Original Post — Direct link
13 days ago - /u/Dan_Felder - Direct link

I think readability is significantly underrated in physical cardgames, but poke'mon's full art cards are a huge hit for a reason. I like how readable your text box is for the default card and the keywords on the box look pretty great without having to be a whole separate bar, but take a look at Poke'mon's "Illustration Rares" from the 151 set for inspiration on the highest rarity cards for the highest rarity cards. The readability is challenging but very worth it for a collector or a player that just wants their highest rarity cards to look beautiful.

As long as the whole game isn't that hard to read, it's fine to do it in small doses at high rarities and the payoff is great.

13 days ago - /u/Dan_Felder - Direct link

Originally posted by wrainedaxx

While I'm unpublished, I also have a passion for game design as well, and so from the perspective of a designer and player, the idea of cards from a game that are all but impossible to parse feels really bad to me.

I feel like TCGs should have a chance at getting an ultra rare art-only card with no game assets on it. That way, you have an ultra collectible piece made for collecting (or reselling for people that only really care about playing the game rather than the collecting/trading aspect) that doesn't detract from the game at all.

I recognize it's a strong opinion and that there are plenty of games with what I would consider terrible layout design that are performing incredibly well!

I agree with readability being key for default cards, but cards used like a commander don’t need to be repeatedly referenced. You quickly learn what they do by art and then only read them if you need to check details on some specific timing or nuance. A lot like a tooltip for an ability in league. It does increase the effort of each read, but the sheer visual impact is worth it if the art is great. Pokémon’s special illustration rates from 151 are enchanting.

The default Bandai Namco card tempting of games like DBZ is the worst of every world. It’s hard to read and looks a mess.

I think something similar to your approach would work great for lower rarity cards, but the equivalent of “champion” cards in LoR would benefit from a full art treatment. You could potentially have a default version that’s not full art as well as a very rare full with different art, like Pokemon does, but that limits their supply to an expensive collector’s item.