Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




25 Apr

Comment

Originally posted by Setirb

Even wilder is that [[Doppelgang]] has a limit that you can't even define depending on the complexity of the targets. For example of you x=7 on 7 [[Colossal Dreadmaw]] or other vanilla stuff things work out just fine. But if you do it on 4 Dreadmaw and 2 [[Jodah the Unifier]] Arena blows up. If you do it on x=6 on 6 ping deserts, all is good, but if you do it on 3 deserts and 3 [[Spelunking]], or x=7 on 7 ping deserts it's lights out.

But wait there is more. If anything on board interacts with the stuff you are coping, good luck guessing the limits of things. X=7 on 7 Colossal Dreadmaw with a Soul Warden and a Heliod in play, game over.

Seriously, just play it safe and go for x=4. Otherwise good luck rolling the dice on what Arena can handle or not.

As you perform various game actions, the rules engine generates a wide variety of temporary objects to track different aspects of state - layered effects, potential mana you could generate, etc. With multiplicative effects, the counts of these can get quite high, forcing us to take down that game (lest that game take down others). This is something we've been spending a lot of time on tracking, understanding, and improving.


23 Apr

Comment

Hey, thanks for the report! We tweaked some settings on the back end, and we think that may have unblocked many/most players hitting this error. Please try to log in again when you can!

Post
    on News - Thread - Direct

Apr 23, 18:30 UTC
Completed - The scheduled maintenance has been completed.

Apr 23, 15:30 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Apr 22, 21:00 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2024.36.10 game update, containing various bug fixes related to Outlaws of Thunder Junction.

πŸ“₯ Small download required.
πŸ”„ Restart required.
⏲️ ~3 hour estimated deployment.
πŸ“ Patch notes soon after.

Comment

Originally posted by jkure2

How can you add cards to your deck? Is this like an alechemy thing?

Programmer in me wonders what happens if you get to 256

Nothing magical at 256; this wasn't about "We're storing deck position in a byte", this was "We need some kind of limit, and 250 should be enough for anything reasonable."


17 Apr

Comment

Originally posted by Shoopscooper

Can you please fix the sideboard as well if you aren't aware of it?

We are aware, and working to fix that as well. It will take a new client, so we can't fix it as quickly as the issue above, but it should be addressed soon

Comment

This doesn't appear to be a common issue, and is likely a problem with your copy of the game assets. Go to Options -> Report Bug -> Validate Bundles and it should identify & re-download the offending assets

Comment

There was a bug with these, but we deployed a back-end fix just recently. Restart your client (if you're still playing) and try again

Comment

There was a bug with these, but we deployed a back-end fix just recently. Restart your client (if you're still playing) and try again

Comment

There was a bug with these, but we deployed a back-end fix just recently. Restart your client (if you're still playing) and try again

Comment

Nope, not normal! This is a bug, and we're working to get a fix out as soon as we can

Comment

We're aware and actively working on the issue. No timeline to give yet, but we have a line on a solution.

Edit: This should now be fixed (you may need to restart your client, but it's all back-end; you won't see any download, etc.)


16 Apr

Comment

Originally posted by fulvano

Do we need to wait for a support response to get our missing pack?

You'll be getting any missing packs via your inbox automatically.

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    on News - Thread - Direct

Apr 16, 18:00 UTC
Completed - The scheduled maintenance has been completed.

Apr 16, 15:00 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Apr 15, 23:46 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2024.36.0 game update, containing the Outlaws of Thunder Junction card set.

πŸ“₯ Large download required.
πŸ”„ Restart required.
⏲️ ~3 hour estimated deployment.
πŸ“ Patch notes soon after.

Comment

Thanks for the report; this is a bug and we'll fix it soon. These commanders should be available in Brawl.

Edit: This should be fixed now

Comment

Hey, this is a bug. The pass should (and will!) have 4k gold, just like all the past ones. We'll be fixing this soon, and will make sure that no players miss out on any gold they should be getting.


10 Apr

Comment

Originally posted by Visual_Positive_6925

I get it is a feel bad situation but thats the game! I am against this. Whats next? a warning when you attack β€œare you sure you want to make this attack? Our AI says this is an unfavorable attack. Would you like to reconsider?”

We talk about this a lot internally. At a high level, we like changes that make the current battlefield state more obvious, and we want to avoid anything that makes (or suggests) "the right decision" for the player. (At least where that decision is interesting or strategic; auto-tap is an example where we'll make some simple decisions.)

Comment

We just deployed a fix for the two broken decks, so all decks should be working now. Sorry for the error!

Comment

Originally posted by nottooloud

and of course my quest today is blue and white spells. Sigh.

Good news, then! This is fixed now, and Jeskai & Azorius are back on the menu!


09 Apr

Comment

Originally posted by neisan

There's an issue with 2 of the decks missing a card. The issue's been brought up directly to an Arena staff member to be fixed, per the Discord

True facts. The Jeskai and Azorius decks have content issues that mean they won't pair properly. We're working right now to see if we've got a window to fix it before the event's over

Edit Wed AM: We just deployed the fix for this; all decks should now be working. Sorry for the error, and thanks for your patience