Original Post — Direct link

Entry: 2500 gold or 500 gem

Rules:

Precon: 160 card singleton deck

You will start with 3 cards in your hands and you can cast all spells for free - no need for lands!

YOU HAVE 3 FREE MULLIGANS, USE IT TO FIND A GOOD STARTING HAND

Decklist: https://www.mtggoldfish.com/deck/3023953

Rewards (losses doesn't matter, play as long as you want!):

Next weekend event: Historic Artisan!

External link →
about 4 years ago - /u/wotc_Cromulous - Direct link

Originally posted by Primus81

seems like they should have done something else for the mana cost so you could get 5 mana of any color, not one of each. Then all the mutates would work. Bit of a let down when it is the 'festival of monsters'

Unfortunately for this specific case, the stock Omniscience emblem that we use does have limits. We considered some solutions, but they were either unsatisfying, too expensive at the time, or had undesired side effects. As it stands, the Apex cards in the event are daunting enough monsters to make the grade on their own, and finding another mutate card to activate them can be a cool success moment - but I certainly appreciate that it's a bit unintutive.

And just to note, while I was willing to live with this for a controlled specialty event, I do consider it a must-solve for looking at a full-on Ikoria Omniscience draft.

about 4 years ago - /u/wotc_Cromulous - Direct link

Originally posted by bradleyjx

If you just want to get through it as quick as you can, here's some random tips after going around 20-10 in this so far:

  • Mana is one of the the two main restrictions in Magic, cards being the other. When mana is unrestricted, cards become king. Card draw, selection, and velocity rule each game. On several occasions, I have sacrificed an advantageous board stage to [[God-Eternal Bontu]] to draw additional cards.
  • Targeted removal should be prioritized as a way to prevent card drawing. a Murder effect is most-effective when it stops a card draw in some form, for example playing [[Hearthless Act]] in response to a player casting [[Warbriar Blessing]].
  • You tend to not need to worry about the power on the board, and can chump block pretty-freely. There are a decent number of board wipes, and at worst-case, usually a removal spell on their biggest thing will balance out the board enough to give time.
  • Almost all of the value-generating enchantments ([[Death's Oasis]], [[Season of Growth]], [[Whirlwind of Thought]], etc.) should be leaned-into heavily after you play them, as they can snowball a game easily.
  • Be watchful for combos. [[Scholar of the Ages]] can just be infinite with [[Arrestor's Admonition]] or [[Time Wipe]]. Kogla's 1G "bounce a Human" can draw you a lot of cards, more than it can protect it.

Quirks of the format:

  • Mutate is unaffected by the emblem, so you have to use your WUBRG each turn to play them. They're still useful, but notably, you cannot mutate the IKO mythics due to their double-mana costs.
  • Mulligan heavily and aggresively. You get three free.
  • You will just lose to players having more-explosive draws on turn 1.

You will just lose to players having more-explosive draws on turn 1.

"It is possible to commit no mistakes and still lose. That is not a weakness. That is life."

Of course, that experience can still be frustrating. At least for this event, we tried to also make it as fast and fantastic to watch as possible. :-)