over 1 year
ago -
Lost Ark
-
Direct link
Transcript (by Youtube)
0s | hello fellow occasions my name is Zeals |
---|---|
2s | Ambitions and I'm working alongside |
3s | Amazon games to introduce to you a |
6s | totally new class unlike any others we |
8s | have seen before |
19s | the artist who is the defender of her |
22s | Homeland romeria will be the first to |
24s | join forces with us from the Yaz race |
26s | she is known as a Visionary strategist |
28s | the artist is the latest support |
30s | subclass to be added into Arcadia she'll |
32s | be the first to represent the newest |
34s | specialist class and she joins us with |
37s | her modern and unique toolkits she has |
39s | the immense power to either enhance her |
41s | party members combat abilities or Draw |
43s | forth marbles which restores health she |
46s | does so by utilizing her class identity |
48s | the harmony meter the harmony meter is |
50s | generated by each successful basic and |
53s | skill attack pits as well as upon using |
56s | certain skills maxing out a Harmony |
57s | meter will complete a Harmony orb she |
60s | can store up to 3 Harmony orbs to use at |
63s | her disposal to these sides of the |
65s | artist's Harmony meter we have are Yin |
67s | Yang skills on the left is her ziki |
69s | moonfall which upon use increases |
71s | outgoing damage of all her party members |
74s | by 10 moonfall consumes two Harmony orbs |
77s | and a buff lasts for 10 seconds while |
80s | the cost of two Harmony orbs may seem |
81s | steep one of the reasons why artists is |
83s | unique is their ability to sustain a |
85s | high uptime on a move above as their |
88s | Harmony meter generation in the end game |
90s | is seamless by using her other yin yang |
93s | skill Sunrise which is her x-key you can |
95s | quickly change from an offensive |
97s | playstyle to a defensive one Sunrise |
99s | consumes one Harmony orb and summons a |
101s | sun marble at the Target location the |
104s | sun marble lasts up to one minute and |
106s | recovers 25 percent of Max Health points |
108s | upon interacting with it anyone in the |
111s | artist's party can interact with the sun |
113s | Marvel with the G key also if you take a |
115s | closer look you can see an animated |
117s | timer ticking around the Sun Marvel you |
119s | can have up to 3 Sun marbles summoned at |
121s | once with the artist's class engraving |
123s | full bloom you can enhance the sun |
125s | marble when the enhanced Sun Marvel is |
127s | summoned party members within 24 meters |
129s | of the sun Marvel's placement and within |
132s | 24 meters of the artist will be healed |
134s | immediately for 15 percent of the |
136s | artist's Max Health points also they'll |
139s | four boom engraving changes the skill |
141s | animation of the sun Marvel throughout |
144s | this video we will be showcasing the |
145s | artist's various abilities and their |
147s | range trixian's Inner Circle is a good |
149s | indicator of what 24 meters looks like |
152s | in Arcadia an expert artist will |
154s | position a sun marble nearby a severely |
157s | wounded party member while positioning |
158s | herself so that she and the son Marvel's |
161s | area effect heal affects all their party |
163s | members with their full bloom engraving |
165s | the artist transforms to a single Target |
168s | and a multi-target Healer additionally |
170s | when the artist has three full Harmony |
172s | orbs she has the flexibility to heal and |
175s | provide a damage buff nearly |
177s | simultaneously this makes her class |
179s | identity more modern than a |
180s | predecessor's and this versatility has |
182s | proven to be useful in today's raiding |
185s | scene other than her class identity the |
187s | artist uses her weapon a brush to spray |
190s | ink upon her enemies to cause even |
192s | greater harm and paints the battlefield |
194s | to enhance their party members combat |
196s | abilities additionally she uses a brush |
198s | to protect party members from harmful |
200s | attacks we can break down our skills |
202s | into four major categories Shields Buffs |
204s | debuffs and other important utilities |
207s | like stagger weak points and counter |
209s | today's end game rating scene has put an |
211s | emphasis on having high up time on |
213s | Shields for damage mitigation as well as |
215s | high uptime on Buffs and debuffs to push |
218s | bosses into major grade-wide mechanics |
221s | checks also stagger weak point and |
223s | counter are crucial as there are |
225s | multiple checkpoints where all three |
227s | criterias are tested to pass major boss |
229s | phases and thankfully the artist fits |
232s | right in as she excels at all these |
234s | categories when it comes to Shields the |
236s | artist's bread and butter is stroke |
237s | Hopper and stroke sprinkle stroke Hopper |
240s | is one of the most commonly picks and an |
242s | iconic artist skill she rides her brush |
244s | and bounces up draws an arc and travels |
247s | 6 meters The Landing strikes the enemy |
249s | and with the right tripods generates a |
252s | great deal of Harmony meter and places a |
254s | shield on party members that are within |
256s | 5 meters of each strike stroke Hopper's |
258s | last tripod enhancement changes the |
261s | skill into a combo skill which adds two |
263s | more Hops and one more second to The |
265s | Shield's duration with the additional |
267s | hops the artist can bounce towards her |
269s | party members that are spread out or if |
271s | her party members are closely grouped up |
273s | she can hop around the same area to |
275s | refresh their Shields while hopping |
277s | around is fun she needs to make sure to |
279s | be striking her fall with each hop to |
281s | gain precious Harmony meter this adds a |
283s | bit of challenge to the skill The Shield |
285s | from stroke Hopper lasts for 4 seconds |
287s | and while the shield duration does not |
289s | stack with each additional hop The |
291s | Shield timer does get refreshed with |
293s | each hop stroke sprinkle is a |
295s | directional skill and with the ink |
297s | Shield tripod the artist gains another |
299s | ability to Shield her party members with |
301s | the help from wide angle attack and |
303s | drawing a line tripods you will have an |
304s | easier time Landing shields on your |
306s | party members do note that when the |
308s | artist is using stroke sprinkle she will |
310s | not get the shield application on |
312s | herself while this skill has a learning |
314s | curve it is commonly used skill due to |
316s | its powerful Shield which lasts 5 |
318s | seconds and at being on a relatively low |
320s | cooldown plus it is a good stagger skill |
323s | speaking of this cooldown with the right |
324s | gearing which we will discuss in a bit |
326s | the artist is able to keep a hundred |
328s | percent uptime on Shields for her party |
330s | members while leaving the stroke Hopper |
332s | and stroke sprinkle paint Starry Night |
334s | can be swapped in for extra shielding in |
336s | exchange for skills like paint pouncing |
338s | tiger trading extra stagger weak point |
340s | and Harmony meter gain for emergency |
342s | shielding paint story 9 has baked in |
344s | super armor and tenacity from a tripod |
347s | so that the artist can stand firm and |
349s | protect the party members with the Azure |
351s | Starlight tripod other than shielding |
353s | the artist has paint sun sketch and |
355s | paint Sun LOL that loves their party |
357s | members combat abilities upon casting |
359s | paint sun sketch she casts a buff that |
361s | reduces the party member's damage taken |
363s | by 15 with the robust protection tripod |
366s | damage taken can be further reduced to |
368s | 35 percent and I highly recommend this |
371s | tripod for progressing new rates as it |
373s | gives the artist a slight Edge over |
375s | board and Paladin also paint sun sketch |
377s | with the hard hitter tripod provide |
379s | fights attack power buff to her party |
381s | members these Buffs coming from paint |
383s | sun sketch are applied to the artists |
384s | and their party members for 8 seconds |
386s | paint cell wall is the Mana recovery |
388s | skill for the artists and party members |
390s | within 24 meters when she casts paint |
393s | sunwell she creates an artist's scroll |
395s | at the Target location with the blast |
397s | tripod all party members standing on the |
399s | order to scroll gains attack power MP |
402s | recovery tripod enhances the Mana |
405s | recovery portion of paint sunwell also |
407s | do note that the Mana recovery is |
408s | instant upon cast instead of recovering |
411s | over time to recap paint sun sketch cast |
414s | a buff that reduces damage taken while |
416s | paint sunwell helps with Mana recovery |
418s | for her and her party members while they |
421s | do separate things hard hitter and blast |
423s | tripods turn these two skills into |
425s | attack power Buffs please do note these |
428s | two attack power Buffs do not stack you |
430s | want to spread them out without |
431s | overlapping them so you and your party |
433s | members have a higher uptime on the |
435s | attack power above also do note that |
437s | pink some will attack power buff is |
440s | received when standing in the artist's |
441s | scroll as long as you're in the scroll |
444s | your attack power buff will keep |
445s | refreshing make sure to prioritize the |
447s | scroll placement on your main damage |
449s | dealers for debuffing paint drawing |
452s | orchids is equipped with the ink brand |
454s | tripod which creates a debuff on the |
456s | phone to take 10 more damage for 12 |
459s | seconds paint joint orchids also |
461s | provides your party members 8 attack |
463s | speed with agile Strokes tripod and 30 |
465s | movement speed paint drawing orchids |
468s | debuff of 10 increased damage Stacks |
470s | with the artist's yin yang skill |
472s | moonfall these two in combination with |
475s | paint sun sketch or paint sunwell allows |
478s | potent plays for artists as party |
480s | members for utilities like stagger weak |
483s | point and counter paint bouncing tiger |
485s | can be used with stagger enhancement |
487s | tripod this skill has stagger weak point |
489s | and generates a decent amount of Harmony |
491s | meter stroke upward stroke is the |
494s | artist's counter skill that comes with |
496s | stagger and weak points also it is |
498s | another source of Harmony meter it's a |
500s | combo skill so first and second hits can |
503s | register as a counter additionally we |
505s | can't forget artist's unique skill paint |
507s | door of Illusion this skill creates a |
509s | dimensional opening at a Target location |
511s | which lasts for 10 seconds you interact |
514s | with it by pressing the G key and it |
516s | travels you as far as 32 meters from the |
518s | dimensional gate to the artist's current |
521s | location taking the dimensional gate |
522s | also gives the party member a shield the |
525s | space deck tripod makes the skill even |
527s | more powerful as you can place up to two |
530s | dimensional gates with the purified |
532s | tripod the dimensional gate can remove |
534s | the latest harmful effects on your party |
536s | members if you want to purify make sure |
538s | to place the dimensional Gates within 7 |
540s | meters of your party members while this |
542s | skill is also great for harmony meter |
544s | generation I recommend leaving one stack |
546s | up just in case you never know when the |
548s | party members may need an emergency |
549s | teleports purify Shield or all for |
552s | mentioned as we Face greater threats in |
555s | Arcadia the teleport component of the |
557s | dimensional Gates opens doors to |
559s | creative and clever place so do not |
562s | underrate the valley of paint Thor of |
564s | Illusion the skills mentioned up until |
566s | now are some of the most important and |
568s | widely used skills for the artist each |
570s | skill is packed with useful Synergy to |
572s | help her party members as for Awakening |
575s | skills the artist has Masterwork |
576s | spectacle and mass work effluences while |
579s | casting Masterworks spectacle any Target |
581s | hit with this damage receives a debuff |
583s | lowering their crit resistance by 12 and |
586s | reducing their movement speed by 60 |
587s | percent for 6 seconds this Awakening |
590s | skill does not generate any Harmony orbs |
592s | mass or efflorescence grants a large |
594s | shield for every party member within 24 |
596s | meters of the artist for 12 seconds and |
599s | grants the artist with two Harmony orbs |
601s | definitely recommended for the artist |
603s | since their job is to support and with |
605s | that said to bring the best out of the |
606s | artist Awakening expert full bloom and |
610s | heavy armor are her core Engravings for |
612s | her fifth vital point hits is |
614s | recommended to boost her stagger it is |
616s | an engraving proving to be more and more |
618s | valuable with each raid release or you |
621s | can also choose to go with drops of |
622s | ether as well with the ancient |
624s | accessories on the horizon for her sixth |
626s | engraving you can go with crisis evasion |
628s | level 1 or explosive expert level 1. if |
631s | you want to try to max out the artist's |
633s | attack speed for even faster animations |
635s | Spirit absorption level 2 and heavy |
637s | armor level 2 are also popular as well |
640s | but please be advised that the artist is |
642s | a very fragile class as a matter of fact |
645s | the artist is tied with The Bard for |
647s | having the lowest ehp in all of Arcadia |
650s | I mean just look at her the artist is a |
652s | subclass designed to be a support so the |
654s | set bonus she will use is a swamp of |
656s | Yearning gear set which further empowers |
659s | her and her party members for combat |
661s | stats swiftness and specialization on |
663s | necklace and full swiftness in all other |
665s | accessory slots are recommended High |
667s | swiftness alongside with cooldown gems |
670s | for all their skills will help the |
672s | artist sustain a hundred percent uptime |
673s | on Shields Buffs and debuffs |
676s | additionally the faster she can rotate |
678s | her skills the more more Harmony meters |
680s | you can generate her skills rotating |
681s | faster means that she'll be ready to Aid |
683s | her party members with stagger weak |
685s | points and counter checks as well |
687s | another perk of playing the artist is |
689s | that she doesn't have many tripods that |
691s | level up beyond the base level she'll be |
693s | easy to pick up and go other than her |
695s | supporting abilities Ardis has the |
697s | necessary tools to carry herself in |
699s | combat her other class engraving |
701s | recurrence enhances her yin yang skill |
703s | moonfall with additional 12 crit rate |
705s | and 40 crit damage for 60 seconds also |
708s | by selecting the damaged tripods she is |
711s | fully capable of pushing through solo |
713s | challenges Lost Ark has to offer I |
715s | highly recommend you check out the |
716s | artist and try out all their beautiful |
718s | abilities she is a ball of energy with |
721s | an extremely active play style Arcadia |
724s | will never be the same once these |
726s | Specialists join our ever-growing roster |
728s | and I am so excited to see what the |
730s | little yaws will bring to Arcadia my |
732s | name is zeal's Ambitions and thank you |
734s | once again to Amazon games for giving me |
737s | the opportunity to introduce such an |
738s | amazing and modern class see you all in |
741s | Arcadia |