Looks like this should be fixed with the DMU release
Looks like this should be fixed with the DMU release
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Looks like this should be fixed with the DMU release
Thanks bot, but I deleted that comment because QA realized the chains from the Stun counters don't have this problem, but normal "won't untap" chains do. So there's still a bug to solve.
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Thanks bot, but I deleted that comment because QA realized the chains from the Stun counters don't have this problem, but normal "won't untap" chains do. So there's still a bug to solve.