Original Post — Direct link
21 days ago - /u/WotC_Jay - Direct link

Originally posted by spaceninjaking

Step in the right direction though. If they can get this process streamlined and be happy with it then we could hopefully see decks being added to the client within a week of the tournament , which could actually be useful unlike the delayed ones we get now

Decreasing the time it takes us to get decks into the game and available to players is definitely something we'll be working on. We know that the delay here makes these less fun, and we're looking to bring it down as much as we can

20 days ago - /u/WotC_Jay - Direct link

Originally posted by 2-35

Do you guys simply need more employees? This sounds like a "sit down and get it done in an afternoon" task tbh

EDIT: Did not mean for this to sound so rude. I really honestly am asking if you need more employees. I feels like its a task that you could assign someone to for their day of work and it'd be cool. But if you're spread thin I can see how this isnt at the top of the list lmao

I mean, every team would always love to have more employees (if only managing costs weren't a thing), but that's not really the issue here. Making large-scale software is complex, and there are a lot of factors that go into it.

It's not just a matter of the raw data entry side (which, as you say, can get done in an afternoon), it's also about the build & deploy loops necessary to get it to QA for testing, their test time, and making any fixes. Now that we know it's properly built, it's ready to go into a build, which involves a whole additional round of steps.

It's not really a person-power problem, it's the fact that big things are complex. And there are ways to cut through that complexity and build special channels, but that also takes time. That's what we're working on here.