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over 1 year ago - /u/Dan_Felder - Direct link

It was a typo. Yumi is indignant. She won't let anyone pet her at the office right now.

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by Jackpino1

Hey just to know has anyone on the design team ever played pvz heros?

It’s a digital card game that didn’t received a patch note in 4 years but still has a developing meta (it kinda reminds me of yugioh’s GOAT format for that) and the philosophy when creating a card is the complete opposite to LOR’s cards design: as most cards are kinda just thrown around and then it’s the community that needs to find synergies 1 example is three-nut which in LOR wording would say: “when another ally is summoned set its power to 3”, this card was really looked down upon but since last year it’s the main focus of one of the best plant decks.

I’d like to know more about why most cards have to be so tailored made for a single package and if we will see more cards like go hard in the game: cards that are just thrown into the mix not to support an old archetype and neither to be new staples.

Yup, I’ve played it. Chatted a bunch with one of its main designers too, who also worked on LoR at one time. :)

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by fenix0

But thank you for responding

The duality of existence. :)

Glad I could clarify.

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by FiloTG

Out of curiosity, why is Norra the only champion from the new expansion not been released? Her playstyle seemed amazing for the mode

Mainly cause we can only type so fast. We also wanted to get a healthy mix of old champs from previous iterations and new ones too.

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by potatomaster59

Out of curiosity, will we get some personalized Adventures for either new champs or kaisa/Gwen/evelynn/taliyah

I can’t predict the future but it’s extremely time consuming compared to other things we can do for the mode. It takes about 4x as long to make a single story adventure that only a single champion can play than it does to make an entire new champion, so it’s a classic example of it being something really cool that we’d love to do more of (adventures are crazy fun to design) but there’s often other things we can spend that time on that will have a bigger impact overall.

It’s not about it not being worth the time to be clear, it’s about what other cool stuff we can make with that time. By deciding to not make story specific adventures for the new champions, we’ve been able to spend that time making a bunch of new champions - as well as the new weekly adventures.

over 1 year ago - /u/riot_apiris - Direct link

Originally posted by Diggy891

Is there a possibility that the current personalised adventures could be made open to all the other champions? I admit I don't know too much about the balancing side of things but it would give so much additional play opportunity.

This doesn't really answer your question, but you will end up seeing a decent amount of that content over time if you engage in the weekly adventures. At a high level:

  1. We pick a pre-existing adventure (including the story adventures!)
  2. We replace the boss, miniboss, and any combat encounters on the map that are headlined by an enemy from a region that does not match the map (roughly 50% of the fights) with randomized content for the week
  3. We add some mutators to the adventure as a whole to make things feel fresh
over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by chzrm3

As much as I enjoyed those adventures, none of them compare to the feeling I had today when I booted up the game and saw 8 new champs to play as. Mmmmmmm that's exciting.

It totally makes sense. If the choice is between 8 new champs or two new story adventures, then forget it, it's not even a question. Champs are the way 100%.

Love everything you guys have done with PoC. This new event looks awesome, I'm so excited to get started. :D

That's awesome to hear. Have fun! :)

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by WellaWeiss

Is there any hope we could have some discernable level of possibility in the future for those of us that have been building into the hype of getting to play Norra in PoC's, finding out the day of the one I was most excited for was listed as a typo has kinda wrenched me rather hard. Still feels kinda crazy the only Bandlewood rep we got for PoC's was Veigar.

As always, I can't confirm or deny either way. In general I don't talk about anything unannounced, whether I'm certain we're doing something or not, because sometimes priorities shift in development based on learning new things.

Sometimes something that seems super easy turns out to be a lot more time-consuming and technically difficulty than expected, resulting in us making tough choices between doing A or B when we thought we could do A and B easily. Sometimes we discover that players enjoy something else much more than we expected, meaning we should probably do C instead if we're listening to our players.

When we make 100% sincere statements about what we expect to do in the future for the future it can read like a promise and restrict our ability to change our minds and explore new ideas based on what players are actually enjoying in the game, and limit our ability to respond to feedback quickly; because we feel an obligation to honor past statements that were true at the time but might have changed with new information.

My favorite example from Path is probably the screenshot of Heimerdinger's champion details page that was posted in the reveal trailer. It was a work in progress, hence his subtitle being "the really long subtitle guy" because we were checking how a really long subtitle would display in the UI we were building. This WIP exploration included a "starting deck" tab, in case we wanted one. Some folks that saw this image in the trailer assumed that this tab represented a promise to allow players to customize their starting decks; as they connected that tab to the statement that you'd be able to customize your champions (which was referring to the relic system, not deckbuilding). We hadn't made a firm decision on whether we'd be including a starting deck tab at all at that point, though we were leaning to it as a way to view the champion's starting deck for reference.