Everybody talks about agents, lukka, yorion and fires; but these cards will always exist, and are part of spike's weaponry when he competes in tournaments.
However, the problem is MTG:A reward system pushing everyone to become a spike! Just yesterday, I tried to brew around some decks with Rielle. I got like 8 defeats in against tier 0 decks that just steamroll me 1-2 turns before I could get my engine running, and 1 win against someone that got mana screwed. After losing 45min of my time to that nonsense, I just grabbed my Yorion Lukka deck and went to town to get my 4 wins and call it a day.
I strongly believe I am not alone in this situation. A lot of people with time constraints play for the daily wins, and they pick up a spike deck to get the wins ASAP and go do something else.
When you go play in your LGS, you don't leave home with the worry of getting your X daily wins to get a booster or draft ticket, you go there to have fun, either being a timmy, johnny or spike.
What I don't understand is why WotC pushes everyone to be a spike with the daily rewards! We already have ranked ladders and gold/gem invested events where wins get you rewards or higher in the ladder; why do they have to push people playing unranked to also get wins?
WotC should get rid of the daily win reward system and just expand the rewards for the daily quests. Give 1000-1250 gold to cast 40-60 spells to make people play the game, regardless if they win or lose.
(Repost of banned post which included the word 'rant' on the title, thus infringing rule 4 of this sub)
External link →