Original Post — Direct link
about 2 months ago - /u/WotC_Jay - Direct link

This is, uh, not intended behavior. Our engineers are on the case. Did you happen to gain an insane amount of life in one game?

about 2 months ago - /u/WotC_Jay - Direct link

Originally posted by JMooooooooo

Not sure about OP, but I did replicate it by dealing damage twice with creature with lifelink and maxed out +1/+1 counters in single game. It fixed itself after another two billions of lifelinked damage.

That’s hilarious. Integer overflow problems have integer overflow solutions

about 2 months ago - /u/WotC_Jay - Direct link

Originally posted by SaltyStatistician

I have to admit, I was a both disappointed and relieved when my Bristly Bill + Doubling Season vs. Herald of Eternal Dawn match didn't break the game when my creatures maxed out at 10 billion something counters... though my opponents health pool wouldn't display more than negative five digits

The backend uses (effectively) arbitrarily large numbers. The client can sometimes have display issues, because it generally assumes the numbers will stay between +/- 2 billion.
This is usually a safe assumption.
Usually.