |
17982s |
into this Karma set um both very |
17985s |
aggressive uh lists here that will |
17988s |
potentially rush it down before it can |
17990s |
get to do its uh job especially with |
17992s |
like the uh the changes to cards like |
17994s |
costic Rift a lot of the lists have cut |
17996s |
costic Rift in karma set um so that's |
18000s |
potentially not there to remove a lot of |
18001s |
the cheaper units on both on mro de yeah |
18004s |
this Karma set list looked like it was |
18006s |
very teched against mid-range it didn't |
18010s |
play a lot of early units it doesn't |
18011s |
really play much heal it plays a lot of |
18014s |
well stopping singular big units from |
18016s |
hitting you with the concussive Pals and |
18018s |
the tag outs and so on nonetheless we do |
18021s |
see J or get banned and the two aggro |
18023s |
decks kept in there so I would say this |
18026s |
looks favorable for sergy all around |
18029s |
because |
18030s |
like against ja or it can be a bit of a |
18033s |
race ja or does have some defensive |
18035s |
capabilities and can also close out the |
18037s |
game explosively with wild claw |
18040s |
ferocity and we do see the Teo deck in |
18043s |
action I think the first Teo that we |
18045s |
actually have on screen in this |
18047s |
tournament love to see |
18050s |
it yes you wanted to see it earlier but |
18053s |
unfortunately it got banned but you got |
18054s |
to see it I guess in a different light |
18057s |
here I the nox version I got I got it to |
18061s |
show up for a second and then it gets |
18062s |
Mulligan away with the attack token on |
18064s |
turn one this is breaking my |
18066s |
heart so close yet so far and what a |
18069s |
fantastic top deck there for rontti JAX |
18071s |
on two with the weapon Swift Master |
18074s |
there ideal yeah this means that Jax is |
18077s |
going to come down as a 43 and that |
18079s |
weapon that very impactful weapon is |
18081s |
going to stay buffed throughout of the |
18083s |
game because I don't think that |
18085s |
diogenous enjoyer is playing any |
18088s |
equipment removal and this is a good |
18090s |
early attack forcing a trade and and |
18094s |
taking out some potential pressure |
18096s |
coming back at red Monty later on yeah |
18100s |
this is a pretty slow hand overall um |
18103s |
for what is an an aggressive list here |
18105s |
from Serge um can play the Riven here |
18108s |
but the issue of playing Riven here is |
18110s |
you fold quite comfortably to the fish |
18113s |
fight that we can see in Ron's |
18117s |
hand I'm curious to see what these |
18119s |
people like to do that does seem very |
18122s |
straightforward Riven even though she is |
18124s |
going to bite the dust very soon it's |
18125s |
going to generate a blade fragment at |
18127s |
least so sergy does have access to the |
18130s |
blade of the Exile soon and has a fire |
18132s |
spitter in hand but for now the tempo is |
18136s |
definitely in Monty's favor but the |
18139s |
value isn't looking at Monty's hand |
18142s |
there's not that much followup right now |
18145s |
they're going to run out the thing is |
18147s |
Monty doesn't need that much right uh |
18149s |
with harsh winds and Sky spit can just |
18151s |
consistently get valuable traits |
18154s |
um The Mystic I do like uh is it's the |
18157s |
only chance you have of removing that |
18159s |
Jack yeah and otherwise you can't really |
18161s |
stop it from leveling eventually and |
18163s |
then it becomes a huge problem so sergy |
18166s |
with some accurate play making perfect |
18168s |
use of the full Mana pool and yeah |
18171s |
probably even predicted that thinking |
18173s |
okay it's fine to sacrifice Riven here |
18175s |
if I do get the Jags for her in the end |
18178s |
as well and Monty with a very very |
18180s |
slight lead but not really a lot of |
18182s |
value let's see how much that board |
18185s |
Advantage can snowball yeah so red Monty |
18187s |
has a few options here um can try |
18190s |
getting the Jack weapon forging extra |
18192s |
times or can just choose to go for the |
18194s |
pilt overcast away and have the the |
18196s |
value spread across multiple weapons um |
18199s |
hits the pot of overwhelm is fantastic |
18202s |
but um pot of pain was also great if you |
18205s |
want to go for more survivable game plan |
18207s |
but we can see red Mon's like nope just |
18208s |
going to go full swing in this turn yeah |
18211s |
I think especially against a burn based |
18213s |
deck it's more of a race like |
18216s |
survivability you won't really be in a |
18218s |
position where you just want the game to |
18220s |
go on forever because sergey's deck can |
18222s |
always top deck more burn so I like |
18224s |
Monty going for that more aggressive |
18226s |
option and just going for the face race |
18228s |
instead clock link chain does start here |
18232s |
and it looks like diogenes and joy is |
18234s |
currently pivoting to elusiv as a game |
18237s |
plan yeah it does however that might be |
18240s |
a little bit too slow we know red Monty |
18242s |
had the harsh winds available so can |
18244s |
just stop a lot of this damage coming |
18246s |
through and then set up a nice fantastic |
18249s |
Open Swing or not even an Open Swing can |
18250s |
develop so the thing is against a lot of |
18252s |
aggro decks you can just freely develop |
18254s |
you don't have to worry about open |
18255s |
swinging as much CU most of the time the |
18257s |
only Direction they're going to have is |
18258s |
some fast speed spell which they can do |
18260s |
when you attack you can just full on |
18262s |
develop as wide as you want then swing |
18266s |
in sergy seems to want to remove some of |
18270s |
the threats |
18271s |
here with this Challenger unit red Monty |
18275s |
did not go for the plovan Castaway |
18277s |
development which |
18279s |
means they I'm a bit surprised to see |
18282s |
The Omen Haw develop first I think it |
18283s |
was very important to get the atune down |
18285s |
first from the cast away so that you can |
18287s |
also Skys splitter this turn and still |
18289s |
play all of your hand but nonetheless |
18292s |
Skys splitter is still available that is |
18294s |
the most important thing here and this |
18297s |
can stop the Castaway on board from |
18300s |
dying to the challenge attack from |
18301s |
diogenes so so yeah serg is in a bit of |
18304s |
a tricky spot here not really being able |
18307s |
to alleviate enough of the pressure on |
18309s |
the board yeah the thing is if you're in |
18311s |
an AG if you're playing like an agro |
18312s |
aggressive deck and you're trying to |
18314s |
alleviate pressure you already know |
18316s |
you're not in a great spot right U at |
18318s |
that point in the game you are basically |
18321s |
hoping to try and basically get any |
18324s |
anything you can to try find that one |
18327s |
that one point of damage here that two |
18328s |
point of damage here even as we can see |
18330s |
going for Teemo instead of another |
18334s |
another going for Teo instead of another |
18336s |
clocking maybe banking on the five puff |
18339s |
caps pushing in an extra one or two |
18341s |
damage before the game |
18343s |
ends might be the idea that might also |
18347s |
just be keeping spam open I'm not quite |
18349s |
sure what exactly in this current hand |
18351s |
state that spam man would be kept open |
18353s |
for but going for the omen hog pulici |
18357s |
side a rather low value unit of course |
18359s |
it's a bit futile to challenge The pilen |
18362s |
Cast Away here because the overwhelm |
18364s |
weapon is going to bounce back to hand |
18365s |
and can be replayed Sky splitter keeping |
18367s |
that HW alive it's an elusive blocker so |
18369s |
you have to pull it so Teo can |
18371s |
hit true do you really value that Teo |
18374s |
hit that highly don't know it seems like |
18377s |
it right |
18379s |
otherwise this is going to be close to |
18382s |
lethal already with wild claw ferocity |
18384s |
just being top decked and can put that |
18386s |
on the weapons SM Apprentice with a |
18388s |
quick attack weapon going to push in a |
18390s |
lot of overwhelm damage |
18394s |
you |
18394s |
also I don't mind it on the one the one |
18397s |
on the end with no weapon um just it's |
18399s |
just better overall stats on the board |
18401s |
good point good point I also liked |
18403s |
Monty's defensive use of skysplitter it |
18405s |
usually is a waste to put that on an |
18407s |
omen hog but Monty is correctly |
18410s |
assessing that sergy is currently going |
18413s |
for an elusive game plan and that is |
18415s |
sergey's only way of dealing enough |
18417s |
damage to still win the game and |
18420s |
therefore this elusive blocker just ch |
18422s |
blocking one two attacks later on is |
18424s |
going to be super valuable and therefore |
18426s |
is being capped the line and does not |
18428s |
attack here is being kept back in the |
18430s |
back line I suspect we'll see the |
18431s |
blowback most likely coming down this |
18433s |
turn um it will keep both elusiv alive |
18437s |
push three damage the only punishment I |
18439s |
guess oh okay just hitting okay here |
18442s |
instead worried about the sky the second |
18444s |
another Sky splitter I guess yeah and |
18446s |
this allows sergy to still play the fire |
18449s |
spitter and remove the omen hog and the |
18452s |
the fire spitter itself can challenge |
18455s |
the alpha white claw that does look good |
18457s |
on paper for sergy we of course know |
18460s |
that there is a harsh winds available |
18461s |
for Monty and that is going to be |
18463s |
devastating for diogenous enjoyer here |
18466s |
yeah the harsh winds is g to really |
18469s |
really set back virus's game plan here |
18473s |
let's see what they these two players |
18474s |
still draw another Teo drawn another |
18477s |
wild close for |
18478s |
rocity one HP and a dream here for |
18481s |
Sergey can they find their rout out of |
18485s |
this so sergy is gonna be looking for as |
18489s |
much damage as possible this turn and |
18491s |
then close it out with blowback and burn |
18494s |
I assume well this is either going to be |
18496s |
an urchin or a |
18497s |
skip let's see what exactly I think |
18500s |
urchin makes more sense because it's |
18501s |
free anyway um so sergy is going to be |
18504s |
going for a blade of the Exile and just |
18506s |
going to try to get one really big over |
18508s |
hit in with this fire spitter but Monty |
18512s |
being very wise to not tap under harsh |
18514s |
win's Mana sergy is just playing as if |
18517s |
like okay if my opponent has a freeze I |
18519s |
lose anyway so I got to play as if they |
18521s |
don't have a freeze to have any chance |
18523s |
to win and we of course know the harsh |
18526s |
wins is available but Sergio is still |
18528s |
trying to maximize their own odds of |
18531s |
winning this game I'm trying to think is |
18533s |
there a line Serge can take here that |
18536s |
plays |
18537s |
around um the harsh winds at least a |
18540s |
little bit or at least sets them up to |
18542s |
be okay for the next turn and I'm I'm |
18543s |
struggling to find it I don't think so |
18546s |
you just can't |
18548s |
remove these overwhelm units they're too |
18552s |
big uh you can blow back one of |
18555s |
them and that's kind of it |
18561s |
mhm the other option |
18564s |
is quick attack I'm assuming |
18567s |
yep oh no |
18569s |
overwhelm and keeping man keeping the |
18572s |
man for blowback I guess yeah not going |
18574s |
for the blade of the Exile but |
18576s |
instead keeping the blowback Mana |
18582s |
open still unfortunately the harsh winds |
18585s |
is going to come down and only two |
18587s |
damage will be pushed yeah so sery |
18590s |
trying to maximize their own win |
18592s |
chances playing to their outs which I |
18595s |
think is very nicely |
18597s |
done it's most likely not going to |
18599s |
matter here unless we see the most third |
18602s |
Teo puff cat pull of all time I like |
18605s |
this pull by the way um it removes the |
18608s |
overwhelm weapon while also |
18610s |
simultanously allowing them to have a |
18611s |
blowback back up to keep their 84 alive |
18613s |
for the following turn yeah I like that |
18616s |
a lot as well the blowback could also be |
18618s |
played mid combat to push more overwhelm |
18621s |
damage and directly damage the Nexus we |
18623s |
do see the blowback go |
18626s |
through now the question is can sergy |
18629s |
somehow stop the alpha white CL from |
18631s |
swinging in and we already |
18633s |
going to be second wow yeah I don't know |
18637s |
how they had no idea how they deal with |
18639s |
that yeah it would basically have to be |
18642s |
a bunch of burn toop deck we just got |
18645s |
rid of the rumage Monty is going to jam |
18647s |
the white claw ferocity in and two big |
18651s |
cats swinging in for the lethal attack |
18652s |
the Nexus at a puny one HP will not hold |
18656s |
surrender comes in from sergy and Monty |
18659s |
goes up one and0 in the super important |
18664s |
serious yeah and all that's left here |
18666s |
now for red Monty is that Karma set |
18668s |
we've been seeing them play throughout |
18670s |
the day and it's got two attempts here |
18672s |
against two very aggressive lists um |
18675s |
Sergey going to have to take a two sweep |
18679s |
against KET here and I'm going to have a |
18682s |
quick look at deck list in the meantime |
18684s |
while we wait for them to get into that |
18685s |
match and uh discuss exactly why I think |
18690s |
Serge is probably in a much better |
18691s |
position than we expect yeah honestly |
18694s |
it's doable both of these decks look |
18697s |
like they can just run Karma set over |
18700s |
Monty has half of a very good starting |
18702s |
hand here half is very poorly so you're |
18705s |
very happy about the removal you don't |
18707s |
like all of these expensive draw SPS |
18709s |
while sergy also great start with the |
18712s |
urchin discarding the ephemera Grenadier |
18715s |
but no good follow up as of right now |
18719s |
slow start here does get float a little |
18721s |
bit of Mana which isn't the end of the |
18722s |
world can develop Riven here uh there's |
18725s |
no real removal for Riven outside of |
18727s |
double spell and if you see like Mystic |
18730s |
plus high note you actually not too |
18732s |
upset about that yeah although for Monty |
18735s |
it would also be fine like it takes a |
18737s |
lot of tempo out of a sergies sales here |
18740s |
and it would be kind of a a board state |
18742s |
that you can handle Palm is the other |
18744s |
option I do think Palm is a bit over |
18746s |
zealous here you would |
18749s |
rather I was just going to say I love |
18752s |
that I love it completely shuts down |
18755s |
Monti's turn that turn to play the |
18757s |
double double removal stops development |
18760s |
and now you get potentially another |
18762s |
blade fragment as well else I was just |
18766s |
about to say like that was a very risky |
18769s |
pass from Monty and not going for the |
18770s |
Riven removal immediately that was and |
18774s |
I'm surprised by how quickly sery saw |
18776s |
this I think that was almost set up he |
18778s |
was kind of almost expecting that and |
18780s |
just capitalizing on that opportunity on |
18782s |
red Monty going for a Pass that might |
18784s |
have been AIT too greedy Mystic shot |
18786s |
still finds a good Target here in the |
18789s |
rider the Risen Rider if I'm not |
18791s |
mistaken and still not the worst |
18794s |
situation ever for Monty but now sergy |
18797s |
or AKA diogenous enjoyer has managed to |
18802s |
build a scary board for a good open |
18804s |
attack that's a huge open uh um from red |
18807s |
Monty during that one copy of Nine Lives |
18809s |
it's going to generate some blockers |
18811s |
there at speed should they want to go |
18813s |
for it yeah but right now I also like |
18816s |
sery developing further realizing like |
18819s |
okay my opponent has some fast speed or |
18821s |
burst speed options for blockers but |
18822s |
they're all very expensive and I can |
18824s |
develop two units maybe even three in |
18826s |
the meantime going for the Run sire |
18828s |
which can even pull something like a set |
18830s |
aside should that be played as the |
18832s |
defensive option yeah if you're s You're |
18834s |
Expecting most likely nine lives here |
18836s |
right the way red Monty is posturing and |
18838s |
not playing anything they haven't played |
18840s |
like a a smooth mixologist they haven't |
18842s |
played like their own clock cling or |
18844s |
anything um no Palm which would do be |
18846s |
like a two for one you you should if |
18849s |
you're di if you're Ser most likely have |
18851s |
a read they most likely have n lives or |
18854s |
multiple spells here on the |
18856s |
attack Seri going for the big |
18859s |
swing committing a bit more |
18863s |
resources quick attack on the Riven I |
18867s |
think the reason was being safe from the |
18869s |
nine lives like predicting that this is |
18871s |
probably going to happen |
18873s |
great for from sery I'm very very |
18875s |
impressed from the piloting in this |
18876s |
match so |
18878s |
far yeah he's been playing on point |
18881s |
today um fantastic here I love the quick |
18884s |
attack on Riven because then you know |
18885s |
the 42 coming out from nine lives can't |
18887s |
trade yeah it trades very awkwardly and |
18890s |
unfavorably and it looks like red |
18891s |
Monty's deck is just going to get run |
18893s |
over |
18894s |
here it's what I find so impressive is |
18898s |
that it's these little plays that don't |
18900s |
look too flashy that are actually huge |
18903s |
for sergy here that really prove why he |
18905s |
made it so far in this tournament like |
18906s |
that pass back earlier on which doesn't |
18909s |
look spectacular at all but it was a a |
18912s |
big play and arguably a big outplay and |
18914s |
also here the pre-commit of the quick |
18916s |
attack fragment some very imp impressive |
18918s |
stuff here by diogenous and joyer yeah |
18921s |
basically for those tuning in basically |
18924s |
that pass made redmy lose so much Tempo |
18928s |
and unable to use their Mana that the |
18930s |
next couple of turns when they're trying |
18931s |
to like their big draw they don't have |
18933s |
any more removal left and if they use |
18935s |
removal surgat just develop wider and |
18937s |
wider and wider make the following |
18939s |
attack way more difficult for R to deal |
18941s |
with because the Spells are a bit too |
18943s |
expensive absolutely and we still see |
18945s |
the effect of that pass on that turn |
18947s |
three on that early turn because the |
18949s |
Riven is still alive three turns later |
18951s |
and it still made red Monte commit a set |
18955s |
development and probably going to use |
18958s |
like have to use that challenge action |
18960s |
to finally get rid of the Riven much |
18962s |
later after she already pushed a bunch |
18964s |
of damage and generated a bunch of |
18966s |
fragments yeah the fragments have been |
18969s |
generated this point we're just going to |
18971s |
see uh Serge go as wide as possible just |
18975s |
set up an open attack again this is one |
18977s |
of the things about the karma set |
18978s |
they've cut cards like costic grift out |
18980s |
right there's none of that sort of AOE |
18981s |
board removal some we've seen today and |
18984s |
one zero for Never Walk Alone against |
18986s |
shumo on the other side of the semifinal |
18988s |
never alone might potentially be our |
18991s |
second uh finalist |
18994s |
here we I hope we can still catch some |
18997s |
out of that action later on hoping for |
18999s |
that serious to go for a long time |
19001s |
because sergey's decks are both very |
19003s |
fast this series is not going to go that |
19005s |
much longer even though it might look |
19007s |
like it fire spitter comes down and I |
19010s |
really don't see how red Monty can stop |
19012s |
this attack or even if they somehow |
19014s |
miraculously stop this attack there's |
19015s |
plenty of followup burn the next turn in |
19018s |
the blowback as well as the auction |
19020s |
fever |
19022s |
double concussive pal this allows them |
19024s |
to generate |
19025s |
units block um they still take a little |
19030s |
bit of damage here it's still four |
19033s |
damage going through and then we have |
19036s |
back and fervor there's some healing I |
19038s |
guess in hand with the smooth |
19040s |
mixologist on the next turn from red |
19042s |
Monty can start with that but then you |
19044s |
don't have deny Manor |
19046s |
available oh and the override coming in |
19049s |
from sergy from dius andjoy just putting |
19052s |
one more attack on the board that |
19053s |
represents six damage on the swing and |
19056s |
that forces the conceit out of Monty |
19058s |
we're tied at one a piece and all of a |
19060s |
sudden like we mentioned earlier and now |
19062s |
it looks favored for diogenous |
19065s |
enjoyer yeah historically KET would have |
19067s |
been okay into some of these aggro decks |
19069s |
but I guess obviously the changes in |
19070s |
this current variation not having uh the |
19074s |
ability to deal with really wide small |
19077s |
boards effectively and it's it's going |
19079s |
to I mean the only options are high |
19081s |
notes of shots basically yeah and just |
19084s |
going back to the pick and band phase |
19085s |
that's why I was surprised to not see |
19087s |
the ja or be left open because I thought |
19090s |
that would be by far the best way for |
19092s |
the C deck to get a w through but either |
19094s |
way let's not get ahead of ourselves |
19096s |
because first of all sergy needs to |
19098s |
actually prove that this is a good |
19100s |
matchup after all and we are playing for |
19102s |
all the marbles right now it is the |
19104s |
semifinals but keep in mind that both |
19107s |
players advancing to the Grand finals |
19108s |
are going to secure their world |
19109s |
championship slots so this is is for |
19112s |
both of these players the most important |
19114s |
game of the tournament yeah and to start |
19116s |
it off I love the pass here from surge |
19119s |
saving that Canon um sigil sign to be |
19122s |
able to discard it this turn with the |
19124s |
zai urchin the mark of the storm getting |
19127s |
an additional draw also still keeping |
19129s |
pyto Mana open red Monty did find the |
19132s |
perfect blocker here the maram if I |
19134s |
recall correctly was a oneoff in their |
19136s |
list and finds a juicy block here is |
19138s |
going to get shut down by the pyos |
19140s |
though most likely hey it's a two of |
19142s |
they run two copies of that as well as |
19143s |
two copies of portal Pioneer um which |
19146s |
can provide some additional healing in |
19148s |
in this match two Mariam okay so some |
19152s |
good early game defensive options |
19154s |
forcing the pyos and then getting a lot |
19156s |
of value out of this mistake shot so far |
19158s |
red Monty's defense holding up nicely |
19161s |
yeah and unfortunately actually Serge's |
19163s |
hand is a really poor um has I guess |
19165s |
some draw in there but is really looking |
19168s |
to find uh basically just units to go |
19170s |
wide with |
19173s |
some units in hand I expect the urin to |
19176s |
discard the flame Chompers here but now |
19178s |
sery really needs to find some full up |
19179s |
draw and jins is a pretty good |
19182s |
one yep it is however actually there is |
19186s |
nothing really that removes I'm looking |
19188s |
through the de this I guess there's |
19189s |
three aftershocks three aftershocks yeah |
19191s |
yeah so the aftershocks are going to be |
19193s |
the key card we don't see red Monty with |
19194s |
them currently but Ser is probably going |
19196s |
to be um aware of it and most likely |
19199s |
playing around |
19200s |
it |
19202s |
okay Canon for for draw can generate a |
19205s |
mark so you can rumage and start looking |
19207s |
through the |
19208s |
deck I like it that does delay the Jinx |
19211s |
development and you also can't go for |
19213s |
the classic rumage Jinx level up but |
19215s |
that does put out a ton of pressure |
19217s |
snowballing the board here this is |
19218s |
probably getting noi just because it |
19220s |
represents so much damage and maram is |
19223s |
still going to be able to trade with one |
19224s |
of the units smooth mixologist I expect |
19227s |
to come down here this is a bit awkward |
19228s |
for sergy because now like you would |
19231s |
prefer to have more units to develop |
19233s |
maybe you shoot out one of the blockers |
19235s |
with a Mystic shot maybe you use it to |
19237s |
remove the smooth mixologist in a second |
19239s |
here we will see oh going for the more |
19243s |
uh I wouldn't say greedier it's it's is |
19246s |
slightly greedier because it can be |
19248s |
punished by a Mystic um from red Monty |
19252s |
against the Canon ultimately elected not |
19255s |
to do that so um quite I think okay for |
19258s |
Ser there just a hit |
19260s |
pass |
19262s |
yeah I don't think you need to anything |
19264s |
Serge you can't hit pass here this is so |
19266s |
awkward if you hit pass R mod is going |
19268s |
to pass |
19269s |
back I do agree with the arena promoter |
19272s |
development instead and that also keeps |
19274s |
the Mystic shot to remove the set in a |
19278s |
second should he try to remove this |
19280s |
Arena promoter I think that is the what |
19282s |
is it called Dune Hopper or something |
19284s |
dun Hopper that it just goes wide again |
19286s |
um I like this from Serge recognizing |
19288s |
there isn't anything to stop like wide |
19290s |
boards really in this match match up um |
19293s |
trying to make the turns as awkward as |
19295s |
possible however we see the second Seton |
19298s |
there which is actually going to shut |
19300s |
down the entire turn here for red for |
19304s |
Serge if you go for it you could also |
19306s |
just recall that unit generate some |
19308s |
coins no it will be set face breaker |
19310s |
just trying to stall take out some Tempo |
19313s |
and you like keeping that Ard in hand |
19317s |
now sergy did find a unit that is really |
19320s |
tough to deal with though 66 stat line |
19322s |
is very frustrating for this Karma deck |
19325s |
yeah it has to be combined with like a |
19327s |
Mystic or a high note with with the set |
19330s |
on the next turn it's kind of your onlye |
19333s |
out um wow Monty not even thinking about |
19337s |
it just calling the bluff so what sergy |
19339s |
was basically trying to do was saying |
19341s |
something like okay I have multiple burn |
19343s |
spells or I have a blowback and enough |
19346s |
discard F so feel free to block with set |
19349s |
I am going to remove him but mon he was |
19351s |
like N I don't believe you if you have |
19354s |
it you have it but so if we're looking |
19356s |
at actual cards that can be discarded |
19358s |
and not have a negative effect on the |
19359s |
hand we've already seen a single flame |
19362s |
droppers played out so they would have |
19364s |
had to had two more flame droppers in |
19365s |
hand for the blowback so I think red |
19367s |
Monty was like okay if you have blowback |
19369s |
you're just discarding valuable cards |
19371s |
right now yeah yeah that was actually an |
19374s |
impressive block but also a very |
19377s |
reasonable one considering all |
19379s |
circumstances of the game just going for |
19382s |
a slightly risky play but it did pay off |
19384s |
here portal Pioneer generating some more |
19387s |
healing and it almost looks like Monty |
19389s |
is about to stabilize but there's still |
19391s |
a jinx in hand for |
19394s |
sergy yeah that Jinx is so tough for Ser |
19398s |
to find the right moment to dump it onto |
19401s |
the board really needs to have like the |
19403s |
rumage back up at first speed the level |
19407s |
um because Serge is obviously going to |
19409s |
be very hesitant to just slam it on the |
19411s |
board there so many different ways for |
19413s |
Jinx to be removed or recalled or |
19417s |
aftershocks that sort of stuff or even |
19419s |
just set pulling it uh with the |
19421s |
Challenger so we know from cast Vision |
19425s |
that there isn't anything really at the |
19426s |
moment except for a recall but surade |
19430s |
doesn't so surge is just playing to the |
19432s |
out playing uh very safely and |
19434s |
respecting the options that red Monte is |
19437s |
presenting and I'm loving this by sergy |
19440s |
I was just going to say there is option |
19441s |
to play Super aggressively and discard |
19443s |
some value to guarantee the Jinx level |
19444s |
up and like that means that Jinx is not |
19449s |
threatened by Aftershock anymore so the |
19450s |
only good way for Monty to deal with |
19452s |
Jinx are going to be recalls you will |
19455s |
have eight total Mana available unit |
19457s |
Mana that is so you can play Jinx level |
19460s |
her up replay the Jinx and still play |
19462s |
one of the rockets and have her stick on |
19464s |
the board for additional draw so like |
19467s |
sergy it looks sad to discard that |
19470s |
Mystic shot because you can't use it to |
19472s |
take out set anymore but I think that |
19474s |
was some great planning ahead from sergy |
19477s |
and setting up this Jinx turn and kind |
19479s |
of guaranteeing her to stick |
19481s |
almost yeah this is a really awkward |
19483s |
turn I mean Serge the problem is Serge |
19485s |
is obviously going to be playing around |
19486s |
the other invisible removal that uh he's |
19490s |
expecting he's expecting them and this |
19492s |
is kind of the reason why we might not |
19494s |
see jigs developed here and we see the |
19496s |
the attack post strink here um but we |
19500s |
know from obviously Vision that there |
19501s |
isn't anything so this is like the the |
19503s |
most the tougher decisions here um that |
19506s |
Sergey can be doing this looks like to |
19508s |
me setting up for an attack then maybe |
19511s |
developing the Jinx after red Monty's uh |
19514s |
expended some |
19515s |
Mana also makes sense personally I'm a |
19519s |
bit surprised but it it's it does have |
19521s |
some solid reasoning behind it just |
19523s |
putting a lot of pressure on the board |
19525s |
forcing red Monty to invest a lot of |
19527s |
mana and valuable removal or concussive |
19530s |
Palms tag outs that kind of stuff yeah I |
19532s |
think it's uh Sergey basically saying |
19534s |
okay look if you spend a lot of Mana |
19536s |
here to try stay alive with um survive |
19539s |
damage I can get Jinx to slam down the |
19541s |
bo Jinx survives another turn uh to get |
19544s |
the draw and that's what s really going |
19547s |
to |
19550s |
want Monty deciding on how exactly to |
19553s |
block |
19555s |
here this does put |
19558s |
the what was it sand Hopper dun hopp |
19561s |
that does put it into removal range also |
19564s |
into set challenging range and sergy |
19567s |
still has multiple options here could |
19569s |
clear out the set with a Mystic shot of |
19571s |
course that can be punished quite hard |
19574s |
by a tag |
19575s |
out we see the sery seems to have some |
19579s |
plan in mind with being so super patient |
19581s |
with the |
19583s |
Jinx I mean I think you have to go for |
19585s |
it now right this whole line was set up |
19588s |
you can play Jinx at the end of the turn |
19590s |
um you want the rocket to try and kill |
19595s |
set I you could just go for you could |
19597s |
just go for the Mystic too yeah but the |
19599s |
tag out can come down |
19602s |
defensively I think sergy might have |
19604s |
been scared of Aftershock plus High not |
19607s |
or Mystic shot or any any combination |
19609s |
two of these spells but now we do see |
19611s |
the Jinx be developed we do see the |
19614s |
rumage level up with only one card draw |
19616s |
but the most important thing is the |
19618s |
super mega Death rocket that she |
19619s |
generates and still has one spell Mana |
19622s |
left Ava to play it to we going to see |
19625s |
the deny here for mon most likely here |
19629s |
to keep the set alive for the next turn |
19632s |
kind of the only way they can remove |
19633s |
Jinx at the moment yeah the other play |
19636s |
would have been tag out recall set to |
19638s |
hand but I do think the deny is straight |
19640s |
up better here it also leaves the other |
19642s |
blocker alive and it allows you to |
19643s |
immediately swing in with set remove the |
19646s |
Jinx and basically reduce |
19649s |
sergey's um sergey's top deck or serg's |
19652s |
chances to generate another rocket |
19654s |
immediately oh we are we generating a |
19656s |
show |
19657s |
stopper hello oh there we go that's huge |
19662s |
they had just enough Mana to generate |
19664s |
the show stoer that's going to remove |
19665s |
jinx as well as quite a few other units |
19667s |
on the board it's going to deny the draw |
19670s |
which is going to be huge here |
19672s |
especially because Ren Monty has um |
19674s |
formula in hand has options to rebuild |
19676s |
up their hand on the following |
19679s |
turn and all of a sudden this board does |
19682s |
not look that scary anymore the uh sand |
19686s |
Hopper Dune Hopper Mech will also die to |
19688s |
the next showstopper we are probably not |
19690s |
going to see it this turn though even |
19692s |
though set is leveled it's really hard |
19694s |
to get enough Mana expenditure down this |
19697s |
turn but who knows maybe with formula |
19699s |
ref except spell |
19701s |
Mana Monty could try to go for it I |
19703s |
think that's what they're considering |
19704s |
right now it could just slam the combo |
19707s |
down as well it's it's risky but what's |
19709s |
your punishment it's it's just blowback |
19711s |
which isn't enough right pretty sure |
19713s |
Karma's safe for the most part the only |
19716s |
options would |
19717s |
be it would have to be Mystic pyos right |
19720s |
yeah I think there's a good case to be |
19722s |
made for each and every of those plays |
19725s |
formula to generate another show stoer |
19726s |
is good but also just playing Karma so |
19728s |
that the formula draws a million card |
19730s |
next turn makes a ton of sense and now |
19733s |
we're seeing the momentum to slip out of |
19736s |
sergey's hands and back into the karma |
19738s |
set deck just what we've seen earlier on |
19741s |
there is just this point of no return |
19743s |
When the karma set deck is going to have |
19745s |
full control of the game and start to |
19747s |
run away and yeah smooth mixologist as |
19749s |
well as double casting The Refreshments |
19751s |
on either the set or the Nexus is going |
19754s |
to give Monty so much of a safety net on |
19757s |
HP |
19758s |
pool yeah probably going to see the |
19761s |
formula come down here see how many |
19762s |
cards are drawn most likely going to get |
19764s |
a show stopper here which going to wipe |
19766s |
out the the the majority of the board |
19768s |
here um has the stun as as well from |
19771s |
another stat which is going to generate |
19773s |
more coins you can then refill your |
19775s |
entire manner up play the smooth |
19776s |
mixologist uh this is we're talking |
19779s |
about how this should have been favored |
19781s |
for Ser but this is what happens if you |
19783s |
don't get that early game aggression or |
19786s |
this you don't get the early game damage |
19788s |
that you need in this type of deck it |
19790s |
very very quickly um falls apart and we |
19795s |
have to wonder if sergy was not a bit |
19797s |
overp patient with the Jinx like there |
19799s |
was always a good reason why the Jinx |
19801s |
was not |
19804s |
played wow Sergey just immediately |
19808s |
realizing okay I am past this point of |
19810s |
no return there is no shot I'm winning |
19812s |
this anymore and goes for the conceit at |
19814s |
190 Nexus HP doesn't want to sit through |
19817s |
the torture of karma set slowly taking |
19820s |
over the game and we have our first |
19822s |
world championship last chance qualifier |
19826s |
finalist rat Monty will represent EMA at |
19830s |
the r ter World |
19832s |
Championship yes congratulations red |
19836s |
Monty you played absolutely fantastic uh |
19840s |
huge also congratulations I guess I mean |
19843s |
it's a bit cons consolidations I guess |
19845s |
to like Sergey unfortunately doesn't |
19847s |
make it but you played fantastically you |
19849s |
you got all the way to the semi-finals |
19851s |
um and hopefully we see you again next |
19853s |
year as well um again everyone today has |
19856s |
been playing great we've been seeing |
19857s |
some really strong run Tera action and |
19860s |
we're popping into our second match here |
19862s |
and we're seeing an or level up this |
19864s |
does not bode well for potentially the |
19866s |
other side I haven't seen the handstands |
19868s |
yet shampo swinging into never walk |
19871s |
alone but we also see the sarapin level |
19873s |
up might be equally powerful we will see |
19876s |
the last tournament we casted together |
19878s |
gems we did see sarapin pull off some |
19880s |
miracles for Boxer maybe the same is |
19883s |
going to be repeated here clocking going |
19885s |
for a card draw the question is how well |
19887s |
can never walk alone refill their hand |
19889s |
because Nexus a HP is still very |
19891s |
comfortable on both |
19893s |
sides |
19896s |
rumage this might be key for the outcome |
19900s |
of this game and of the tournament run |
19901s |
of the two players and Celestial impact |
19903s |
is found and gets rid of the huge |
19910s |
or wow |
19912s |
okay do we know what the the current |
19915s |
score is for this match I know it's at |
19917s |
least one Zer for Never Walk Alone is it |
19919s |
1-1 though I think it's one Z we didn't |
19922s |
get an update since if I'm not mistaken |
19925s |
so shampo is definitely in a do |
19927s |
situation goes for a big attack and does |
19929s |
manage to shut Never Walk Alone Nexus |
19932s |
down to 2 Hp but it's not quite enough |
19935s |
yet there's no direct Nexus damage burn |
19938s |
on champo side and now the question is |
19940s |
how much can the sarapin do how many |
19942s |
miracles can she pull |
19946s |
off timer pressure as |
19949s |
well I I mean it the time press is not |
19952s |
too much of an issue yet unless we hit |
19955s |
the next game Rocket barrage |
19958s |
however another huge survivability tool |
19961s |
here for Never Walk Alone the what is it |
19963s |
called Celestial wers or something the |
19965s |
double stun Jana does level up which |
19968s |
means more value more draw more card |
19971s |
generation oh this is this game is in |
19973s |
such a crucial point right |
19978s |
now the thing with shampo board state is |
19981s |
like it's still looking okay but once |
19983s |
you run out of |
19984s |
units it's just it's just useless it's |
19987s |
just weapons yeah it's like what seven |
19989s |
eight weapons the only card that never |
19992s |
walk alone actually does not see is the |
19994s |
three sisters and that's why shampoo is |
19996s |
considering and tbing their own unit |
19998s |
realizing like okay I need a unit to be |
20000s |
able to win this game is it INB or is it |
20003s |
just furious F yeah Fury makes more |
20005s |
sense good point I thought for a second |
20009s |
there is a line there is the line to INB |
20011s |
to trigger the to trigger the glacial |
20013s |
San effect yeah to get a potential draw |
20017s |
that is technically line but it happen |
20020s |
to turn too |
20024s |
late probably going to see the Scout |
20027s |
weapon be equipped if it's still |
20028s |
equipable this turn no fishack and dead |
20031s |
going in for two overwhelm swings and |
20033s |
never walk alone just has the perfect |
20034s |
answer in hand for that with the double |
20037s |
stun |
20039s |
spell |
20042s |
a gentle breeze to ease your okay and we |
20045s |
see another three sisters drawn from |
20048s |
shumo it's not quite yeah it's not a |
20050s |
freeze it's a stun three sisters doesn't |
20052s |
help here no it's yeah Never Walk Alone |
20055s |
might have just stabilized here we're |
20057s |
going to see sarapen generate a spell |
20060s |
plus sunken Temple which is going to |
20062s |
probably give additional draw because of |
20064s |
time trick I guess because time trick |
20066s |
yeah time trick is probably better right |
20068s |
and the third option is also just tail |
20071s |
stones into behold the infinite it's not |
20073s |
bad at all you can potentially find the |
20076s |
golden sister for some life steel |
20078s |
there's so many options here time trick |
20080s |
high note gets picked up that can take |
20082s |
care of the glacial |
20085s |
San I'm has not been played before it is |
20087s |
double cast costic riff with a |
20092s |
discount let's see if that is what is |
20094s |
going to be picked up it's maram instead |
20096s |
and the |
20098s |
youngling two great defensive options as |
20100s |
well guiding touch healing the Nexus |
20104s |
drawing two cards sarapin back working |
20106s |
her magic and doing her thing they |
20109s |
should draw yeah it's two cards right |
20111s |
yeah we I don't think we unless we've |
20112s |
seen one played earlier we don't know |
20114s |
there's a potential we' missed missed |
20116s |
that I would assume that guiding touch |
20118s |
has not been played yet might have been |
20120s |
a little bit of boy there is the star |
20124s |
Shing okay there's the double up how |
20127s |
much are we healing this turn young L at |
20129s |
zero falling star does not do much here |
20131s |
but there's still a lot of Randomness |
20133s |
that can be generated star shaping can |
20135s |
hit the Nexus Ferris finan here good old |
20138s |
Reggie cample Miracles we've seen that |
20141s |
happen over and over |
20143s |
again uh there is perfector great I |
20146s |
don't think you care about the other |
20148s |
options too much that looked like the |
20150s |
only playable card reasonably but still |
20153s |
shampo does have steam champo does have |
20156s |
gas on their board they can still hit |
20158s |
for quite a lot of overwhelm damage |
20160s |
the only question is how much Living |
20162s |
Legends is it discounted no they haven't |
20165s |
played discount okay so it's just a full |
20166s |
10 Mana Living |
20168s |
Legends how much can never walk alone do |
20170s |
defensively Nexus is back to 11 HP and |
20173s |
we have t stones into probably double |
20176s |
generating |
20178s |
hush if no tail stones have been yet it |
20181s |
triggers twice hush doesn't remove the |
20183s |
weapons that is a great point it |
20186s |
actually it will only impack the glacial |
20187s |
San and the overwhelm so The Omen hog |
20191s |
would still hit but that is fine right |
20194s |
because we just buffed our Nexus back up |
20196s |
to 11 HP when for some good old quality |
20199s |
healing even 12 with the young Ling plus |
20201s |
three plus three Glacier s in hand as |
20203s |
well oh hits a man okay do you just rip |
20207s |
it do you just do we just rip song |
20210s |
spinner |
20212s |
yeah we shall see both players being |
20215s |
patient so far falling star that was the |
20218s |
idea here not pre-commit the hush rather |
20220s |
saving it for a potential bigger threat |
20222s |
that might end up being top decked Never |
20224s |
Walk Alone playing quite the control |
20226s |
game plan |
20227s |
here there's another glacious Shing that |
20229s |
seems perfect Target for the that hush |
20232s |
that you mentioning can trick and have a |
20234s |
look to see what we get back alley bar |
20237s |
sunen Temple uh all potentially a little |
20239s |
too slow for this turn um probably does |
20243s |
want them but maybe to be played on the |
20245s |
next turn Living Legends does get |
20247s |
dropped only units okay removal options |
20251s |
okay but there are some important ones |
20254s |
to mention we don't know how much got |
20255s |
invoked yet so the dragon does not get |
20258s |
played instead golden sest for some life |
20260s |
steel we highlighted that earlier on as |
20262s |
a great Celestial pull the other option |
20265s |
would have been the warrior for some |
20267s |
challenging and board control but of |
20268s |
course straight up life steel is more |
20270s |
important in this specific game |
20274s |
State San gets buffed up further and |
20277s |
further goes for a big attack and and |
20281s |
the is probably going to met going to |
20283s |
get met by a hush shampo has a great |
20285s |
attack here with the three sisters in |
20287s |
hand because the overwhelm blocker can |
20289s |
get |
20290s |
Ed but we know that never walk alone has |
20295s |
tonian tellstones in hand being able to |
20297s |
generate well even two hushes if wanted |
20300s |
and |
20301s |
needed the attack goes through nothing |
20305s |
gets committed Never Walk Alone being |
20307s |
very cautious with the resources here |
20310s |
you have to remember um I have we |
20312s |
haven't looked at the list but like |
20314s |
um there isn't really damage over the |
20316s |
top so for Never Walk Alone going down |
20318s |
to two doesn't really matter as long as |
20321s |
they can find something the next turn or |
20326s |
two but never Walker alone is currently |
20329s |
in a position where they might die to |
20330s |
the next attack from |
20332s |
shampo I guess not really because you |
20334s |
still have the hush right for the |
20335s |
glacial saan you take one from the |
20338s |
impact I guess from the weapon |
20341s |
Cosmic Cosmic |
20343s |
H troll gift is just fine thre the |
20347s |
needle is also not terrible as a removal |
20351s |
option remix oh we do see equipment |
20354s |
destruction so we can get rid of the |
20355s |
fish awag |
20357s |
here oh that was such a big |
20360s |
pull because that was |
20364s |
oh goes for the removal on the saan and |
20368s |
leaves the Fisher wag in play not sure |
20372s |
if I agree here so what you could do if |
20373s |
your shipboat technically you could |
20375s |
harsh winds |
20376s |
here harsh wind or ANB or let this go |
20380s |
through both players seem to be |
20382s |
respecting the other players's hand a |
20385s |
ton what I'm so surprised by is like you |
20389s |
currently I mean you're not super scared |
20392s |
of that overwhelm Hawk because you can |
20393s |
go for a blessing of targon as well to |
20395s |
buff your defensive units but the Fisher |
20398s |
wack is a problem and you can't h |
20401s |
that's why I I'm surprised we didn't see |
20404s |
the overwhelm weapon get destroyed and |
20407s |
use one of the two hushers that we have |
20409s |
later on on the glacial |
20414s |
San timer pressure is on both of these |
20417s |
players though they are both deeply into |
20419s |
overtime in this specific game and they |
20421s |
also have to worry about game three |
20423s |
coming down to time yeah I think at this |
20425s |
point in the game Sho is a bit more |
20427s |
worried about that right um because sh |
20430s |
still if Shuma does win this match has |
20432s |
to play another one whereas I think |
20433s |
Never Walk Alone is looking to win right |
20434s |
here right |
20436s |
now |
20439s |
while attack with the overwhelm unit |
20444s |
goes through is this |
20449s |
lethal I mean sarapan can get buffed |
20451s |
quite a lot but shampo can obliterator |
20454s |
or can buff the own |
20458s |
unit I think they behold the yeah we can |
20461s |
buff with blessing of |
20463s |
Taron oh we still have hex tech trans |
20466s |
Mogul as well but I guess it doesn't |
20468s |
help here because the weapon |
20470s |
stays but now I think if shampo goes for |
20473s |
the obliterate it should just be lethal |
20475s |
right and still lets it go |
20480s |
through I mean yeah I mean you you still |
20482s |
wored full Mana right but if it's such a |
20486s |
difficult decision cuz it's such a high |
20487s |
stakes match um we obviously have cast |
20490s |
division that there isn't that much |
20491s |
Never Walk Alone could realistically do |
20494s |
like yeah when do you go for it yeah the |
20497s |
problem is when you see them use the |
20499s |
blessing of Taron as their source and |
20502s |
blocking with a seraphine that should be |
20503s |
a dead giveaway that there isn't much |
20505s |
else left in their hand right that's you |
20507s |
can you can well not necess that should |
20509s |
be a read at least that something is up |
20511s |
there right they're just throwing away |
20512s |
the seraphim I 100% agree with you here |
20515s |
gems I'm very |
20518s |
like I'm surprised by how overly |
20520s |
cautious both of these players |
20522s |
are so much is on stake right SP in |
20526s |
Worlds 1K to win both of these players |
20529s |
not wanting to take that risk and just |
20531s |
being blown out |
20534s |
yeah this is the overthinking classic |
20536s |
that happened to me a lot that happens |
20538s |
to all tournament Players I believe like |
20540s |
you you you're so for like hyper focused |
20543s |
on making they blew the Perfection |
20546s |
that's got overdrawn their most |
20549s |
effective finisher just got torn into |
20555s |
pieces GFF I think it's just playing out |
20558s |
cards here if you'll never walk alone |
20559s |
right and when was the last time Shuma |
20562s |
Drew an actual |
20564s |
unit like three seconds ago oh my |
20567s |
goodness but never walk alone does have |
20569s |
access to good removal here with the U |
20573s |
the the the what's it called |
20575s |
the the celestial spell the double |
20578s |
obliterate would even take care of the |
20580s |
Fisher wag of the overwhelm |
20582s |
weapon okay so we have some obliterates |
20584s |
but not the right one have got some |
20586s |
removal |
20593s |
here invoking again having a look |
20595s |
another meteor a golden sister is huge |
20598s |
here life steer we do see the three |
20602s |
sisters available so there could still |
20604s |
be a freeze and we see the |
20607s |
wait what wait wait |
20611s |
what are they worried about the timer |
20614s |
where is that coming from I've lost for |
20616s |
words you what you had the comet you had |
20619s |
you were beholding celestials you could |
20621s |
have obliterated both units as well as |
20624s |
the shumo had no units it's just a hand |
20627s |
of |
20628s |
weapons is this is is there a scenario |
20632s |
where one of these players is already |
20633s |
qualified and they're kind of doing a |
20634s |
show match thing or I don't think so I |
20637s |
think they're not on our list of the the |
20640s |
current players that need that they both |
20641s |
need the win to make it I believe this |
20644s |
might just be a ton of nerves kicking in |
20647s |
for both players and I mean it made for |
20649s |
some very entertaining |
20651s |
gameplay and yeah it's just wild like |
20655s |
both players have been playing so |
20657s |
passively and willingly not taken a lot |
20661s |
of opportunities to get control of the |
20664s |
game or to threaten |
20666s |
lethals and now it all comes down to |
20669s |
jinx Arro versus a very defensively |
20671s |
built sarapin J deck I'm I'm so confused |
20676s |
though I I really want to be able to |
20679s |
have a a chat with them and figure out |
20681s |
what happened there because from our |
20683s |
perspective I mean we have cision so we |
20685s |
know I mean even if you never walk alone |
20687s |
you know like nine of eight other the |
20688s |
cards in Hand of weapons |
20690s |
right so you're only really there's only |
20692s |
like one or two cards in the hand for |
20694s |
shumo at all so you haven't seen them |
20697s |
play anything for turns so you could I |
20699s |
have a guess I guess that it's |
20700s |
potentially some type of spell |
20704s |
or it's not on cuz they mostly most |
20706s |
likely would have played it I don't know |
20708s |
where did why I'm still so confused yeah |
20711s |
and I I can't even imagine what they |
20712s |
were playing about but I'm going to try |
20715s |
to pull up the deck list maybe I'll see |
20716s |
something and we'll update you in a |
20718s |
second if we get clearer on this but |
20721s |
well for now it we are still in game |
20723s |
three and this is a super duper enticing |
20725s |
and interesting matchup this is a |
20727s |
classic somewhat controlly deck |
20730s |
with some combo options verus a very |
20732s |
aggressive Deck with some combo options |
20734s |
so both players having a lot of agency |
20736s |
in this match up and multiple ways to |
20738s |
play this matchup and which cards to |
20740s |
discard how to attack when to develop |
20743s |
the Jinx and so on discarding the |
20746s |
blowback straight up here from shrimo as |
20749s |
well I think with the current hand state |
20752s |
it's fine you're trying to get rid of |
20754s |
the hand anyway to set up the Jinx |
20756s |
eventually is that true shot barrage |
20758s |
insta pick yes it was ooh that's one way |
20761s |
of dealing with Jinx it's one way |
20763s |
dealing with most of the board from Jinx |
20765s |
cuz most stuff has uh usually three or |
20767s |
less health for the most part so you can |
20770s |
that true shot a lot of the time it's |
20772s |
going to hit for three units and remove |
20773s |
all |
20775s |
three Cosmic youngling is also a hugely |
20778s |
impactful early fight and sarapin base |
20781s |
statline is just a great Blocker in this |
20783s |
matchup both players you see are |
20786s |
blitzing out moves by the way like |
20787s |
they're playing way faster than they |
20788s |
usually would because in this third game |
20791s |
you don't want to go down on |
20794s |
time if the game does not |
20798s |
conclude if the game Runs Out of |
20801s |
Time wait what what is the rule actually |
20803s |
it is TI 11 uh it'll be whoever's got |
20806s |
this time this round this match um okay |
20808s |
it's not the they still have 10 they |
20810s |
still have 10 minutes essentially |
20811s |
there's another 5 minute overtime right |
20813s |
it's not they if they play quick enough |
20816s |
it should in theory be fine especially |
20817s |
when you're playing a fast deck like |
20820s |
okay does that rule still exist like if |
20821s |
it's tight 111 then the player who won |
20823s |
the first game no it's it's literally |
20825s |
whoever's got more time left on the last |
20827s |
match that perfectly explains why the |
20829s |
why these players are playing so quickly |
20831s |
like we mentioned they still have like |
20833s |
after this main timer runs out the main |
20835s |
timer of 4 minutes 22 there's going to |
20837s |
be an additional five and if both |
20839s |
players keep playing at this Speed the |
20841s |
game should be decided by the time that |
20843s |
these 9 and a half minutes are over |
20845s |
early sunen Temple gets dropped never |
20847s |
walk on not liking their |
20849s |
and that allows Sho to develop a pretty |
20852s |
wide board and maybe run away with a |
20854s |
Tempo here yeah never going to throw |
20857s |
away a couple of the key removal options |
20859s |
the mystics and stuff here um maybe they |
20861s |
redraw them maybe they're not they do |
20863s |
get some fum yeah some fumes there but |
20865s |
triple seraphine not what you want to |
20867s |
see the the prank hitting some fumes |
20871s |
right there was huge by the way yeah |
20874s |
prank coming in super clutch for shampo |
20876s |
if you play serin the other turn into s |
20879s |
uh into high |
20882s |
notes so I actually think the seraphine |
20884s |
draws were not that bad given that |
20887s |
shampo did end up developing and not |
20889s |
open attacking also the second youngling |
20891s |
is something you really like to see but |
20894s |
shampo setting up an attack in a way |
20895s |
that makes it really hard for Never Walk |
20898s |
Alone to get good blocks you're probably |
20901s |
okay throwing a seraphine away I think |
20903s |
yeah with three in hand but you do would |
20906s |
you block the 66 |
20908s |
yeah |
20912s |
again I think both players must really |
20915s |
feel it on the nerves so much pressure |
20917s |
because this is the most important game |
20919s |
of the tournament for both of these |
20920s |
players and probably even the most |
20922s |
important Legends of rera game of their |
20924s |
lives because it is for a World's |
20926s |
qualification slot if they win they are |
20929s |
going to have $1,000 guaranteed and a |
20932s |
shot at the first uh first place price |
20935s |
of |
20936s |
$3,000 and a lot of glory and fame so I |
20941s |
think both of these players are really |
20943s |
really feeling the pressure right |
20948s |
now yeah it is very very close we have |
20951s |
both sunken Temple and beyy bar on the |
20954s |
board Jinx comes down |
20956s |
unfortunately for Shuma doesn't have a |
20958s |
way of actually emptying out the hand |
20960s |
currently these younglings by the way |
20962s |
are just such a a nightmare um for sh to |
20967s |
deal with every turn healing for for two |
20969s |
Mystic removing the the June uh mecho |
20974s |
there and yes so tough and when was the |
20977s |
last time you saw a Trevor snooze bottom |
20979s |
in action that randomly generated card |
20982s |
gets dropped here to support the |
20983s |
following attack Mystic shot gets sent |
20985s |
to the |
20986s |
Nexus instead of being kept in hand the |
20989s |
arena promoter goes for a block this is |
20992s |
going to get buffed up by the Pate I |
20993s |
will assume alleviate some of the |
20995s |
pressure of the board but it is one |
20997s |
blocker for an attacker it's perfectly |
20998s |
fine for both players t St nothing that |
21002s |
you really need right |
21004s |
now let see what the draws |
21008s |
are there's Pursuit that's a bit too |
21010s |
slow here I don't think it's close to |
21012s |
leveling uh the condition for it uh okay |
21017s |
Explorer is okay the attack though from |
21019s |
shumo is not that threatening High node |
21022s |
and Mystic shot being found allows for |
21025s |
Jinx removal that is pretty big but |
21027s |
shampo can replay the second Jinx and I |
21029s |
think level her up this turn this is |
21032s |
going to be quite a bit damage going |
21035s |
through this |
21036s |
turn and it really depends on how Never |
21039s |
Walk Alone is going to commit their |
21041s |
defenses big committ of cards here okay |
21045s |
not wanting to take any Nexus damage and |
21047s |
therefore removing the jinx as well as |
21050s |
the elusive copy from Trevor's new spot |
21053s |
him I maybe would have liked the spell |
21056s |
ordering to be the other way around |
21059s |
um in case Jinx levels I |
21062s |
agree very much agree so never punished |
21066s |
here though it would have also been very |
21067s |
hard to punish for shampo with four |
21069s |
cards still left in hand second Jinx |
21071s |
gets replaced sarapin gets dropped both |
21072s |
people having their engines their carry |
21074s |
Champions |
21076s |
online we're going to see the Jinx level |
21079s |
up the Rockets oh man big players this |
21082s |
is probably the most intense match we've |
21083s |
had all day and this is for a |
21086s |
spot in the grand finals which |
21088s |
guarantees the a World's qualifier spot |
21090s |
here so everything to play for we've |
21093s |
been seeing uh some sort of preemptive |
21096s |
con seeds I don't know what to say here |
21099s |
this has been insane yeah keep in mind |
21101s |
this is the true Grand finals of the |
21103s |
tournament these two are currently |
21104s |
duking it out for the wor qualification |
21107s |
spot even though it's officially still |
21108s |
the semifinals interesting uh playline |
21111s |
here is going for the silent Shadows |
21113s |
here also had the option to develop the |
21115s |
Su treer and stick that on the board but |
21117s |
not have Mana to play the |
21120s |
rocket just have one more unit on board |
21122s |
versus three Nexus damage it's a bit of |
21125s |
a tough contemplation shampo not having |
21127s |
a lot time to think about it just going |
21128s |
for the Nexus damage and that might also |
21131s |
be a good move in the current situation |
21132s |
but these young Lings are going to |
21133s |
regenerate themselves is perfect at two |
21137s |
costs at one how close is seraphine to |
21140s |
level up leveling up though that is the |
21142s |
big question there's a lot of new spells |
21144s |
being drawn here though we do see the |
21146s |
Aftershock being committed immediately |
21148s |
instead of leveling sarapin |
21150s |
first yeah I'm a bit surprised by that |
21153s |
it's yeah it's probably these players |
21154s |
don't have time to think all of these |
21156s |
things |
21159s |
through the idea here is to follow up |
21161s |
with the Valor for sure or with draw |
21163s |
into other removal or with flash bombs |
21165s |
Never Walk Alone can draw a million |
21167s |
cards right here we see sarapin as at |
21169s |
six out of nine level up nice and we do |
21173s |
see access to a lot more value in Never |
21175s |
Walk alone's hand Advanced Intel maybe |
21178s |
there's eventually be some Flash B High |
21180s |
Rolls do go for the Valor right |
21182s |
afterwards so sarapin should now be at8 |
21184s |
out of |
21187s |
n this yeah I both players really |
21191s |
rushing here Cho just can't do anything |
21193s |
though the problem so it's kind of forc |
21195s |
just to keep passing until the attack |
21196s |
happens to Mystic has to really try to |
21198s |
keep this Jinx alive it's a bit |
21201s |
unfortunate but it's just the current |
21202s |
situation these these younglings by the |
21204s |
way are putting the thing is the one |
21207s |
thing to note is Never Walk Alone |
21209s |
doesn't actually have a way to end the |
21210s |
game right now yep the young links are |
21213s |
hyper carrying this match up right now |
21216s |
can't end the match before the timer |
21218s |
most likely that's what you mean the |
21220s |
problem yeah how does how does Never |
21223s |
Walk Alone actually end the match before |
21224s |
the timer right the sarapin deck is so |
21226s |
grindy that there just might not be a |
21228s |
lethal in time with only 2 minutes 50 |
21230s |
left and never walk alone is currently |
21232s |
half a minute down on the timer which is |
21233s |
huge Celestial impact does get found so |
21236s |
never punished for not going for the |
21238s |
Double C after shock but Sho is out of |
21241s |
Ste you can't AFF to not just keep |
21242s |
passing Sho as quickly as possible |
21244s |
basically in this match up if you're |
21246s |
playing for time and hoping they can't |
21247s |
kill |
21248s |
you what a oh triple flame chers that is |
21251s |
such a horrible hand and the only unit |
21253s |
with attack does get deleted from the |
21255s |
board so all that champo can do is play |
21257s |
a bunch of cards and try to play the |
21258s |
timer play can play Swindle just to see |
21260s |
what is in Cho's hand as well right yeah |
21263s |
I think Never Walk Alone wins this in |
21265s |
time because the timers are now back to |
21268s |
even and shampo is kind of out of |
21273s |
options yeah out of options but there |
21276s |
not has no damage from never side yeah |
21279s |
but you have two minutes to bash in the |
21281s |
Nexus and it's not like shampo can stall |
21283s |
they need to Blitz out moves themselves |
21285s |
no they can just keep hitting and the |
21287s |
pursuit the pursuit on the attack |
21289s |
they're finally I don't think it's I |
21291s |
don't think it's 20 yeah I think it is |
21294s |
but we shall see the players will let us |
21297s |
know in a second 19 out of 20 formula |
21300s |
gets played and this should be it with |
21303s |
the huge cats coming in securing the |
21306s |
world championship qualification slot |
21308s |
for Never Walk Alone in a thrilling high |
21312s |
stakes nerve-wracking Series against |
21314s |
shampo and this all goes back to that |
21318s |
man okay this is so such such an insane |
21321s |
match here unfortunate for shampo they |
21324s |
played really well uh but never walk |
21327s |
alone it's going to send this uh |
21329s |
catastrophe in is going to get the 30 30 |
21333s |
overwhel to swing in is going to be our |
21336s |
second qualified player here in the last |
21338s |
chance qualifier here joining the |
21343s |
uh red Monti wasn't it yes yeah it was |
21346s |
Monty beating diogenous in the other |
21348s |
semifinals and that means we have our |
21349s |
two World qualification finalist for |
21353s |
EMA it is going to be Never Walk Alone |
21356s |
representing uh Poland |
21358s |
and Monty I believe was representing |
21360s |
Russia shampo unfortunately just barely |
21364s |
falls short mostly super clean play but |
21367s |
especially timer pressure nerve-wracking |
21369s |
pressure coming through maybe forcing |
21372s |
some misplays maybe forcing them to not |
21374s |
take some opportunities that were in |
21377s |
front of them and in a very unfortunate |
21379s |
way we have to say goodbye to shampo and |
21382s |
to sergy but we are about ready to hop |
21384s |
into a break and bring you the grand |
21387s |
finals of our two world world's |
21388s |
Representatives later on stay |
21394s |
[Music] |
21417s |
tuned |
21419s |
[Music] |
21447s |
he |
21451s |
[Music] |
21477s |
he |
21484s |
[Music] |
21507s |
is that all you've got |
21513s |
[Music] |
21526s |
to and we are back for the World |
21530s |
Championship last chance qualifier and |
21533s |
of course it's me jems bringing back |
21535s |
fresh Lobster you guys we had a very |
21537s |
short break but you just missed what an |
21540s |
electric end to that semifinals there |
21543s |
where we saw some fantastic matches |
21545s |
between red Monty and Sergey yeah sergy |
21549s |
AKA diogenous enjoyer a tournament |
21551s |
Legend here we see dropping down to one |
21553s |
HP from Red Monty's ja or overwhel |
21556s |
attack and then following up on the |
21557s |
subsequent attack with two alpha wi claw |
21560s |
swinging in and just not enough |
21561s |
defensive capabilities on sergey's |
21564s |
aggressive Teo Riven deck therefore |
21567s |
dropping game one |
21569s |
game two another shot at glory here for |
21573s |
sergy much better matchup running over |
21575s |
this Karma deck early on we see the |
21577s |
board snowball this is just turn five |
21579s |
and already a six unit wide attack and |
21582s |
diogenous enjoyer AKA sery going for the |
21586s |
override on a stunt unit to secure the |
21590s |
lethal here on the subsequent turn seven |
21594s |
attack we saw as well on the next match |
21598s |
a fantastic series here between red |
21600s |
Monte and serge here with the karma set |
21604s |
coming in super super clutch here for |
21607s |
red Monty securing them this win here we |
21610s |
see the level up the showstopper was |
21611s |
also generated this turn as well using |
21614s |
the coin and the tagout allowing them to |
21617s |
stabilize and remove the majority of the |
21619s |
board uh and then in the future get that |
21621s |
Karma down and then get some healing as |
21624s |
well and just full board stabilization |
21627s |
surging going for the surrender to save |
21630s |
everyone some time and that meant that |
21632s |
Monty was our first world championship |
21634s |
finalist and then we tuned into the |
21636s |
other series which was pure |
21642s |
craziness yeah very very craziness I |
21645s |
believe um looking back out this never |
21648s |
walk alone I think was out of cards and |
21650s |
that's why we saw the surrender yeah no |
21651s |
cards in deck that's why we saw the |
21653s |
surrender |
21656s |
oh yeah that was one didn't catch but |
21658s |
thanks for mentioning it yeah now it |
21660s |
looks obvious they just ran out of |
21663s |
time they just ran out of time in a very |
21665s |
very weird way one that we don't usually |
21667s |
expect from control decks but then in |
21669s |
game three shampo just not quite finding |
21672s |
enough |
21675s |
pressure this removal was very heads up |
21679s |
very clean taking care of both jinxes |
21682s |
and the pursuit of perfection came just |
21684s |
in the nick of time gets double cast |
21686s |
here but only space for one catastrophe |
21688s |
but that is of course enough the Jinx |
21691s |
deck just not having any cards any |
21694s |
removal spells to deal with that and |
21696s |
that secured the second world's |
21699s |
Championship slot and we are now about |
21701s |
to go into our grand finals you might be |
21704s |
asking yourselves what are these people |
21706s |
playing for well it's mostly bragging |
21708s |
rights and I think a title maybe some |
21711s |
Cosmetics so it's mostly a show match |
21713s |
the most important part is done by both |
21715s |
players and we are ready to jump into |
21716s |
the decks |
21718s |
for both sides here yeah red Monty |
21722s |
bringing back the atrox Kane doing |
21726s |
fantastic here as you mentioned they're |
21727s |
playing for the glory they're playing |
21728s |
for the title they're playing for the |
21730s |
the last chance qualifier winner here uh |
21733s |
all to play for really now this is this |
21735s |
is this is where it's really at and |
21737s |
bringing back this atrox Kane mid-range |
21740s |
deck that we've been seeing throughout |
21741s |
the |
21743s |
day this I'm so so surprised to have |
21745s |
this deck potentially win the last |
21748s |
chance qualifier but then again there |
21750s |
are always some surprises there always |
21752s |
have been this is a much more |
21753s |
streamlined deck one that more people |
21755s |
were expecting to see perform well Karma |
21757s |
set also very nicely taged into the meta |
21760s |
of the tournament today and Monty |
21762s |
piloting it efficiently to deserve this |
21765s |
Grand Final |
21766s |
appearance yeah Karma set as well been |
21769s |
doing fantastically for them throughout |
21771s |
this entire day very strong control deck |
21774s |
um has been doing well very well into |
21775s |
the field also beating out Decks that |
21777s |
were expecting it to lose to today |
21780s |
specifically against xge earlier on and |
21783s |
the third one ja or something that shows |
21785s |
up over and over in top Cuts as a good |
21787s |
option into mid-range decks as well as |
21789s |
into many of these control decks the |
21792s |
wild CLA ferocity has been putting on |
21794s |
work over and over again Parts mate hole |
21796s |
did not really have a CH chance to shine |
21798s |
yet on the broadcast but just a very |
21801s |
well rounded a streamline deck that has |
21804s |
been getting wins over and over and also |
21806s |
pulling quite a few bats |
21808s |
yeah just overall very solid lineup and |
21811s |
Never Walk Alone we saw this Jace |
21812s |
Heimerdinger uh which you mentioned |
21814s |
earlier on was a very smart decision to |
21817s |
bring uh very metad dependent it's been |
21819s |
doing fantastically for them throughout |
21820s |
this entire tournament Great Tech |
21823s |
choices as well the hex literator we saw |
21825s |
put in some work earlier on not only as |
21827s |
removal but also as obliteration to not |
21830s |
allow uh the echos and jinxes to be |
21834s |
revived because the cards don't go into |
21836s |
the death pool ruination we have really |
21838s |
seen pop off yet but surely it had or |
21840s |
will have some chances to shine the |
21843s |
second control deck Karma set kind of |
21845s |
close to the version that we saw on the |
21847s |
other side but a bit different on Tech |
21850s |
choices and so on Rocket barrage is the |
21853s |
one that really Springs my eye here but |
21855s |
it does not have the greatest targets |
21857s |
into Monty's |
21859s |
lineup no um it doesn't however it's |
21863s |
still going to be kind of useful um at |
21865s |
points to just remove a couple of units |
21867s |
it's not the end of the world but one |
21869s |
thing to know is they're running a |
21870s |
couple copies of sunken Temple in their |
21874s |
version and third and finally another |
21877s |
deck that we haven't seen in Action a |
21880s |
lot is sarapin only two copies of Jenna |
21883s |
two copies of sun temple one copy of |
21885s |
back alib bar that we saw earlier on |
21887s |
putting in some work and well generally |
21889s |
speaking a lot of tech choice is not |
21891s |
enough to cover everything but we do see |
21893s |
a very removal oriented build and again |
21896s |
some anti- big hitter stuff playing two |
21900s |
copies of celestial wonder which stuns |
21902s |
two attacking enemies and that therefore |
21904s |
just being very good at stalling the |
21906s |
game delaying the game and eventually |
21907s |
taking |
21908s |
all so in terms of pick ban here what do |
21912s |
you reckon the decisions are from both |
21915s |
sides it's very control lineup from |
21917s |
never Walker alone most likely trying to |
21919s |
Target things like Jack sa I wouldn't be |
21921s |
surprised if we just see KET being |
21922s |
banned yeah for the first time today I |
21925s |
think I'm going to say this looks easy |
21928s |
for Never Walk Alone this should be a |
21929s |
set Karma ban for Monty it's not quite |
21932s |
as easy I would expect jayer to be |
21934s |
banned just because it runs the most Big |
21936s |
Stuff removal in vengeancesynyster |
21957s |
3 four |
21958s |
five yeah I this is looking very |
21961s |
favorable I would say for Never Walk |
21962s |
Alone um very three strong Decks that |
21966s |
should beat most mid-range and red |
21968s |
Monty's shown up with two mid-range |
21970s |
decks and a control |
21972s |
deck Karma set does get banned jimer |
21975s |
gets left open Karma set gets banned on |
21977s |
both sides neither wanting to play Karma |
21980s |
set like let's just get rid of it let's |
21982s |
have a mutual agreement here |
21984s |
fellas no Karm sets we want to go home |
21987s |
today at some point also nice for the |
21990s |
broadcast to not have these super drawn |
21992s |
out games where it's already evident who |
21994s |
won instead we see some of the well |
21997s |
let's say faster control decks although |
21999s |
especially the sarapin deck can also |
22001s |
draw games out quite longly and we see |
22006s |
the himer deck go up |
22009s |
against atrox Kane first of all yeah |
22012s |
this is our first match here in the |
22015s |
grand finals remember both of these |
22016s |
players have guaranteed their |
22018s |
qualification uh just to reiterate that |
22020s |
they have guaranteed their qualification |
22022s |
to the worlds they are just playing for |
22024s |
the glory right now and the title so I |
22028s |
believe most of the pressure has been |
22030s |
alleviated of these players they're |
22032s |
probably going to be playing a lot more |
22034s |
for fun now all of the heavy lifting all |
22036s |
of the heavy work has already been done |
22038s |
and let's see some entertaining Legends |
22041s |
of Runa action for the grand finals of |
22044s |
the lcq |
22046s |
EMA yeah and open we seeing the opening |
22050s |
here from red Monty with the Forsaken |
22052s |
Bai uh just a solid predict mayy to |
22056s |
search for a weapon we have the the |
22058s |
duckin in hand already um looking okay |
22061s |
overall for but the same could be also |
22063s |
said for never walk alone has the |
22065s |
quietus as well available for equipment |
22067s |
removal which is really what you really |
22068s |
want in this stage of the |
22071s |
match quietus can be super duper useful |
22075s |
if Rand Monty does not find lot of |
22077s |
weapons elected to not go for a second |
22080s |
dark and spear here with a predict so |
22082s |
therefore saying no to the buff on the |
22084s |
little beai and making themselves |
22087s |
vulnerable to a potential quietus |
22089s |
removal so Never Walk Alone really |
22091s |
capitalizing with I think it's a one-off |
22093s |
quieters and punishing red Monty's |
22096s |
development here it's definitely not a |
22097s |
one of quieters uh two |
22101s |
of tunnel vision we've been tunel |
22104s |
visioning a lot this broadcast I think |
22107s |
that's just the nature of the excitement |
22108s |
we're so excited just wanting |
22112s |
to show everyone the level of play we've |
22115s |
been seeing |
22116s |
today the tag comes in from red Monty |
22119s |
life steel is activated not that it |
22121s |
matters too much but considering whether |
22123s |
or not they really want to down trade |
22125s |
into this hex tech |
22127s |
Handler yeah I mean there's there's the |
22130s |
I believe a M's Choice |
22132s |
potential |
22134s |
um but uh as like a BL but that would |
22137s |
still get blown out by a |
22140s |
Mystic never walk along with a J's |
22143s |
development so far very happy with how |
22145s |
everything's been going outside of not |
22147s |
having activated the hex tech Handler |
22149s |
yet so none of the classic Jay |
22152s |
Heimerdinger stuff no six Mana spell |
22154s |
still none in |
22156s |
hand going to need the Reggie to pull |
22159s |
something useful here the ferris finan |
22162s |
Seer the child is gone the killer other |
22166s |
side Kan does get dropped trying to go |
22168s |
for some board control I think right now |
22171s |
there's no way of buffing Kane to |
22172s |
further attack though which is sad for |
22174s |
red Monty because that means that Jays |
22176s |
cannot be taken off the board this turn |
22179s |
this might be the second quietus to take |
22181s |
care of Kane's weapon right now and that |
22182s |
would leave him as a vanilla 25 unit |
22186s |
yeah Kane's very dependent on getting |
22188s |
that weapon um to gain the plus one |
22190s |
attack on the attacks uh when they |
22192s |
Challenge and also to be able to um uh |
22196s |
survive for a few turns as well um |
22199s |
unfortunately this means that a Mystic |
22201s |
is going to clean up Kane quite |
22202s |
comfortably here too yeah we say good |
22205s |
riddens to the dark in Sky if it's not |
22207s |
even going to get a value trade here and |
22210s |
this is looking quite well for Never |
22212s |
Walk Alone with the Mystic shots |
22214s |
available the only question being does |
22216s |
the jce block does Never Walk Alone want |
22218s |
to risk running into momentous choices I |
22221s |
think they can just because of the |
22224s |
double Mystic shot removal option |
22228s |
oh wanting to keep the JS healthy for |
22230s |
the eventual level up that's going to |
22232s |
kick in at someday expecting re |
22235s |
to we need literator perfect perfect |
22240s |
that does line up with atro's stat line |
22243s |
perfectly as well lines up with a Tru it |
22246s |
it obliterates so it removes the weapons |
22249s |
um couldn't ask for a better option |
22251s |
there overall that's better than |
22253s |
Vengeance yeah yeah yeah for the most |
22255s |
part the only downside obviously is um |
22257s |
it's there's options for like momentous |
22260s |
choit and and and expense protect to to |
22263s |
stop it good point but never walk alone |
22266s |
has banked two more spell Mana has a |
22269s |
Mystic shot in hand so that can be used |
22271s |
to get rid of the spell shield from |
22272s |
expanses protection let's see what these |
22274s |
players commit and how this plays out |
22277s |
here yep there's the expense protection |
22280s |
we're going to see The Mystic shot here |
22281s |
to pop the spell shield um this would |
22283s |
have been a bit of a BL if there was a |
22285s |
momentous Choice from Ren Monty but |
22287s |
there isn't one one right |
22291s |
now the good thing for red Monty is |
22294s |
heedless Resurrection as well as another |
22296s |
at TR in hand there's still a lot of |
22298s |
game a lot of value on their side while |
22300s |
Never Walk Alone is still looking for |
22302s |
more of these high cost spells just to |
22305s |
level up Jays maybe eventually get the |
22308s |
himer Dinger |
22309s |
rolling yeah only having H dingers I |
22312s |
mean you could play alus here um and |
22315s |
just set up for your attacks yeah the |
22319s |
lack of six cost spells here never walk |
22321s |
alone is not ideal just spells in |
22323s |
general if they had like a couple cheap |
22325s |
spells um with hinger they could have |
22327s |
done that and just developed some |
22329s |
blockers um but as you mentioned this |
22332s |
turn most likely going to see that |
22333s |
heedless Resurrection coming out from |
22335s |
red Monty mhm and the lari C is going |
22338s |
off first this is some cheeky play by |
22340s |
red Monty because they tap under atro |
22343s |
mana and that means that never walk |
22345s |
alone is going to be much more willing |
22347s |
to tap under Vengeance Mana themselves |
22349s |
but atro seems to not be the plan for |
22351s |
this turn anyway dropping The Defector |
22355s |
that Ranger Knight Defector with the |
22356s |
Scout attack and I really like the now |
22359s |
safe himer Dinger development by never |
22361s |
walk alone and I think they're going to |
22363s |
be following up with a poger stay to |
22366s |
refill the hand and to generate a huge |
22369s |
Blocker in that |
22371s |
TX this rang Defector will force |
22375s |
potentially uh some good trades here the |
22378s |
question is whether not red Monty takes |
22380s |
another attack here with the reng Knight |
22382s |
Defector can heal it |
22385s |
up it's a pretty key unit you would not |
22387s |
really want to sacrifice it but right |
22389s |
now you can use a gem here and you be |
22392s |
fairly |
22393s |
safe it would at least Force Never Walk |
22396s |
Alone to trade the Jace away and that is |
22398s |
something that red Monte is looking |
22400s |
towards |
22402s |
anyway like even without the gem you're |
22404s |
most likely safe into everything I think |
22406s |
except for a Mystic I believe so this |
22410s |
way you just play around that a little |
22411s |
bit yeah it would have had to be the |
22414s |
third Mystic or maybe there's some some |
22416s |
more options in the deck list we're not |
22418s |
thinking of right now but the J Staying |
22420s |
Alive means the level up is going to |
22421s |
come through the progress day being |
22423s |
played generating a TX as well and this |
22426s |
is where the momentum might start to |
22429s |
shift because both Champions now getting |
22431s |
their engines |
22433s |
going okay there's a Aftershock yeah AR |
22437s |
shock's great um it can remove a unit we |
22441s |
see oh doesn't use the I love the pass I |
22444s |
love the pass take that every day if you |
22446s |
never walk alone |
22447s |
right but we could have removed The |
22450s |
Defector that's the only thing care |
22452s |
about The Defector with a T-Rex on the |
22454s |
board that's a fair |
22457s |
point so Kane gets played we do see the |
22460s |
Vengeance for Never Walk Alone there are |
22462s |
also other options for removing stuff we |
22464s |
could also just play double huge scrap |
22467s |
trap and it would give us an 1111 |
22470s |
another 1111 because dou casted by JS |
22473s |
and some TX use of you could uh one |
22477s |
thing to know is uh shock blast doesn't |
22479s |
double up anymore yep it got discounted |
22482s |
by the progress day which is bit |
22483s |
unfortunate um so it's just you can't |
22486s |
actually it wasn't consideration they |
22488s |
drawn it this time to play that instead |
22489s |
of Vengeance but because of the discount |
22491s |
it makes it very awkward yeah and |
22494s |
instead of just going for huge pure stat |
22496s |
Never Walk Alone wants to develop some |
22498s |
elusive Bots instead but also keep more |
22501s |
Mana open keeping some some flexibility |
22504s |
here and now could either go with some |
22507s |
blocker development in these floor begun |
22510s |
elusive units oh I just remembered heess |
22512s |
Resurrection is never going to summon um |
22514s |
atrox cuz you got BL it oh oh the hackit |
22518s |
yeah we did even mention this earlier on |
22520s |
I think |
22522s |
yeah that's why we see the Kane back |
22525s |
here good point |
22528s |
good point I don't think it would have |
22529s |
mattered in this situation anymore |
22531s |
anyway because it looks like this himer |
22533s |
Dinger J's combination has already put |
22535s |
in the work just the the TX as a |
22537s |
potential blocker is already giving so |
22540s |
much board control over to never walk |
22542s |
alone and it feels like the these |
22544s |
Champions already kind of did their job |
22546s |
Kane going in for attack and is now |
22547s |
going to die to the Aftershock shock |
22549s |
blast would have also been an option but |
22552s |
never walk alone can really choose |
22554s |
freely |
22555s |
here |
22557s |
yeah this this game is looking to be set |
22560s |
here most likely I don't see how red |
22561s |
Monty claws back um well Ender still not |
22565s |
enough sitting at 14 unable to play it |
22569s |
at all which kind of like your your only |
22571s |
real way to like try and sneak a win in |
22574s |
is with a load of darkins and we see the |
22576s |
acceleration gate coming down here from |
22578s |
never walk alone it's going to be |
22579s |
doubled up these elusiv there's nothing |
22583s |
that red Monty can do about them yeah |
22585s |
and the sheny comes in we do see an |
22587s |
early |
22590s |
surrender and it is going to be a one |
22593s |
lead for the Jays HR deck again just |
22596s |
showing why it was a perfect metac call |
22598s |
a very good bring and some very |
22600s |
proficient experience piloting on never |
22602s |
Walker along side yeah fantastic choice |
22605s |
of decks as well praying on these |
22607s |
mid-range lists uh this triple lineup of |
22611s |
like control based decks doing |
22614s |
fantastically for them most likely what |
22616s |
we're going to see again is a seraphine |
22618s |
J doing the exact same thing or very |
22620s |
similar Style game |
22622s |
plan the deck seems tched in a similar |
22625s |
way wanting to just remove or stop these |
22628s |
big hitters and then eventually go over |
22630s |
the top with discounts with invokes with |
22633s |
Jenna and sarapin just doing their thing |
22635s |
we do see the J or being played on the |
22637s |
flip side hopeful hand gets Mulligan |
22639s |
Omen Hawk is a great find or a bit too |
22643s |
early to show up in hand but let's see |
22645s |
if Monty can draw some more units |
22647s |
because this opening hand does not look |
22649s |
promising yeah it's not looking that |
22652s |
great on either side Reggie for never |
22654s |
walk alone's going to put in some work |
22655s |
to generate some spells Sunburst |
22657s |
fantastic um the obliterates are |
22660s |
fantastic as well so there's a lot of |
22661s |
good options later on in the game but |
22663s |
never walk alone but nothing if if Monty |
22666s |
had a more aggressive start this would |
22668s |
be a bit more of a dire situation |
22670s |
however red Monte doesn't have that |
22672s |
right now yeah Monty has a devastating |
22675s |
start here not being able to play nor a |
22677s |
three drop but because Never Walk Alone |
22679s |
open pass priority it's not really |
22681s |
punishing to Monty because both players |
22683s |
didn't use Mana both players wasted Mana |
22685s |
neither developed this is still slightly |
22687s |
favorable for Never Walk Alone just |
22689s |
because they are playing the more |
22691s |
impactful expensive cards but this does |
22694s |
keep Monty in the game Tempo and |
22696s |
momentum |
22697s |
wise do we go for the upcycle rake most |
22700s |
like there's there's an argument for |
22702s |
shepherd's authority |
22704s |
too you're not worried that much about n |
22707s |
attacking |
22709s |
you it's a good point most of the time |
22711s |
it's an instant Scout weapon pick |
22713s |
especially if it does get forged that |
22715s |
does make up for the lack of stats but |
22718s |
in this case Monty just electing to go |
22721s |
for a smor kind of thing just going for |
22724s |
stats trying to go for a big hit and |
22727s |
this means that the Jana can get removed |
22730s |
before she can discount a bunch of newly |
22732s |
drawn cards yeah very straightforward |
22735s |
removal |
22736s |
most likely going to see the glacial San |
22738s |
played down here for red Monte Oh no |
22742s |
just going for the equipment weapon I I |
22743s |
don't mind this either it sets up the |
22746s |
the lore if you want to pull something |
22748s |
however the Sunburst is going to shut |
22749s |
this down does silence it but the weapon |
22752s |
still gets bounced back into hand now |
22755s |
it's just the puny Omen hog trying to |
22758s |
put out some pressure and uh deal some |
22761s |
pain to the Nexus of never walk alone |
22764s |
but it's still looking very stable and |
22767s |
comfortable for never walk alone right |
22768s |
now yeah I mean it's going to be like |
22770s |
that up to turn seven they have answers |
22772s |
to obliterate on so they're not scared |
22774s |
about it at all um they can afford to |
22777s |
keep passing but they can also just |
22778s |
afford to like time trickle play Reggie |
22780s |
and just essentially semi soft pass |
22783s |
right use a little bit of your Mana |
22785s |
without fully committing and leave Ls up |
22787s |
to answer anything Ren Monty does yeah |
22789s |
I'm liking this so far from Never Walk |
22791s |
Alone Monty just doesn't have a lot of |
22793s |
options to put out Steam and pressure |
22795s |
they can now go for the saan into an or |
22799s |
that is probably the highest pressure |
22801s |
line the Jags also coming in handily as |
22803s |
a cheap unit that can grow quite |
22806s |
significantly later on so gonna have to |
22808s |
see how Monty is going to handle that |
22810s |
what Monty really wants to draw though |
22811s |
is stuff like white claw ferocity as |
22814s |
well as another copy of or after the |
22816s |
first one is going to get |
22817s |
obliterated more |
22821s |
Jacks this ja is a 54 even though he's |
22825s |
not Le yet so can become a win condition |
22830s |
later on down the line but for now |
22831s |
there's just not enough early pressure |
22833s |
Never Walk Alone is still very stable |
22836s |
here and sitting comfortably we see more |
22838s |
and more draw more and more flash bombs |
22840s |
being put into the deck while is still |
22843s |
leaving a lot of Mana |
22846s |
open okay so if you never walk alone |
22850s |
you're sitting quite comfortably you can |
22852s |
remove the or |
22855s |
here but one of the cards I mentioned |
22857s |
the white claw ferocity is being picked |
22860s |
up that can be super useful especially |
22863s |
with the shefs authority bringing a ton |
22866s |
of stats to your |
22867s |
units so Monty is still in this game |
22871s |
just not very well fast at progressing |
22874s |
their own gameplay and putting out |
22879s |
pressure okay |
22881s |
so even the problem is as you mentioned |
22883s |
it's way too slow right I think that's |
22885s |
ultimately what what this is going to |
22886s |
come down to most likely going to see |
22888s |
clock Ling this oh no just going to go |
22890s |
for |
22891s |
the removal although that is only four |
22894s |
damage we don't have caused it RIS or |
22895s |
anything yet this might just be a setup |
22898s |
because there's plenty of time to draw |
22900s |
more cards this might be a flash bomb |
22901s |
setup and it does get |
22903s |
spiked this night Grand finals flash |
22907s |
bomb setups yeah this is very reminisent |
22910s |
of the first World's Championship Grand |
22912s |
finals but Caitlyn just saying hi from |
22915s |
the off here sniping out that glacial |
22918s |
saan red mon is still fine here |
22921s |
developing that |
22923s |
Jags white claw ferocity followup but |
22926s |
now with the back Ali bar in Play Never |
22929s |
Walk Alone can just pull ahead here if |
22932s |
they don't get overrun very |
22936s |
soon this is a good setup by Monty |
22939s |
though but we see the stuns so even even |
22943s |
even still it there isn't much that red |
22945s |
mon can |
22948s |
do how and Gale follow up trying to |
22951s |
remove the Jags here one of the |
22953s |
potential overwhelm attackers that will |
22954s |
come through now it's just going to be |
22956s |
the lonely wild claw well it's going to |
22959s |
be accompanied by a bird but it's not |
22961s |
enough not enough pressure as of right |
22964s |
now second ja of course still has plenty |
22967s |
of Mana to work with also still buff |
22970s |
from the first Omen hog that was being |
22973s |
played another another another |
22978s |
one and that's that's honestly the worst |
22981s |
one as well right it hits the Jacks so |
22983s |
that you can play Mystic on it but I |
22985s |
think Jax is leveling up |
22987s |
here Monty spreading out damage quite |
22990s |
nicely making it a bit awkward to find |
22992s |
good stun targets for this Le wonder I |
22994s |
really like this play that's very heads |
22996s |
up knowing that your opponent can deal |
22998s |
with two attackers you just spread your |
23000s |
power across |
23002s |
three so most likely going to see these |
23006s |
do we see the stuns this turn or do we |
23007s |
just see the hex splitter either the |
23009s |
stuns is a bit |
23013s |
safer you can do |
23017s |
yeah would you remove the or the |
23021s |
though the jack is oh is it well yeah no |
23025s |
you would use all your Mana you can get |
23027s |
a hush but then you yeah you wouldn't |
23029s |
have enough Mana that's a good point |
23034s |
CHS you have to yeah if you use expit |
23036s |
you have to worry about things like Sky |
23038s |
splitter yeah that's the next problem |
23040s |
probably going to see the one of the |
23042s |
explorers come down weapon |
23045s |
removal at this point there are also a |
23048s |
lot of annoying weapons which you would |
23049s |
all like to take care |
23051s |
of so Monty still finding some windows |
23055s |
for continuous pressure and all of a |
23056s |
sudden never walk alone's Nexus is down |
23058s |
to six HP but still with plenty of game |
23063s |
to stabilize here and to maybe |
23065s |
eventually pull ahead and remove all of |
23068s |
red Monty's threats should work yeah |
23072s |
it's a perfect red Monty just providing |
23074s |
the perfect weapon removal |
23076s |
Target that's a good point they still |
23079s |
have Shephard's Authority another copy |
23081s |
left that is hyper buffed and makes this |
23083s |
bird quite swall but it's on the bird |
23086s |
right so you're not too scared of that |
23087s |
unless it gets turned into a wildclaw |
23090s |
and another Celestial Wonder drawn all |
23092s |
while sarapin is at eight out of n |
23094s |
spells about to up and sing her song and |
23097s |
take control of the game |
23104s |
here okay so seraphine is kicked in |
23109s |
weapons are being removed explorator is |
23112s |
there red Monty at most has one more |
23115s |
turn here I love the fish fight on the |
23118s |
omen Hawk because if if Never Walk Alone |
23122s |
uses a hex spit here it's it's |
23123s |
essentially just removing a one one cost |
23125s |
unit |
23127s |
and I think it gets rid of the |
23129s |
attachment that's quite important the |
23131s |
hyper buffed weapon but Skys spitter |
23133s |
makes the hawk survive so good defensive |
23136s |
use here but will be met buy Mystic shot |
23139s |
as an additional |
23141s |
answer yes but now one thing to note is |
23145s |
there's two big overwhelm well three big |
23147s |
overwhelmed dudes coming down um soran |
23150s |
was a really good draw for |
23152s |
Monty on the following turn for red |
23155s |
Monty as well um yes there's a hush |
23158s |
which can stop one of |
23161s |
them but it's looking a lot closer than |
23164s |
it looks the stuns are going to be |
23166s |
fantastic for Never Walk |
23168s |
Alone stun hush in theory should save |
23171s |
them yeah most |
23174s |
likely yeah they should be staying alive |
23177s |
here another very important draw is the |
23179s |
discounted Aftershock this is going to |
23182s |
mean that ja can get removed or even the |
23185s |
alpha white CL can get removed by |
23186s |
Aftershock being double casted we do see |
23189s |
two of the overwhelms being stunned only |
23190s |
one is going to push some damage through |
23192s |
there's not a lot of additional overthe |
23194s |
toop damage here in red Monty's hand |
23196s |
form up can be used to block off even |
23198s |
more damage and take out the glacial San |
23201s |
so you don't have to worry about it |
23202s |
later so the wall of defense is holding |
23205s |
up for never walk alone so far yeah it's |
23208s |
it's going to be one of those very slow |
23210s |
grindy matches for Never Walk Alone to |
23214s |
close this off as we've been seeing it |
23215s |
quite consistent when you bring like |
23216s |
this triple type triple control list it |
23219s |
it always ends up in this grind this is |
23221s |
like the stage of the game where it's |
23223s |
most likely in Never Walk alone's favor |
23225s |
for the most part it is dependent on a |
23227s |
couple of draws um has got options for |
23231s |
like invokes and stuff |
23233s |
but they should be winning from this |
23235s |
point onwards as long as nothing crazy |
23238s |
happens with the draws yeah Monty can |
23240s |
maybe try to get a cheeky ja Victory |
23243s |
through because as of right now Never |
23245s |
Walk Alone is out of |
23246s |
draws is out of C generation can can |
23249s |
generate two celestials yes but that |
23252s |
would cost us the hush and just as we |
23254s |
say The Guiding touch gets top decked |
23256s |
that not only heals the Nexus up but |
23257s |
also gives two draws follow it up by a |
23260s |
cosmic youngling and maram who can |
23262s |
continue the draw |
23264s |
cycle Ines yeah they only cost one so |
23267s |
it's fine one gets double casted meteor |
23269s |
shower is very effective removal here |
23272s |
Scourge right you just slam |
23274s |
scourge oh Scourge could believe it but |
23277s |
harsh |
23279s |
wins it is a Scourge being picked up |
23281s |
here you don't necessarily have to go |
23283s |
for the this turn you just get it set up |
23285s |
for the following turn you can just um |
23287s |
you can invoke one more time see what |
23289s |
you get and then just go for like a |
23291s |
comet yeah another very interesting pick |
23294s |
would have been the moon silver |
23295s |
discounting another spell to put it into |
23297s |
sarapin double cast range but of course |
23300s |
the other PS just seemed better The |
23302s |
Scourge does get dropped |
23304s |
here I mean the the elusiv will still |
23307s |
survive even after the attack |
23310s |
so this is going to be significant |
23312s |
pressure no matter what and the scourge |
23314s |
is threatening removal so Monty just |
23317s |
happens to have the perfect answer in |
23319s |
hand right now with the harsh winds but |
23320s |
nonetheless this is some some serious |
23322s |
pressure being put out here by Never |
23324s |
Walk |
23325s |
Alone yeah don't if you attack with the |
23327s |
back outly bar because of harsh wins |
23329s |
right yeah you might want this as a |
23331s |
blocker but then again you do have two |
23333s |
more blockers in hand you don't mind TR |
23335s |
a bit of your board off you can replay |
23337s |
youngling as well as the dusk |
23340s |
Brer but then you can't in voke you can |
23344s |
play one of them if you want to invoke |
23346s |
this turn oh I think we can just let |
23349s |
that one go the other option is you can |
23351s |
marry him right and then for spell man |
23353s |
and then you can do you can do all of |
23355s |
them yeah that's a good |
23358s |
point going to lose the wait are we no |
23361s |
sarapin still survives okay that's |
23362s |
perfect yeah we're not losing any unit |
23364s |
what we are losing though is some |
23366s |
important HP on the board which means |
23368s |
that these overwhel units can hit us |
23369s |
quite effectively now it's going to be |
23372s |
curious I'm going to be curious to see |
23374s |
what Never Walk Alone does probably |
23375s |
youngling because that's the safest the |
23377s |
heal one mhm there is the line of |
23381s |
duskbringer into Mariam into either refl |
23383s |
spell Mana or Draw because right now |
23387s |
never walk alone is also almost out of |
23389s |
value and wants to draw a bit more I |
23390s |
mean you have board space issues for |
23392s |
that that was my other concern but we'll |
23394s |
see um I was mainly thinking it's going |
23397s |
to be young Ling for the one heal |
23399s |
because if you're worried about your HP |
23400s |
on the next the next attack especially |
23402s |
with Jack's having Scout here it might |
23405s |
be |
23410s |
relevant just for the perfectionist here |
23412s |
I think that was a very tiny misplay to |
23414s |
not play the duskbringer first because |
23415s |
we missed out on a pursuit of perfection |
23417s |
stack here but it doesn't really matter |
23420s |
here the most important thing is that |
23422s |
the spam Mana got refilled the invoke |
23424s |
happened The Traveler gets put into hand |
23427s |
and Rocket Barr gets drawn so even |
23429s |
though we're almost not having any draw |
23432s |
cards in |
23433s |
anymore we're not really out of value |
23436s |
probably commiting here after this |
23438s |
attack we have to the question is can we |
23441s |
wait aren't we dead we can't really deal |
23445s |
with the wild claw winging in next and |
23447s |
the additional impact from the pen Cast |
23451s |
Away the comet is kind of forced but we |
23453s |
can't do anything else and that's what I |
23456s |
meant earlier on with we're losing some |
23458s |
valuable HP on the |
23461s |
board oh there's a development gets |
23464s |
developed that allows us oh no could |
23468s |
have gone for the rocket barrage right |
23469s |
on the overwhelm yeah rocket brush oh |
23472s |
another development so you can still you |
23473s |
can still you can still go for the |
23475s |
rocket |
23477s |
now but there's another Jack in hand |
23480s |
yeah I think a weapon equip it's a |
23482s |
Jackson a weapon equip which is probably |
23483s |
just enough yeah from monting the |
23486s |
development makes sense just because you |
23487s |
had so many development options that |
23489s |
eventually you're going to find enough |
23490s |
units to punch through and yeah that's |
23493s |
the victory here um I think both players |
23495s |
played it pretty well some small |
23497s |
inaccuracies are never walked alone side |
23500s |
maybe could have like on the scourge |
23502s |
attack there was an option to maybe it |
23504s |
wasn't a Scourge development turn yeah |
23507s |
that that for one and the other one was |
23509s |
the scourge could have pulled something |
23510s |
like Jackson's dead so it survives with |
23512s |
5 HP instead of three in case you're met |
23514s |
by a harsh winds did feel like Never |
23516s |
Walk Alone had full control of this game |
23520s |
and then like just some cracks short and |
23523s |
it allowed red Monty to capitalize and |
23525s |
get back into this game and finally find |
23527s |
that lethal through all of these |
23528s |
overwhelmed units nonetheless a strong |
23531s |
showing from both players keep in mind |
23533s |
both of them are already qualified for |
23535s |
the world's championships and this is |
23536s |
basically mostly just a show |
23538s |
match yeah and someone who wants to |
23541s |
claim they won the whole thing right |
23543s |
it's for the glory you say |
23545s |
it's for the glory right you show up you |
23547s |
show up to Worlds and like yeah what guy |
23548s |
who beat everyone at at the last chots |
23550s |
qualifier to get in yeah sounds cooler |
23553s |
them being the second yeah exactly we |
23556s |
all know that's what's most important |
23558s |
bragging right yeah |
23561s |
exactly so we do see Monty going for |
23564s |
another weapon pick up this time of |
23566s |
course makes a lot of sense because it |
23567s |
is a different weapon the dark and blood |
23569s |
letters here which is going to |
23571s |
accelerate that atro being drawn from |
23573s |
the deck especially he get put into your |
23575s |
hand once you played three different |
23577s |
dark |
23579s |
weapons yep we |
23581s |
see all the landmarks coming here for |
23584s |
Never Walk Alone the back al bar and |
23586s |
they just |
23587s |
surrender okay well well we red mon |
23590s |
takes it yep I guess very anticlimactic |
23594s |
faction the bragging Wes were not quite |
23597s |
as important for Never Walk Alone it |
23599s |
seems maybe they weren't happy with |
23600s |
their opening hand maybe they didn't |
23602s |
feel like playing this |
23604s |
matchup it is what it is red Monty is |
23606s |
our winner of the line qualifier but in |
23609s |
reality both of these people shown on |
23611s |
screen are the winners of today both of |
23613s |
them secured the world slot some |
23615s |
guaranteed priz money as well as shot at |
23618s |
eternal glory and a lot of price money |
23621s |
and they did so with very convincing |
23624s |
play as well as very convincing lineups |
23626s |
reading The Meta very well and bringing |
23628s |
some very creative decks on both sides |
23631s |
yeah one thing to know is they have |
23632s |
basically lineups um that didn't like |
23635s |
one side really favored the other side |
23637s |
overall and they didn't see each other |
23639s |
till the finals so this just shows the |
23640s |
nature of like deck matchup pairings and |
23643s |
who you see in a bracket can matter very |
23646s |
much in terms of what lineups you're |
23648s |
bringing um but it's it's still |
23650s |
fantastic play to get there but it just |
23652s |
shows you like the randomness in your |
23655s |
opponent sometimes can have a factor it |
23658s |
definitely does both players going for |
23661s |
it's like targeting certain parts of the |
23662s |
meta and they mostly ran into it but |
23664s |
what what was very impressive for me the |
23666s |
triple control lineup even beat sergey's |
23669s |
aggro lineup right leaving the two aggro |
23672s |
decks open and it looked like those |
23674s |
would run the karma set deck over um but |
23677s |
the karma set deck prevailed it got a |
23679s |
win against the jins with clean play a |
23682s |
very like that was a very intense match |
23686s |
a lot of Mind Games going on there but |
23688s |
eventually it prevailed even though that |
23690s |
was not the kind of deck that the deck |
23692s |
was built for it was almost a weakness |
23694s |
for the karma set deck and nonetheless |
23697s |
being able to Pilot this all the way to |
23699s |
the Grand finals and to a victory here |
23701s |
is one impressive showing yeah again |
23704s |
congratulations to both of the players |
23706s |
they've played phenomenally they made |
23709s |
correct meta reads that panned out for |
23711s |
them and on top of that it was just |
23713s |
fantastic play around the entire day we |
23715s |
saw some crazy matches we saw some deck |
23718s |
outs we saw absolutely everything today |
23721s |
yeah de out has been a while since I saw |
23723s |
that also the timer pressure was so |
23725s |
insane that I really enjoyed play like |
23727s |
seeing a blitz version of Legends of |
23730s |
Ruta in a very complex matchup that |
23733s |
allowed for some flashy stuff on both |
23735s |
sides of the table but we also have to |
23739s |
say condolences to a lot of players who |
23741s |
almost made it but not quite that is |
23745s |
just the nature of these high stakes |
23746s |
tournaments especially in a tournament |
23748s |
like this where it only matters to get |
23749s |
into the grand finals and everything |
23751s |
else does not really give you anything |
23753s |
relevant |
23757s |
so we've got a little heads up that |
23759s |
never walk alone had something else uh |
23761s |
pop up like an emergency so that's |
23763s |
probably why they conceded Fair place to |
23765s |
them they already qualified so again |
23767s |
congratulations on their part yeah can't |
23769s |
blame them the they did the important |
23771s |
work yeah and the rest was just |
23773s |
basically for style points and if |
23775s |
something more important popped up I |
23776s |
hope it was not nothing too serious hope |
23779s |
it was just some little time trouble we |
23782s |
are ready to look at the final bracket |
23785s |
of the day of this whole EMA tournament |
23787s |
in a second here and we can revive the |
23791s |
runs of our two finalists that are |
23793s |
eventually going to represent EMA as a |
23795s |
region at the world |
23799s |
championship and we could see the |
23801s |
journey these players took never walking |
23803s |
alone and red Monty through the brackets |
23806s |
to get to where they were um one at the |
23808s |
top of the bracket one straight down the |
23810s |
bottom so makes it quite easy to follow |
23813s |
it but you can see the quality of |
23815s |
players they had to beat to make it all |
23816s |
the way and we saw some fantastic |
23818s |
matches across the day what was your |
23821s |
sort of standout match then throughout |
23823s |
the day which one were you going to pick |
23826s |
as your favorite match that you've |
23827s |
watched today I think the most intense |
23830s |
one for me |
23831s |
was it was probably both semifinals to |
23834s |
be honest we had Monty against diogenous |
23837s |
enjoyer AKA sery in a very uh |
23840s |
interesting match Dynamic with the aggro |
23842s |
decks trying to run over Karma set while |
23845s |
on the flip side never Walker alone and |
23847s |
chano had some drawn out Banger matches |
23850s |
which I just mentioned earlier on which |
23852s |
ran into time trouble which ran into |
23854s |
deck outs very very high pressure |
23858s |
situations and high level games those |
23862s |
were the most entertaining stand outs |
23863s |
for me and they were also for the |
23865s |
highest |
23867s |
Stakes yeah it has been a fantastic day |
23870s |
of Rune Terror action it's been |
23872s |
absolutely lovely casting you with you |
23874s |
again fresh Lobster it's a fantastic |
23877s |
year of run Tera for all of us here |
23879s |
we've had such a tremendous time and |
23882s |
huge shout out to all the production |
23883s |
teams we've been working with throughout |
23885s |
the entire year phenomenal job shout |
23887s |
outs to our production team here today |
23890s |
with h and IC and Ed AES team providing |
23893s |
fantastic level of production for you |
23896s |
guys to enjoy and have fun and watch R |
23899s |
Terror action and obviously it's been a |
23901s |
pleasure throughout this entire year for |
23903s |
me here yeah I can only agree thanks to |
23906s |
all of the teams at the production and |
23908s |
thanks to all of our players who've been |
23910s |
playing their butts off today and to our |
23913s |
representatives for EMA at the world's |
23915s |
Championship we will be cheering for you |
23917s |
that's it from me and gems who signing |
23920s |
off uh later on you can still watch the |
23923s |
AP sorry the Americas Last Chance |
23926s |
qualifier with some very high stakes and |
23928s |
some big names as well I think on this |
23930s |
very same channel so maybe catch you |
23933s |
there in the chat that's it from us take |
23935s |
care and see you at the world |
23946s |
[Music] |
23954s |
[Music] |
23963s |
championship |
23965s |
[Music] |
23979s |
[Applause] |
23993s |
[Music] |
23993s |
[Applause] |
23997s |
[Music] |
24013s |
[Music] |
24017s |
[Applause] |
24023s |
when |
24027s |
[Music] |
24038s |
[Music] |
24055s |
[Music] |