If you've been playing standard enough, you've maybe come across this frustrating issue. Be it you have any removal you'd like to cast on Sheoldred before her ability triggers as a result of your draw step. Players have seemingly caught on to this, and I have literally been in situations where the opponent will rope their turn, then very quickly play Sheoldred combined with instantly passing turn while I have a 'Destroy Evil' in hand.
The obvious solution would be to just put a stop on upkeep as soon as your opponent has the possibility of playing / putting Sheoldred into play... But it just seems like they should implement something more straightforward.
Thoughts?
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