I think it was a requirement more or less for 4 player support. Things like a lobby system, clans, robust friends lists, better chat, etc are really important to the Commander experience.
I think it was a requirement more or less for 4 player support. Things like a lobby system, clans, robust friends lists, better chat, etc are really important to the Commander experience.
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Any information on deck sharing? This is a very important part of the social aspect when trying to get friends to engage with power levels that are outside of their budget but inside of their friend group.
It was promised years ago in a blog post and never mentioned again.
It's something we're (still) interested in. It's been hard to prioritize, because it's meant building some different types of tech than what we have now, which makes it expensive. No promises, but it's something we agree would be valuable and are trying to find a way to make work.