Originally posted by
FormerGameDev
"least special" would be the ones that are the default food or somehow worse after effects.
It's already auto-selecting for mana abilities (without confirmation, except when the "auto-tap solution has changed" message pops up, which usually happens even when it hasn't changed), for Proliferate (which is exactly the interface I'd like for "sac a food"), for many (but not all) selections where you only have 1 option, and I'm pretty sure there's one other ability that already does a "select the most likely option and prompt for confirm" (besides Proliferate), but I can't think of what it is right off hand.
Even the determination of "is default food" is nontrivial, let alone "somehow worse". With a cursory look, I can count 21 different fields on a card that could somewhat-reasonably differ from Food to Food, and that's not even counting stuff like "can't block" (wouldn't you be upset if this system autoselected your normal [[Gingerbrute]] and not the one that's [[Trapped in a Tower]]?)
As for the other scenarios, those are places that we have indeed put in the work to do heuristics for selection (some of which will disagree with a strategic situation!). For Proliferate, we have a simple "good/bad" list for counters, and the rule is "if it's mine, preselect it if it has any good counters on it" and "if it's my opponent's, preselect it if it has a bad counter on it and no good counters on it."
I don't disagree with you that we could improve some play experiences by increasing the number of places where we propose automatic selections. I do think it'll be a worse experience, though, if there are similar situations where SOMETIMES we propose those and other times we don't, and as a player your muscle memory gets trained one way and is betrayed by the system elsewhere. #wotc_staff