Having played through and beaten Lissandra and Swain, I can honestly say that this is an unfortunate direction the game is going. These adventures feels like a chore rather than a fun challenge.
I think with the right changes, past nodes could be changed to include a hard mode that is far more enjoyable… Maybe not all being 4 star level, but harder than before, and offering some rewards like before.
For example, hard mode could have the same blanket power or two for all adventures, and more unique ones for the bosses. It’d also be really nice if we could have more choices of where to go, like in Lissandra, unlike the usual two lines.
Blanket powers could be something like, all opponents units have 50% (or 100%) more stats. Also (more controversially), all of the player’s card costs would increase by 1 every 3 turns, to a maximum of 3 after 9 turns.
Then for more unique ones, nautilus could start deep, ezreal could have 0 cost spells and/or cast all spells twice, zed could summon an ephemeral copy of the strongest dead follower, and so on.
THIS feels way more like a “Hard” but also more fair challenge!
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