Lightseekers

Lightseekers Dev Tracker




21 Nov

Post

The latest update is here and it brings more of the lore of Lightseekers to the forefront, along with a number of other much asked for features, such as multi queuing!

Multi-Queuing

You are now able to queue for multiple game modes at the same time! While in a queue, you can simply go into the Versus menu and queue up for any other ga...

Read more

21 Oct

Post

Astral

Solar

Astral Priest – Gains its damage increase if a Buff is on top of your discard pile.
Blinding Beetle – Now does 3 damage instead of 3 healing.
Celestian Spellbreaker – Now only discards from your target (as opposed to from both of you).
Chimchu Commander – Now does 2 damage (down from 3).
Chimchu Militant – Damage has been reduced to 4 (down from 5). Has been given a secondary effect:
“While this is on top of your discard pile and your target [Defends], deal 2 damage to them.”
Dusk Cleaver – Now has a weight of 1 (down from 2) and provides Basic Solar (down from Superior).
Impatient Scholar – Is now Common (instead of Uncommon).
Loyal Furhorn – Now restarts an Action Buff instead of returning a Buff. Is also Uncommon (instead of Common).
Mirror Beast – Redesigned. “4 damage. If your last discarded card is Gravity and your deck is not empty, move this to your deck.”
Prismatic Sun Feeder –...

Read more
Post

Our biggest Lightseekers update EVER has arrived! The Shadow League have emerged from the darkness and have changed the foundations of Tantos forever,

In addition to 186 new cards, over 500 old cards have been rebalanced, we have new game mechanics, new ways to determine which cards you’re allowed to use in Ranked, and a lot more!

You can read the full list of changed cards ...

Read more

04 Oct

Post

We’ve already talked about the new mechanics you’ll be seeing in Shadow League, so now we’d like to talk a bit about some of the new cards and how they’ve been integrated into the different Orders.

There are some things we always do when working on a new Wave of cards. We look at what current playstyles are out there for the different Orders, and see how new cards can spice that up a bit, or perhaps play against it. We also look at the Families within each Order and how we can give them new support and more options in regards to cards belonging to those Families. Finally, we also look at a few new deck ideas we can generate or perhaps flesh out the support for archetypes we want to see but haven’t quite made it through yet.

With Shadow League, we have amped up our focus on the last point: new ways for each Order to play. In a few cases, these are brand new archetypes brought to the Order, in other cases, it’s about bringing out something...

Read more
Post

We’ve already talked about the new mechanics you’ll be seeing in Shadow League, so now we’d like to talk a bit about some of the new cards and how they’ve been integrated into the different Orders.

There are some things we always do when working on a new Wave of cards. We look at what current playstyles are out there for the different Orders, and see how new cards can spice that up a bit, or perhaps play against it. We also look at the Families within each Order and how we can give them new support and more options in regards to cards belonging to those Families. Finally, we also look at a few new deck ideas we can generate or perhaps flesh out the support for archetypes we want to see but haven’t quite made it through yet.

With Shadow League, we have amped up our focus on the last point: new ways for each Order to play. In a few cases, these are brand new archetypes brought to the Order, in other cases, it’s about bringing out something...

Read more

02 Oct

Post

The release of Lightseekers’ new expansion, Shadow League, is almost here!  Before we get there, we’d like to show you some of the new things you will be seeing! Along with the 186 cards you haven’t yet seen (210 if we include the 24 Battle Pack cards), we have a total of three new mechanics to talk about. One is a brand new Family, and the other two are new ways to interact with one of the biggest features of Lightseekers: Buff corners.

This post shows numbers of sets in regards to the latest rotation news. We will be showing a full breakdown of cards soon. For an overview of Rotation click here

Artifacts and Quests

As the story of Lightseekers has unveiled the Shadow League and their hunt for the long lost colossi, it felt natural to start poking our fingers into the past of Tantos. The new Family, Artifacts, is themed around lon...

Read more
Post

The release of Lightseekers’ new expansion, Shadow League, is almost here!  Before we get there, we’d like to show you some of the new things you will be seeing! Along with the 186 cards you haven’t yet seen (210 if we include the 24 Battle Pack cards), we have a total of three new mechanics to talk about. One is a brand new Family, and the other two are new ways to interact with one of the biggest features of Lightseekers: Buff corners.

This post shows numbers of sets in regards to the latest rotation news. We will be showing a full breakdown of cards soon. For an overview of Rotation click ...

Read more

25 Sep

Post

Welcome to the third Dev Insight article where we take a deep dive into some of the upcoming card changes. This time, we are going to look at Family support.

When we released the game’s third wave, Kindred, we also introduced cards that interact with ‘Families’. The game currently contains ten Families:

-Beast
-Chimchu
-Elemental
-Insectoid
-Kreebal
-Location
-Machine
-Robot
-Umbron
-Undead

(An 11th Family may be coming soon…)

There are a few things we want to look at in regards to Families. First of all, since we didn’t introduce Family support until wave 3, we have two full waves (including the massive one that was Awakening) completely without this support. Second, we will be splitting Wa...

Read more
Post

Welcome to the third Dev Insight article where we take a deep dive into some of the upcoming card changes. This time, we are going to look at Family support.

When we released the game’s third wave, Kindred, we also introduced cards that interact with ‘Families’. The game currently contains ten Families:

-Beast
-Chimchu
-Elemental
-Insectoid
-Kreebal
-Location
-Machine
-Robot
-Umbron
-Undead

(An 11th Family may be coming soon…)

There are a few things we want to look at in regards to Families. First of all, since we didn’t introduce Family support until wave 3, we have two full waves (including the massive one that was Awakening) completely without this support. Second, we will be splitting Wa...

Read more

18 Sep

Post

Welcome to the second Dev Insight article where we take a closer look on upcoming card changes. This time, we’ll talk about Hero cards.

One of the objectives along with the upcoming card changes is to encourage more variety of use in Heroes. This means improving some Heroes while nerfing others and completely redesigning some.

Heroes have typically slotted into two separate camps: general use Heroes and ‘build around’ Heroes. The former are Heroes that can fit into almost any deck, and don’t care too much about what kind of cards that deck plays. The latter are Heroes that require the deck to contain specific types of cards in order to fully benefit from their powers. When general use Heroes fit better into a deck that has been built around the powers of another Hero, we’ve obviously done something wrong.

The following post shows example adjustments for a number of cards, to see the original versions of...

Read more
Post

Welcome to the second Dev Insight article where we take a closer look on upcoming card changes. This time, we’ll talk about Hero cards.

One of the objectives along with the upcoming card changes is to encourage more variety of use in Heroes. This means improving some Heroes while nerfing others and completely redesigning some.

Heroes have typically slotted into two separate camps: general use Heroes and ‘build around’ Heroes. The former are Heroes that can fit into almost any deck, and don’t care too much about what kind of cards that deck plays. The latter are Heroes that require the deck to contain specific types of cards in order to fully benefit from their powers. When general use Heroes fit better into a deck that has been built around the powers of another Hero, we’ve obviously done something wrong.

The following post shows example adjustments for a number of cards, to see the original versions of...

Read more

11 Sep

Post

Following on from the earlier Dev Insight about upcoming balancing changes, this is the first in a series of articles that will go a bit further in depth about what those changes are, along with some reasons behind the changes. We’re starting off with the Buff removal cards; Pathfinder, Shadow Puppet, Crystal Leech, Reckless Spirit, Thunder Slug, and Hammerdown Enforcer (along with a few Combos).

Buff removal cards have been some of the most iconic and game changing cards in Lightseekers. They have purposefully always been slightly overtuned, and the original design behind them were a set of three cards players were expected to run in almost all decks, and add some risk-vs-reward mechanics to play around.

However, due to how powerful they are, there have always been problems and frustrations surrounding them. With the use of items, some decks ran more than three of these cards. In order to avoid being shut down by these ...

Read more
Post

Following on from the earlier Dev Insight about upcoming balancing changes, this is the first in a series of articles that will go a bit further in depth about what those changes are, along with some reasons behind the changes. We’re starting off with the Buff removal cards; Pathfinder, Shadow Puppet, Crystal Leech, Reckless Spirit, Thunder Slug, and Hammerdown Enforcer (along with a few Combos).

Buff removal cards have been some of the most iconic and game changing cards in Lightseekers. They have purposefully always been slightly overtuned, and the original design behind them were a set of three cards players were expected to run in almost all decks, and add some risk-vs-reward mechanics to play around.

However, due to how powerful they are, there have always been problems and frustrations surrounding them. With the use of items, some decks ran more than three of these cards. In order to avoid being shut down by these ...

Read more

05 Sep

Post

Today we have a bumper update for Lightseekers; simply put, we’ve put together a bunch of new ways to get you more stuff, as well as new stuff for you to get! Read on to learn more!

Firstly, we’re bringing alternative art hero variants to your deck. These cards can be earned through Ranked Play or through our new Weekly Challenges.

Weekly Challenges

What are Weekly Challenges? Well, every starting every Wednesday, 3 objectives will be given to every player. These Weekly Challenges will be the same for all players, and will take the form of a variety of gameplay related objectives; from playing certain cards to winning games to levelling up. Completing these tasks will earn you points towards your total Weekly Challenge score, and if you manage to score high enough, you’ll get exclusive rewards!

There are five milestones of rewards for you to earn. Everyone will have a chance to earn the first two...

Read more
Post

Today we have a bumper update for Lightseekers; simply put, we’ve put together a bunch of new ways to get you more stuff, as well as new stuff for you to get! Read on to learn more!

Firstly, we’re bringing alternative art hero variants to your deck. These cards can be earned through Ranked Play or through our new Weekly Challenges.

Weekly Challenges

What are Weekly Challenges? Well, every starting every Wednesday, 3 objectives will be given to every player. These Weekly Challenges will be the same for all players, and will take the form of a variety of gameplay related objectives; from playing certain cards to winning games to levelling up. Completing these tasks will earn you points towards your total Weekly Challenge score, and if you manage to score high enough, you’ll get exclusive rewards!

There are five milestones of rewards for you to earn. Everyone will have a chance to earn the first two...

Read more

16 Aug

Post

Lightseekers,

Following on from the release of our latest wave Uprising, we have been busy working behind the scenes in order to make the improvements we want to make to Lightseekers. This has included new in-game features like weekly digital events, player inboxes and Battlepacks. All of these changes are making Lightseekers the game we know it can be, and a game that’s worthy of our growing fanbase.

To that end, we want to talk to you about changes that we are making to Lightseekers.

In Autumn, we are planning to release Wave 5 digitally. This release will mark a big change in Lightseekers, as not only will a new set be released, but we will also be implementing set rotation into Standard Play of Lightseekers. To accommodate this we are rebalancing some cards…well, a LOT of cards. Over 400 card changes, and counting! We have more details of these changes in a Developers Insight post which you can find ...

Read more
Post

Lightseekers,

Following on from the release of our latest wave Uprising, we have been busy working behind the scenes in order to make the improvements we want to make to Lightseekers. This has included new in-game features like weekly digital events, player inboxes and Battlepacks. All of these changes are making Lightseekers the game we know it can be, and a game that’s worthy of our growing fanbase.

To that end, we want to talk to you about changes that we are making to Lightseekers.

In Autumn, we are planning to release Wave 5 digitally. This release will mark a big change in Lightseekers, as not only will a new set be released, but we will also be implementing set rotation into Standard Play of Lightseekers. To accommodate this we are rebalancing some cards…well, a LOT of cards. Over 400 card changes, and counting! We have more details of these changes in a Developers Insight post which you can find ...

Read more

15 Aug

Post

This Dev Insight is a bit different from the previous ones we’ve done. Instead of talking about things we have already released, we want to talk about a few big things to come, and the reasonings behind them. This primarily covers two subjects:

1. Card balancing changes.
2. Changes to our ‘Standard’ mode.

As can be expected for any competitive games with a lot of moving parts and customizability, there are always a lot of discussions going on about things players consider too weak, too strong, frustrating to play against, and, in our case, there have been a few discussions basically just asking the questions, “why aren’t we changing more of these things?” So let’s start there.

Balancing Physical Play vs Digital Play

One of the goals of Lightseekers has always been to try to keep its physical and digital counterparts as closely connected as possible; so that players of the physical game can replicate a majority of their physical experience in a digi...

Read more
Post

This Dev Insight is a bit different from the previous ones we’ve done. Instead of talking about things we have already released, we want to talk about a few big things to come, and the reasonings behind them. This primarily covers two subjects:

1. Card balancing changes.
2. Changes to our ‘Standard’ mode.

As can be expected for any competitive games with a lot of moving parts and customizability, there are always a lot of discussions going on about things players consider too weak, too strong, frustrating to play against, and, in our case, there have been a few discussions basically just asking the questions, “why aren’t we changing more of these things?” So let’s start there.

Balancing Physical Play vs Digital Play

One of the goals of Lightseekers has always been to try to keep its physical and digital counterparts as closely connected as possible; so that players of the physical game can replicate a majority of their physical experience in a digi...

Read more

29 Jul

Post

It’s time for Mountain, Nature and Dread to get some Battlepack attention; the second of our exclusive Battlepacks have arrived, and are now live in-store!

In each Battlepack, you’ll find guaranteed and exclusive cards to boost each of your decks; read on to see what the latest cards can bring to your tactics!

The latest 3 Battlepacks include:
– An Exclusive Hero card!
– 6 New Buff cards!
– 3 New Defend cards!

We have reduced the price of each of the Battlepacks from 500 gems to 250 gems, while removing the booster packs from each bundle. We’ve done this due to feedback that the packs were too expensive for all players, and that you all just wanted to get your hands on the new cards!

And here is what each Order can expect in the latest Battlepacks:

Mountain

...

Read more