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I just want to confirm with the community of something I've observed lately.

When not in full control mode, the game will auto pass IF you have nothing else to play. However, the game has been doing something very strange lately. It auto passes my turn when I DO have something to play, especially an instant spell. I was playing RDW and had a viashino pyro which made wizards lightning 1 cost. I have 2 in my hand and 3 open mana. The opponent tapped all 4 lands, nothing on board and played Nightpack Ambusher. Nothing is preventing me from casting 2 wizards lightning and killing it... I casted 1 and then it became his turn... effectively costing me the game. This was not the first time it had happened.

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over 4 years ago - /u/WotC_BenFinkel - Direct link

Not so much a bug as a design mistake; but I'll certainly take the blame for it. I'm fixing this for the next engine update.

In the interest of fast gameplay, Arena really doesn't want you to have priority during many steps and phases, including your own End Step. We added a special provision in the last update for your opponents flashing in permanents, but included logic to clear out the flag that could give you further priority whenever you took an action.

We expected players who wanted to perform multiple actions here would put a manual stop in the step or go into full control. Clearly that's not the case; we've gotten quite a few complaints here! So next time, we're only clearing the flag when players move on from the step/phase where the special stop was triggered. #wotc_staff