Just wanted to share my personal experience with the devs for some hopefully constructive feedback.
I find myself fading away from LOR. Every time I log on to play, after a few games I find my mood to be more frustrated and annoyed than when I started playing. I'm finding games to be too high-powered for my liking. Most games end by turn 7 or 8, which I feel is too soon. I also feel like much of the early game doesn't really matter anymore - I can outplay for the first 4 turns or so and start building an advantage, but if they then drop a win con that I can't immediately answer, it's GG. Overpowered win-con cards feel more prevalent than ever, and it's a design I've never ever liked. I perfer a board-centric game that rewards value and building an incremental advantage (and then winning via the board I've built/maintained), and I don't feel like that is very viable anymore.
To add to that, the prevalence of highrolls in random stats (Bard) and keywords (Evelynn) and just the general overprevalence of keyword-drenched units leaves a bad taste in my mouth. There's a lot of opportunity for feels-bad moments when the opponent randomly gets just what they need. Units and regions don't feel very distinct anymore either when everything is constantly getting Spellshield/Challenger/Overwhelm/Elusive/Scout/Regen etc.
I'm playing maaaaybe 2 hours of LOR a week these days, it used to be an hour a day. And I'm not really enjoying those current hours and have to convince myself to turn on the game and stick with it. That's getting harder and harder to do. Riot has been responsive to feedback in the past so I am hopeful this can be improved upon. Personally I'd like a large-scale nerf to bring the overall game power level and speed down, and a decreased focus on keywords and win con cards. Probably unlikely, but that's my 2 cents.
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