almost 3 years ago - Hime - Direct link

heraldoflight.jpg

The next update for Lineage II is Herald of Light and it arrives Wednesday, June 16. Here are the patch notes:

Hunting Zones

  • Stats and rewards for the following Special Hunting Zone monsters have been adjusted.

Storm Isle

Fury Tier Nero

Fury Harpy Schvar

Fury Sylph Melan

Fury Harpe

Fury Sylph Album

Fury Harpy Queen

Primeval Isle

Deinonychus

Pachycephalosaurus

Ornithomimus

Pterosaur

Velociraptor

Tyrannosaurus

Isle of Souls
(Stronghold 1)

Kamael Traitor

Dwarf Tomb Raider

Kamael Betrayer

Muertos Outlaw

Regimented Monking

Orc Brigand

Field of Whispers
(Field of Crisis)

Elite Water Dragon Raider

Elite Water Dragon Swordman

Elite Water Dragon Serpent

 

Field of Silence
(Field of Crisis)

Water Dragon Pikeman

Water Dragon Swordman

Succumbed Crotania

 
 
  • The Neutral Zone Hunting Zone has been refined.

Hunting Zone Level

107 - 108

Teleport Area

Town of Gludio

Hunting Zone Type

Field Hunting Zone - Party

 
  • Adjusted the difficulty and placed new party-specialized monsters to match the Lv. 107 - 108 character hunting Zone.
    • Party-Specialized Monsters: Defeat them while in a party to obtain extra XP, and obtain even more XP if you're in a party of 5 or more.
  • Monsters placed in the Neutral Zone Hunting Zone are applied with the 'Neutral Zone at Night' skill effect that enhances their battle abilities at night time.
  • Newly placed monsters in the 'Neutral Zone' have been added as target monsters for Exalted quest rounds 1 - 6.
  • Rewards for the Isle of Souls (Strongholds 2, 3) Hunting Zone monsters have been adjusted.

Isle of Souls
(Strongholds 2, 3)

Nerva Orc Mercenary

Dwarf Archaeologist

Tal Mahum Raider

Nerva Orc Shaman

Nasty Monking

Tal Mahum Astrologer

 
  • The daily party Instanced Zone 'Forest of Spirits - Lv. 105' Hunting Zone was added.

Entry Conditions

Lv. 105 or higher

Number of Players Admitted

Min 2 - Max 7

Duration

1 hour

Reset

Every day at 6:30 AM

How to Enter

Enter by talking to NPC Venusta in Town of Aden

Instance Zone Characteristics

A stopover-type Zone Hunting Zone where you can hunt continuously without a boss monster appearing.

 
  • Following the addition of the Hunting Zone, the name of the existing Daily Party Instanced Zone 'Forest of Spirits' that was available at Lv. 110 was changed to 'Forest of Spirits - Lv. 110'.
  • The balance for monsters appearing in 'Forest of Spirits - Lv. 110' was adjusted, and the EXP and SP rewards were increased according to the adjusted balance.
  • Between the 'Forest of Spirits - Lv. 105' and 'Forest of Spirits - Lv. 110' Instanced Zones, 1 Instanced Zone can be accessed once daily.
  • A Peace Zone was added in the Cemetery Teleportation arrival location.
  • Spawn time for monsters in the Swamp of Screams have been changed.

Before Change

After Change

10:00 - 12:00

10:00 - 11:00

22:00 - 24:00

22:00 - 23:00

 
  • New Daily Party Instanced Zone 'Krofin’s Nest Lv. 110' Hunting Zone was added.

Entry Conditions

Lv. 110 or higher

Number of Players Admitted

Min 2 - Max 7

Reset

Every day at 6:30 AM

How to Enter

Enter by talking to NPC Venusta in Town of Aden

 
  • Between the 'Krofin’s Nest - Lv. 105' and 'Krofin’s Nest - Lv. 110' Instanced Zones, 1 Instanced Zone can be accessed once daily.
  • Adjusted the placement of and respawn times for monsters in some areas of ‘Fafurion Temple’.

Items

  • New 'Blessed Fallen Angel's Ring' item was added.
    • A 'Blessed Fallen Angel's Ring' can be obtained by upgrading a 'Fallen Angel's Ring' that is +6 or higher.

Target Items

Material Items

Quantity

Fee

Resulting Items

+6 Fallen Angel's Ring

Fallen Angel's Ring Box

100

1,000,000 Adena

+6 Blessed Fallen Angel's Ring

+7 Fallen Angel's Ring

250

+7 Blessed Fallen Angel's Ring

+8 Fallen Angel's Ring

700

+8 Blessed Fallen Angel's Ring

+9 Fallen Angel's Ring

2,000

+9 Blessed Fallen Angel's Ring

+10 Fallen Angel's Ring

6,000

+10 Blessed Fallen Angel's Ring

 
  • When upgrading a 'Fallen Angel's Ring' that has been Augmented or Crafted into a 'Blessed Fallen Angel's Ring', the previous options will be inherited.
  • 'Blessed Fallen Angel's Rings' can be Enchanted with a 'Fallen Angel's Ring Enchant Scroll'.
  • The Enchant effects of 'Blessed Fallen Angel's Rings' are as follows:

Enchant

Effects

6

Confusion Resistance/Atk. Success Rate +25%, Vitality Bonus EXP/SP +16%, Acquired EXP/SP +11%, Normal/P./M. Skill Critical Damage +16%

7

Confusion Resistance/Atk. Success Rate +25%, Vitality Bonus EXP/SP +17%, Acquired EXP/SP +12%, Normal/P./M. Skill Critical Damage +17%

8

Confusion Resistance/Atk. Success Rate +25%, Vitality Bonus EXP/SP +18%, Acquired EXP/SP +13%, Normal/P./M. Skill Critical Damage +18%, Additional Damage to Action-Prohibited Targets +3%

9

Confusion Resistance/Atk. Success Rate +25%, Vitality Bonus EXP/SP +20%, Acquired EXP/SP +15%, Normal/P./M. Skill Critical Damage +20%, Additional Damage to Action-Prohibited Targets +5%

10

Confusion Resistance/Atk. Success Rate +25%, Vitality Bonus EXP/SP +20%, Acquired EXP/SP +15%, Normal/P./M. Skill Critical Damage +20%, Additional Damage to Action-Prohibited Targets +5%, P. Def/M. Def +3%, Damage While Action-Prohibited -3%

P. Atk +1% when equipped with Sword/Blunt Weapon/Spear/Fist Weapon
Normal Attack Critical Damage +1% when equipped with Dagger/Dual Daggers
M. Skill Critical Damage +1% when equipped with Staff/Magic Sword
P. Skill Critical Damage +1% when equipped with Bow/Crossbow

  • Augmentation and Crafting is also possible for 'Blessed Fallen Angel's Rings', and the success rate and cost is the same as the for 'Fallen Angel's Rings'.
  • A shop where you can exchange 100 'Fallen Angel's Ring Boxes' for a '+6 Fallen Angel's Ring' through NPC Denign was added.

Exchange Item

Quantity

Required Item

Quantity

+6 Fallen Angel's Ring Box

1

Fallen Angel's Ring Box

100

 
  • A +9 or higher 'Blessed Fallen Angel's Ring' can be exchanged for a 'Blessed Fallen Angel's Ring Box' of the same grade through NPC Denign.
  • 'Blessed Fallen Angel's Ring' Crafting was added to NPC Denign.

Item

Silenite Quantity

Giant's Energy Quantity

Obtain Item

Blessed Fallen Angel's Ring

10

20

Blessed Fallen Angel's Ring CHA Stage 1

Blessed Fallen Angel's Ring CHA Stage 2

Blessed Fallen Angel's Ring CHA Stage 3

  • 'Blessed Fallen Angel's Ring' was added to NPC Denign's Cancel Crafting list.

Crafted Accessory

Required Fee

Blessed Fallen Angel's Ring

8,933,800 Adena

 
  • 'Dragon Shirt Augmentation' was newly added.

Item Name

Augment Stone

Fee Item

Quantity

Dragon Rind Leather Shirt

Dragon Shirt Augment Stone

Gemstone (R-grade)

7

Adena

12,650,000

 
  • The following options can be obtained by Augmenting a Dragon Shirt.

Option 1

Attack Attribute +5 - 25

All Defense Attributes +5 - 25

Atk. Spd. +10 - 50

Casting Spd. +10 - 50

EXP/SP +10%

Option 2

Normal Attack Critical Damage +1 - 15% when using skills for 10 minutes

Normal Attack Critical Damage +15% when using skills for 10 minutes
Normal Attack Power +3%

P. Skill Attack Critical Damage +1 - 15% when using skills for 10 minutes

P. Skill Critical Damage +15% when using skills for 10 minutes
P. Skill Power +3%

M. Skill Attack Critical Damage +1 - 15% when using skills for 10 minutes

M. Skill Critical Damage +15% when using skills for 10 minutes
M. Skill Power +3%

HP/CP +1 - 15% when using skills for 10 minutes

HP/CP +15% when using skills for 10 minutes
Received Damage -3%

CON/MEN +1

DEX/CON/WIT/MEN +1

STR/DEX/CON/INT/WIT/MEN +1

STR/DEX/CON/INT/WIT/MEN/LUC +1

All Stats +1

 
  • Active skills obtained by Augmenting a Dragon Shirt cannot be stacked with certain skills obtained by Augmenting a 'Spirit Stone Instilled with Giants' Power'.
    • Giant's Critical Damage
    • Giant's Battle Roar 

Other Changes

  • Collection UI was added with new features, and some features have been improved.
    • Registerable items can be searched for even if their Enchant value and quantity is insufficient, and these will be marked with a red dot in the search results.
    • The Event Category item was changed to display a screen/system message when the Collection effect duration expires.
    • The search filter's contents will be reset when the Collection UI is closed.
    • When searching for items in the search filter, categories have been changed to show as inactive if they do not contain the searched item.
  • Panels have been added for the icons of items that can be registered to a collection.
    • Collection icon panels have been added to Crafting, NPC Store, Private Store, Private/Clan Warehouse.
  • Items that can be registered to the second slot of the 'Light Armor Basics' collection have been changed.

Before Change

After Change

+10 Blessed Eternal Leather Armor (Light Armor)

+10 Blessed Eternal Leather Armor (Light Armor Enchantment)

  • The Emblem of Salvation skill was applied with an Auto Self-Target function.
    • Auto Self-Target: If a beneficial skill is set with an enemy target, the skill is cast back to the caster themselves.
  • Made revisions so each server's Preferences and default UI info is preserved even when servers are switched without shutting down the client.
  • Fixed an issue where purchasing items mid-Teleport would display a system message that did not fit the situation.
  • Fixed an issue where the effects of Critical Strike and Enchanted Critical Strike would be replaced by the Trace of Dagger effect that is activated by the Othell Ghost Hunter class's Grim Reaper Possession skill.
    • Out of the 3 effects (Trace of Dagger, Critical Strike, Enchanted Critical Strike), only 1 effect can be applied.
    • Out of the 3 buffs, the buff with the greatest effect is prioritized.
    • The order of priority is as follows: Enchanted Critical Strike > Critical Strike > Trace of Dagger
  • A Skip Presentation function was added to the Combine window.
  • A post-Combine screen message notification was added.
  • Corrected typos in the system message that appears if the Dual Class is changed while a Servitor or pet is summoned.
  • Fixed an issue where the number of currently logged in Clan Members in the Clan Main UI and the bottom bar did not match.
  • Fixed an issue with the Received Damage Reduction value being guided incorrectly in the 'Ruler's Authority - Chaos Stage 3' item tooltip.
  • Fixed an issue where closing the Collection UI would terminate the Quest Notification UI.
  • Teleport list was changed to be sorted in ascending order of the Hunting Zone level.
  • The Tower of Insolence Teleportation fee was changed to 30,000 Adena.
  • A function was added so the next Combine stage can be performed in succession.
    • This can be accessed by clicking the result item's icon in the Combine results screen. 
    • The first and second slots are automatically registered respectively with the result item and the item available for Combine.
    • If the ingredient items are insufficient, the slots are reset.
  • Modified the Combine slots so items cannot be registered if the items required for Combine are insufficient.
  • Modifications were made so the second slot item can be changed in the side inventory.
  • The existing [Continue] button can be used to perform Combine of the same stage in succession.
  • Fixed an issue where the 'Spellbook: Fate of the Exalted' item could not be used by characters who acquired the 'Dignity of the Exalted' skill.
  • Fixed an issue where characters were able to enter inside certain topographies of the Ivory Tower.
  • Fixed an issue with the Beauty Shop hair color tooltip not matching with the actual color.
  • Fixed an issue where Special Hunting Zones could be entered while Dead.
  • Fixed an issue where the Fishing icon would be displayed in areas near Narsell Fortress where it is not possible to go fishing.
  • The P./M. Critical Damage in the guide text of the Queen Ant's Soul Ring item tooltip was revised into Normal Attack/M. Critical Damage.
  • Fixed an issue with the guide for Dual Daggers being missing from the 'Mortal Strike' skill tooltip.
  • Improvements were made to the Inventory reaction speed for multi-client environments.
  • Further details were added to the description of party-specialized buffs for Varka Silenos Barracks, Ketra Orc Outpost, Sea of Spores, and Fafurion Temple Hunting Zone monsters.
  • Modifications were made so the Olympiad and Instanced Zones cannot be entered while the Private Store is active.
  • Fixed an issue where the 'All Stats Increase' option would not be guided in the 'Dragon Weapon Augment Stone' options preview.
  • Fixed an issue where the 'Fixed Damage Resistance Increase' option would be guided as 'Fixed Damage Decrease' when attempting to Augment a 'Dragon Weapon Augment Stone'.
  • Improvements were made to multicell store functions.
    • The color of item name affixes (Seal, Event, etc) in the Item list was changed to distinguish them from item names.
    • Changes were made so the entire item tooltip would be displayed when hovering the mouse over ingredient item icons.
    • Added a function that automatically enters the maximum value for the exchange quantity when the exchange quantity entered is greater than the maximum value.
  • Fixed an issue with the 'Talisman - Seven Signs' tooltip showing an incorrect guide for conditions to grant a bonus effect.

Before Change

After Change

Increases Attribute Attack by 50 when equipped with Longing/Insanity Talismans, adds All Weapon Resistance +3% effect

Increases Attribute Attack by 50 when equipped with Longing/Insanity/Heaven Talismans, adds All Weapon Resistance +3% effect

  • Fixed an issue where 'Forgotten Ring of the Core' could not be Crystallized.
  • Fixed an issue where 'Elcyum Powder' would be obtained instead of 'Silenite' when Crystallizing 'Blessed Zaken's Earring'
  • The 'Exchange Life Stone for Spirit Stone' function that cannot be used in the Blacksmith NPCs' Augmentation dialogue window was removed.
  • Corrected typos and incorrectly guided info in the Death penalty tutorial.
  • Fixed an issue where effects when equipping certain items would be displayed excessively.
  • Fixed an issue where exchange amounts entered in the multisell store are reset when items are used to attack, use a skill, etc.
  • Corrected typos on the ‘Clan Specialty Lv 4 – Imprint’ skill tooltip showing on the Clan Properties tab in Clan UI.
  • Deleted unavailable links from the chat window of Pet Manager NPCs.
  • Fixed an issue where changed level requirements are not updated in the party matching waiting list.
almost 3 years ago - Hime - Direct link

heraldoflight.jpg

The next update for Lineage II Classic is Herald of Light and it arrives Wednesday, June 16. Here are the patch notes:

Hunting Zones

  • The item drop tables for the following 10 raid bosses will be updated with S-grade weapons, armor, and accessories.
    • Queen Ant
    • Core
    • Orfen
    • Baium
    • Zaken
    • Scarlet Van Halisha
    • Queen Ant Drone Priest
    • Angel Priest of Baium
    • Priest of Core Decar
    • Orfen's Priest Lord Ipos
  • Spawn time will be reduced by 50% for regular monsters in the following three hunting zones below:
    • Kerta Orc Outpost
    • Varka Silenos Barracks
    • Giants' Cave
  • The spawn time for key monsters, scouts, Upper-level Gamlin, and Lower-level Leogul will remain the same.
  • The spawn time for elite monsters in Ketra/Varka will also remain the same.
  • Monster difficulty (monster P. Atk/M. Atk.) will be greatly reduced by 3/4 for the following two hunting zones:
    • Imperial Tomb
    • Dragon Valley
  • In addition, the aggro range for Dragon Valley monsters will be reduced by 50%.

Skills

  • Fixed an issue where the tooltips of 'Clan Escape Lock' and 'Clan Resurrection Lock' skills didn't contain information on consumables.
  • Fixed an issue where the 'Death Mark' skill displayed the skill level in duplicate.
  • Cooldown is now shown in seconds.
    • Ex) Tooltip for a skill with a 90 sec cooldown 

Before

Now

1 minute

1 minute 30 seconds

  • Fixed an issue where the effect of Vampiric Claw Lv. 36 skill was set incorrectly.

Power Before Change

Power After Change

133

136

  • Fixed an issue where some skills dealt less damage than intended.
    • Drain Energy
    • Vampiric Touch
    • Vampiric Claw
    • Life Drain
    • Steal Essence
    • Life Leech
    • Dark Vortex
    • Vampiric Mist
  • Expanded the maximum level of class skills.

Class

Attack Skills

Status Effect Skills

Duelist

Double Sonic Slash
Triple Sonic Slash

Sonic Blaster (Stun)

Dreadnought

Cursed Pierce

Spear Shot (Hold)
Thunder Storm (Stun)
Stun Blast (Stun)
Lightning Spear (Stun)

Phoenix Knight

Shield Strike

Shield Stun (Stun)
Shield Charge (Stun)
Mass Shackling (Hold)

Hell Knight

Shield Strike

Shield Stun (Stun)
Horror (Fear)

Adventurer

Lethal Blow

Bluff (Stun)
Shadow Step (Stun)

Sagittarius

Lethal Shot

Death Sting (Magic Silence)
Stun Shot (Stun)

Eva's Templar

Tribunal

Arrest (Hold)
Holy Aura (Hold: Undead Only)
Shield Bash (Stun)
Shield Charge (Stun)

Sword Muse

Deadly Strike

Arrest (Hold)
Symphony (Silence: M. Skill)
Song of Silence (Silence: M. Skill)

Wind Rider

Lethal Blow

Bluff (Stun)
Shadow Step (Stun)

Moonlight Sentinel

Lethal Shot

Death Sting (Magic Silence)
Stun Shot (Stun)

Shillien Templar

Judgment

Lightning Strike (Paralysis)
Mass Lightning Strike (Paralysis)

Spectral Dancer

Deadly Strike

Arrest (Hold)

Ghost Hunter

Lethal Blow

Bluff (Stun)
Shadow Step (Stun)

Ghost Sentinel

Lethal Shot

Death Sting (Silence: M. Skill)
Stun Shot (Stun)

Titan

Fatal Strike

Armor Crush (Stun)
Power Crush (Stun)

Grand Khavatari

Burning Fist
Hurricane Assault

Fist Breaker (Stun)

Maestro

-

Armor Crush (Stun)
Power Crush (Stun)

Fortune Seeker

Spoil Crush

Armor Crush (Stun)
Power Crush (Stun)
Body Crush (Stun)

Soul Hound

-

Lightning Shock (Paralysis)
Shadow Bind (Silence: M. Skill)
Voice Bind (Hold)

Trickster

-

Soul Panic (Fear)

Archmage

Prominence

Sleep (Sleep)
Sleeping Cloud (Sleep)
Bind (Silence: P. Skill)

Soul Taker

Death Spike

Sleep (Sleep)
Silence (Silence: M. Skill)
Bind (Silence: P. Skill)
Anchor (Paralysis)
Curse Fear (Fear)

Arcana Lord

Blaze

-

Cardinal

Might of Heaven

Hold Undead (Paralysis: Undead Only)
Dryad Root (Hold)
Sleep (Sleep)

Hierophant

Might of Heaven

Word of Fear (Fear)
Dryad Root (Hold)
Sleep (Sleep)

Mystic Muse

Hydro Blast

Sleep (Sleep)
Sleeping Cloud (Sleep)
Bind (Silence: P. Skill)

Elemental Summoner

Aqua Swirl

-

Eva's Saint

Might of Heaven

Dryad Root (Hold)
Sleep (Sleep)

Storm Screamer

Hurricane

Sleep (Sleep)
Silence (Silence: M. Skill)
Bind (Silence: P. Skill)

Spectral Master

Twister

-

Shillien Saint

Might of Heaven

Dryad Root (Hold)
Sleep (Sleep)

Dominator

Steal Essence

Power Crush (Stun)
Fear (Fear)
Seal of Silence (Silence: M. Skill)
Seal of Binding (Hold)
Dreaming Spirit (Sleep)

Doomcryer

Steal Essence

Power Crush (Stun)
Fear (Fear)
Seal of Binding (Hold)
Dreaming Spirit (Sleep)

  • Increased the damage of the Doombringer's 'Soul Impale' and 'Soul Impact' and enabled the triggering of critical hits.
  • Increased the damage of the Soul Hound's 'Soul Slash' and 'Soul Thrust'.
  • The Maestro can now learn the new attack skill 'Ground Smash'.
    • 'Ground Smash' can be learned from a codex. Codex can be exchanged from 'Lorenzo' in the 'Town of Aden' or from 'Harmony' in the 'Town of Gludio'.
  • Decreased the casting time of the Fortune Seeker's 'Spoil Crush', lowered its first acquisition level from 77 to 76 and increased the skill's damage.
  • Decreased the cooldown of Hurricane Assault.
  • Changed the first acquisition level of the Dreadnought's 'Spear Shot' from 78 to 76.
  • The Cardinal and Eva's Saint can now learn the higher levels of 'Dryad Root'.
  • The Doomcryer can now learn the higher levels of 'Seal of Binding'.
  • Revised the Bluff skill so that it is now affected by Stun Resistance instead of MEN Attack Resistance.
  • Fixed an issue where the attribute damage and M. Skill Power boost options weren't applied to the following skills.

Target Skills

Vampiric Touch

Drain Energy

Life Drain

Vampiric Claw

Life Leech

Steal Essence

Vampiric Mist

Dark Vortex

 
  • Fixed an issue where inaccurate damage was shown for Hurricane Assault Lv. 4 and 5.
  • Fixed an issue where inaccurate damage was shown for Tribunal and Judgment skills Lv. 2, 9, and 11.
  • Decreased the casting time of Pirate Transformation, Dark Assassin, White Assassin, and White Guardian Transformation skills.
  • Using physical enhance skills or song/dance skills no longer consumes Soulshots.
  • Fixed an issue where Soulshots/Spiritshots didn't apply when performing Range Attacks on an excessive number of targets.
  • Fixed the issue of ‘Paralysis Resistance’ being displayed as ‘Magic Attack Resistance’ in the activated skill tooltip when ‘Baium’s Ring Lv5’ is equipped.
  • Removed the 'Blaze' skill erroneously acquired by the Elven Wizard, Elemental Summoner, Elemental Master, Spellsinger, and Mystic Muse, and restored the SP spent.
  • Fixed an issue where 'Master Book - Chant of Fire' was not consumed when the Doomcryer learned 'Chant of Fire' Lv. 4.
  • Partially expanded the Glory passive skills learned by high level characters, and added new skills.
    • Changed the duration of Glory Ability to 20 minutes.

Skill Name

Skill Level

Acquired Level

Effect

Glory Ability

1

-

CON, MEN +1
Consumes 1 Spirit Ore

2

-

WIT, DEX, CON, MEN +1
Consumes 5 Spirit Ores

3

-

STR, INT, WIT, DEX, CON, MEN +1
Consumes 10 Spirit Ores

Glory Expand Elixir

2

91

Accumulated number of Elixir use +6

  • Expanded the level of 'Glory Expand Elixir' learned by high level characters.

Skill Name

Skill Level

Acquired Level

Effect

Elixir Use Limit

Glory Expand Elixir

1

88

Accumulated number of Elixir use +5

10

2

91

Accumulated number of Elixir use +6

11

3

92

Accumulated number of Elixir use +7

12

4

93

Accumulated number of Elixir use +8

13

5

94

Accumulated number of Elixir use +9

14

6

95

Accumulated number of Elixir use +10

15

Collection

  • Added new features to the Collection UI and improved existing features.
    • After selecting a collection registerable item in the inventory, clicking the Collection button in the inventory (or drag and drop) now displays the collection list related to the selected item regardless of conditions.
    • Collections that can be registered immediately are listed first, and information on other categories are shown in the Category button at the bottom as below:
    • Yellow dot if can be registered immediately, and red dot if the quantity or enchant requirement is unsuitable or unmet.
    • The menu button is disabled for categories unrelated to the item.
    • The search filter is reset when the Collection UI is closed.
    • Categories that are unrelated to the item are now disabled when searching an item using the search filter.
    • Dragging and dropping an invalid collection item to the Collection icon at the bottom of the inventory now displays a message indicating that the item is invalid for the collection.
  • Added 52 new collections.
    • The effects of new collections are shown below.

Category

Effect

Attack

M. Atk.

P. Atk.

P. Skill Critical Damage

M. Skill Critical Rate

P. Skill Critical Rate

M. Skill Critical Damage

Defense

P. Def.

M. Def.

P. Skill Critical Hit Received Chance Reduction

M. Skill Critical Hit Received Chance Reduction

M. Skill Critical Damage Received Reduction

P. Skill Critical Damage Received Reduction

Combat Support

Casting Spd.

Atk. Spd.

Movement Speed

Max CP

Max HP

MP/MP/CP Recovery Bonus

Max MP

Convenience

XP/SP Gain

Sayha's Grace Recharge Increase

Inventory Slot

Sayha's Grace Consumption Reduction

Weight Limit

  • Added a panel to the icon of items registrable as collection.
    • Added a collection icon panel to the menu of Random Crafting, NPC stores, private stores, personal/clan warehouse, and account share.
    • Added 10 new collections.

Category

Collection Name

Effect

Defense

Greater Jewel Lv. 3 Set Ⅰ

P. Def/M. Def. +40

Greater Jewel Lv. 4 Set Ⅰ

P. Def/M. Def. + 50%

Greater Jewel Lv. 5 Set Ⅰ

P. Def/M. Def. +60

Exquisite Jewel Lv. 1 Set Ⅰ

Damage Received -1%

Attack

Greater Jewel Lv. 3 Set Ⅱ

P. Atk./M. Atk. +25

Greater Jewel Lv. 4 Set Ⅱ

P. Atk./M. Atk. +35

Greater Jewel Lv. 5 Set Ⅱ

P. Atk./M. Atk. +40

Exquisite Jewel Lv. 1 Set Ⅱ

Damage +1%

Combat Support

Exquisite Jewel Lv. 2 Set Ⅰ

Damage Received -1%, Additional HP Potion Recovery +30

Exquisite Jewel Lv. 2 Set Ⅱ

Damage +1%, Additional HP Potion Recovery +30

  • Added a new Castle Siege victory reward collection.

Category

Collection Name

Effect

Collectible item

Quantity

Combat Support

Castle Siege Collection Ⅰ

PvP Damage Received -1%, Max CP +1%, Max HP +1%

Mark of the King Lv. 1

1

Castle Siege Collection Ⅱ

PvP Damage +1%, PvP Damage Received -1%, Max CP +1%, Max HP +1%

Mark of the King Lv. 2

1

  • 64 new types of collections added.
    • The effects of the new collections are as follows.

Category

Collection Name

Effects

Attack

Sword Master

P. Atk./M. Atk. +75

The Left Hand Only Supports

P. Atk./M. Atk. +125

Defense

Flame Robe Set and Pants

P. Def./M. Def. +70

Majestic Collection

Hit Damage -1%

Is It Really a Cheap Accessory?

M. Def. +5

Dual Blades from Start to Finish

P. Def. +17

War-Torn Full Plate Boots

P. Def. +26

War-Torn Divine Boots

M. Def.+26

Fairy Equipment

P. Def. +8

A-grade Weapon Set Ⅰ

M. Def. +17

Sealed Equipment, but Not Sealed

M. Def. +13

Let the Collection Have Tallum Ⅰ

P. Def. +18

Zubei Boots and Gauntlet

P. Def. +5

Silver Steel

M. Def. +8

Nightmare of Blood

M. Def. +18

Raid Equipment Intermediate Collector Ⅰ

M. Def. +23

Raid Equipment Advanced Collector Ⅰ

Physical Skill Critical Damage -1%

Raid Equipment Advanced Collector Ⅱ

Magic Skills Critical Rate -1%

Raid Equipment Advanced Collector Ⅲ

Magic Skills Critical Rate -1%

Enchanted Imperial Tomb Equipment

Magic Skills Critical Damage -1%

Enchanted Silenos Barracks Equipment

Physical Skill Critical Damage -1%

Enchanted Ketra Orc Outpost Equipment

Physical Skill Critical Rate -1%

Enchanted Dragon Valley Equipment

Physical Skill Critical Rate -1%

Battle Support

The Inside Must Be Solid

Skill Reuse Time -1%
Maximum HP/MP/CP +60

Nightmare Top and Shield

Maximum CP +75

Avadon Top and Shield

Maximum HP +50

Sealed Majestic Accessory

Atk. Spd. +6

Sealed Phoenix Accessory

Atk. Spd. +5

Seems Common, but Isn’t Common

Casting Spd. +6

Enchanted Enchant Leather Equipment

Casting Spd. +2

Unenchanted Enchant Leather Equipment

Maximum MP +25

Enchant Carefully

P. Evasion +2

Ant Nest Memories

Maximum CP +50

Cheap Clubs

Maximum CP +25

Cheap Blades

Maximum HP +25

Recycling

HP/MP/CP Recovery Bonus +1

Mother Tree of Darkness

Maximum HP +75

Avadon Boots and Gloves

Casting Spd. +5

Doom vs Zubei

Maximum MP +50

Immortan is Watching

Maximum MP +75

Special

As Important as the Main Equipment

Debuff Resistance +2%

Let the Collection Have It Ⅱ

Debuff Resistance +1%

+9 D-grade Weapons

Hold Resistance +1%

Unenchanted Bow

Paralysis Resistance +1%

A-Advanced Weapon Set Ⅱ

Mental Attack Resistance +1%

A-Advanced Weapon Set Ⅲ

Sleep Resistance +1%

Press Down with a Shield

Mental Attack Resistance +1%

Not Enough Money to Buy Clothes

Pull Resistance +1%

Dark Soul

Sleep Resistance +1%

Dark Dragon

Pull Resistance +1%

Is This Not Enough for Dual Blades?

Hold Resistance +1%

Let the Collection Have Tallum Ⅱ

Paralysis Resistance +1%

Gem Dissolver

Hold Resistance +1%

Heavenly Majestic

Sleep Resistance +1%

One-handed Swords

Mental Attack Resistance +1%

Daggers

Pull Resistance +1%

Stats

Feels Purified

CON/MEN +1

Convenience

Let the Collection Have It Ⅰ

Magic Lamp Gauge Recharge +2%

Magician’s Equipment

Sayha’s Blessing Recharge +1%

Chain Equipment

Sayha’s Blessing Consumption -1%

Dwarf’s Chain Equipment

Sayha’s Blessing Recharge +1%

Black Scorpion

Sayha’s Blessing Consumption -1%

Raid Equipment Intermediate Collector Ⅱ

HP Potion Additional Recovery +5

Raid Equipment Intermediate Collector Ⅲ

HP Potion Additional Recovery +5

  • New collection background added.
    • Collection background can be changed by using the left-right arrow buttons.

Items

  • Low level items can no longer be used while using a high level Sayha's Storm item.
  • Fixed an issue where there were no crafting points and crafting fee when A-grade varnish was used as recharge material.
  • Lowered the crafting points and crafting fee for 'Improved Weapon Varnish (C-grade)' which were set too high.
  • Using My Teleport now uses time-limited My Teleport Scrolls first.
  • Added the activation armor 'Helmet of Mana' and 'Stun Gauntlets'.
    • Attacking while 'Helmet of Mana' is equipped procs the special skill 'Wisdom Benefit'.
    • Attacking while 'Stun Gauntlets' are equipped procs the special skill 'Fist Impact'.
    • 'Helmet of Mana' and 'Stun Gauntlets' can be obtained from 'Master's Treasure Chests' or through Special Crafting.

Item Name

Grade

Effect

Helmet of Mana

S-grade

STR+1, INT+1, Weight Penalty Range +1500, M. Def. +50, HP Recovery Bonus +10%, MP Recovery Bonus +10%, P. Atk. +8%, M. Atk. +10%

Stun Gauntlets

S-grade

STR+1, INT+1, Weight Penalty Range +1000, M. Def. +100, Max HP +500, Atk. Spd. +10%, Casting Spd. +18%

  • The following effects are added at each enchantment level of Helmet of Mana.

Enchantment Level

Stats

Wisdom Benefit

Critical Hit Received Chance Reduction

STR

INT

DEX

WIT

CON

MEN

Attack-Triggered MP Recovery Chance

MP Recovery

6

         

1

1%

200

-3%

7

       

1

1

1%

200

-3%

8

     

1

1

1

3%

200

-4%

9

   

1

1

1

1

5%

200

-5%

10

 

1

1

1

1

1

6%

220

-6%

11

1

1

1

1

1

1

7%

220

-7%

12

1

1

1

1

2

2

8%

220

-8%

13

1

1

2

2

2

2

9%

220

-9%

14

2

2

3

3

3

3

10%

250

-10%

15

2

2

3

3

3

3

10%

250

-10%

16

3

3

3

3

3

3

10%

250

-11%

17

3

3

3

3

3

3

10%

250

-11%

18

3

3

3

3

3

3

10%

250

-12%

19

3

3

3

3

3

3

10%

250

-12%

20

3

3

3

3

3

3

10%

250

-12%

  • The following effects are added at each enchantment level of Stun Gauntlets.

Enchantment Level

Critical Damage of All Skills

Fist Impact

Trigger Chance

Damage

Stun Duration

6

100

1%

5%

5 seconds

7

150

1%

10%

5 seconds

8

200

3%

15%

5 seconds

9

250

5%

25%

5 seconds

10

300

6%

35%

5 seconds

11

350

7%

45%

5 seconds

12

400

8%

55%

5 seconds

13

450

9%

65%

5 seconds

14

500

10%

75%

7 seconds

15

550

10%

75%

7 seconds

16

550

10%

75%

7 seconds

17

600

10%

75%

7 seconds

18

600

10%

75%

10 seconds

19

650

10%

75%

10 seconds

20

650

10%

75%

10 seconds

 
  • Added a function that enables continuous combining of next level items.
    • Can be used by clicking the result item icon in the Combining result screen.
    • The result item is added to the first slot and a combinable item is added to the second slot automatically.
  • When there aren't enough items for combining, items can't be placed in the Combining slots.
  • Same combinings can be repeated by using the existing [Continue] button.
  • Revamped 'Runes' to 'Soul Crystals'.
    • Added 2 new Soul Crystals: Aden Soul Crystal Lv. 1-20, Hardin Soul Crystal Lv. 1-20.
    • The following options can be selected when an Aden Soul Crystal Lv. 1-20 is equipped.

Option Name

Effect

Effect Value (Lv. 1 - Lv. 20)

Health Up

Max HP increase

4%~33%

Mana Up

Max MP increase

4%~33%

Physical Attack

P. Atk. increase

50~1000

Magical Attack

M. Atk. increase

50~1000

Physical Speed

Atk. Spd. increase

3%~24%

Magical Speed

Casting Spd. increase

3%~24%

Move Speed

Movement Speed increase

4~12

Physical Attack Critical Chance

Normal Attack Critical Rate increase

30~150

Physical Skill Critical Chance

P. Skill Critical Rate increase

1%~11%

Magical Skill Critical Chance

M. Skill Critical Rate increase

3%~21%

Physical Attack Critical Damage

Normal Attack Critical Damage increase

95~500

Physical Skill Critical Damage

P. Skill Critical Damage increase

0.5%~4.3%

Magical Skill Critical Damage

M. Skill Critical Damage increase

0.5%~4.3%

Shock Attack

Proc Stun on attack

Trigger chance: 3% - 25%

Silence Attack

Proc Silence on attack

Trigger chance: 3% - 25%

 
  • The following options can be selected when a Hardin Soul Crystal Lv. 1-20 is equipped.

Option Name

Level

MP Recovery Bonus

 M. Atk.

 MP Recovery Effect Triggered on Hit or Skill Use

MEN

M. Skill Power

Magic Ability

1

1

1%

-

- 

- 

2

2

2%

-

- 

- 

3

3

3%

-

- 

- 

4

4

4%

- 

- 

- 

5

5

5%

- 

- 

- 

6

6

6%

75

- 

- 

7

7

7%

150

- 

- 

8

8

8%

225

- 

- 

9

9

9%

300

- 

- 

10

10

10%

400

- 

- 

11

11

11%

600

1

- 

12

12

12%

600

1

- 

13

13

13%

600

2

- 

14

14

14%

600

2

- 

15

15

15%

600

3

- 

16

15

16%

600

3

1%

17

15

17%

600

4

2%

18

15

18%

600

4

3%

19

15

19%

600

5

4%

20

15

20%

600

5

5%

Option Name

Level

HP Recovery Bonus

P. Atk.

HP Recovery Effect Triggered on Hit or Skill Use

CON

P. Skill Power

Power Ability

1

1

1%

-

-

- 

2

2

2%

-

- 

- 

3

3

3%

-

- 

- 

4

4

4%

-

- 

- 

5

5

5%

-

- 

- 

6

6

6%

100

- 

- 

7

7

7%

200

- 

- 

8

8

8%

300

- 

- 

9

9

9%

400

- 

- 

10

10

10%

500

- 

- 

11

11

11%

900

1

- 

12

12

12%

900

1

- 

13

13

13%

900

2

- 

14

14

14%

900

2

- 

15

15

15%

900

3

- 

16

15

16%

900

3

1%

17

15

17%

900

4

2%

18

15

18%

900

4

3%

19

15

19%

900

5

4%

20

15

20%

900

5

5%

  • Higher level Soul Crystals can be obtained through combining.

Item Name

Soul Crystal Lv.

Combination Material

Fee in Adena

Success Results

Failure Results

Aden Soul Crystal

1

Aden Soul Crystal Lv. 1

10000

2Lv

1Lv

2

10000

3Lv

1Lv

3

10000

4Lv

1Lv

4

10000

5Lv

1Lv

5

10000

6Lv

1Lv

6

10000

7Lv

6Lv

7

10000

8Lv

6Lv

8

10000

9Lv

6Lv

9

10000

10Lv

6Lv

10

20000

11Lv

6Lv

11

20000

12Lv

11Lv

12

20000

13Lv

11Lv

13

20000

14Lv

11Lv

14

20000

15Lv

11Lv

15

20000

16Lv

11Lv

16

20000

17Lv

16Lv

17

20000

18Lv

16Lv

18

20000

19Lv

16Lv

19

20000

20Lv

16Lv

Hardin Soul Crystal

1

Hardin Soul Crystal Lv. 1

20000

2Lv

1Lv

2

20000

3Lv

1Lv

3

20000

4Lv

1Lv

4

20000

5Lv

1Lv

5

20000

6Lv

1Lv

6

20000

7Lv

6Lv

7

20000

8Lv

6Lv

8

20000

9Lv

6Lv

9

20000

10Lv

6Lv

10

40000

11Lv

6Lv

11

40000

12Lv

11Lv

12

40000

13Lv

11Lv

13

40000

14Lv

11Lv

14

40000

15Lv

11Lv

15

40000

16Lv

11 Lv

16

40000

17Lv

16 Lv

17

40000

18Lv

16 Lv

18

40000

19Lv

16 Lv

19

40000

20Lv

16 Lv

  • Double-clicking a Soul Crystal now opens the Equip Soul Crystal window.
  • All existing runes and sealed runes owned by characters will be replaced with new Soul Crystals after the maintenance on Wednesday, July 14, 2021.
  • Added a link to the Dimensional Merchant for exchanging existing runes and sealed runes for new Soul Crystals.

Existing Runes

New Soul Crystals

Sigel's Rune

Aden Soul Crystal of the same level

Tyrr's Rune

Othell's Rune

Yul's Rune

Feoh's Rune

Iss's Rune

Wynn's Rune

Aeore's Rune

Sealed Rune

Anakim Rune

Hardin Soul Crystal of the same level

Lilith Rune

  • Extracting a Soul Crystal from an item with options of an existing rune yields a new Soul Crystal of the same level.

Existing Runes

New Soul Crystals

Sigel's Rune

Aden Soul Crystal

Tyrr's Rune

Othell's Rune

Yul's Rune

Feoh's Rune

Iss's Rune

Wynn's Rune

Aeore's Rune

Anakim Rune

Hardin Soul Crystal

Lilith Rune

  • The costs of equipping, re-equipping, and extracting new Soul Crystals are as below.

Soul Crystal

Level

Used Item

Quantity

Used Item

Quantity

Equip in Slot 1

Equip in Slot 2

Re-equip

Extract

Aden Soul Crystal

1

Gemstone (B-grade)

1

2

2

Gemstone (B-grade)

1

2

2

4

4

3

3

5

10

10

6

4

7

15

15

15

5

10

20

20

30

6

14

29

29

Gemstone (A-grade)

5

7

16

31

31

6

8

18

36

36

7

9

24

48

48

8

10

31

62

62

11

11

Gemstone (A-grade)

4

8

8

Gemstone (S-grade)

2

12

4

9

9

3

13

5

10

10

4

14

6

12

12

4

15

7

13

13

5

16

9

18

18

7

17

11

22

22

8

18

16

31

31

10

19

18

36

36

12

20

26

50

50

32

Hardin Soul Crystal

1

Gemstone (B-grade)

2

-

2

Gemstone (A-grade)

4

2

5

5

9

3

12

12

16

4

16

16

23

5

25

25

42

6

33

33

59

7

37

37

67

8

45

45

79

9

59

59

109

10

121

120

134

11

Gemstone (A-grade)

15

14

Gemstone (S-grade)

22

12

17

17

25

13

20

20

30

14

23

23

34

15

27

27

40

16

31

31

46

17

34

34

52

18

37

37

56

19

40

40

61

20

109

109

164

  • Added the Soul Crystal link to Dimensional Merchant > Enchancement & Convenience.
    • Can equip and extract Soul Crystals.
    • Can use the Exchange New Soul Crystals/Exchange Sealed Runes menu. (Until July 14, 2021)
  • Existing runes and sealed runes in boxes will be replaced with new Soul Crystals of the same level on July 14, 2021.

Existing Runes

New Soul Crystals

Sigel's Rune

Aden Soul Crystal of the same level

Tyrr's Rune

Othell's Rune

Yul's Rune

Feoh's Rune

Iss's Rune

Wynn's Rune

Aeore's Rune

Sealed Rune

Anakim Rune

Hardin Soul Crystal of the same level

Lilith Rune

  • Added new Soul Crystals to the rewards of Hunting Zones and raids.

Hunting Zones That Drop Aden Soul Crystals

Tower of Insolence 1st Floor

Dragon Valley

Antharas' Lair

Imperial Tomb

Hunting Zones That Drop Hardin Soul Crystals

Tower of Insolence 2nd Floor and higher

Anakim Raid

Lilith Raid

  • Added gemstones to the Grocery Store.
    • Gemstones can be purchased from Helvetia in Town of Giran, Holly in the Town of Aden, and Liesel in Town of Goddard.

Product

Price (Excluding Tax Rate)

Gemstone (A-grade)

90,000 Adena

Gemstone (S-grade)

600,000 Adena

  • Revised some of Hardin Soul Crystal's options as shown below.

Option Name

Level

HP Recovery Bonus

 P. Atk.

HP Recovery Effect Triggered on Hit or Skill Use

CON

P. Skill Power

Power Ability

9

9

9% → 11%

400

 

 

10

10

10% → 15%

500 → 900

 

 

11

11

11% → 16%

900

1

 

12

12

12% → 17%

900

1

 

13

13

13% → 18%

900

2

 

14

14

14% → 19%

900

2

 

15

15

15% → 20%

900

3

 

16

15

16% → 20%

900

3

1%

17

15

17% → 20%

900

4

2%

18

15

18% → 20%

900

4

3%

19

15

19% → 20%

900

5

4%

20

15

9% → 11%

900

5

5%

Option Name

Level

MP Recovery Bonus

 M. Atk.

 MP Recovery Effect Triggered on Hit or Skill Use

MEN

M. Skill Power

Magic Ability

9

9

9% → 11%

300

 

 

10

10

10% → 15%

400 → 600

 

 

11

11

11% → 16%

600

1

 

12

12

12% → 17%

600

1

 

13

13

13% → 18%

600

2

 

14

14

14% → 19%

600

2

 

15

15

15% → 20%

600

3

 

16

15

16% → 20%

600

3

1%

17

15

17% → 20%

600

4

2%

18

15

18% → 20%

600

4

3%

19

15

19% → 20%

600

5

4%

20

15

20%

600

5

5%

 

Old Soul Crystals

New Soul Crystals

Sigel's Rune, Tyrr's Rune, Othell's Rune,
 Yul's Rune, Feoh's Rune, Iss's Rune,
 Wynn's Rune, Aeore's Rune, Sealed Rune

Aden Soul Crystal

Anakim Rune, Lilith Rune

Hardin Soul Crystal

  • Changed the names of some items.
    • Added the text 'time-limited' to the names of all items to be removed.
    • Added the text 'imprinting' to the names of items that cannot be exchanged.
    • Added duration to the names of time-limited items.
  • Revised the tooltip display style for the components of some jewelry boxes.
  • Changed the name of Talisman of Authority to Talisman of Power
  • Combined and expanded the Talisman of Power.
    • Changed Noble/Brilliant Talisman of Power to Talisman of Power.

Before

Now

Noble Talisman of Power Lv. 1

Talisman of Power Lv. 6

Noble Talisman of Power Lv. 2

Talisman of Power Lv. 7

Noble Talisman of Power Lv. 3

Talisman of Power Lv. 8

Noble Talisman of Power Lv. 4

Talisman of Power Lv. 9

Noble Talisman of Power Lv. 5

Talisman of Power Lv. 10

Brilliant Talisman of Power Lv. 1

Talisman of Power Lv. 11

Brilliant Talisman of Power Lv. 2

Talisman of Power Lv. 12

Brilliant Talisman of Power Lv. 3

Talisman of Power Lv. 13

Brilliant Talisman of Power Lv. 4

Talisman of Power Lv. 14

Brilliant Talisman of Power Lv. 5

Talisman of Power Lv. 15

  • Added Talisman of Power Lv. 16-20.

Level

Effect

Active Skills

16

P. Atk. +16%, M. Atk. +16%, P. Def. +77, M. Def. +77, Max HP +31%, Max MP +27%, Atk. Spd. +16%, Casting Spd. +12%, P. Skill Power +17%, M. Skill Power +22%, P. Critical Rate +35, M. Skill Critical Rate +40, Damage +1%

Shunaiman's Power Lv. 2

17

P. Atk. +17%, M. Atk. +17%, P. Def. +84, M. Def. +84, Max HP +32%, Max MP +29%, Atk. Spd. +17%, Casting Spd. +14%, P. Skill Power +19%, M. Skill Power +23%, P. Critical Rate +40, M. Skill Critical Rate +45, Damage +2%

Shunaiman's Power Lv. 2

18

P. Atk. +18%, M. Atk. +18%, P. Def. +92, M. Def. +92, Max HP +33%, Max MP +31%, Atk. Spd. +18%, Casting Spd. +16%, P. Skill Power +21%, M. Skill Power +23%, P. Critical Rate +45, M. Skill Critical Rate +50, Damage +3%

Shunaiman's Power Lv. 2

19

P. Atk. +19%, M. Atk. +19%, P. Def. +101, M. Def. +101, Max HP +34%, Max MP +33%, Atk. Spd. +19%, Casting Spd. +18%, P. Skill Power +23%, M. Skill Power +24%, P. Critical Rate +50, M. Skill Critical Rate +55, Damage +5%

Shunaiman's Power Lv. 3

20

P. Atk. +20%, M. Atk. +20%, P. Def. +111, M. Def. +111, Max HP +35%, Max MP +35%, Atk. Spd. +20%, Casting Spd. +20%, P. Skill Power +25%, M. Skill Power +25%, P. Critical Rate +60, M. Skill Critical Rate +60, Damage +7%

Shunaiman's Power Lv. 3

  • The effects of Shunaiman's Power are as below.

Shunaiman's Power Lv. 1

Shunaiman's Power Lv. 2

Shunaiman's Power Lv. 3

Stun/MEN Atk. Rate 5%, Damage Reflect Resistance 10%

Stun/MEN Atk. Rate 15%, Damage Reflect Resistance 30%

Stun/MEN Atk. Rate 20%, Damage Reflect Resistance 35%

  • It is now possible to obtain higher level Talisman of Power through combining.

Item Attempted for Acquisition

Level After Failure

Combining Chance

Talisman of Power Lv. 2

1

70%

Talisman of Power Lv. 3

1

60%

Talisman of Power Lv. 4

1

50%

Talisman of Power Lv. 5

1

40%

Talisman of Power Lv. 6

6

50%

Talisman of Power Lv. 7

6

60%

Talisman of Power Lv. 8

6

50%

Talisman of Power Lv. 9

6

40%

Talisman of Power Lv. 10

6

30%

Talisman of Power Lv. 11

11

50%

Talisman of Power Lv. 12

11

40%

Talisman of Power Lv. 13

11

30%

Talisman of Power Lv. 14

11

20%

Talisman of Power Lv. 15

11

15%

Talisman of Power Lv. 16

16

50%

Talisman of Power Lv. 17

16

25%

Talisman of Power Lv. 18

16

20%

Talisman of Power Lv. 19

16

15%

Talisman of Power Lv. 20

16

10%

  • It is no longer possible to upgrade Talisman of Power through NPC Beggins.
  • New armor 'Sigil' added.
    • The Sigil can be used even when doublehanded weapons are being used.
    • Enhance can be done in the same manner as previous Shield items.
    • A-grade Sigil can be obtained from random crafting.
    • No-grade/D/C grade Sigil can be purchased in the Armor Store.

Grade

Item Name

Basic Defense

No-grade

Tree Sigil

4

D

Elven Sigil

7

C

Chain Sigil

10

  • Arrow and Quiver instructions were changed.
    • The equipped Quiver of Infinity, Arrow equip was cleared and moved to the Inventory.
    • Arrow/Quiver are used automatically if in the Inventory, and if the Arrow/Quiver are there at the same time, the Quiver is used first.
    • The Sigil can be equipped even when the Bow is equipped.
  • 3 types of new activation type armor added.

Item Name

Boots of Evasion

Fatal Sigil

Revenge Shield

  • The basic effects of the new activation type armor are as follows.

Item Name

Grade

Effects

Boots of Evasion

S-Grade

Defense 65
STR+1
INT+1
Weight Penalty Section +1000
M. Def. +10
Maximum HP +200
Speed +8

Fatal Sigil

S-Grade

Defense 61

Revenge Shield

S-Grade

Shield Defense 340

  • If Enchant is used on each activation type armor, the Enchant effect of each armor is applied.
  • If hit with the activation type armor equipped, special skills are activated with probability.
  • The following effects are granted by Enchant stage when Boots of Evasion are Enchanted.

Enchant Stage

Basic Options

Rapid Evasion

Defense

M. Def.

Skill Reuse Time

Activation Probability

0

-

-

-

-

1

-

-

-

-

2

-

-

-

-

3

-

-

-

-

4

-

-

-

-

5

-

-

-

-

6

10

10

-

1%

7

20

20

-

1%

8

30

30

-

2%

9

40

40

-

2%

10

60

60

-1%

4%

11

70

70

-2%

5%

12

80

80

-3%

6%

13

90

90

-4%

7%

14

120

120

-7%

10%

15

135

135

-8%

10%

16

150

150

-9%

10%

17

165

165

-10%

10%

18

180

180

-11%

10%

19

200

200

-13%

10%

20

220

220

-15%

10%

  • The following effects are granted by Enchant stage when Fatal Sigil in Enchanted.

Enchant Stage

Basic Options

Fatal Power

Fatal Impact

Atk. Spd.

M. Def.

All Critical Probability

All Skill Power

Activation Probability

All Critical Damage

Activation Probability

0

-

-

-

-

-

-

-

1

-

-

-

-

-

-

-

2

-

-

-

-

-

-

-

3

-

-

-

-

-

-

-

4

-

-

-

-

-

-

-

5

-

-

-

-

-

-

-

6

10

10

1%

1%

1%

-

-

7

20

20

1%

1%

1%

-

-

8

30

30

2%

2%

2%

-

-

9

45

45

3%

2%

2%

-

-

10

60

60

4%

3%

4%

-

-

11

80

80

5%

4%

5%

1%

1%

12

100

100

6%

5%

6%

2%

2%

13

120

120

7%

6%

7%

3%

3%

14

160

160

8%

7%

10%

4%

4%

15

200

200

9%

8%

10%

5%

5%

16

250

250

10%

9%

10%

6%

6%

17

300

300

11%

10%

10%

7%

7%

18

350

350

12%

11%

10%

8%

8%

19

400

400

13%

13%

10%

9%

9%

20

500

500

15%

15%

10%

10%

10%

  • The following effects are granted by Enchant stage when Revenge Shield is Enchanted.

Enchant Stage

Basic Options

Defense Shield

Guard Revenge

Shield Defense

Maximum HP

Defense

M. Def.

All Hit Critical Damage

Activation Probability

Opponent’s Maximum HP

Activation Probability

0

-

-

-

 

-

-

-

-

1

-

-

-

 

-

-

-

-

2

-

-

-

 

-

-

-

-

3

-

-

-

 

-

-

-

-

4

-

-

-

 

-

-

-

-

5

-

-

-

 

-

-

-

-

6

50

100

1%

1%

-1%

1%

-

-

7

100

150

1%

1%

-1%

1%

-

-

8

150

200

2%

2%

-2%

2%

-

-

9

200

300

2%

2%

-2%

2%

-

-

10

400

500

3%

3%

-3%

4%

-

-

11

500

700

4%

4%

-4%

5%

-5%

1%

12

600

900

5%

5%

-5%

6%

-6%

2%

13

700

1200

6%

6%

-6%

7%

-7%

3%

14

1000

1500

8%

8%

-8%

10%

-10%

4%

15

1100

1700

9%

9%

-9%

10%

-12%

5%

16

1200

1900

10%

10%

-10%

10%

-14%

6%

17

1400

2100

13%

13%

-11%

10%

-15%

7%

18

1600

2300

15%

15%

-12%

10%

-17%

8%

19

1800

2500

17%

17%

-13%

10%

-20%

9%

20

2000

3000

20%

20%

-15%

10%

-25%

10%

Clans

  • Added a 'Clan' icon at the bottom main menu.
  • Adjusted the clan level requirement for clan store items as below.

Clan Level

Clan Store Items

3

Enchanted Sayha's Blessing

4

Special HP Potion

5

Clan Cloak, Clan Equipment Enchant Scroll

6

Clan Circlet

  • Fixed an issue where the number of currently online clan members in the Clan Main UI and the bottom bar didn't match.
  • Fixed an issue where activating the clan member bonus button sometimes required tab-hopping after the reset time has passed.
  • It is now possible to kick clan members who are in combat.
  • Added 'Manage Enemy Clans' that enables adding/removing enemy clans to the Clan Member Authority by Rank settings.
  • Changed the amount of Clan XP gained through clan donation.

Clan XP

Normal Donation

Advanced Donation

Super Advanced Donation

Before

3

10

50

Now

9

30

150

  • When a castle siege ends, an Emissary NPC appears at the Giran Castle Guardian's location.
    • The leader of the clan occupying the castle can obtain 3 'Marks of the King Lv. 1' from the Emissary NPC.
    • Mark of the King Lv. 1 can be combined into higher level marks.
    • The Emissary NPC disappears immediately when the reward is collected or after 10 minutes if the reward isn't collected.
    • The clan that occupies the castle is given a passive castle occupation skill.

Skill Name

Skill Effects

Ruler of Giran Castle

XP/SP +20%
Adena gain +10%

Death Penalty
  • Added 'Einhasad's Observation ' Stage 3 that applies according to the character's karma.
    • Characters under 'Einhasad's Observation  Stage 3 is retaliated when attacking a character set with 'Threat-Counterattack' for the next target.

Character Karma

Einhasad's Observation

-1~-18000

Stage 1

-18001~-27000

Stage 2

-27001~-36000

Stage 3

  • After getting PKed by a character under Einhasad's Observation Stage 3, requesting for help grants a free help request teleport to the character.
    • Applies based on the Karma of the character that did the PK at the time of the PK.
    • If the revenge character is under Einhasad's Observation Stage 3 at the time of the PK, the help request teleport to the character is still free even if the character recovers Karma afterward.
  • Changed the penalty stages for item losses based on Karma when killed by another character's attack.

Penalty Stage

Dead Character's Karma

Item Loss Chance and Qty.

Einhasad's Observation

1

0

1 at a very low chance

X

2

-1 ~ -18,000

1-2 and increased penalty chance

Level 1

3

-18,001 ~ -27,000

1-3 and increased penalty chance

Level 2

4

-27,001 ~ -30,240

1-3 and greatly increased penalty chance

Level 3

5

-30,241 ~ -33,840

1-3 and greatly increased penalty chance

Level 4

6

-33,840 ~ -36,000

1-3 and greatly increased penalty chance

Level 5

  • Item loss chance increases significantly from Einhasad's Observation  Lv. 3 and up.
  • From Einhasad's Observation  Lv. 3 and up, attacking a character set with 'Threat-Counterattack' for the next target causes automatic retaliation.
  • Changed so that as a death penalty for chaotic characters with ‘Einhasad’s Observation’ level 4 debuff or higher, the probability of losing items increases significantly.

Karma

Einhasad’s Observation

Item Loss Probability

0

X

Same as existing

-1 ~ -18000

Level 1

-18001 ~ -27000

Level 2

-27001 ~ -30240

Level 3

-30241 ~ -33840

Level 4

Sharp increase

-33841 ~ -36000

Level 5

Sharp increase

Other Changes
  • Added 2 new high level accomplishment missions.

Mission Name

Mission Reward

Reach Lv. 91

1 Lv. 91 Accomplishment Reward Chest (Imprinting)
91 Sayha's Buff Scrolls (Imprinting)
91 Sayha's Storm Lv. 3 (Imprinting)
91 Combat Scrolls (Imprinting)

Reach Lv. 92

1 Lv. 92 Accomplishment Reward Chest (Imprinting)
92 Sayha's Buff Scrolls (Imprinting)
92 Sayha's Storm Lv. 3 (Imprinting)
92 Combat Scrolls (Imprinting)

  • Each level Accomplishment Reward Chest contains the following items.

Item Name

Obtained Item

Obtained Quantity

Lv. 91 Accomplishment Reward Chest

Spellbook - Glory Ability Lv. 2 (Imprinting)

1

Emerald Weapon Appearance Stone (Imprinting)

1

Stylish Color Title (Imprinting)

2

Lv. 92 Accomplishment Reward Chest

Spellbook - Glory Ability Lv. 3 (Imprinting)

1

Stylish Color Title (Imprinting)

2

  • Improved the next target change mode to prevent unintended conflicts during Auto Hunt.
    • Changed the search conditions as below when 'PC', 'Threat Target' are selected.

Before

Now

Monsters
Enemy clan members
Purple/Chaotic-state characters

Monsters
Enemy clan members
Clanless Purple/Chaotic-state characters

 
  • Server settings and basic UI information now remain the same even when changing servers without closing the client.
  • Changed the appearance of Priest Cerenas so that he now holds a weapon.
  • Fixed an issue where closing the Collection UI closed the Quest Notification UI.
  • Added the animation skip function in the Combining window.
  • Added an onscreen message notification for post-combining.
  • The Sayha's Grace icon on the right-side bar no longer blinks when Sayha's Grace is at MAX.
  • Fixed an issue where incorrect required levels were shown for some quests in NPC dialog.
    • Secret Garden
    • Death in the Corridor
  • Fixed the description of 'Critical Hit Received Chance' and 'Critical Damage Received' to be more cohesive.
  • Fixed typos in some item names and tooltips.
  • Fixed an issue where normal attack Soulshots did more damage than indicated in the tooltip.
  • Fixed an issue where Helmet of Mana and Stun Gauntlets couldn't be augmented.
  • Fixed an issue where the 'Successor of Legend' quest notification couldn't be registered.
  • Updated the death penalty information in item, skill, and collection tooltips.
  • Added a button at the bottom of the main screen UI that allows you to check the next target's information and change with mouse clicks.
    • Change Next Target button is placed right next to the Auto Camera button.
    • Clicking the button lets you change the next target easily in the order of , , , , and .
    • The previous methods of changing through Settings or using the shortcut key can still be used.
  • Added 'Threat-Counterattack' to the next target settings in Settings - Game Play menu.
    • After setting 'Threat-Counterattack' for the next target, getting attacked by a character under 'Einhasad's Observation  Stage 3' while auto hunting gets your character to retaliate automatically.
    • The targeting remains until the character targeted by 'Threat-Counterattack' dies or becomes unable to attack.
  • Fixed an issue where after changing the detailed settings for auto hunting, the changed detail settings reset when a character teleports before auto hunting starts.

Auto Hunting Detailed Setting List

Auto Pick Up

Manner Mode

Melee/Range Auto Targeting

 
  • Fixed an issue where the skill sounds of transformation skills didn't play.
  • Fixed an issue where the auto next target didn't apply when the target was changed during auto hunting.
  • Fixed an issue where characters could enter some parts of the Ivory Tower.
  • Improved the inventory response speed in the multiple client environment.
  • Edited the term 'reuse delay' in item and skill tooltips to 'cooldown'.
  • Fixed an issue where Guard NPCs equipped with melee weapons didn't attack Chaotic characters.
  • It is no longer possible to enter the Olympiad or an instanced zone while a private store is opened.
    Fixed the typo in the enchant effect tooltip for +1 'Talisman of Baium'.
  • Fixed an issue where 'Flame Weakness' triggered by using skills while equipped with +20 'Flaming Stockings' was a level lower than intended.
  • Removed 'Buff Slot Expansion Ticket Lv. 2' exchange from NPC Sven's Attribute Star Particle Exchange Shop.
  • Changed 'Buff Slot Expansion Ticket Lv. 1' exchange materials in NPC Sven's Attribute Star Particle Exchange Shop.

Number of Attribute Star Particles

Adena

1,400

54,000,000

  • Added 'Dual Weapon Crafting Stamp' to the Grocery Store.
    It is now possible to receive Subjugation rewards during combat.
  • The Subjugation hot time is displayed on the sidebar's Subjugation UI.
  • Receive Subjugation Reward button is now permanently active, allowing players to view the rewards from Subjugation.
  • Mark of Journey can be purchased from the Dimensional Merchant.
  • 'Mark of Journey Lv. 1-5' cannot be shared within account.
    • Only Lv. 20 or above characters can purchase Mark of Journey.
    • Mark of Journey cannot be purchased if a Mark of Journey that meets the level requirement is in the inventory.

Item Name

Level Requirement

Sales Price

Mark of Journey Lv. 1

20 or above to below 30

1,000 Adena

Mark of Journey Lv. 2

30 or above to below 40

5,000 Adena

Mark of Journey Lv. 3

40 or above to below 60

50,000 Adena

Mark of Journey Lv. 4

60 or above to below 75

200,000 Adena

Mark of Journey Lv. 5

76 or higher

500,000 Adena

  • Improved the Multicell Store features.
    • Changed the color of item suffixes (imprinting, event etc.) in the item list to distinguish them from item names.
    • Some stores that only showed exchangeable items now display the full list.
    • Moving the cursor over the material item's icon now displays the full item tooltip.
    • Added a function that automatically enters the maximum value when a number higher than the maximum exchangeable value is entered for the exchange quantity.
  • Revised the in-server Special Crafting notification text.
  • Fixed an issue where Send COD Mail showed the amount of the previous COD.
  • When an account shared mission is completed, characters that don't meet the mission requirement can no longer collect the rewards.
  • Fixed an issue where the tooltip for 'Soulshot Ticket' showed items that can no longer be exchanged.
  • Fixed the issue of the exchange amount being input into the store UI during battle being reset.
  • Fixed the issue of previous raid lists being output in the raid sidebar when there are no raids in progress by characters who can participate in raids.