Original Post — Direct link
about 2 years ago - /u/Dan_Felder - Direct link

Yup. :)

about 2 years ago - /u/Dan_Felder - Direct link

Originally posted by Edwerd_

Dan please please please let the team know we need more emote slots like OP said. please, did i say please already?

I shall carry your message onward

about 2 years ago - /u/Dan_Felder - Direct link

Originally posted by ScarraMakesMeMoist

Fancy seeing you here, wanted to say I really enjoy your posts and interactivity with the community.

P.S send the higher ups the message we demand more emote slots so we can justify spending money and also Xerath needs a blue lightning bolt. :)

Thanks. It’s a nice place to be. And I’ll pass it on. :)

about 2 years ago - /u/Dan_Felder - Direct link

Originally posted by CompSciHS

I am playing PoC every day and loving it. Looking forward to the weekly adventures. Thank you!

Glad to hear it. We’re all very excited :)

about 2 years ago - /u/Dan_Felder - Direct link

Originally posted by Demonphoenix

Hiya. Sometimes it feels like there's a lot of negativity in user's reactions but I hope you guys recognise that PoC2 is pretty amazing despite admittedly having some issues.

I love it and play it tons everyday. However, in my opinion it is difficult to unlock champs and then Star powers. I don't know how much one person's comments are worth, but please could it be passed on that making champs easier to unlock (or tilting more heavily towards shards for non-3 star champs) would help a lot. Thank you to Riot in general for the awesome game and PoC2 mode though!

Thanks, we're still working out the best rhythm for rewards in the path of champions, needs to be a good mix of engaging for dedicated players but without pressuring people with less time to play more than they enjoy or have time for. It's also important to hit the right mix of surprise/discovery (random fragments, which were always intended to be high quantity but low agency, encouraging players to try out champions they might not otherwise) and satisfying progress (wild fragments, intended to be low quantity but high agency).

When things are purely random its frustrating because you can't make meaningful progress on your goals. When things are 100% predictable with wild fragments, its kind of boring because you know exactly how long it will take to unlock a champion and it can start to feel like a chore. Many players also feel pressured to spend their wild fragments "correctly" and feel guilty about spreading them out to various champions before maxing out a single one, which a good influx of random fragments helps address; you don't need to feel guilty about upgrading a different champion if you got random fragments for them.

The introduction of weekly adventures will be a nice source of new weekly rewards, and events are continuing to explore being sources of path of champions content. One of my favorite things about working here is that we're willing to try different stuff and make changes based on what works best for players. Helps we also have a lot of Path of Champs fans on the team too. :)