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Today I played against a RG deck, and they played a [[Rhythm of the Wild]] followed by a [[Nullhide Ferox]]. I activated the Ferox's ability to make it lose all abilities, and it still had haste. Is this intended? If it is, why does it work that way? It seems, from a basic reading, that since haste is an ability, it should be lost.

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over 4 years ago - /u/WotC_BenFinkel - Direct link

I'll try to investigate this today. #wotc_staff

over 4 years ago - /u/WotC_BenFinkel - Direct link

Originally posted by WotC_BenFinkel

I'll try to investigate this today. #wotc_staff

Solved it. I'll try to make sure it gets in for the ELD release. I'm really shocked this hadn't been found before as far as I know! The underlying issue was pretty complicated this time :/ ... #wotc_staff

over 4 years ago - /u/WotC_BenFinkel - Direct link

Originally posted by Muadahuladad

wait a minute, if it entered with haste it does not suffer from summoning sickness. removing the haste after it enters should not RE-apply summoning sickness

That's not how summoning sickness works - it's not a status that is added and removed from creatures. When determining if something can attack (or pay costs with the tap symbol), it can do so if you've controlled it since the beginning of your last upkeep or if it has haste (or some other ability that allows it to do so). Having haste doesn't have any lasting effects that persist when you remove it. #wotc_staff