Magic The Gathering: Arena Dev Tracker


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Latest Patch NotesSEP 17 - 0.18.01.01 Patch Notes (1 day ago)

Yesterday


Latest .MSI file?

Comment
about 24 hours ago - WotC_Lexie on Forums - Thread - Direct

@Iralie#40212:

@WotC_Lexie:
It should be in Player Support.


https://forums.mtgarena.com/forums/threads/58489
Could we have the most recent .msi always put up on the forums without us needing to ask for it?

Each patch I need to get hold of the .msi file to update (not Windows), so having a place I can go each patch to get it would be nice without having to try and reverse engineer the version number in the hope I can figure out the url.

It was updated after the update, today.

https://forums.mtgarena.com/forums/threads/58489

17 Sep


Originally posted by penormasta

Lands: (60)

12x Plains

12x Island

12x Swamp

12x Mountain

12x Forest

You're welcome.

Wow, crazy that we both arrived at the exact same list!

Standard 2020 Events (Play, Ranked Play)

7370fe898f8349935dbba144dc60ec145755b13f

Updated Event Structure: 3 Wins or 2 Losses

Updated Rewards:

  • 1 Win: 50 XP
  • 2 Wins: 150 XP
  • 3 Wins: 250 XP

Developer Notes: We hope these changes make the event feel a little less "grindy". Now, you can lose a game or two and still earn Mastery XP, and the event runs a little bit longer so you don't have to rejoin it as often. As before, both the Standard 2020 and Standard 2020 Ranked events have no entry fee and you can play them as often as you like until September 26 (at 4 a.m. PT to be precise).

Core Set 2020 Set Mastery

Important

The Core Set 2020 set mastery will end on September 26th, 2019...

Read more

Originally posted by Scipion

Since you guys don't seem to have a problem with adding older cards for a specific event, is there any chance we'll see a form of Cube show up? Even if it was a Pauper cube with Kaladesh+ commons it would be really fun.

Some cards are easy to add; they “just work” and we don’t need to do anything special to support them. Other cards take real work (sometimes a lot) to get working properly. Since Momir is a random and scattershot mode, it was fine to just add in whatever works automatically. Cubes, on the other hand, are artful and carefully constructed. Just using “whatever cards worked automatically” would make for a pretty poor one.

So we can’t really pull the same trick for a cube, but figuring out how to support cubes properly is something we’re definitely interested in. It’ll just take a bit more time and effort to pull that off than this did.

16 Sep


@speedrain098#49386:

@WotC_Lexie:
Please contact support for this as soon as possible!
https://mtgarena-support.wizards.com/hc/en-us/requests/new?ticket_form_id=360000022246
https://mtgarena-support.wizards.com/hc/en-us/requests/861977
This forum is strange, I've written 3 messages and this one is the only one which I can see, anyway, I had to add a comment because it was flagged as solved as soon as I submitted it.

I think you're submitting it as a bug, instead of General. Please submit your support request via that option so support can contact you dir...

Read more

Jin-Gitaxias in Momir

Comment
2 days ago - /u/LeeSharpe on Reddit - Thread - Direct

Older cards not in MTG Arena with high converted mana costs were added to the pool of cards that the Momir emblem can pull from. The abilities all work (though some aren't useful in a Momir context).

This was done in order to get a higher diversity of cards at higher converted mana costs to make the format more in the spirit it was intended. Impervious Greatwurm being the only 10 and Zacama, Primal Calamity being one of only three 9s was not the play pattern desired for this event.

Have fun! #WotCStaff

@Temudjin:

Probably another post somewhere about this (I hope) but how about just putting Amonkhet into the mix? Dev is done already. I understand (or not) Kaladesh has a lot of broken cards and a very unique mechanic so they don't want to risk it... "Best" case scenario; Just ban some cards like they always do..
But Amonkhet was very fun and now we have even more answers for the stronger cards. More cards to get, more opportunities etc... I don't get it...

Unfortunately dev work isn't done for those sets anymore. They were in the game at one point, but due to so many things changing in game, the team would have to completely redo them. Then they'd have to go through testing (with additional testing this time because more cards).

I miss Amonkhet and Hour of Devastation as much as everyone else but that won't be happening any time soon. I would absolutely LOVE to get Anointed Procession and Panharmonicon back. :disappoin...

Read more

Originally posted by zeroGamer

Or they just added a few random high-cost cards for Momir so that you can't play the same creature indefinitely at high costs where there's only one or two creatures available in that mana slot.

^ This. These cards are just to add some spice to Momir at high CMCs; no connection to the new cards that will be added for Historic.

Originally posted by Muadahuladad

wait a minute, if it entered with haste it does not suffer from summoning sickness. removing the haste after it enters should not RE-apply summoning sickness

That's not how summoning sickness works - it's not a status that is added and removed from creatures. When determining if something can attack (or pay costs with the tap symbol), it can do so if you've controlled it since the beginning of your last upkeep or if it has haste (or some other ability that allows it to do so). Having haste doesn't have any lasting effects that persist when you remove it. #wotc_staff

Older cards not in MTG Arena with high converted mana costs were added to the pool of cards that the Momir emblem can pull from. The abilities all work (though some aren't useful in a Momir context).

This was done in order to get a higher diversity of cards at higher converted mana costs to make the format more in the spirit it was intended. Impervious Greatwurm being the only 10 and Zacama, Primal Calamity being one of only three 9s was not the play pattern desired for this event.

Have fun! #WotCStaff

Originally posted by girlywish

So do you think that the alternate cost abilities and the graveyard ability are even programmed in the game? They probably didn't bother, its just a 5/5 with extra flavor text

Yes, the abilities work. #wotc_staff

15 Sep


Originally posted by WotC_BenFinkel

I'll try to investigate this today. #wotc_staff

Solved it. I'll try to make sure it gets in for the ELD release. I'm really shocked this hadn't been found before as far as I know! The underlying issue was pretty complicated this time :/ ... #wotc_staff

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