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17 days ago - /u/WotC_Jay - Direct link

Originally posted by PurifiedVenom

Not even a peep about any cards they have an eye on in Brawl is disappointing. They talk about it being a casual, fun format where your choices matter and I really don’t understand how cards like Mana Drain, Paradox Engine & Dark Ritual (just to name a few) don’t fly in the face of that philosophy.

I recognize balancing for Brawl cannot be easy & overall I do have fun with the format but man it could be so much better if they worked on improving it. Disheartening to see that they think it’s perfectly fine as is.

Those three cards (and several others) are all cards we have looked at specifically. Based on all of our data, they do not have an outsize impact on the winrate of decks that use them. I'm not saying they're not good cards; they are. But the boost in winrate they give is equivalent to a lot of other good cards. They're not outliers.

We are actively monitoring Brawl balance for these outliers, we just don't see any large ones to act on currently

17 days ago - /u/WotC_Jay - Direct link

Originally posted by Smokeskin

Am I reading between the lines that they’re going to do BO1 balancing of cards for the best digital experience while letting BO3 remain “true to paper”?

If you mean "We may see more Bo1-only bans like Leyline", then yes. That's a possibility, if we end up in a similar situation. If you mean rebalanced cards in Bo1 Standard, absolutely not.

17 days ago - /u/WotC_Jay - Direct link

Originally posted by TheRealArtemisFowl

On the topic of actively monitoring Brawl, can you share anything about whether or not action was taken to rebalance matchmaking?

You know, the whole weight thing, did the team get together and change it one-and-done, is it undergoing frequent revisions, or did nothing happen?

The weights are regularly monitored and updated. We've also recently been improving tooling and hiring more people on that team so that we can make these updates more thorough and frequent.

17 days ago - /u/WotC_Jay - Direct link

Originally posted by PurifiedVenom

I won’t argue on Paradox but an unconditional Counterspell that also ramps you & a ritual that lets you play a 3 drop commander on turn 1 or a 4 drop on 2 I would argue cause a lot of non-games or sudden swings that are nigh impossible to come back from when they are played. Not to mention they’re genetically powerful and easily slot into any deck that runs the colors.

You have the data while I don’t but you’ll never convince me those cards make the format healthier/more fun overall. That’s my 2 cents anyway. Appreciate the response though

Honestly, that makes sense. I wouldn't have believed it without seeing the data either.

Before we had data, our lead data person (who's also a very good Magic player) was 100% convinced we would have to ban Mana Drain. But I had been 100% convinced that we would need to restrict Dark Ritual in Timeless, and the data has been clear that we don't. So now I don't trust even what seems obvious, and I almost always want the data. And it says they're fine. Good, but fine.

And I'm never going to try to convince you what's fun. Every player knows best what they think is or isn't fun. I think there's a good debate to be had about whether those cards are net more fun to keep in the format.

17 days ago - /u/WotC_Jay - Direct link

Originally posted by JesseWayland

Would it be a lot of extra work to eventually automate this process based on dynamically updated card data? I end up playing against the same 5 or 6 commanders with each different brawl deck I have. I play against Poq a weirdly high amount with my life gain deck and not at all with my other decks.

The process is based on data, but it's not simply "Number says X, do Y". It takes someone who understands the format to look over the data and understand what needs to be tweaked, or often times even what the right questions to ask are.

As one example, if a commander's winrate has spiked, is that because new cards are letting players make a stronger version of the deck, or just because a new, super-popular commander is a favorable matchup?

17 days ago - /u/WotC_Jay - Direct link

Originally posted by Wifilitdnb

Is it designed intentionally that historic and brawl have similar rebalancing but are two different formats? E.g. galvanic discharge, guide of souls

Short answer: Yes

Longer answer:

All of our digital formats (largely Alchemy, Historic, Brawl, and Timeless*) share rebalances. We do this because we think it would be more confusing if a given card worked differently across those formats. (It's hard enough that cards work differently across the digital formats and the tabletop-analog formats.)

When we rebalance any card, we consider its usage across all of the formats. This is much like designing a new card, where we also consider impact across a variety of formats.

* Timeless is a bit different, since it uses the original version of any rebalanced card from the tabletop game. But Timeless is a weird place anyway.

16 days ago - /u/WotC_Jay - Direct link

Originally posted by PunchSisters

Do we know the breakdown between Brawl and Standard brawl? Are they lumped together? Standard Brawl is my favorite format and I'd be curious how much love it actually gets

This chart is showing Brawl & Standard Brawl lumped together. Brawl is, by far, preferred over Standard Brawl, but we know Standard Brawl has its fans too.

16 days ago - /u/WotC_Jay - Direct link

Originally posted by Twilightsojourn

slowly doing an Animorphs cover

Love this 😁

they leave Alchemy the hell out of it

That was the whole point of Explorer — it was created after Alchemy affected Historic, and players wanted a true-to-paper eternal format with no digital-only cards. And since it’s explicitly planned to turn into Pioneer, adding Alchemy into Explorer would be 100% against the purpose of the format. So we’re safe! Come join us!

This is absolutely correct - The whole point of Explorer is to be an analog to Pioneer in Tabletop. It would never get digital-only content.






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