Original Post — Direct link
about 2 years ago - /u/Dan_Felder - Direct link

Originally posted by YandereYasuo

Why is there a limited to begin with? Seems like a very odd design to me.

In testing many people felt bad about spending wild fragments because they were worried they might need them later, and often hoarded them like consumables. The goal was to encourage people to actually spend them to unlock champions and not worry about hoarding forever, so we added a cap. People started spending them once they hit the cap, unlocked and progressed faster, and generally it worked much better. There is no upgrade in the game right that costs more than 40 fragments.

Prozd says it well. I felt seen when he posted this.