over 1 year
ago -
Lost Ark
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1s | hello fellow arcatians my name is ATK |
---|---|
4s | and I'm working alongside Amazon games |
6s | to show you an exciting new class coming |
8s | up the Slayer |
10s | Slayer is a recent class that has became |
12s | a favorite of mine that I'm currently |
14s | playing a lot she is a female version of |
16s | the Berserker class who yields a great |
18s | sword this class's unique attribute is a |
21s | fury meter just like the male Berserker |
23s | class this meter fills up as you land |
25s | attacks on your foes when this meter is |
27s | full you can Unleash Your rage and enter |
30s | Berserker mode you will gain additional |
32s | movement speed attack speed crit rate |
35s | and additional bonuses based on class |
37s | Engravings pressing your Z key during |
39s | transformation will Unleash Your |
40s | powerful bloodless skill as well |
43s | the slayer's fighting style and |
44s | abilities have many variations based on |
47s | builds and play style preference let's |
49s | go over her skills first then review the |
51s | best practices play style and builds |
55s | the skills are grouped into three |
56s | categories main DPS meter gain and |
59s | utility going over the major DPS skills |
62s | we have Guillotine brutal impact and |
65s | volcanic eruption there are also skills |
67s | like Furious claw mounting clave |
69s | punishing draw and fatal sword that can |
71s | be used for DPS as well based on your |
73s | tripods many scale tripods are based on |
76s | your player's preference for example her |
78s | major DPS skill brutal impact can be |
81s | adjusted for maximum damage or |
83s | additional Mobility for accuracy I |
85s | recommend you to test them instruction |
86s | training grounds before investing second |
88s | category is meter game skills the |
90s | purpose of these skills is to gain Fury |
92s | meter as much as possible skills like |
95s | spinning sword and ground smash are |
97s | often used along with multi-purpose |
99s | skills like flashblade crew appears and |
101s | wild stop |
102s | the last category is utility skills |
105s | Slayer has an additional Mobility skill |
107s | called wild Rush the skills often |
109s | recommended for newer players to add two |
111s | additional dashes for extra Mobility the |
114s | wild stop skill I've mentioned earlier |
115s | can also provide self Buffs and Synergy |
117s | effects based on the tripods equipped |
120s | the two Slayers Awakenings are execute |
123s | and ragna break both for really cool |
125s | attacks with slightly different |
126s | functions execute is focused towards |
129s | more meter gain and destruction whereas |
131s | Ragnar break is a pure powerful damaging |
133s | hit |
134s | every playstyle's basic skill structure |
137s | starts with three major DPS skills |
139s | equipped with one or two utility skills |
141s | based on the player's preference |
143s | different skills are added with specific |
145s | tripods to achieve their preferred bills |
147s | there are so many playstyle variations |
149s | you can build based on your collection |
151s | of runes and accessories |
153s | Slayer has two major class Engravings |
155s | predator and Punisher the Predator class |
158s | engraving is a beginner friendly low |
160s | resource requirement build where her |
163s | main combat stat is swiftness High |
165s | swiftness playstyle's major advantage is |
167s | low cooldowns and fast Mobility |
169s | accessory distribution should be focused |
171s | on all swiftness while the necklace |
173s | being Swift and crit the recommended |
176s | Relic equipment is Earth's entropy due |
178s | to almost all of our skills focusing on |
180s | back attacks but hallucination set also |
183s | works if you have trouble Landing back |
185s | attacks Predator class engraving will |
188s | lock your Z identity skill but you will |
190s | consistently gain Fury meter and Mana as |
193s | long as you're Landing your attacks with |
195s | increased critical damage of 40 percent |
197s | you will gradually lose more Fury meter |
199s | every fatigue stack |
201s | so you can't stay transport indefinitely |
203s | but the longer you're transformed the |
206s | shorter your exhaustion penalty will be |
208s | allowing you to transform again very |
210s | shortly |
211s | since you're automatically refreshing |
214s | your meter after your initial |
215s | transformation this build actually does |
217s | not need any beater gain skills |
218s | therefore you can add more DPS scales to |
221s | your kit like Fury blade final blow and |
224s | fatal sword this playstyle's goal is to |
227s | land your attacks as much as you can to |
229s | keep yourself transformed make sure to |
231s | mix in your normal attacks as well if |
233s | all your skills happen to be on cooldown |
234s | runes are often equipped with kill wins |
237s | Focus runes and quick recharge for |
239s | faster casting speed and reduced Mana |
241s | costs plan your rotation based on your |
244s | Synergy skill you have a choice between |
246s | using watt Stomp and flashblade for |
248s | Synergy pups |
249s | this example rotation is a beginner |
252s | friendly build with level 7 wild Rush |
254s | skill added for extra Mobility |
256s | flashblade Fury blade Guillotine |
258s | punishing draw final blow then |
261s | flashblade again to brutal impact and |
263s | volcanic eruption the skill order isn't |
265s | fixed but group those sets of 5 skills |
268s | and 3 skills both always starting with |
270s | flashblade for Synergy usually your |
272s | flashblade will come back first about |
273s | 0.5 to 1 second if that is the case make |
276s | sure you if your other DPS skills to |
278s | come back and cool down to use them |
279s | together as a combo |
281s | second tripod on the first row for wild |
283s | Rush is also a good choice to get an |
285s | additional burn damage to gain some |
286s | extra figure meter and Mana per hit |
288s | generally your goal is to keep Landing |
290s | your attacks until over 20 fatigue |
292s | Stacks to transform again in a very |
294s | short time since bosses move around and |
296s | teleport it is crucial to be aggressive |
298s | with this play style with the mobility |
300s | and swiftness provided |
302s | the next play style is based on the |
304s | Punisher class engraving The Punisher |
306s | class engraving build is a little more |
308s | complex due to it being a specialization |
310s | stat Focus class the spec combat stat |
313s | impacts your Fury meter game and your |
315s | overall damage so if you do not have |
317s | enough specialization combat stat meter |
319s | gain tripods and wealth routes you won't |
321s | be able to transform fast enough |
323s | therefore the build won't work accessory |
325s | distribution should be focused on all |
327s | specialization while the necklace has |
329s | spec and Swift this build's Relic gear |
332s | set is fixed with Earth's entropy you |
334s | will see higher damage numbers overall |
336s | but display Styles very difficult to |
338s | play due to slower attack animations and |
341s | difficult positioning the engraving |
343s | itself provides 25 additional damage |
345s | with 20 additional crit rate for the Z |
348s | identity bloodlust skill your goal is to |
350s | rotate all your major DPS skills within |
353s | 16 seconds of transmission time for |
355s | maximum damage |
357s | the build complexity comes from number |
359s | of various attribute requirements some |
361s | builds range anywhere from 1530 to 1830 |
364s | spec combat stack with level 5 tripods |
367s | and 4 to 5 golf routes all of these |
370s | requirements are very difficult to |
371s | achieve and each player has different |
373s | collections of attributes if you happen |
375s | to not have the required tripods or |
377s | runes having a higher combat stat will |
379s | balance out the cycle rotation it is |
381s | very important to test out your build |
383s | based on your resources you have in |
385s | Trixie and training grounds to find |
387s | which combinations work for you you can |
389s | reference this chart to determine your |
391s | meter gain scale choices I've noted the |
393s | differences and required tripods between |
395s | them feel free to pause the video here |
397s | for reference |
400s | starting with the bare minimum make sure |
402s | your spinning sword has legendary wealth |
404s | runes with level 5 focused tripod onward |
407s | there are multiple skills that can |
408s | impact your meter game some give more |
411s | some give less with additional utility |
413s | for example skills like punishing strike |
415s | can be used for counters whereas ground |
417s | smash has super armor take note that |
420s | some skills will require more combat |
422s | stats to be properly effective for play |
424s | style variations let's go over a sample |
426s | build the goal of the Punisher play |
428s | style is to rotate all your major DPS |
430s | skills during transformation and by the |
433s | time the major DPS skills are back in |
435s | cooldown your goal is to get ready to |
437s | transform again first you need to equip |
439s | the three main DPS skills Guillotine |
442s | rotol impact and volcano eruption then |
445s | you have to add either flashblade or |
447s | wild stop as your Synergy skill make |
449s | sure you know that while stomp can |
451s | either be a Synergy skill or a meter |
452s | gain skill your 4 other slots can all be |
455s | meter gain skills as long as your |
457s | transformation time is faster than your |
459s | brutal cooldown you'll have a proper |
462s | build |
462s | all variations of display style are very |
465s | straightforward successfully land all |
467s | your meter gain skills usually starting |
469s | with the Synergy skill transform |
471s | position then land your major DPS skills |
474s | after your Synergy is added then repeat |
476s | the cycle again from the start with this |
478s | knowledge in mind let's talk about the |
480s | 1.5 cycle build this is the most popular |
483s | build due to its versatility and |
485s | Mobility due to Wild Rush addition in |
487s | this skill kit the key to this rotation |
489s | is casting spinning sword two times with |
492s | addition to three other meter gain |
493s | skills to transform quickly cooldown |
496s | tripod and cooldown gems are extremely |
498s | important here on the spinning sword |
499s | especially because you need to cast it |
501s | twice before the major DPS scales comes |
504s | off cooldown here are some of the |
505s | examples of skill sets and requirements |
507s | for reference remember that all these |
509s | existing skill Cycles are based off of |
511s | the fundamental thought process we just |
513s | talked about |
514s | first one is spinning sword while stomp |
516s | flashblade Furious claw wait for the |
519s | cooldowns to come back then flash blade |
521s | spinning sword then stomp to transform |
523s | this requires wall stop as meter gain |
526s | skill with flashblade at Synergy skill |
528s | since flashblade is a quick skill you |
530s | can use this skill to keep your |
532s | adrenaline stack if the engraving is |
534s | being used |
535s | second example is spinning sword while |
537s | stomp Furious claw ground smash wait for |
540s | the cooldowns to come back spinning |
542s | sword then while stomp again to |
544s | transform this uses wall stop as a |
546s | Synergy skill which lasts longer for |
548s | more comfortable play but requires a |
550s | little bit more specialization remember |
552s | there are so many variations you can |
554s | create it is important for everyone to |
556s | test and come up with their own personal |
558s | Cycles just remember to fit everything |
560s | in two spinning sword casts |
563s | cool thing is that spinning sword's |
565s | first tripod on the third row provides |
568s | much higher meter but a lot harder to |
570s | land |
571s | for those of you who are afraid of |
573s | obtaining high level tripods there are |
575s | Level 1 tripod meter gain skills as well |
577s | like Furious claw and punishing draw |
579s | feel free to rewind the video to go back |
582s | into the charts again to test out some |
584s | more combinations if you happen to be a |
586s | newer player to the game don't worry |
588s | there are also beginner friendly builds |
590s | where you're allowed to replace one DPS |
592s | skill with a meter gain skill you might |
594s | do a little bit less DPS but the value |
596s | is the ability to transform even if you |
599s | miss one of the skills completely for |
601s | current players and returning players |
602s | with larger collections I will share two |
605s | more cool variations that some players |
606s | use versus a one cycle build which |
609s | requires extremely high specialization |
611s | with all well Thrones and tripods this |
614s | playstyle is for people who want to |
616s | transform as fast as possible however |
618s | this build is missing Mobility skills |
620s | with heavy penalty if you miss your |
622s | skills there are no skill rotation for |
625s | the one cycle build you will need to try |
627s | to land all of your meter gain skills |
628s | perfectly to transform right away |
631s | second build is a six second cycle build |
633s | this build also requires extremely high |
635s | specialization this is the build I am |
637s | personally using at the moment this |
639s | builds key point is changing while stop |
641s | skill tripod into cool that tripod to |
643s | make the scale about 6 seconds long so |
646s | the next rotation of hot stop skill will |
648s | activate the transformation all the time |
649s | the rotation uses flashblade while stomp |
652s | Furious claw spinning sword ground Smash |
655s | in any order then flashblade and stomp |
658s | again to transform this variation can |
660s | utilize the short cooldown of the wild |
662s | Stomp and flashblade for easy adrenaline |
665s | stack upkeep and utilizing short |
666s | downtime of loud Stomps buff to offset |
669s | the lack of Mobility skills also if you |
672s | have extremely high specialization of |
674s | 1828 plus you can open Rune choices for |
677s | flashblade for bleed quick recharge or |
680s | cleanse runes |
681s | next let's talk about Engravings a |
684s | little bit Slayer Engravings are |
686s | generally set in stone you have two |
687s | class engraving of your choice and |
689s | Grudge next up we have Rey Captain it is |
692s | your next mandatory engraving for both |
694s | class builds this is due to |
696s | transformation providing 20 additional |
698s | movement speed along with the yearning |
699s | buff from your support and swiftness |
701s | combat stats this engraving is very |
703s | efficient for Slayer next we have master |
706s | of Ambush unless you're playing a |
708s | hallucination version of The Predator |
709s | build Slayer is a full back attacker |
712s | class that can take full advantage of |
714s | this Engraving your fifth and sixth |
716s | engraving is usually choices between |
717s | Crystal adrenaline and increased Mass |
720s | you can also take level 1 ether Predator |
722s | as well |
723s | lastly I wanted to highlight some quick |
726s | play tips one don't be pressured to land |
728s | all your attacks on the back for |
730s | execution rebuild meter skills don't |
732s | account for too much of your total DPS |
734s | so just focus on Landing them for meter |
736s | gain 2. mix in as many normal attacks as |
739s | possible if all skills are on cooldown |
741s | normal attack also provides decent |
743s | damage while adjusting your position a |
745s | little bit Predator build also provides |
747s | you Mana inferior meter too three don't |
749s | forget to use your Synergy skills first |
751s | before landing your major skills a lot |
753s | of people forget about this 4. try to |
756s | gain identity meter even when raid |
758s | bosses are in damage reduction sometimes |
760s | bosses are in damage reduction phase |
762s | through cutscenes and transformation try |
764s | to gather some meter at this time to get |
766s | ready to transform as soon as the face |
768s | starts |
769s | five some tripods can be changed to |
772s | sacrifice damage for comfort and |
773s | Mobility brutal impacts third tripod in |
776s | the second row adds a dash I personally |
778s | use this to add Mobility while |
780s | sacrificing a little bit of damage my |
782s | back attack accuracy definitely went up |
784s | a lot when I started using this 6. don't |
787s | feel pressured to start with the |
788s | high-end requirement builds you can work |
791s | your way up the damage difference is not |
793s | that significant it is more important to |
795s | test out and find the build that works |
797s | for you for higher performance and more |
799s | comfortable play |
801s | with that this concludes the video my |
804s | name is ATK and thank you Amazon games |
806s | and the lost star Community once again |
808s | for giving me this awesome opportunity |
810s | to talk about this cool new class good |
813s | luck on your adventures in arcasia |
815s | everyone bye bye |